Final Fantasy 7 Remake Announced (First on PS4)

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If you think about it, the remaster is going to clarify quite a lot of things about FF7. Just what WAS bugenhagen sitting on?!!? Was Cloud's dress really made of cubes? Oh so that is why I shouldn't have bumped into emerald weapon
omfg hd emerald weapon

Probably a giant materia that just lets people float around on.

And Cloud's dress was probably cubed nanomachines. How else would you explain him getting out of it just by twirling one round?
 
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lol

I'm choking hahahahahaaaaaa
 
IMO

2016 - FFXV - They seem to push it soooo hard atm
2017 - FF7(?) or FF Crisis Core(HD) + another XIV expansion
2018 - FFXVI or tactics remake I wouldn't mind
 
The first journalist to complain about styles clashing when they keep all the goofy stuff (omg how did cloud twirl out of a dress?!! Why am I doing squats WHEN I NEED TO FIND TIFA) is going to get an angry letter from me.
 
The first journalist to complain about styles clashing when they keep all the goofy stuff (omg how did cloud twirl out of a dress?!! Why am I doing squats WHEN I NEED TO FIND TIFA) is going to get an angry letter from me.

I'll join you in your crusade against journalist's inability to appreciate the goofiness of Final Fantasy VII. It will only be better with the more realistic artstyle.

If not, I will write angry letters to Square Enix if they take out too much of those charmingly ridiculous moments.
 
If you think about it, the remaster is going to clarify quite a lot things about FF7. Just what WAS bugenhagen sitting on?!!?

You mean he wasn't legless? I'd always assumed he had no legs and he'd engineered some kind of floating ball of materia to keep him aloft so he didn't need a wheelchair.
 
yes, in ATR 6.0.

Sorry to bring this up again, but I just watched the part of ATR 6.0 where they talk about Gamescom and there was no mention of this. Was it stated elsewhere in the video? I watched considerable chunks of the whole thing, but I'm doubtful it would have been said anywhere else.
 
1) lacks direct full party control, with no options to program party AI unlike XII
2) auto-battle takes care of everything most of the time
3) leader die = game over

I seem to remember that they fixed a couple of these in XIII-2, though (in that you could freely switch between the party member controlled in combat, and the death of one made you auto-switch to the other). The auto-battle is a bigger issue. I felt the XIII combat system was really good for the very end-game stuff (albeit very different from other FF titles, since it relied more on tactical timing for paradigm shifts and the like), but for the majority of the game it was just boring. XIII-2 was even more boring in many ways, because the lack of plot-specific level caps and ability to shift characters on the fly destroyed any semblance of balance that existed.

I'm not convinced that they'll actually do a system like FFXIII, though. I mean, without paradigm shifting it'd actually make no sense since 13 almost plays more like a strategy game at top levels than a traditional JRPG. At most they'd need some kind of gambit-like system akin to 12. Also not sure how an FFXIII system would work with the Materia system, which is one of my favourite aspects of 7 due to its customisability.
 
Sorry to bring this up again, but I just watched the part of ATR 6.0 where they talk about Gamescom and there was no mention of this. Was it stated elsewhere in the video? I watched considerable chunks of the whole thing, but I'm doubtful it would have been said anywhere else.

skip to 17:36m..

"We announced this last time, too, about Gamescom in August. We will be officially kicking off our promotional campaign for the release of the full game."
 
skip to 17:36m..

"We announced this last time, too, about Gamescom in August. We will be officially kicking off our promotional campaign for the release of the full game."

Bless you for your assistance. This is just a really, really big thing to me so I really wanted confirmation.
 
Equally, there are numerous action games where you can get your action fix.

The number of pure action-based JRPGs is much, much lower.

And really these arguments are utterly pointless. No one discussing this has *any* role in designing FF7R. It will be what it will be (and I'm betting it'll be much more action-based, if not entirely), and the people who don't like that will just have to live with it.

Personally, I'm comfortable with whatever they do. I have a preference, sure, but I also know damn well that I'll enjoy it regardless. Limiting yourself to only enjoying your ideal setup makes no sense to me, yet it seems to be the standard MO when these kinds of discussions happen.

edit: Again, the issue is not what you, or I, or anyone else "wants". We're not in charge, and our opinions are unlikely to play any role. I've done my best to couch these arguments from that perspective, which is to say I'm less saying "here's what it should be" and more saying "here is what I'm pretty sure it's going to be, regardless of how anyone here feels". You can either get on board and enjoy it, or bitch about it online for a few years and then skip an awesome game. It's your choice.
 
One thing that has me thinking is like I mentioned before, all the locations in the original. There were so many places to visit, they all looked different and it's a huge game with a ton of content. I really hope they can bring it to life in the remake.
 
The number of pure action-based JRPGs is much, much lower.

I'm not sure that's the case anymore, unless we're looking at past generations as well.

On PS4, we've got now or in the future (feel free to correct or add to this list):

FFVII (We don't know)
FFXIV (Hotbar)
Type-0 (Action)
FFXV (Action)
Tales of Zestiria (Action)
Tales of Berseria (Action)
Nier 2 (Action)
Star Ocean 5 (Action)
Persona 5 (Turn-Based)

Almost all of those are action based. Not to mention the majority of WRPGs nowadays are action oriented in regards to combat.
 
I'm not sure that's the case anymore, unless we're looking at past generations as well.

On PS4, we've got now or in the future (feel free to correct or add to this list):

FFVII (We don't know)
FFXIV (Hotbar)
Type-0 (Action)
FFXV (Action)
Tales of Zestiria (Action)
Tales of Berseria (Action)
Nier 2 (Action)
Star Ocean 5 (Action)
Persona 5 (Turn-Based)

Almost all of those are action based. Not to mention the majority of WRPGs nowadays are action oriented in regards to combat.

Yeah, I was talking about past generations. The shift to more action-heavy is exactly why I continue to say there's little chance that FFVIIR will remain turn-based, and that there has, especially among bigger JRPGs, been a shift away from turn-based and towards action-heavy combat, even if it's not pure action (like the Tales/SO games versus FFXV or KH).
 
And really these arguments are utterly pointless.

I agree, my reply was to point that out.

No one discussing this has *any* role in designing FF7R. It will be what it will be (and I'm betting it'll be much more action-based, if not entirely), and the people who don't like that will just have to live with it.

Time will tell. ;)

Personally, I'm comfortable with whatever they do. I have a preference, sure, but I also know damn well that I'll enjoy it regardless. Limiting yourself to only enjoying your ideal setup makes no sense to me, yet it seems to be the standard MO when these kinds of discussions happen.

Nothing wrong with wanting the game to remain as true to the spirit and feel as the original as possible with refinements and additions.

edit: Again, the issue is not what you, or I, or anyone else "wants". We're not in charge, and our opinions are unlikely to play any role. I've done my best to couch these arguments from that perspective, which is to say I'm less saying "here's what it should be" and more saying "here is what I'm pretty sure it's going to be, regardless of how anyone here feels". You can either get on board and enjoy it, or bitch about it online for a few years and then skip an awesome game. It's your choice.

Who says anything about skipping? We're debating our preferences and our wants.

Nothing wrong with that, either.
 
I'm not sure that's the case anymore, unless we're looking at past generations as well.

On PS4, we've got now or in the future (feel free to correct or add to this list):

FFVII (We don't know)
FFXIV (Hotbar)
Type-0 (Action)
FFXV (Action)
Tales of Zestiria (Action)
Tales of Berseria (Action)
Nier 2 (Action)
Star Ocean 5 (Action)
Persona 5 (Turn-Based)

Almost all of those are action based. Not to mention the majority of WRPGs nowadays are action oriented in regards to combat.
FFXIV is kinda turn based thanks to how global cooldowns work.

You're also forgetting World of FF which looks turn based.
 
I mean, I still can't believe this remake is happening. It's up there with getting a third Chrono game of "top gaming wishes" I could ask for. This gives me a sliver of hope that FFVIII might get one too, as 8 is an underrated masterpiece :*)

All this talk of action based battles... I'm being realistic and bracing myself for it, but if they do go the action route, they NEED to keep Materia in. I loved mixing and matching Materia in the menu in the original FFVII.
 
Regarding the battle system, if there's one thing SE seems to like more than updating character models, it's designing new battle systems. That, coupled with the recent Nomura interviews where he makes it sound like he, Kitase, and Nojima are approaching this as a new creative project instead of just archival restoration, strongly suggests the battle system will be totally redone. That doesn't mean it I'll be action, but it's not going to be a slow paced stand in a line affair. I get that some people still like that approach (and I don't mind it), but I also like trying new things. I enjoy some SE battle systems more than others, but they're always interesting to explore.

Frankly, I think a good reboot/remake requires holding true to the spirit, but not the letter, of the original, and I'm glad that's the way they're talking about it as of now. Sure, it opens the possibility of failure, bit it also opens the possibility of a NEW experience that might rival the original, beloved encounter with FF7. A pure polish to the letter upgrade would be fine, but it would never do more than reaffirm old nostalgia.

Nomura, Kitase, and Nojima were three of the four creative minds most responsible for 7. I say give them full reign, and see if they can wow us anew!
 
A remake is not about trying new things. It is giving fans of the game an updated spin on a game. Small tweaks to the gameplay are welcome. Drastically altering the game to be nothing like the original is not a good move. If they were going to do that just make FFVII-2 or something.

I dont think I will even buy this if it is now an ARPG. No chance in hell. I already played the ARPG version of this universe. It was called Crisis Core and the combat fucking stunk.
 
A remake is not about trying new things. It is giving fans of the game an updated spin on a game. Small tweaks to the gameplay are welcome. Drastically altering the game to be nothing like the original is not a good move. If they were going to do that just make FFVII-2 or something.

I dont think I will even buy this if it is now an ARPG. No chance in hell. I already played the ARPG version of this universe. It was called Crisis Core and the combat fucking stunk.

This is largely semantics, but I'd argue that what you're describing is a reMASTER, not a remake. ReMAKE suggests something creative as opposed to just polishing up. Of course how much leeway in the remaking is reasonable is a fair point for discussion.
 
Yikes, I can't believe how hype I am for this

I don't even get it; when the rumours were floating around prior to E3 I wasn't even that shook; I just figured it'd be boring AC-style stuff anyway and I wouldn't care

But now that it's a reality and not some abstract thing, I'm super pumped
 
SE should do an enhanced port of Before Crisis to get up pumped. It was never released in the US although the translation was reportedly finished.
 
This is largely semantics, but I'd argue that what you're describing is a reMASTER, not a remake. ReMAKE suggests something creative as opposed to just polishing up. Of course how much leeway in the remaking is reasonable is a fair point for discussion.

No, I am describing a remake or ReMAKE or a REmake. Not a REmASTeR. I have full control of the english language and full control of my shift key. Radically changing the game is only going to anger the purists. It is like some people in this thread are asking for Star Wars Special Editions.

A remaster just improves the graphics/effects/IQ. I dont mind some tweaking of the gameplay. Just not a complete overhaul. I would have actually prefered a remaster. I dont think the game needed to be changed outside of graphics. PS1 games are notoriously ugly. But I would welcome some tweaks to the existing gameplay.
 
Regarding the battle system, if there's one thing SE seems to like more than updating character models, it's designing new battle systems. That, coupled with the recent Nomura interviews where he makes it sound like he, Kitase, and Nojima are approaching this as a new creative project instead of just archival restoration, strongly suggests the battle system will be totally redone. That doesn't mean it I'll be action, but it's not going to be a slow paced stand in a line affair. I get that some people still like that approach (and I don't mind it), but I also like trying new things. I enjoy some SE battle systems more than others, but they're always interesting to explore.

Frankly, I think a good reboot/remake requires holding true to the spirit, but not the letter, of the original, and I'm glad that's the way they're talking about it as of now. Sure, it opens the possibility of failure, bit it also opens the possibility of a NEW experience that might rival the original, beloved encounter with FF7. A pure polish to the letter upgrade would be fine, but it would never do more than reaffirm old nostalgia.

Nomura, Kitase, and Nojima were three of the four creative minds most responsible for 7. I say give them full reign, and see if they can wow us anew!

Agreed.

People talking about retconning certain elements of the core story need to go away.

It's no longer FF7 if plot elements and pacing is fundamentally changed.
 
http://www.engadget.com/2015/06/17/final-fantasy-vii-remake-interview-e3-2015/

Has this interview been posted yet? Sorry I can't keep up!

The trailer seemed pretty serious in tone. Will the occasional humor the original game carry through?

TN: The comedy or the lighthearted parts -- I like those. I don't want to change it that much. But we can't have these upgraded, beautiful 3D models of Cloud and Barrett, still lining up in a row, jumping forward to attack an enemy, then jumping back to wait for their next turn. That would be bizarre. Of course there will likely be changes there. But if we took away parts like the lighter moments of the game, then it would no longer be FFVII.

Sounds good to me :)
 
Has there been any word on plans for the world map? Presumably it would be far too ambitious to switxh to an open world design a la XV, but one can't help but feel that a traditional world map would look very out of place amongst the new visuals
 
I agree, my reply was to point that out.



Time will tell. ;)



Nothing wrong with wanting the game to remain as true to the spirit and feel as the original as possible with refinements and additions.



Who says anything about skipping? We're debating our preferences and our wants.

Nothing wrong with that, either.

Maybe not you, but I've seen a lot of "If they change it, I won't buy it" posts.

I get wanting it to stay as close to the original as possible, I really do. But the more they talk about the remake, the more it is clear to me that it's not going to adhere to the original game in a few big ways (changes to story, and changes to combat at the very least), and it seems like a lot of people are still arguing over what the want while ignoring what the developers have already come out and said (and hell, they wrote it into the trailer itself).
 
http://www.engadget.com/2015/06/17/final-fantasy-vii-remake-interview-e3-2015/

Has this interview been posted yet? Sorry I can't keep up!



Sounds good to me :)

Yeah it sounds good. And he's right, they should present the battles more realistically, but it doesn't mean the actual system has to change in a radical way.
Even if they did change it I don't mind that much, I'm just excited to see the result whatever it is. There's time to complain IF it turns to be bad.

I guess I'm just a "glass half full" type of a guy, lol.
 
A remake is not about trying new things. It is giving fans of the game an updated spin on a game. Small tweaks to the gameplay are welcome. Drastically altering the game to be nothing like the original is not a good move. If they were going to do that just make FFVII-2 or something.

I dont think I will even buy this if it is now an ARPG. No chance in hell. I already played the ARPG version of this universe. It was called Crisis Core and the combat fucking stunk.

It's gonna be hard for them to make it without updating it a bit though. Some of the stuff from 1997 simply doesn't fly in 2015 (and later). That said, I want at least the core of the turn-based system to stay. I don't just want this to be Final Fantasy 7 story but all the gameplay is just a Final Fantasy 15 mod.
 
Has there been any word on plans for the world map? Presumably it would be far too ambitious to switxh to an open world design a la XV, but one can't help but feel that a traditional world map would look very out of place amongst the new visuals

I'm actually wondering this too now.
 
It's gonna be hard for them to make it without updating it a bit though. Some of the stuff from 1997 simply doesn't fly in 2015 (and later). That said, I want at least the core of the turn-based system to stay. I don't just want this to be Final Fantasy 7 story but all the gameplay is just a Final Fantasy 15 mod.

That's something I'm really thinking about, I'm sure it's one of the greatest challenges for the team to overcome in this production.

I'm thinking it's one of the two:

1) A traditional system like the original and Type-0, in much higher detail of course
2) Something like FFXV, recreating the huge world map in 1:1 scale, but when you approach a city like Midgar you transfer to another zone (that's a no-fly zone for airships)

The later should be feasible with SE's resources when smaller companies like Bohemia (Arma 3) and CDPR can do it, it's just lots of manual work after all.
 
Yeah it sounds good. And he's right, they should present the battles more realistically, but it doesn't mean the actual system has to change in a radical way.
Even if they did change it I don't mind that much, I'm just excited to see the result whatever it is. There's time to complain IF it turns to be bad.

I guess I'm just a "glass half full" type of a guy, lol.

My thoughts exactly :) I'm excited to see what happens regardless. I'm also pleased he reiterated that they're aware how loved the more silly parts are, and that they'll keep that stuff.
 
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