Xbox One adds Xbox 360 backwards compatibility

Installed Mass Effect 1 earlier to try it out... and wow! Really crisp, looks better than I remember, and performed brilliantly. Far surpassed the PSNow titles I have tried. Here's hoping publishers don't play silly buggers in allowing their games to be compatible with the service...
 
Ok, I get what you're saying in regards to the GoD stuff now. Even though the X1 is checking the disc, it doesn't necessarily mean the virtual 360 can see if. That's a fair enough point.

I'm currently installing (downloading) my disc copy of Viva Pinata, and will run through your steps and let you know the result. I don't really think it makes a whole lot of difference though, as the disc being absent would mean the game simply wouldn't resume anyway, so it would be the same either way.

As for the patching, that makes sense, but again there is already a visible reservation of 256mb per game that doesn't show on the 360. Wouldn't this be where the patches would go, meaning that it shouldn't effect the size of the other file (the game itself) on the X1 HDD? I'd guess 256mb was the max patch size last gen. Besides even if this wasn't the space reserved. Why wouldn't the reserved space be the same for every title? What if Super Meat Boy gets patched again tomorrow?

The main difference with how the ODD is read (virtual 360 vs the emulator itself) would have to do with maintaining the Xbox One user experience.

If it is just passing through the ODD then ejecting the disc immediately terminates the game in 360 land. No suspend. No save. Just a hard quit. If it is not passing it through, it could be doing something like this:

1) Emulator detects disc is not in place.
2) Pops up message (same as any XBO game) asking for disc or digital purchase.
3) License is verified and it resumes emulator from point it was suspended.

Meanwhile the program inside the emulator (and the 360 OS) never has any idea it was suspended because it's all inside a VM.

As for the size difference questions, what you're asking now are good questions. As I noted I'm not working from inside knowledge here. Just on what Microsoft has publicly stated and what others have reported. It's the kind of thing I've done for work (validating features and dependencies) so I'm used to thinking about it.

Can't directly test any of this myself since I'm not in the preview program.

When it comes to what is actually inside the virtual 360 VM containers, we'll probably have to wait until someone dumps the file off an external hard drive. Assuming it is not heavily encrypted, one could probably poke inside and see what is there.
 
I am sad at all of the Call of Duty and Battlefield requests and like almost no one voting for Dragon's Dogma Dark Arisen :'''(

Typical gamer. Just today I was on Forza Horizon 2 and the conversation between 2 guys about Fallout was so laughable. Everything they was saying about it was not true and thats why they don't bother to try the series or other games like Elderscrolls.
 
July maybe. We had a Ultimate Game Sale in July 2014 and 2013.

Man sales and GWG's are going to be fantastic if MS can get the vast majority of games up on BC. It's not even about playing my old games I'm most excited about(although that is great too), it's those two things.
 
They will show up as ready to install under Games And Apps:

3QCophs.png


Like this:
RueB3iz.jpg

AWESOME!

Thanks for the explanation, seems pretty easy to do it!
 
So anybody think Ea is going to add 360 games to the access vault?
Would that even be possible? you'd still be "buying" the 360 games, but the 360 are impossible to be rentals, once you have it, you have it forever that's why GWG works that way on 360. I doubt EA is willing to do that unless they go the 360 gwg route for it which would suck.
 
Would that even be possible? you'd still be "buying" the 360 games, but the 360 are impossible to be rentals, once you have it, you have it forever that's why GWG works that way. I doubt EA is willing to do that unless they go the 360 gwg route for it.

Yes, it would be possible due to the way the Xbox One DRM works and the way the Xbox 360 licensing works.

EA could, in theory (and with Microsoft's agreement as I'm assuming the VM is all MS), have a VM with a 360 game in it. The 360 game in that VM would be flagged as licensed to that virtual console. Every virtual console could have the same ID in this case. It wouldn't matter. The game would run for whoever ran the emulator, regardless of it they owned a digital copy due to the console license.

Now the emulator itself is an Xbox One app. So it was setup to be a permissive rental (like XBO GWG or Vault titles) then it would only start up if you had the proper entitlement.
 
So, given that the 360 is just an environment being emulated... is there a chance they could emulate the OG Xbox as well? I'd kill for some current-day Rallisport 2 or PGR2.

Other thing which is a little pain is all the save files and DLCs need to be uploaded to cloud storage in order to continue on xbone.
So does that mean you can't transfer saves without Gold? That seems a bit rough.
 
Yes, it would be possible due to the way the Xbox One DRM works and the way the Xbox 360 licensing works.

EA could, in theory (and with Microsoft's agreement as I'm assuming the VM is all MS), have a VM with a 360 game in it. The 360 game in that VM would be flagged as licensed to that virtual console. Every virtual console could have the same ID in this case. It wouldn't matter. The game would run for whoever ran the emulator, regardless of it they owned a digital copy due to the console license.

Now the emulator itself is an Xbox One app. So it was setup to be a permissive rental (like XBO GWG or Vault titles) then it would only start up if you had the proper entitlement.
Hmmm good point, we might see them added to the vault then.
 
Is there any chance that any Sega game will get approved to be backward compatible. I want to play Daytona, Outrun, Afterburner, etc.
 
The main difference with how the ODD is read (virtual 360 vs the emulator itself) would have to do with maintaining the Xbox One user experience.

If it is just passing through the ODD then ejecting the disc immediately terminates the game in 360 land. No suspend. No save. Just a hard quit. If it is not passing it through, it could be doing something like this:

1) Emulator detects disc is not in place.
2) Pops up message (same as any XBO game) asking for disc or digital purchase.
3) License is verified and it resumes emulator from point it was suspended.

Meanwhile the program inside the emulator (and the 360 OS) never has any idea it was suspended because it's all inside a VM.

As for the size difference questions, what you're asking now are good questions. As I noted I'm not working from inside knowledge here. Just on what Microsoft has publicly stated and what others have reported. It's the kind of thing I've done for work (validating features and dependencies) so I'm used to thinking about it.

Can't directly test any of this myself since I'm not in the preview program.

When it comes to what is actually inside the virtual 360 VM containers, we'll probably have to wait until someone dumps the file off an external hard drive. Assuming it is not heavily encrypted, one could probably poke inside and see what is there.

Hey, just tried it out. Doesn't seem possible to remove the disc at any point without causing the 360 game to exit out. Evem if you reinsert the disc before switching back to the suspended app, the game will reboot fresh every time.
 
Ok, quick question about Cloud Saves. I just went on 360 and transferred a Mass Effect save to the Cloud. However, when I launched Mass Effect it didn't ask me what my save source was (it did the first time)

Any way to force it to give me that "select storage" page from the 360 so I can chose the Cloud Saves section where my Mass Effect save is?

I didn't know Cloud Saves were in, this changes everything....
 
Ok, quick question about Cloud Saves. I just went on 360 and transferred a Mass Effect save to the Cloud. However, when I launched Mass Effect it didn't ask me what my save source was (it did the first time)

Any way to force it to give me that "select storage" page from the 360 so I can chose the Cloud Saves section where my Mass Effect save is?

I didn't know Cloud Saves were in, this changes everything....

I think you can manage storage from the guide (view + menu)

Not sure if that will switch the storage for the game, but you should be able to download the cloud save at least
 
I am impressed with the BC. considering how well Mass Effect is running using the UE I might have to re-buy and get back into the Last Remnant.
 
So what about digital downloads. If I get a Xbox One will my Dark Souls digital copy work?

EDIT: I read the OP. Lol found it quick.
 
I got some pretty significant slowdowns in Perfect Dark that didn't exist on 360 the last time I played it. It feels like the N64 version rather than the 360 version at times hah.
 
PGR4 is at around 600 votes. And MS said all first-party will be BC eventually. Assuming PGR4 is considered first-party, we're golden (unless the sound issue from HDD loading comes into play).

Oh yeah, forgot about the sound bug... That could be an issue.

I guess I could live with PGR3 but I want my hometown Québec City.
 
If this is purely voting based, then I don't think I'll pack up my 360. If I cant get ALL my games to be BC, then it's useless to me personally. I have 2 or 3 Guitar Hero games and a few Kinect games. So already that's a chunk of my library I'd need my 360 out for anyway.
 
So how does this work? You can just put any X360 retail disc in the console and it plays?

Edit: Oops, I thought only digital games need to be approved. I guess retail games need too?
 
Played Mass Effect earlier.

Had previously transferred saves to cloud so when the game booted it pulled my saves. Now we just need to be able to download/access DLC.

Game played great also. Some minimal input lag, but it is just in preview/beta technically so hopefully it's gone by official release.
 
I saw Castle Crashers in his recent achievement list during that Borderlands BC video. Really hope that means it is coming too. I've been wanting to play that with the family again without hooking up my 360.

EDIT* Scratch that lol. Just saw where they announced it on the live show for XB1.
 
I'm guessing delisted games have no chance of being enabled?

OutRun 2 is still one of my most played XBLA games.

Or can Sega allow it to be BC, they just can't sell it anymore?
 
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