Metroid Prime Federation Force Announced (Next Level, 3DS, 4 Player, Mission Based)

What? Is it not more likely that the thought process wasn't, "Hmm, should we make a Metroid game or a Federation spin-off?" and rather "Oh shit, this Metroid game is taking a long time to make and/or it is going to the NX, we better come up with something else to satiate the fans in the meantime."

You mean, "instead"?

:)
 
What I really don't understand is if they wanted to make a Metroid spinoff why didn't they at least keep a generally Metroid-y aesthetic. This game looks less Metroid than the Metroid minigame from Nintendo Land. It literally could have had a different name and it would have been the same game - better even, since it wouldn't be the first new "Metroid" in seven years.

I really wish Next Level had been working on Strikers 3 or Punch-Out or hell even Luigi's Mansion 3.
 
Or...it's not. Next Level was never going to be the one to make a new "real" Metroid. This is as close as they got. Your alternative would be for NLG to do something else entirely and the Metroid name continues to languish in obscurity and irrelevance for at least another year. Is that your preferred alternative? I'm honestly asking, because I can't put myself into the mindset being displayed all over this thread.

If nothing else, this project, like Prime, and like Other M, once more has people openly discussing what the true essence of Metroid is. Suddenly the brand is being talked about. How awful.

Never? The only reason they didn't make a real Metroid game is because Nintendo wanted them to make Luigi's Mansion 2.

Also, Metroid Prime was only discussed in the way it was because people didn't know what it was. We know what Metroid Prime is, we know what Metroid is, we know what Federation Forces is.
 
You're kind of talking around my point there. I never brought up the future of Metroid, it doesn't really matter for this game.

At base, they wanted to use the Metroid name to get sales. That was a mistake. They are getting the backlash now.

No, I doubt they used the Metroid IP to get sales since the Metroid IP isn't that popular to begin with. They would have pretty much been in an equal position to just make it a new IP. Miyamoto was basically saying that the point of making spinoffs was to give fans something set in the universe of an IP they are waiting for to make the wait more bearable. And this is a good sign since it means they still see a future the franchise considering how many fans think Nintendo has abandoned it.
 
From what I can gather the showfloor demo is blast ball only. Someone correct me if they can find evidence otherwise.

It's probably the more finished half.
 
Cool. My only other concern is the number of enemies we fight. Names like Ice Beast aren't helping much.

It's mission base, much like Monster Hunter.
So the number of enemies will vary but get harder the further you go.
Saw a couple of space pirates that made the game more difficult just as they were on their way to capturing the last ice beast.
 
You'd think that with all the brilliant indie developers out there, some of them making impressive Metroidvania games, Nintendo could find a single talented partner to make a 2D Metroid, even a remake.

Heck, a single man made this:

zemsQfZ.gif


(I made the above GIF as part of making this E3 gif)

He is certainly showing up Nintendo's offering.

is this a playable game? What is it called?
 
No, I doubt they used the Metroid IP to get sales since the Metroid IP isn't that popular to begin with. They would have pretty much been in an equal position to just make it a new IP. Miyamoto was basically saying that the point of making spinoffs was to give fans something set in the universe of an IP they are waiting for to make the wait more bearable. And this is a good sign since it means they still see a future the franchise considering how many fans think Nintendo has abandoned it.
But it's a chibified version of Metroid. It looks like Nintendo is trying to rebrand Metroid to a younger audience. They are missing the point again about what the Metroid brand represents for the sake of attracting a different audience. Maybe if the game looked more in line with Metroid Prime Hunters for DS I could see this being a spin off, but not with this aesthetic.
 
Or...it's not. Next Level was never going to be the one to make a new "real" Metroid. This is as close as they got. Your alternative would be for NLG to do something else entirely and the Metroid name continues to languish in obscurity and irrelevance for at least another year. Is that your preferred alternative? I'm honestly asking, because I can't put myself into the mindset being displayed all over this thread.

If nothing else, this project, like Prime, and like Other M, once more has people openly discussing what the true essence of Metroid is. Suddenly the brand is being talked about. How awful.

Yes, better no Metroid than this. Obviously. This seems like a fine game, but it's a slap in the face for people waiting nearly 10 years for Metroid Prime 4 and it should have been a different IP altogether.

The fact that NLG was never going to make MP4 doesn't change the fact that we're getting this instead of MP4. You can argue about semantics all you want, whether or not this is supposed to be replacing a core Metroid game or not, but in reality, as long as there is no MP4 in my WiiU, even after a decade, it's the exact same thing. The result is the same.
 
You're kind of talking around my point there. I never brought up the future of Metroid, it doesn't really matter for this game.

At base, they wanted to use the Metroid name to get sales. That was a mistake. They are getting the backlash now.
Game company want sales. Someone should alert the authorities.

Seriously though, making a push for the Metroid franchise is not a bad thing. The Metroid name isn't strong enough to create great sales just on it's own. If anything, this release could be something they're hoping will increase the brand power of Metroid, leading into Prime 4. The controversy over this game is actually good in a way, it puts Metroid on the map again. Now as long as they announce Prime 4 before Federation Force is released this has been a good publicity 'stunt'.
 
It's really not hard to understand where disappointment stems from. A unique quality of video games is that their identity is forged in play, not just aesthetics or titles or names. Series earn their fans as defined by the way the game is designed and how it stands out amongst other titles. You can repackage more or less any game as any other franchise, but without that staple of identity in play it is, in reality, meaningless to the fans. Other factors play a part too, including aesthetics, but primarily when people say "I can't wait for the next Metroid/Half Life/Deus Ex/Final Fantasy/etc" they're speaking primarily of game systems.

So with Metroid you have a very clear vision of stage progression, exploration, and pacing. The initial out roar against Metroid Prime was satiated primarily because Metroid Prime, despite the perspective change, was structured exactly like a Metroid game. Metroid Prime has a lot in common with Super Metroid. On the other hand, a lot of the deep seeded, lingering hate against Other M comes not just from the emphasis on narrative, but how the game is designed from top to bottom. It diminishes upgrade based exploration and agency significantly enough for it to lose some of the "soul" associated with the series.

This is the vibe people get with Federation Fighters. There might be an incredible little game beating underneath the Metroid hood, but it calls into question why it's called Metroid at all when it doesn't appear to have anything in common with the series identity. Maybe it'll play differently than first impressions, but it seems primarily a co-op based action heavy game with none of the series strengths highlighted or discussed at all. This is in addition to adopting a chibi-like art style which is far removed from any other mainline or even spinoff Metroid game, further dissonance between the series identity and what this game is titled.

When stuff like this happens it causes fans to call into question why it exists under the current moniker seemingly (if not entirely accurately) at the expense of a mainline title that actually adheres to the series identity. Metroid: Federation Fighters is not Metroid 5 or Metroid Prime 4 in spirit. It's this bizarreo offshoot that might as well be reskinned and called F-Zero: Racing Rangers and you'd be hard pressed to have people say "why is this f-zero it feels like metroid". As a side, there is also this lingering concern with Nintendo that they fob off new entries in their franchises due to arguable poor investment (eg: now is not the time for new F-Zero or Metroid) but seem to obliviously release spin-offs wondering why people are upset and excusing the lack of mainline titles with "we're waiting until we come up with a good idea". It's a crock of shit and outright lie.

It's basically the equivalent of Syndicate 2012 or X-Com: The Bureau, except super low budget.
 
What makes you think a huge budget is a requisite for a proper Metroid game?

There are dozens, if not hundreds, of Metroid-inspired games coming out of the indie community made on shoestring budgets, many of them still manage to be good, visually interesting games.

I said it before in the thread, but you replace this game's announcement with a 2D/2.5D remake of an earlier Metroid for eShop, people would have gone absolutely nuts for that. A game in that vein with decent presentation atop a groundwork that's already built and solid would have demanded a budget a tenth of what a 3D online shooter demands, and the response would have been way more positive. If Nintendo wants to go cheap with the series, there's avenues to do that and still make something the fans will still embrace.
True...ish. I still think there would be some disappointment if it were 2D, but that might not be a bad way to go for awhile.
 
Never? The only reason they didn't make a real Metroid game is because Nintendo wanted them to make Luigi's Mansion 2.

Also, Metroid Prime was only discussed in the way it was because people didn't know what it was. We know what Metroid Prime is, we know what Metroid is, we know what Federation Forces is.

Maybe saying literally "never" isn't accurate, for all I know they could take over for Retro on the franchise thirty years from now or whatever, but I truly believe after the thread a while back about their Metroid pitch being canned that it would be a good long while before Nintendo ever approached them for something of that magnitude. Again, for as good as NLG has been with the games they've handled, none of them have ever been massive tentpole releases. It's spinoffs and arcadey projects. Giving Metroid to NLG would be...well, kind of like giving it to Retro in the first place I suppose, but I don't think the climate is right for Nintendo to do that right now.

Also, we know what Federation Forces is? I'll grant you the chibi art style is weird for a Metroid game (I'm not a fan of it), but a year-removed-from-release trailer and a quick floor demo is already enough to know how well it does or doesn't tie in with the rest of Metroid's setting and mythos? We already know all the tech the GF troops will have at their disposal, and how it affects combat and traversal? We already know what style all of the missions will be laid out in and whether there will be any surprises in store? We know all of the multiplayer options, including internet support? We know what the final game will ultimately look like on the tech side after an additional year of polishing and Nintendo's highly-regarded QA gets a hold of it? I'm not hugely impressed by the reveal either but I'm at least willing to see some potential in it, instead of Sparta-kicking it into a bottomless pit and then trying to fill the bottomless pit with concrete for good measure, like some folks are seemingly already doing.

Yes, better no Metroid than this. Obviously. This seems like a fine game, but it's a slap in the face for people waiting nearly 10 years for Metroid Prime 4 and it should have been a different IP altogether.

The fact that NLG was never going to make MP4 doesn't change the fact that we're getting this instead of MP4. You can argue about semantics all you want, whether or not this is supposed to be replacing a core Metroid game or not, but in reality, as long as there is no MP4 in my WiiU, even after a decade, it's the exact same thing. The result is the same.

Well...alright then. I guess my lack of give-a-shit for Metroid Prime as a subseries keeps me from really getting so worked up, or I'm just wired differently in general. Good luck in the coming years, because for the way you're talking, I think even if they did announce a Metroid Prime 4, for some reason or another it still wouldn't live up to whatever expectation you have built up for it.
Plus it'll be for NX and not Wii U
 
Game company want sales. Someone should alert the authorities.

Seriously though, making a push for the Metroid franchise is not a bad thing. The Metroid name isn't strong enough to create great sales just on it's own. If anything, this release could be something they're hoping will increase the brand power of Metroid, leading into Prime 4. The controversy over this game is actually good in a way, it puts Metroid on the map again. Now as long as they announce Prime 4 before Federation Force is released this has been a good publicity 'stunt'.

This is gonna fall on its ass before it even leaves the ground.

Or at the very least, they've got a huuuuge gap to overcome if they want this game to be successful, and not just in the actual game mechanics/graphics (which as of now, leave something to be desired).

Metroid isn't really popular enough to have a huge 'name-inducing-sales' outside of the Metroid crowd, and a lot of them aren't going to want this based off of a variety of factors that have already been touched upon.

Other than that, they're hoping for....what sort of crowd?
 
Yes, better no Metroid than this. Obviously. This seems like a fine game, but it's a slap in the face for people waiting nearly 10 years for Metroid Prime 4 and it should have been a different IP altogether.

The fact that NLG was never going to make MP4 doesn't change the fact that we're getting this instead of MP4. You can argue about semantics all you want, whether or not this is supposed to be replacing a core Metroid game or not, but in reality, as long as there is no MP4 in my WiiU, even after a decade, it's the exact same thing. The result is the same.

I'm watching the gameplay vids and this game still retains a lot of the metroid prime experience from the space pirates to the shooting to the hud. There's no voice chat, so it will still be like you're playing alone with a team to help you out.
The maps are also very big, so there's still a lot to explore by yourself.
 
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I know what I'd prefer. (Source)

I don't think Nintendo is interested in the kind of projects one guy can make on his spare time. They probably view the Metroidvania genre as devalued, like how people perceive platformers as download tier in terms of price and wouldn't shell out more than $20 regardless of quality and depth.

That's probably the main reason why all their sidescrolling games are polygon based these days, even Pokemon made the jump. The more weighty nature of the graphics makes people perceive it as more expensive, compared to pixel art. The best you'd get is a game based on the 2D parts of Other M.
 
You'd think that with all the brilliant indie developers out there, some of them making impressive Metroidvania games, Nintendo could find a single talented partner to make a 2D Metroid, even a remake.

I'm working on a game that's like Metroid in many ways, myself, mostly alone -- And I've often fantasized about making a Metroid game myself, even if I know I'd never actually get the opportunity. Nintendo wouldn't have to look far to find a dev, indie or otherwise, who is a fan of classic Metroid and "gets it". The trouble is Nintendo genuinely doesn't care.
 
"Oh shit, this Metroid game is taking a long time to make and/or it is going to the NX, we better come up with something else to satiate the fans in the meantime."

Yes, which is perfectly fine, but they are thinking way outside the box of the Metroid fan base. While the next "main" Metroid game is being made they could have done a number of things to make the main fan base happy. A 2D Metroid on 3DS, HD 2D remakes of Metroid, Metroid 2 and Super Metroid(just a few ideas that would make some of the fans happy. Just like has been said by EatChidren, people like the game mechanics and systems of the various mainline Metroid games and that's what us fans expect when we see a title with the name "Metroid".
 
I'm working on a game that's like Metroid in many ways, myself, mostly alone -- And I've often fantasized about making a Metroid game myself, even if I know I'd never actually get the opportunity. Nintendo wouldn't have to look far to find a dev, indie or otherwise, who is a fan of classic Metroid and "gets it". The trouble is Nintendo genuinely doesn't care.

I'm looking forward to seeing your game! Its also interesting to read an indie developer's perspective.
 
I'm working on a game that's like Metroid in many ways, myself, mostly alone -- And I've often fantasized about making a Metroid game myself, even if I know I'd never actually get the opportunity. Nintendo wouldn't have to look far to find a dev, indie or otherwise, who is a fan of classic Metroid and "gets it". The trouble is Nintendo genuinely doesn't care.
Hyped as hell for Ghost Song.
 
Maybe saying literally "never" isn't accurate, for all I know they could take over for Retro on the franchise thirty years from now or whatever, but I truly believe after the thread a while back about their Metroid pitch being canned that it would be a good long while before Nintendo ever approached them for something of that magnitude. Again, for as good as NLG has been with the games they've handled, none of them have ever been massive tentpole releases. It's spinoffs and arcadey projects. Giving Metroid to NLG would be...well, kind of like giving it to Retro in the first place I suppose, but I don't think the climate is right for Nintendo to do that right now.

Also, we know what Federation Forces is? I'll grant you the chibi art style is weird for a Metroid game (I'm not a fan of it), but a year-removed-from-release trailer and a quick floor demo is already enough to know how well it does or doesn't tie in with the rest of Metroid's setting and mythos? We already know all the tech the GF troops will have at their disposal, and how it affects combat and traversal? We already know what style all of the missions will be laid out in and whether there will be any surprises in store? We know all of the multiplayer options, including internet support? We know what the final game will ultimately look like on the tech side after an additional year of polishing and Nintendo's highly-regarded QA gets a hold of it? I'm not hugely impressed by the reveal either but I'm at least willing to see some potential in it, instead of Sparta-kicking it into a bottomless pit and then trying to fill the bottomless pit with concrete for good measure, like some folks are seemingly already doing.



Well...alright then. I guess my lack of give-a-shit for Metroid Prime as a subseries keeps me from really getting so worked up, or I'm just wired differently in general. Good luck in the coming years, because for the way you're talking, I think even if they did announce a Metroid Prime 4, for some reason or another it still wouldn't live up to whatever expectation you have built up for it.
Plus it'll be for NX and not Wii U

Could this pull a 180 and surprise me? Sure - I didn't really dig Hunters, didn't hate it, but sure. However, the scenario is as such. Either:

A. Nintendo is presenting the game as it is intended to be understood - an action spin-off title in the Metroid universe, or

B. Nintendo miscommunicated and we thus do not see the full picture.

I just do not see this being another Prime situation.
 
Yes, which is perfectly fine, but they are thinking way outside the box of the Metroid fan base. While the next "main" Metroid game is being made they could have done a number of things to make the main fan base happy. A 2D Metroid on 3DS, HD 2D remakes of Metroid, Metroid 2 and Super Metroid(just a few ideas that would make some of the fans happy. Just like has been said by EatChidren, people like the game mechanics and systems of the various mainline Metroid games and that's what us fans expect when we see a title with the name "Metroid".

I've seen thoughts like this pop up a few times, and each time I see "just make a 2-D Metroid on 3DS!" it forces me to wonder to myself...just how easy do people seem to think it is for Nintendo to shit out a 2-D Metroid game and actually have it be on par with people's lofty expectations for Super Metroid? If it were that easy, would fans even like it? Or would it get canned as a boring, soulless retread? If you're expecting a quick-turnaround project, it certainly wouldn't be using such gorgeously-detailed pixel art as what's been floating around the topic recently, and if they went 3-D models on a 2-D plane it would probably look like dogshit on the 3DS and folks would complain just as much.

And, again, without Sakamoto's team, exactly who is developing this theoretical game that Nintendo has theoretically approved?
 
I've seen thoughts like this pop up a few times, and each time I see "just make a 2-D Metroid on 3DS!" it forces me to wonder to myself...just how easy do people seem to think it is for Nintendo to shit out a 2-D Metroid game and actually have it be on par with people's lofty expectations for Super Metroid? If it were that easy, would fans even like it? Or would it get canned as a boring, soulless retread? If you're expecting a quick-turnaround project, it certainly wouldn't be using such gorgeously-detailed pixel art as what's been floating around the topic recently, and if they went 3-D models on a 2-D plane it would probably look like dogshit on the 3DS and folks would complain just as much.

And, again, without Sakamoto's team, exactly who is developing this theoretical game that Nintendo has theoretically approved?
I would take Zero Mission on the eShop over this.

Which is STILL not avaliable.
 
If Next Level is on this I have good confidence, if it was NST I'd probably pass.
I generally have confidence in next level, but the trailer hardly engenders confidence.

And Nintendo didn't exactly have confidence in it when they gave it 56 seconds and instead spent more time fellating Mario.
 
Thank you, I don't mean to self promote, I never EVER come into a thread with the goal of doing that, but here's my trailer if you're curious.

Thank you :)

Thank you for the link, looks absolutely beautiful. You are very talented. And I certainly think its very relevant to the thread, given how indies such as yourself are capable continuing the 2D Metroidvania style - with incredible atmospheres - a genre that Nintendo helped originate, and have subsequently forgotten.
 
Rising out of the murk of occasional lurking to say this:


Looking at the trailer again. I mean... they couldn't even make them cool looking marines? It had to be Lego Marines? Like, if they made an atmospheric co-op game in the Metroid universe, I would be ALL OVER THAT. I have dreamed of that, but this looks like crap. Literally. A DS with Hunters in it pooped this out after a hard night of drinking and bad Tex-Mex.

Are we looking at early beta footage?

Exactly!!
 
I've seen thoughts like this pop up a few times, and each time I see "just make a 2-D Metroid on 3DS!" it forces me to wonder to myself...just how easy do people seem to think it is for Nintendo to shit out a 2-D Metroid game and actually have it be on par with people's lofty expectations for Super Metroid?

Not that hard. It may not "beat" Super Metroid, because it's hard to capture lightning in a bottle twice -- Plus there's no way to conquer nostalgia -- But you can certainly make something better than Zero Mission or Fusion with a remarkably small team, for a sum of money that is paltry to Nintendo. It could be done. The fact that it hasn't been done is why I say so affirmatively that Nintendo does not care.

Super Metroid Remaster would also be an interim thing Nintendo could do that would really please most fans. It would have been a wiser use of that money than Federation Fighters.

Thank you for the link, looks absolutely beautiful. You are very talented. And I certainly think its very relevant to the thread, given how indies such as yourself are capable continuing the 2D Metroidvania style - with incredible atmospheres - a genre that Nintendo helped originate, and have subsequently forgotten.

Thank you :)
 
The trouble is Nintendo genuinely doesn't care.
Nah, I don't think it's just that. There may be some creative politics going on at Nintendo too. The guy who created Metroid (can't remember his name) seems to hold the sereis very dear to his heart. The sidelined the Prime sereis from cannon for a reason.

I think Nintendo is becoming aware they can make money in the "high quality 2D game" realm (NSMB, Mario Maker), and you would think Metroid would be a part of that. There's something else holding them back.
 
Could this pull a 180 and surprise me? Sure - I didn't really dig Hunters, didn't hate it, but sure. However, the scenario is as such. Either:

A. Nintendo is presenting the game as it is intended to be understood - an action spin-off title in the Metroid universe, or

B. Nintendo miscommunicated and we thus do not see the full picture.

I just do not see this being another Prime situation.

It's not meant to be another Prime situation, though, that's kinda the point. :)
Prime was Nintendo's first attempt to re-imagine the exploration aspects of Metroid in a three-dimensional environment, released alongside a new 2-D game made by the "classic" team that took the game into a more narrative-driven and horror-tinged direction. It was a big push for a franchise that had zero exposure for a long time, it was an enormous gamble, and as we know from the way Retro's story played out, Prime had more than its fair share of bumps along the road.

But Federation Force isn't setting out to do any of that, and it knows it. Just like you said, it's a cooperative, action-focused title that's set in the Metroid universe and borrows some of Prime's control mechanics like the first-person view, aiming setup, lock-on, etc. It's not redefining the genre in any major way (hence why it's not a new IP), and it's not trying to redefine its source material (hence why the "Metroid Prime" part of the logo is comparatively small, and it doesn't even use the iconic screw attack logo like the "main" Metroid games do). It's a game doing its own thing, Nintendo wanted a familiar setting to frame the action in, and Metroid was the closest fit they have amongst their current franchises. Again, it's not that different from how they handle any of their other IPs, but I guess "because it's Metroid" that makes it a much bigger deal than if this had been a Link's Crossbow Training sequel or a Joy Mech Fight reboot or something. It's a sacred cow mentality that's been mostly removed from any other major Nintendo franchise already.
 
I have to say that if it was Metroid Prime 4, even on 3DS, that would have been awesome.

I think my frustration is the fact that it has become a mission-based 4 player co-op FPS.
 
It's not meant to be another Prime situation, though, that's kinda the point. :)
Prime was Nintendo's first attempt to re-imagine the exploration aspects of Metroid in a three-dimensional environment, released alongside a new 2-D game made by the "classic" team that took the game into a more narrative-driven and horror-tinged direction. It was a big push for a franchise that had zero exposure for a long time, it was an enormous gamble, and as we know from the way Retro's story played out, Prime had more than its fair share of bumps along the road.

But Federation Force isn't setting out to do any of that, and it knows it. Just like you said, it's a cooperative, action-focused title that's set in the Metroid universe and borrows some of Prime's control mechanics like the first-person view, aiming setup, lock-on, etc. It's not redefining the genre in any major way (hence why it's not a new IP), and it's not trying to redefine its source material (hence why the "Metroid Prime" part of the logo is comparatively small, and it doesn't even use the iconic screw attack logo like the "main" Metroid games do). It's a game doing its own thing, Nintendo wanted a familiar setting to frame the action in, and Metroid was the closest fit they have amongst their current franchises. Again, it's not that different from how they handle any of their other IPs, but I guess "because it's Metroid" that makes it a much bigger deal than if this had been a Link's Crossbow Training sequel or a Joy Mech Fight reboot or something. It's a sacred cow mentality that's been mostly removed from any other major Nintendo franchise already.

I think people are so outraged by this announcement is because unlike Zelda and Mario there aren't a multitude of traditional metroid games getting announced annually.
 
Sight...at least it's something Metroid. I've been unable to enjoy the last E3s by the lack of Metroid.

I was fine with Metroid Prime 4 or whatever skipping the Wii U, but I do think the 3DS deserved a proper release. Hell, a Metroid Prime:Hunters 2 with an actual Metroid-like single-player and improved multiplayer would the perfect time killer until the next mainline Metroid.

This game... it would be fine if we had at least a confirmation that Metroid Prime 4 is coming, but don't have. This is all we have.

To be fair. I'm going to play. I'm too invested in Metroid lore to just ignore this game, but I expected far more.
 
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