DOOM Gameplay Demo (E3 2015)

I think it looked good, but not fast enough. They kept talking about fast combat, but really... it didn't look fast to me. Same game but completely sped up and more hectic combat, heck yea then I'd be hyped. The whole thing looked kinda slow to me.
 
I'm also really curious how this will look on the consoles since that was my main reason for upgrading to a PS4/XBO. If it runs like shit I guess I'll just wait it out until they release the Remaster on the PS5.
 
I'm also really curious how this will look on the consoles since that was my main reason for upgrading to a PS4/XBO. If it runs like shit I guess I'll just wait it out until they release the Remaster on the PS5.

Will be 1080p/60 on consoles.

Curious to see how well the graphics hold up at that res and frame-rate on PS4.
 
Wow, soo much negativity. Reminds me of the Wolfenstein:TNO reveal when a lot of people shit on it(from what I remember) for not doing anything new. Then it comes out and it's an instant classic(imo).

Outside of the melee finishers, which I can see getting old real quick, I see all the classic Doom weapons, no reloading(except for the super shotgun), auto item pickups, non-regenerating health, and tons of classic enemies gibbed all over the place.

Looks great to me.
 
Wow, soo much negativity. Reminds me of the Wolfenstein:TNO reveal when a lot of people shit on it(from what I remember) for not doing anything new. Then it comes out and it's an instant classic(imo).

Outside of the melee finishers, which I can see getting old real quick, I see all the classic Doom weapons, no reloading(except for the super shotgun), auto item pickups, non-regenerating health, and tons of classic enemies gibbed all over the place.

Looks great to me.

You don't have to do the finishers. When the enemy his highlighted for a finisher, just shoot them.
 
I find a lot of the time that if you enjoy something for what it is then stay away from or ignore the opinions of the internet. It seriously taints my opinion at times.

However, I'm not really a fan of the Doom brand and aside from visuals I don't find this footage particularly interesting. I can't see that stuff like executions or chainsaw scripted kills are really going to appeal to fans of the original. And the enemies look really samey and indistinct.

Agree here - with some many other good shooters I still haven't played, it's going to take a lot more than the Doom name and this pretty nondescript trailer to get me excited about it. But it's an early trailer so there's no reason to write it off yet.
 
I think it looks pretty good, but it is clearly a sequel to Doom 3, minus the flashlight.

As someone who's beaten Doom 1 + 2 on ultra-violence, I would love the next Doom to actually be like Doom, but that's just not in the cards right now.
 
The way you do a melee finisher on an enemy instantly heals you almost back to full health reminds me of Warhammer 4K Space Marine... hopefully you get the same amount of ammo/health after a normal kill with bullets.
 
Wow...that was fucking awesome. No iron sights, moderately fast paced. Classic weapons and sounds, disgustingly awesome melee system. We see one little level and everyone thinks that is what the whole game will be. Gaf loves to hate everything.

The artistry in the weapons alone is awesome.
 
I really dug it, the hell level looked great. Hoping for some classic level design, didn't like how the key (arm) was right next to the locked door. Make me work for it!
 
What was with the cheers for all the brutal takedowns. Now I enjoy a demon getting the business done to it, but it wasn't overly impressive.
 
I really dug it, the hell level looked great. Hoping for some classic level design, didn't like how the key (arm) was right next to the locked door. Make me work for it!
I'm sure it's just for tutorial/demo purposes. You know they'll have plenty of moments where it's like "oh yeah the body's right over here, just past this room full of demons. Fuck you"
 
i admire your confidence, i dont see this at 1080p/60fps on consoles at all. even the doom 3 port didnt fully manage it.

Bethesda already said it will be 1080p/60 on consoles.

Wolfenstein TNO is 1080p/60 on PS4/XB1. Dynamic resolution yes, but only drops to 1760x1080 on PS4 and 960x1080 on XB1 in some spots. The 60fps is locked.
 
This is probably a trivial point, but it greatly annoyed me when the enemy models would remain immaculate no matter how much you shoot them... up until the moment they die, at which point they crumple into a pile of gore.

The Mancubus was egregious with this. Here we have a towering mass of soft flesh, and your bullets/rockets don't even physically mark the damn thing.
If your game is gory, and you have a fat enemy, it follows that shooting the guy would result in chunks of fat flying everywhere, as you gradually bore through his flabby exterior. You want a visual record of what you did to this creature, so you can look at its corpse with a sense of accomplishment.

Yes I'm glad there are other people that hate this shit. This ain't on old gen so there's no excuse making the enemy models like something out of Virtua Cop or something (!) where they remain unmarked by your bullets/rockets as you shoot them.

It's one of my biggest hates about modern shooters. It is INCREDIBLY gratifying to feel like your weapons are powerful and destructive. Even a handgun. It's why games where guns have good sound, recoil and feedback are fun to play. I would also apply weapon feedback to environmental damage. But as this is Doom, I'll let them off that one. But it doesn't need me to tell you that it's incredibly gratifying also to have a rocket blow a whole in a wall. Unfortunately these days, firing a rocket at most things in shooters results in a little scorched texture applied to the target's surface. It's been more or less the same for over a decade with few exceptions in the fps genre. I thought the limiting factor with this kind of thing was system memory and because the old consoles had so little of it. But now the baseline has been lifted with PS4/Xbone, I hope things change.
 
I honestly think they played a bit slower in order to show off how gorgeous the game is. Plus, I love the meaty punch it has. Each shot and even reload mechanic had so much beastly muscle behind it. Add an arsenal full of weapons like that to play with and some old school id design and there you go. What is not to like? That is, unless you don't like classic shooters with insane modern visuals. I know I sure as hell will take it.
 
i admire your confidence, i dont see this at 1080p/60fps on consoles at all. even the doom 3 port didnt fully manage it last gen
Eh, it pretty much did manage it. It wasn't 100% flawless but they did a really good job considering that id Tech 4 wasn't at all suited to those machines. Consider where it started with Quake 4 on 360 running as low as 10fps at points. I don't think the Doom 3 port to last gen consoles means anything for this, though. Totally unrelated.

Either way, this seems like a complete departure from id Tech 4 and 5. There are so many effects in there that no previous id Tech ever attempted.

That said, I'm super doubtful that they'll hit 60fps on consoles. I'm sure this was shown on a PC and it was already dipping well under 60fps most of the time. I know it's still in development but...we'll see.
 
I had mixed feelings on the showing, but I'm still looking forward to the game. The space station demo was kind of boring looking, but the hell demo looked great -- plenty of enemies, interesting layout for the environment, all the classic Doom weapons. The game seemed to have a nice flow at that point.

I'm not sure how I feel about enemies dropping health/ammo. I guess it's a compromise for not having regenerating health. Hopefully there will still be hidden areas with health/ammo/armor/power-ups. The melee finishers seemed a little overpowered and overused. I think they would be better as a power-up (like the berserk pack in Doom 1&2), with a quick punch as the default melee.
 
Yes I'm glad there are other people that hate this shit. This ain't on old gen so there's no excuse making the enemy models like something out of Virtua Cop or something (!) where they remain unmarked by your bullets/rockets as you shoot them.

It's one of my biggest hates about modern shooters. It is INCREDIBLY gratifying to feel like your weapons are powerful and destructive. Even a handgun. It's why games where guns have good sound, recoil and feedback are fun to play. I would also apply weapon feedback to environmental damage. But as this is Doom, I'll let them off that one. But it doesn't need me to tell you that it's incredibly gratifying also to have a rocket blow a whole in a wall. Unfortunately these days, firing a rocket at most things in shooters results in a little scorched texture applied to the target's surface. It's been more or less the same for over a decade with few exceptions in the fps genre. I thought the limiting factor with this kind of thing was system memory and because the old consoles had so little of it. But now the baseline has been lifted with PS4/Xbone, I hope things change.

Making fat fly everywhere and things extra chunky is hardly a matter of what hardware is capable, and more a matter of what the artists are capable of. Sure, they can probably make these things happen, but developing the system, whether actual geometry, particles, or however they would go about it, would likely take up more development time than it's worth, or can afford.
 
Yes I'm glad there are other people that hate this shit. This ain't on old gen so there's no excuse making the enemy models like something out of Virtua Cop or something (!) where they remain unmarked by your bullets/rockets as you shoot them.

It's one of my biggest hates about modern shooters. It is INCREDIBLY gratifying to feel like your weapons are powerful and destructive. Even a handgun. It's why games where guns have good sound, recoil and feedback are fun to play. I would also apply weapon feedback to environmental damage. But as this is Doom, I'll let them off that one. But it doesn't need me to tell you that it's incredibly gratifying also to have a rocket blow a whole in a wall. Unfortunately these days, firing a rocket at most things in shooters results in a little scorched texture applied to the target's surface. It's been more or less the same for over a decade with few exceptions in the fps genre. I thought the limiting factor with this kind of thing was system memory and because the old consoles had so little of it. But now the baseline has been lifted with PS4/Xbone, I hope things change.

Actually if you watch the 1080p version, you can see the fat jiggling as it is hit by the pulse rifle blasts. Kinda funny.
 
This is way too slow for me. I'd rather go back and play Brutal Doom. They should have demoed the game on a m/kb steup. The graphics look nice but I'm not impressed.
 
+ Art Style - I think the enemy designs are pretty creative while still paying homage to the originals. Art design on the levels looks great as well.
+ Weapons - Shotgun seems meaty, rocket launcher looks pretty responsive.
+ Graphics - Engine looks great. Effects and lighting look spectacular.

- Weapon wheel - I don't care for the slowdown effect. Hopefully on Nightmare they remove it.
- Melee finishers - I'm not a fan because they slow the game down. If you can still get attacked while doing a finisher than it won't be so bad, but I'm sure that's not the case.
- Number of enemies - I don't need 50 per encounter or anything, but there needs to be some set pieces with some high enemy count. I also want to see them brawl each other like the old days.

All in all I am more optimistic now about the game than I was before since it seems like it has been in development hell for all these years. I also hope they allow and help foster the PC modding community for it.
 
I liked almost everything but the only thing I think they should take care of is the Asasult Rifle feedback and sounds, as it is now sounds very weak, the normal shotgun has a nice punch to it but could use a little more feedback sounds, now the SuperShotgun is where is at, gibbing everything in its path is glorious.
 
Yes I'm glad there are other people that hate this shit. This ain't on old gen so there's no excuse making the enemy models like something out of Virtua Cop or something (!) where they remain unmarked by your bullets/rockets as you shoot them.

It's one of my biggest hates about modern shooters. It is INCREDIBLY gratifying to feel like your weapons are powerful and destructive. Even a handgun. It's why games where guns have good sound, recoil and feedback are fun to play. I would also apply weapon feedback to environmental damage. But as this is Doom, I'll let them off that one. But it doesn't need me to tell you that it's incredibly gratifying also to have a rocket blow a whole in a wall. Unfortunately these days, firing a rocket at most things in shooters results in a little scorched texture applied to the target's surface. It's been more or less the same for over a decade with few exceptions in the fps genre. I thought the limiting factor with this kind of thing was system memory and because the old consoles had so little of it. But now the baseline has been lifted with PS4/Xbone, I hope things change.

hear, hear. That is one of the reasons why F.E.A.R. still holds up to this day. Nice POM environmental damage, paper and glass flying everywhere.
 
Eh, it pretty much did manage it. It wasn't 100% flawless but they did a really good job considering that id Tech 4 wasn't at all suited to those machines. Consider where it started with Quake 4 on 360 running as low as 10fps at points. I don't think the Doom 3 port to last gen consoles means anything for this, though. Totally unrelated.

Either way, this seems like a complete departure from id Tech 4 and 5. There are so many effects in there that no previous id Tech ever attempted.

That said, I'm super doubtful that they'll hit 60fps on consoles. I'm sure this was shown on a PC and it was already dipping well under 60fps most of the time. I know it's still in development but...we'll see.

you may be right, just i dont see a 60fps game in 1080p with these cheap ass jaguar CPUs in both systems.

funny you mention quake 4, it actually ran smoother in 480p on the xb360 than in standard 720p mode, i might be wrong but im sure as an early game they somehow didnt use the 'free' scaling on the gpu, and 480p just ran in an actual lower res - hence smoother. im well prepared to be proved wrong, but i bought it on launch and 480p ran much better.
 
funny you mention quake 4, it actually ran smoother in 480p on the xb360 than in standard 720p mode, i might be wrong but im sure as an early game they somehow didnt use the 'free' scaling on the gpu, and 480p just ran in an actual lower res - hence smoother. im well prepared to be proved wrong, but i bought it on launch and 480p ran much better.

Does it really do that? IF so... intersting.

I think the main reason why quake 4 had such a bad framerate was CPU related actually though.
 
Damn the internet hates everything. That shit looked fucking amazing son. I can't wait for the beta I need to to play that shit now.

Me too. Pretty glad that I got into the beta now.

You might try original games while you at it, since you clearly haven't played them.

Original games? What is that suppose to mean nowadays with most FPS games? Unless I misunderstood your post, must every game be genre-breaking to be fun?
 
The game looked really fun overall and I personally thought the speed was perfect.

Mainly concerned with how quickly that fun could run out...in single player that is.
I understand Doom is centered around running and shooting, but something about that showing made me feel like it could get exhausting after an hour.

Loved the weapons, brutal melee animations, and enemy destruction. That shotgun...
 
Bethesda already said it will be 1080p/60 on consoles.

Wolfenstein TNO is 1080p/60 on PS4/XB1. Dynamic resolution yes, but only drops to 1760x1080 on PS4 and 960x1080 on XB1 in some spots. The 60fps is locked.

I honestly don't see this happening. There are only a handful of games this gen that hit 1080p/60hz and weren't based on last-gen engines. They certainly don't look anything like this. Comparing Doom 4 to Wolfenstein TNO doesn't tell us much since it's id Tech 5 vs. id Tech 6.
 
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