yes, in ATR 6.0.
Interesting, I wonder why the news articles I read failed to capitalize on this. That's huge.
yes, in ATR 6.0.
If you think about it, the remaster is going to clarify quite a lot of things about FF7. Just what WAS bugenhagen sitting on?!!? Was Cloud's dress really made of cubes? Oh so that is why I shouldn't have bumped into emerald weapon
omfg hd emerald weapon
why not ? it wasn't really bad. everything else was tho lol
The first journalist to complain about styles clashing when they keep all the goofy stuff (omg how did cloud twirl out of a dress?!! Why am I doing squats WHEN I NEED TO FIND TIFA) is going to get an angry letter from me.
The first journalist to complain about styles clashing when they keep all the goofy stuff (omg how did cloud twirl out of a dress?!! Why am I doing squats WHEN I NEED TO FIND TIFA) is going to get an angry letter from me.
Fake, Sephirot doesn't have his mouth open for no reasonLeaked player models? S..so lifelike.
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If you think about it, the remaster is going to clarify quite a lot things about FF7. Just what WAS bugenhagen sitting on?!!?
yes, in ATR 6.0.
1) lacks direct full party control, with no options to program party AI unlike XII
2) auto-battle takes care of everything most of the time
3) leader die = game over
Sorry to bring this up again, but I just watched the part of ATR 6.0 where they talk about Gamescom and there was no mention of this. Was it stated elsewhere in the video? I watched considerable chunks of the whole thing, but I'm doubtful it would have been said anywhere else.
skip to 17:36m..
"We announced this last time, too, about Gamescom in August. We will be officially kicking off our promotional campaign for the release of the full game."
Bless you for your assistance. This is just a really, really big thing to me so I really wanted confirmation.
but i like random encounters and lining up in a row![]()
Good thing there's numerous FF games available where you can do just that!
Disc 1 - 2017
Disc 2 - 2019
Disc 3 - 2021
Good thing there's numerous FF games available where you can do just that!
Equally, there are numerous action games where you can get your action fix.
The number of pure action-based JRPGs is much, much lower.
I'm not sure that's the case anymore, unless we're looking at past generations as well.
On PS4, we've got now or in the future (feel free to correct or add to this list):
FFVII (We don't know)
FFXIV (Hotbar)
Type-0 (Action)
FFXV (Action)
Tales of Zestiria (Action)
Tales of Berseria (Action)
Nier 2 (Action)
Star Ocean 5 (Action)
Persona 5 (Turn-Based)
Almost all of those are action based. Not to mention the majority of WRPGs nowadays are action oriented in regards to combat.
And really these arguments are utterly pointless.
No one discussing this has *any* role in designing FF7R. It will be what it will be (and I'm betting it'll be much more action-based, if not entirely), and the people who don't like that will just have to live with it.
Personally, I'm comfortable with whatever they do. I have a preference, sure, but I also know damn well that I'll enjoy it regardless. Limiting yourself to only enjoying your ideal setup makes no sense to me, yet it seems to be the standard MO when these kinds of discussions happen.
edit: Again, the issue is not what you, or I, or anyone else "wants". We're not in charge, and our opinions are unlikely to play any role. I've done my best to couch these arguments from that perspective, which is to say I'm less saying "here's what it should be" and more saying "here is what I'm pretty sure it's going to be, regardless of how anyone here feels". You can either get on board and enjoy it, or bitch about it online for a few years and then skip an awesome game. It's your choice.
FFXIV is kinda turn based thanks to how global cooldowns work.I'm not sure that's the case anymore, unless we're looking at past generations as well.
On PS4, we've got now or in the future (feel free to correct or add to this list):
FFVII (We don't know)
FFXIV (Hotbar)
Type-0 (Action)
FFXV (Action)
Tales of Zestiria (Action)
Tales of Berseria (Action)
Nier 2 (Action)
Star Ocean 5 (Action)
Persona 5 (Turn-Based)
Almost all of those are action based. Not to mention the majority of WRPGs nowadays are action oriented in regards to combat.
A remake is not about trying new things. It is giving fans of the game an updated spin on a game. Small tweaks to the gameplay are welcome. Drastically altering the game to be nothing like the original is not a good move. If they were going to do that just make FFVII-2 or something.
I dont think I will even buy this if it is now an ARPG. No chance in hell. I already played the ARPG version of this universe. It was called Crisis Core and the combat fucking stunk.
It was called Crisis Core and the combat fucking stunk.
I had the same issues with the game. Those were all terrible ideas.1) lacks direct full party control, with no options to program party AI unlike XII
2) auto-battle takes care of everything most of the time
3) leader die = game over
Wtf, I always thought that was part of his body.If you think about it, the remaster is going to clarify quite a lot of things about FF7. Just what WAS bugenhagen sitting on?!!?
This is largely semantics, but I'd argue that what you're describing is a reMASTER, not a remake. ReMAKE suggests something creative as opposed to just polishing up. Of course how much leeway in the remaking is reasonable is a fair point for discussion.
Wtf, I always thought that was part of his body.
Regarding the battle system, if there's one thing SE seems to like more than updating character models, it's designing new battle systems. That, coupled with the recent Nomura interviews where he makes it sound like he, Kitase, and Nojima are approaching this as a new creative project instead of just archival restoration, strongly suggests the battle system will be totally redone. That doesn't mean it I'll be action, but it's not going to be a slow paced stand in a line affair. I get that some people still like that approach (and I don't mind it), but I also like trying new things. I enjoy some SE battle systems more than others, but they're always interesting to explore.
Frankly, I think a good reboot/remake requires holding true to the spirit, but not the letter, of the original, and I'm glad that's the way they're talking about it as of now. Sure, it opens the possibility of failure, bit it also opens the possibility of a NEW experience that might rival the original, beloved encounter with FF7. A pure polish to the letter upgrade would be fine, but it would never do more than reaffirm old nostalgia.
Nomura, Kitase, and Nojima were three of the four creative minds most responsible for 7. I say give them full reign, and see if they can wow us anew!
The trailer seemed pretty serious in tone. Will the occasional humor the original game carry through?
TN: The comedy or the lighthearted parts -- I like those. I don't want to change it that much. But we can't have these upgraded, beautiful 3D models of Cloud and Barrett, still lining up in a row, jumping forward to attack an enemy, then jumping back to wait for their next turn. That would be bizarre. Of course there will likely be changes there. But if we took away parts like the lighter moments of the game, then it would no longer be FFVII.
I agree, my reply was to point that out.
Time will tell.
Nothing wrong with wanting the game to remain as true to the spirit and feel as the original as possible with refinements and additions.
Who says anything about skipping? We're debating our preferences and our wants.
Nothing wrong with that, either.
http://www.engadget.com/2015/06/17/final-fantasy-vii-remake-interview-e3-2015/
Has this interview been posted yet? Sorry I can't keep up!
Sounds good to me![]()
A remake is not about trying new things. It is giving fans of the game an updated spin on a game. Small tweaks to the gameplay are welcome. Drastically altering the game to be nothing like the original is not a good move. If they were going to do that just make FFVII-2 or something.
I dont think I will even buy this if it is now an ARPG. No chance in hell. I already played the ARPG version of this universe. It was called Crisis Core and the combat fucking stunk.
Has there been any word on plans for the world map? Presumably it would be far too ambitious to switxh to an open world design a la XV, but one can't help but feel that a traditional world map would look very out of place amongst the new visuals
It's gonna be hard for them to make it without updating it a bit though. Some of the stuff from 1997 simply doesn't fly in 2015 (and later). That said, I want at least the core of the turn-based system to stay. I don't just want this to be Final Fantasy 7 story but all the gameplay is just a Final Fantasy 15 mod.
Yeah it sounds good. And he's right, they should present the battles more realistically, but it doesn't mean the actual system has to change in a radical way.
Even if they did change it I don't mind that much, I'm just excited to see the result whatever it is. There's time to complain IF it turns to be bad.
I guess I'm just a "glass half full" type of a guy, lol.