Metal Gear Solid V The Phantom Pain to feature microtransactions

Might get drowned out with all the reactions in this thread but remember fellas, pre-ordering isn't necessary, and waiting until reviews are out is as safe as you're gonna get..just will have to be patient until more concrete info comes or the game eventually releases.
 
Your comments in this thread seem like your defending these practices, oh and I'm fully aware it was the full game and not a preview build.

The point still remains that there is actual "evidence" that suggests the motherbase building mechanic supports a "pay to win" model.

By the way, I ain't mad at you! :)

Like I said. for MGO, like most multiplayer games. There will no doubt be packs to buy for certain perks. Look at the preorder bonuses.

But in single player everything that's been discussed leads me to believe it's just like PW. You develop things. They take time. ranging from 1-3 missions.

If there is a system in the single player game. Which no one seemed to have run across. That people want to pay to upgrade their gear and weapons then let them pay for it. That's on them.
 
Actually it does seeing as he's played the game and you haven't.

BTW you're wrong. One previewer while trying to do an outer ops mission WAS given the option to have it be completed sooner. So the system has to be in place. Still didn't bother those playing the game enough for it to even be mentioned.

You can continue to use your imagination that every mission will be locked behind a paywall and I'll use what's out there now and say this doesn't hinder the game in a substantial way and is only there for people who just aren't patient. Like most micro transactions.
Yeah just like the journalists who played MCC at a preview event. I wasn't even talking about locked missions. I'll continue looking at all the other AAA devs/publishers that do these types of business practices and imagine Mgsv is likely heading in the same direction.
 
Well my hype is significantly deflated. This is honestly just pretty disgusting. Pre-order incentives, added on cosmetic DLC, whatever, that stuff is ugly but it's par for the course. This is a new form of bullshit that is basically sewage seeping under the door from Konami's focus on mobile and I won't pay a dollar to support it.

I was hoping that MGS could at least die a dignified death but shit like this would seem to say otherwise.
 
Yeah just like the journalists who played MCC at a preview event. I wasn't even talking about locked missions. I'll continue looking at all the other AAA devs/publishers that do these types of business practices and imagine Mgsv is likely heading in the same direction.

Cool. You can do that. I'll continue to look forward to the game based on the words from the people who have played and can't wait to play more of it :)
 
If there is a system in the single player game. Which no one seemed to have run across. That people want to pay to upgrade their gear and weapons then let them pay for it. That's on them.

At one point in The Phantom Pain demo, according to Otero, attempting to speed up development on Mother Base resulted in the following prompt: "Reduced time features cannot be used in offline mode."

It's "Pay to win" in single player dude...
That doesn't sound like MGO to me.

I'm still hyped for this game, the issue I have is a pay to win model in the game when we pay £45/$60 for it.
 
From the previews it seemed like
you can send your mother base agents on missions and stuff, similar to dragon age inquisition, VERY similar as in they will take up real world time.
With the difference being that you have to pay to speed things up. Would really suck if true. -_-

Wonder if it's an online only feature. DAI's can easily be skipped with a date change.
 
At one point in The Phantom Pain demo, according to Otero, attempting to speed up development on Mother Base resulted in the following prompt: "Reduced time features cannot be used in offline mode."

It's "Pay to win" in single player dude...
That doesn't sound like MGO to me.

We dont know what that transpires though. What if you have to pillage another players base in order to speed up production? Im in the "Not Enough info" camp for now
 
In Peace Walker a lot of the items your R&D team took a fair amount of time to develop. The micro-transactions seem to just negate that waiting process which is dumb but eh, I don't think it will interfere with my enjoyment of the game so long as they haven't purposely extended the waiting time...
 
We dont know what that transpires though. What if you have to pillage another players base in order to speed up production? Im in the "Not Enough info" camp for now
By all means ill be excited if that's the case.
I'm treating it as pay to win for now though so if it turns out it's not as I thought i'll be more excited!
 
At one point in The Phantom Pain demo, according to Otero, attempting to speed up development on Mother Base resulted in the following prompt: "Reduced time features cannot be used in offline mode."

It's "Pay to win" in single player dude...
That doesn't sound like MGO to me.

I'm still hyped for this game, the issue I have is a pay to win model in the game when we pay £45/$60 for it.

At the end of the day no one is forcing you to pay it. It doesn't need to be there and if it wasn't you'd play the game the same way. What's stopping you from doing that?

It takes time for the struts to be made. You can still go about your merry way and do missions until it's made. If you're impatient you can pay for it.

Would I rather it not be in? sure. But it won't stop me from playing the game the way I was going to play it
 
either you don't buy any video games anymore or you buy plenty of games with microtransactions. No one is defending it, not one person wants this. This is the industry now. Fine, go ahead and miss out on all the best games of the year cause you want to make a stand.
"Oh it's fine as long as it doesn't affect gameplay", "It's ok if it's optional" and "As long as it's only the multiplayer" are some examples of what I consider defending it. Mind you, it's more the people on the IGN article that has frustrated me in that regard so excuse that.
As for the highlighted line, what now? I didn't suggest that.
The way to make the stand is don't buy the DLC.
I do agree with this though. Mostly I'm just adding my voice of discontent to the fire.
 
At the end of the day no one is forcing you to pay it. It doesn't need to be there and if it wasn't you'd play the game the same way. What's stopping you from doing that?

It takes time for the struts to be made. You can still go about your merry way and do missions until it's made. If you're impatient you can pay for it.

Would I rather it not be in? sure. But it won't stop me from playing the game the way I was going to play it
I'm going to end this discussion as I can see your not listening to what I'm saying.

Before I go ill say it again, this ONLY bothers me because if it is what me and many others think it is, it could kick start other companies into doing the same.

It is wrong, it is vile, and it needs stamping out.
This type of thing, if successful will be the end of gaming as we know it.
Imagine the same model that's in Facebook games Etc seeping its way into fully paid for games? That's fucking toxic and should not happen.
 
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I'm going to end this discussion as I can see your not listening to what I'm saying.

Before I go ill say it again, this ONLY bothers me because if it is what me and many others think it is, it could kick start other companies into doing the same.

It is wrong, it is vile, and it needs stamping out.
This type of thing, if successful will be the end of gaming as we know it.
Imagine the same model that's in Facebook games Etc seeping its way into fully paid for games? That's fucking toxic and should not happen.

To be frank. It's in multiple games already. The only way you truly stop this is by getting people to stop paying for it. Unfortunately that won't ever happen. A companies job is to make money and if they see a market for this they go after it.

GTAO makes tons of money through their offerings. Until we can get everyone to not buy into it that's truly how you stop it. Unfortunately this was here WAY before MGSV and will be here afterwards.

Bye all means if I'm wrong about any of this. I'll come back to this thread admit as such and you can all publicly shame me. Deal? :)
 
I don't think "micro-transactions" have any place at all in paid games.

DLC is different, generally you're paying for extra "optional" content.

In a free to play game, having micro transactions whether it's things that enhance things, be it quicker loading, less grinding, unlock things early or what we the case is then fair enough, devs/publishers need to make their money.

But in a game that we pay $60 for? Nah.

I hate ALL these paid for transactions in games, whether it's battlepacks, easy fatalities, in game costumes, in game money. I also hate exclusive content. All of it always feels like a big fuck you.

The ONLY thing I'm happy with are season passes when the content is good, like say DriveClub.

If Konami are going to start a trend where in games like Assasins creed they start charging for micro transactions to "fast travel" etc that would be enough to give up on gaming.

I don't care what the paid transactions are for in Metal Gear Solid, they don't belong there. Why can't they just have the option free. Imagine if we start getting charged for "fast travel" in open world games? Will that be ok? Because we can still play the game the "normal" way.
 
It better be just for some vanity items or skins. If it alters singleplayer or mgo in any way I will be pissed.

Uggh awful news. Metal Gear has never been a game that needed any of this shit. Konami pls.
 
Well, that seals the deal. I'm not sure when/if I'll play MGSV, but I know I won't be paying full price for it. All the news surrounding the game and the gross mis-casting of Snake really turned me off an installment of a series I've loved for a good long while. Thanks, modern gaming.
 
kojima's final metal gear game? i don't really care what the fuck messed-up features/elements have been added, all i know is: day 1! :) ...

&, yeah, this just sounds like some kinda cheesy 'speed-up' option for the base upgrade stuff that was going on in peace walker...
 
Based on a UI message in a one month old demo build, so may or may not be indicative of the final product.
It's a worrying message though. If they're going through with what it implies, they'll be charging people to shave time off the base building. Possibly both multi and single-player. Arguably it's only an issue if they're extending the time it takes for those who don't pay, or it feels like it takes too long or you're otherwise inhibited, forced to grind or whatnot. Anyway, this is a concern now, I wish it wasn't.

I hope for the love of god that Konami doesn't trot out the ol "we're giving players options!" bullshit. I might punch something.
 
To be frank. It's in multiple games already. The only way you truly stop this is by getting people to stop paying for it. Unfortunately that won't ever happen. A companies job is to make money and if they see a market for this they go after it.

GTAO makes tons of money through their offerings. Until we can get everyone to not buy into it that's truly how you stop it. Unfortunately this was here WAY before MGSV and will be here afterwards.

Bye all means if I'm wrong about any of this. I'll come back to this thread admit as such and you can all publicly shame me. Deal? :)
Same here if I'm wrong mods feel free to shame me with an awful tag:) we have a deal.

Sorry if it seems like I'm stressed, it's because I never would ha e thought something like this would happen to one of my most beloved franchises :(
 
Not to surprised by this. This is the time we're living in....thank goodness for CD Projekt Red, being one of the very few exceptions. Seriously, The Witcher 2 is over 200 hours worth of gameplay with ZERO microtransactions, and offers 16 pieces of DLC for free!
 
"Oh it's fine as long as it doesn't affect gameplay", "It's ok if it's optional" and "As long as it's only the multiplayer" are some examples of what I consider defending it. Mind you, it's more the people on the IGN article that has frustrated me in that regard so excuse that.
As for the highlighted line, what now? I didn't suggest that.

I do agree with this though. Mostly I'm just adding my voice of discontent to the fire.

I hear you but what I see happening in this thread is this. There is a mountain, an actual mountain of praise, previews, impressions, hundreds of gameplay details, hell you can play the game yourself in GZ. Next to this mountain is a pile of shit on the floor and that shit is the vague comment that there is some kind of microtransactions. It's not even a detail yet, we are speculating. In this thread there are people are ignoring the mountain and are focusing on the small shit. Until there is actual details on what this may do to the game if anything I don't see why anyone should focus on such a small nothing when there is so much amazing details to discuss.
 
One of the things I disliked the most about Peace Walker was that it would never just give you anything. You never found a cool new gun or gadget and got to use it immediately, like a proper Metal Gear game. First you had to find a blueprint, then you had to take it home and get your R&D team to build it, then you had to get them to upgrade it before it was useful, and every step meant grinding out Extra Ops to make 'time' pass. Pointless, menial busywork just to turn a 20 hour game into a 100 hour game.

Having the microtransaction option there to speed up the process just makes it even worse. Like the developers are making it clear that they recognise exactly what a shitty way of designing a game it is and that nobody could ever find it enjoyable or fulfilling, so "just slip us a few bucks and we'll take care of it". Gross.
 
None of the preview guys mentioned anything about absurdly long wait times to develop mother base. So the idea of purchasing speed up time or whatever seems to be non issue so far in my head, otherwise someone might have mentioned how slow mother base development was.

MGO previously had expansion map packs and little hats and junk you could buy. Nothing all that big there. I'd imagine this time speed up will be insignificant as well and not really affect the core gamplay. I mean we had unanimous praise for the game and the preview players weren't even able to use the time speedup, so it's entirely possible that the game is still just a-okay to play without needing to purchase this stuff.

I'll wait until more details come out before throwing a shit fit.
 
Wonder if it's an online only feature. DAI's can easily be skipped with a date change.
Yea, unless they specifically put in something to stop that from happening I'd just do what I did with DAI. Ironically the idea makes more sense with this implementation, why would an SP game have that feature without microtransactions in mind? :|
 
probably, seems likely that Kojima didn't want any of this crap but Konami forced him.

I highly doubt this. Microtransactions has probably been in the plans since Day 1. I mean why wouldn't you? People buy the crap out of this stuff.
 
I've played 900+ candy crush levels without spending a dime. If people want to pay to win, let them.

I can understand they worry of the gameplay being forced into spending money, but not one single preview has said anything close to this. And micro transactions for MGO is pretty obvious since it's pretty standard now.
 
It doesn't really bother me as much as it seems to with other people, but yeah, I'm kinda glad this is the last (real) Metal Gear game if Konami continues their recent strategies.
 
I'd pay 100 bucks for a DLC that includes a new voice pack of Snake with David Hayter's voice.

Otherwise, I'm just gonna ignore all other DLC (unless it's Mario Kart) like usual.
 
Odds are it will not effect the game in any way.

I wonder if you've ever seen clash of clans then.

If they're going to force ridiculous timers on us, seriously, fuck everything. There's no other way to monetize it, because the peace walker system eventually allowed you to craft things at the speed of light.

Goddammit Konami.
 
Incredibly disappointing to hear this, but I am not surprised that Konami has done this.
The company has been taking heat, and have no care for it. The only they care about is the money that they are making.

Let us all be honest here, we all would do the same thing in if we were in their position. These micro transactions are there for people who are willing to put the money out for shortcuts. It is for those who work, have families, and well let us be clear here, have actual lives.

It can come in handy at some points for certain people.
We live in a time where this DLC and paid to play tactics are the money maker.
 
As long as it's like MKX's easy fatalities and doesn't effect multiplayer balance, fine. I'm not thrilled but fine.
 
Mods will fix it.

[QUOTE="D";167268881]Might get drowned out with all the reactions in this thread but remember fellas, pre-ordering isn't necessary, and waiting until reviews are out is as safe as you're gonna get..just will have to be patient until more concrete info comes or the game eventually releases.[/QUOTE]

#preach
 
Incredibly disappointing to hear this, but I am not surprised that Konami has done this.
The company has been taking heat, and have no care for it. The only they care about is the money that they are making.

Let us all be honest here, we all would do the same thing in if we were in their position. These micro transactions are there for people who are willing to put the money out for shortcuts. It is for those who work, have families, and well let us be clear here, have actual lives.

It can come in handy at some points for certain people.
We live in a time where this DLC and paid to play tactics are the money maker.

No offense, I hate this argument. You might be right from an executive point of view, but this is excessive monetization on top of a game people have already paid for. I (and many others came to a similar consensus) don't feel that freemium models are acceptable in a fully priced (in fact over priced) title. Did the PR never stop and look at what happened to Unity? The backlash that could result from being too overzealous in monitising a game? Reputation damage is as significant as an additional revenue stream, unless they don't care anymore since this is one of their last self produced triple As.
 
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