Final Fantasy XV Episode Duscae 2.0 |OT| This is a fantasy based on feedback.

At least its passable unlike Type-0... god they even had good voice actors/actresses and they still found a way to fuck that up. Voice director of that game should be fired on the spot. Worst voiced FF ever, even steven blum couldnt redeem that game and he sounded bored.
Not saying much when the XV dub cast sound like a bunch of caricatures.
 
Speaking of which, I find the idea of camping and eating food as preparation for combat/ dungeon kinda weak. Witcher 3 did preparation by spreading appropriate oil on weapon, read about enemy weakness from beastiary, drink potion/decoctation, sharpen weapon/armor.

i'm not sure that kind of excessive busywork really fits the kind of game they're making. even so the cooking aspect could become pretty versatile if done right. the demo doesn't give you any real control over what you make, but making sure you're familiar with enemy traits and finding specific ingredients to make food that grants buffs and immunities you need will definitely be a big part of the game. the preparations you need to do in the witcher are ultimately still just clicking through menus which give you the same functional results.
 
Finally getting around to trying this.

Anyone have trouble with lock on?
I feel like it's broken or I'm doing it wrong.

Because I can't seem to un-lock on
 
At least its passable unlike Type-0... god they even had good voice actors/actresses and they still found a way to fuck that up. Voice director of that game should be fired on the spot. Worst voiced FF ever, even steven blum couldnt redeem that game and he sounded bored.

Agreed 10 fold. It's weird, I heard the trailer and all the voice actors were amazing. But how they were all executed was terrible.

In reverse, XV sounds like the voice acting is terrible but the directing/usage of the voice acting was done amazingly thus it sounded better because of it.
 
I'm really pleased with all the battle updates in 2.0. Combat is now......... dare I say it??? ........ FUN?

I wasn't having a lot of fun with 1.0's combat. I felt locked in once I started attacking, and running out of MP every minute was not enjoyable. But now combat seems more agile and responsive. And the team combos are a delight. Really.

The free L1 dodge has me being a lot more patient for a parry opportunity now, which I'm guessing is part of the overall battle strategy that the dev team had in mind. Getting a good parry in v1.0 was damn near impossible for me.

Time for me to go find all those damn Cherished Frogs finally. For some reason, the thought of Noctis running around with 10 frogs in his pockets amuses me.
 
English voices sound fine.

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The voicework and dialogue localization together end up being barely mediocre anime tier, and in some cases, that's putting it nicely. I still for the life of me can't understand why they made Ignis have a posh British accent.
 
Yeap. English dub sounds like a cartoon.
Yea i'd consider that an improvement if he actually sounded like a cartoon, instead he sounds like a really bad subpar at best anime dub. All of the cast does. Combat is now way easier but more satisfying.
 
So I finally got the chance to play this demo, and while I like the changes they made, there still needs to be more variety in game play because I got bored pretty quickly.

The camera is horrible when you're fighting on an uphill or in a dense area. Camera against the Catoblepas was pretty bad when you're locked on too.

That being said, I look forward to seeing how they'll change the dynamics when they add in Magic and (proper) Aerial Combat into the mix.

EDIT: by the way, when I opened a new game (without saving it after) the team would come save me right away, but when I updated my save file they never even once came to help me. Maybe they somehow didn't update the AI when they imported the save?
 
Ok my personal impression after playing it for a while


positives:

-improved foliage/AF and less blurry visuals
-slightly (very slightly) improved frame rates
-3-step lock-on is still stupid. Make it 2-step.
-battles on hill and heavy forest foliage is still annoying. You can't see what's going on most of the time.
-new attack animation variety using directional input of left stick is welcome addition
-dodge roll/just-guard is good addition
-Break/Slash seems to a bit different now. I saw 3 consecutive Break attacks with Zweihander, also double slash with lance worked nicely.
-new cross-link attack has some positive as it makes battle bit faster
-Sabertusk is now easier to kill. It doesn' move around crazy once you start hitting
-camera movement is faster, and lock-on seems to stay better on center of the screen compared to 1.0.
-newly added tour quests are nice addition.



negatives

-frame-rate is still shit in many areas. Especially the edge of the map near chocobo ranch.
-needs more variety on attack animations. Still not convinced with infinite auto-attack loop mechanic.
-battle is still too hectic with too many enemies. The enemy balance is terrible so magitek soldiers keep coming before I could end battles. Some battles took 30 minutes to finish.
-AI feels even dumber when it comes to saving Noctis.
-cross-link attack gets repetitive. It's stupid QTE and they tried to make it more challenging by making the timing difficult, which only adds frustrations to the user.
-still shit jump and no proper aerial attacks. Hopefully it's added in final game
-phantom sword is a lot harder to use now than 1.0 it keeps on warping to places and goes out of battle zones when it wasn't this bad in 1.0.
-Phantom sword attacks still feel weird. basically I need to just hold attack button locked-on enemy without directional input, or it's really weird to control. The one on October demo felt a lot better. This shows that just making it faster with phantom sword doesn't work.
-Giant monster battles (Behemoth and Catoblepas) are still terrible. Many have already touched upon this.
-tour quests are not voiced. Hopefully it's just for the demo
-it's a lot more buggier than 1.0.



So overall there were many positives in this patch that improved the 1.0, but I still feel there are many things that are bad for me. And many of these things will never be changed to my liking.
 
I must say detours with the party members are a nice idea to make fetch quests a little less mundane and boring. I hope they develop this aspect way further in the final game.
 
What's the difference? They are still mundane and boring. Kill 3 things, find 3 mushrooms.

Banter, story context to the quest. As suggested, if they could be fleshed out to include fully-voiced dialogue and party banter that explores the involved characters and NPC, or occasionally unlocking new secret areas or monsters to fight, it'd be a nice addition to side-questing in this game.
 
Banter, story context to the quest. As suggested, if they could be fleshed out to include fully-voiced dialogue and party banter that explores the involved characters and NPC, or occasionally unlocking new secret areas or monsters to fight, it'd be a nice addition to side-questing in this game.

Sure, they could potentially be that. They aren't yet though. Also they I thought they didn't really fit into the world logically. Why would they go and take time off to find mushrooms for a day? If I as the player decide to do that then fine, but if one of the people in the world suggests that to me while we're on a pretty important mission (I guess), it feels weird.
 
-phantom sword is a lot harder to use now than 1.0 it keeps on warping to places and goes out of battle zones when it wasn't this bad in 1.0.
-Phantom sword attacks still feel weird. basically I need to just hold attack button locked-on enemy without directional input, or it's really weird to control. The one on October demo felt a lot better. This shows that just making it faster with phantom sword doesn't work.
yea, the phantom sword mode really needs some more work. Noctis is ALWAYS warping in directions other than desired/aimed for, sometimes even leaving the battlefield.
 
Ok my personal impression after playing it for a while


positives:

-improved foliage/AF and less blurry visuals
-slightly (very slightly) improved frame rates
-3-step lock-on is still stupid. Make it 2-step.
-battles on hill and heavy forest foliage is still annoying. You can't see what's going on most of the time.
-new attack animation variety using directional input of left stick is welcome addition
-dodge roll/just-guard is good addition
-Break/Slash seems to a bit different now. I saw 3 consecutive Break attacks with Zweihander, also double slash with lance worked nicely.
-new cross-link attack has some positive as it makes battle bit faster
-Sabertusk is now easier to kill. It doesn' move around crazy once you start hitting
-camera movement is faster, and lock-on seems to stay better on center of the screen compared to 1.0.
-newly added tour quests are nice addition.



negatives

-frame-rate is still shit in many areas. Especially the edge of the map near chocobo ranch.
-needs more variety on attack animations. Still not convinced with infinite auto-attack loop mechanic.
-battle is still too hectic with too many enemies. The enemy balance is terrible so magitek soldiers keep coming before I could end battles. Some battles took 30 minutes to finish.
-AI feels even dumber when it comes to saving Noctis.
-cross-link attack gets repetitive. It's stupid QTE and they tried to make it more challenging by making the timing difficult, which only adds frustrations to the user.
-still shit jump and no proper aerial attacks. Hopefully it's added in final game
-phantom sword is a lot harder to use now than 1.0 it keeps on warping to places and goes out of battle zones when it wasn't this bad in 1.0.
-Phantom sword attacks still feel weird. basically I need to just hold attack button locked-on enemy without directional input, or it's really weird to control. The one on October demo felt a lot better. This shows that just making it faster with phantom sword doesn't work.
-Giant monster battles (Behemoth and Catoblepas) are still terrible. Many have already touched upon this.
-tour quests are not voiced. Hopefully it's just for the demo
-it's a lot more buggier than 1.0.



So overall there were many positives in this patch that improved the 1.0, but I still feel there are many things that are bad for me. And many of these things will never be changed to my liking.
I think these negatives are likely for a game that is 1.5 years away.
 
Dunno, but I think this game will be a fail.
Let me explain.
I played the full demo (first version) from a friend. And I liked it.
Yeah, there are things I didn't like, mainly the character design and the fact the combat system seems a bit clunky.
But the game has potential. The soundtrack is very good, the open world structure if used in the right way can provide ton of fun.

But it seems this project is still buried in the deep sea. You can't expect to adjust your demo because you want meet the expectations of all your userbase. This won't happen.
You can't delete a character from the plot, because it seems, or at least this is what it seems to me, the plot is still so weak you can take out a character. If the game would be totally written, no way you would remove a character from it (you can remove unimportant characters, like NPCs that give you a quest, but not a major character).

For now, it seems this game exists only in the form of a couple of demo.

I understand SE wants deliver a good game, but I think they are doing it the wrong way.
You need a good idea, good gameplay, a good direction and you need to stick with it in order to achieve your vision at your best. You can't costantly modify your game because of reasons. And this is exactly what's happening on FFXV from a lot of time, now.

While I agree with you, surely all the adjustments based on feedback from the demo only means, to me, that they realise just how important it is for them that FFXV succeed in every measure. They have to be feeling the pressure.
 
I hope they don't go all 'realistic' with enemy attacks. Really the enemies need more strategy and to use magic. Behemoth needs to use magic, Catoblepass needs to use magic and attacks. I am sure these will be in the final version when they add magic.

Otherwise, even I have to say this isn't a direction FF should be going. Trying to make something 'wholly realistic' in fantasy setting without some sort of alternative engaging mechanic just makes the game more boring, reduces spectacle and options.

So yeah, providing they do add loads of magic and attacks and people are even enjoying the game now, it will hopefully be much better later on.
 
What's the difference? They are still mundane and boring. Kill 3 things, find 3 mushrooms.

this

Banter, story context to the quest. As suggested, if they could be fleshed out to include fully-voiced dialogue and party banter that explores the involved characters and NPC, or occasionally unlocking new secret areas or monsters to fight, it'd be a nice addition to side-questing in this game.

It's actually a nice way to advance little side stories through gameplay.
 
Finally put in a decent amount of time with the 2.0 demo. I mostly have just been running around doing sidequests and haven't fought the behemoth yet, but some positive changes I noticed:

- While I still don't like the idea of a 3-step lockon system, I'm finding that the level 2 lock (hold R1) does a sufficient job for me. Tracks enemies better, moves on to the next when I kill the first one. Moving the right stick left-right to switch targets has been hokey still but I can get over it. Not having to worry about holding R1+pressing R3 for every opponent is a huge improvement.

- I have been enjoying the combo attacks, but don't necessarily like the way the indicator they are using. Once I figured out the visual cues to hit the attack button (yellow sphere) it is fairly easy to trigger long chains. Even the lowest level finisher seems to kill off most monsters.

- Indicators to warp out during fights are more visible and the actions necessary work well with a bit of practice. At first I was trying too hard and trying to lock on to the warp point it self, but releasing the lock on whatever monster you have targeted and just holding X appears to work. I'm not sure if I am fast regenerating or not for some of the warp points (rocks for example) but at least I can get out of the way quick enough.

At last I understand how to parry properly, and can trigger it almost every time. Even won in a sparring match with Gladios, which has never happened before. This was more a case of me doing it wrong, rather than any improvement in the game I think. Also spent some time playing via remote play and had a great experience, though that has more to do with the L2/R2 buttons not being necessary.
 
- While I still don't like the idea of a 3-step lockon system, I'm finding that the level 2 lock (hold R1) does a sufficient job for me. Tracks enemies better, moves on to the next when I kill the first one. Moving the right stick left-right to switch targets has been hokey still but I can get over it. Not having to worry about holding R1+pressing R3 for every opponent is a huge improvement.

This is how I feel as well. I actually don't see the point in the R3 lock on, and I'm not really sure what it does differently over just holding down R1. They both acted about the same for me and the benefit of just holding down R1 means that as soon as one enemy dies, I'm immediately locked onto the next one. Pressing R3 on every enemy was getting annoying, so I just gave up and enjoyed it more when I didn't do it.

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My biggest problem with the voice acting isn't really the voices themselves. I've gotten used to how they sound. The issue is it sounds like each line was recorded and copy/pasted together to try to form sentences, but there's absolutely no flow at all to the dialogue. It feels very stilted and not very realistic at all. People hate on the XIII series voice acting, but I think it was very well done for a JRPG - it felt like the characters were actually talking to each other (despite some of the nonsense coming out of their mouths lol) instead of what we have in the XV demo.
 
Didn't they say in one of the Active Time Battle reports that the English voice acting in the demo had the wrong direction and it will be changed in the full game? ...Or was that just talking about Noctis and getting rid of his Batman voice?
 
Bought Type-0 just to play this demo, and after spending 5 hours with it.. Holy shit. I love everything about it. I'm sold, so sold I don't wanna play the demo anymore and I'm going into media blackout. This might just be the first JRPG that I can actually enjoy thanks to that battle system. #JRPGnoob
 
Bought Type-0 just to play this demo, and after spending 5 hours with it.. Holy shit. I love everything about it. I'm sold, so sold I don't wanna play the demo anymore and I'm going into media blackout. This might just be the first JRPG that I can actually enjoy thanks to that battle system. #JRPGnoob

Welcome to the club :)
 
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