throwawayname
Member
Is there any link for a 1080p 60fps video to download like Gamersyde usually puts up?
looks trite as hell, meh
I recommend playing the shareware Doom 1 on ZDoom first, they're free and Knee Deep in Dead episode is a great entry (well, it's THE entry) to the Doom franchise.
I'm also really curious how this will look on the consoles since that was my main reason for upgrading to a PS4/XBO. If it runs like shit I guess I'll just wait it out until they release the Remaster on the PS5.
Or Doom 64(EX).
Wow, soo much negativity. Reminds me of the Wolfenstein:TNO reveal when a lot of people shit on it(from what I remember) for not doing anything new. Then it comes out and it's an instant classic(imo).
Outside of the melee finishers, which I can see getting old real quick, I see all the classic Doom weapons, no reloading(except for the super shotgun), auto item pickups, non-regenerating health, and tons of classic enemies gibbed all over the place.
Looks great to me.
I find a lot of the time that if you enjoy something for what it is then stay away from or ignore the opinions of the internet. It seriously taints my opinion at times.
However, I'm not really a fan of the Doom brand and aside from visuals I don't find this footage particularly interesting. I can't see that stuff like executions or chainsaw scripted kills are really going to appeal to fans of the original. And the enemies look really samey and indistinct.
Will be 1080p/60 on consoles.
Curious to see how well the graphics hold up at that res and frame-rate on PS4.
I'm sure it's just for tutorial/demo purposes. You know they'll have plenty of moments where it's like "oh yeah the body's right over here, just past this room full of demons. Fuck you"I really dug it, the hell level looked great. Hoping for some classic level design, didn't like how the key (arm) was right next to the locked door. Make me work for it!
i admire your confidence, i dont see this at 1080p/60fps on consoles at all. even the doom 3 port didnt fully manage it.
This is probably a trivial point, but it greatly annoyed me when the enemy models would remain immaculate no matter how much you shoot them... up until the moment they die, at which point they crumple into a pile of gore.
The Mancubus was egregious with this. Here we have a towering mass of soft flesh, and your bullets/rockets don't even physically mark the damn thing.
If your game is gory, and you have a fat enemy, it follows that shooting the guy would result in chunks of fat flying everywhere, as you gradually bore through his flabby exterior. You want a visual record of what you did to this creature, so you can look at its corpse with a sense of accomplishment.
Eh, it pretty much did manage it. It wasn't 100% flawless but they did a really good job considering that id Tech 4 wasn't at all suited to those machines. Consider where it started with Quake 4 on 360 running as low as 10fps at points. I don't think the Doom 3 port to last gen consoles means anything for this, though. Totally unrelated.i admire your confidence, i dont see this at 1080p/60fps on consoles at all. even the doom 3 port didnt fully manage it last gen
Pretty much how I feel. DOOM was the first FPS I ever played and it got me hooked. I'm definitely in when this comes out!As a huge Doom fan, that looked fucking awesome, i feel 12 again. Crazy gory, fast, intense. Bring it on.
Yes I'm glad there are other people that hate this shit. This ain't on old gen so there's no excuse making the enemy models like something out of Virtua Cop or something (!) where they remain unmarked by your bullets/rockets as you shoot them.
It's one of my biggest hates about modern shooters. It is INCREDIBLY gratifying to feel like your weapons are powerful and destructive. Even a handgun. It's why games where guns have good sound, recoil and feedback are fun to play. I would also apply weapon feedback to environmental damage. But as this is Doom, I'll let them off that one. But it doesn't need me to tell you that it's incredibly gratifying also to have a rocket blow a whole in a wall. Unfortunately these days, firing a rocket at most things in shooters results in a little scorched texture applied to the target's surface. It's been more or less the same for over a decade with few exceptions in the fps genre. I thought the limiting factor with this kind of thing was system memory and because the old consoles had so little of it. But now the baseline has been lifted with PS4/Xbone, I hope things change.
Yes I'm glad there are other people that hate this shit. This ain't on old gen so there's no excuse making the enemy models like something out of Virtua Cop or something (!) where they remain unmarked by your bullets/rockets as you shoot them.
It's one of my biggest hates about modern shooters. It is INCREDIBLY gratifying to feel like your weapons are powerful and destructive. Even a handgun. It's why games where guns have good sound, recoil and feedback are fun to play. I would also apply weapon feedback to environmental damage. But as this is Doom, I'll let them off that one. But it doesn't need me to tell you that it's incredibly gratifying also to have a rocket blow a whole in a wall. Unfortunately these days, firing a rocket at most things in shooters results in a little scorched texture applied to the target's surface. It's been more or less the same for over a decade with few exceptions in the fps genre. I thought the limiting factor with this kind of thing was system memory and because the old consoles had so little of it. But now the baseline has been lifted with PS4/Xbone, I hope things change.
Damn the internet hates everything. That shit looked fucking amazing son. I can't wait for the beta I need to to play that shit now.
Yes I'm glad there are other people that hate this shit. This ain't on old gen so there's no excuse making the enemy models like something out of Virtua Cop or something (!) where they remain unmarked by your bullets/rockets as you shoot them.
It's one of my biggest hates about modern shooters. It is INCREDIBLY gratifying to feel like your weapons are powerful and destructive. Even a handgun. It's why games where guns have good sound, recoil and feedback are fun to play. I would also apply weapon feedback to environmental damage. But as this is Doom, I'll let them off that one. But it doesn't need me to tell you that it's incredibly gratifying also to have a rocket blow a whole in a wall. Unfortunately these days, firing a rocket at most things in shooters results in a little scorched texture applied to the target's surface. It's been more or less the same for over a decade with few exceptions in the fps genre. I thought the limiting factor with this kind of thing was system memory and because the old consoles had so little of it. But now the baseline has been lifted with PS4/Xbone, I hope things change.
Eh, it pretty much did manage it. It wasn't 100% flawless but they did a really good job considering that id Tech 4 wasn't at all suited to those machines. Consider where it started with Quake 4 on 360 running as low as 10fps at points. I don't think the Doom 3 port to last gen consoles means anything for this, though. Totally unrelated.
Either way, this seems like a complete departure from id Tech 4 and 5. There are so many effects in there that no previous id Tech ever attempted.
That said, I'm super doubtful that they'll hit 60fps on consoles. I'm sure this was shown on a PC and it was already dipping well under 60fps most of the time. I know it's still in development but...we'll see.
funny you mention quake 4, it actually ran smoother in 480p on the xb360 than in standard 720p mode, i might be wrong but im sure as an early game they somehow didnt use the 'free' scaling on the gpu, and 480p just ran in an actual lower res - hence smoother. im well prepared to be proved wrong, but i bought it on launch and 480p ran much better.
Damn the internet hates everything. That shit looked fucking amazing son. I can't wait for the beta I need to to play that shit now.
You might try original games while you at it, since you clearly haven't played them.
you may be right, just i dont see a 60fps game in 1080p with these cheap ass jaguar CPUs in both systems.
Bethesda already said it will be 1080p/60 on consoles.
Wolfenstein TNO is 1080p/60 on PS4/XB1. Dynamic resolution yes, but only drops to 1760x1080 on PS4 and 960x1080 on XB1 in some spots. The 60fps is locked.