This scene made me feel so sad, why are you making me laugh? hahaha
Because I'm already a demon...
This scene made me feel so sad, why are you making me laugh? hahaha
I think there are legit concerns about how spread out the game is with the amount of side ops, and the potential for players to grow tired of the gameplay before they reach the end.
It's not the first time it's happened with an open world game, and it won't be the last. However, it seems they are doing things to combat game fatigue by having enemies that combat a players static play styles, meaning I probably can't go into multiple bases doing the same shit over and over, which is generally the number one cause of player fatigue, repetition.
I still have a few concerns, I wish the enemy guards were more aware of distant movement and sound. Sure, Snake hit a chair and had a guard investigate, but the mech magically being silent as the player hears it tear shit up, sneaking up on a guard is pretty OP and laughable, along with Snake running completely silent and screaming "DD" right next to the guards with them not noticing.
Small details, yes, but it's the small details in a game that thrives on small details that make games for me. When I see things like that go unnoticed it takes me out.
Did you play Ground Zeroes on Hard? The enemies become much more aware and notice you faster and from further distances.
If research is instant, maybe the microtransactions are to buy blueprints instead of having to find them, or buy S tier staff etc? Basically like the unlock DLC for Burnout Paradise way back when. Pay 5$, unlock all cars instantly.
If research is instant, maybe the microtransactions are to buy blueprints instead of having to find them, or buy S tier staff etc? Basically like the unlock DLC for Burnout Paradise way back when. Pay 5$, unlock all cars instantly.
...Shit, if that's what it is I'd pay it. Finding all the weapons in PW was kind of a chore.
I think there are legit concerns about how spread out the game is with the amount of side ops, and the potential for players to grow tired of the gameplay before they reach the end.
It's not the first time it's happened with an open world game, and it won't be the last. However, it seems they are doing things to combat game fatigue by having enemies that combat a players static play styles, meaning I probably can't go into multiple bases doing the same shit over and over, which is generally the number one cause of player fatigue, repetition.
I still have a few concerns, I wish the enemy guards were more aware of distant movement and sound. Sure, Snake hit a chair and had a guard investigate, but the mech magically being silent as the player hears it tear shit up, sneaking up on a guard is pretty OP and laughable, along with Snake running completely silent and screaming "DD" right next to the guards with them not noticing.
Small details, yes, but it's the small details in a game that thrives on small details that make games for me. When I see things like that go unnoticed it takes me out.
The game looks great, but why is snake so damn quite.
I feel so spoiled this year. So many great and insanely good looking games coming. MGSV, DOOM, Hitman, Horizon, Deus Ex, the list just goes on. Can't imagine what things will look like in 10 years.That didn't stop people from saying Ground Zeroes is a 5minute demo posting people running the main mission and none of the side ops in 3min ish.
Of course the guy had multiple failures he was playing on European Extreme.
Uncharted 4 and this game is going to be Glorious.
Whatever if you feel that the games take a long time to complete after you memorized most of the stuff and had a bit of practice then its your opinion.
If you interpret this as me finding completion in 3 hours amazing and automatically assume I am bad at these games then perhaps you should read better. I was replying how completing in 3 hours is not " comfortably possible" because you have to play the game many times and fail may times to succeed here. Also why were you even talking about speedruns while discussing playtime ?"Comfortably" and "in less than 3 hours"?
Get out lol
Do we even know if these areas are that big?
The fact it says 'Development time: 0 minutes' Implies it won't always be.
It doesn't really matter what you're skipping. If you consider it unenjoyable and/or are impatient, what's so bad about spending money to skip it? (As long as it doesn't affect the balance of the game for others)I have more money than time, so it's aimed at me. In any case, with speed pass you skip the lines, not the attraction. This only works if you think the main game is like waiting in line, in which case it's a doubly terrible design decision and it affects everyone.
Please go through all the conversation we've had. You have no idea what you're arguing about and what I am talking about. And ofcourse because you are so confused about what you want to argue about you just finish it off with a " Whatever".
I'll try to explain to you what you did.
You wrote this before I even said anything about the playtime and yet you claim later that you wrote it because I find finishing MGS games in 3 hours amazing (which is you putting words in my mouth because I said no such things). Do you see me saying anything about playtime there in the post you quoted? No
Then I said this AFTER, you told me to learn from watching speedruns.
If you interpret this as me finding completion in 3 hours amazing and automatically assume I am bad at these games then perhaps you should read better.
I was replying how completing in 3 hours is not " comfortably possible" because you have to play the game many times and fail may times to succeed here. Also why were you even talking about speedruns while discussing playtime ?
Is it possible to play MGS games within 3 hours the first time you play them without any knowledge? No...then the game is not " less than 3 hours" in length. End of story !
Considering previous games could be beaten comfortably in less than 3 hrs and had way more than 3hrs worth of Cutscenes.
Its funny how people want more Cutscenes less Gameplay.
Watch people play Ground Zeroes and speedrun it . You'll learn a lot.
"Comfortably" and "in less than 3 hours"?
Get out lol
Nah, if you look at it closely it says "Development time = 0 Minutes" which means that either they shortened it for this demo, or this one doesn't take any time.
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The rest are fairly easy to S-rank once you know a good strategy
So is anything, surely?
I think this is one of those things that are so because of gameplay reasons. The mech is completely silent but in order to give the player some feedback it makes noise. Like the noise is only for the player's convenience but as far as the game world and the enemies are considered it's silent for them. Like how in TLoU Ellie is invisible to enemies for gameplay reasons, but she is "there" at the same time.
This looks like an open world game done right, but that's not what I want from Metal Gear. Hopefully it's closer to old Metal Gear games in structure and not just a stealth Assassin's Creed.
These blood blobs...lol
Its obviously melting film because TIME PARADOX!!This looks like an open world game done right, but that's not what I want from Metal Gear. Hopefully it's closer to old Metal Gear games in structure and not just a stealth Assassin's Creed.
These blood blobs...lol
Ok, but from a balance perspective having D-Walker be silent to the enemy, have CQC abilites, have extreme mobility and a gatling gun is pretty insane.
Like the box with the sexy ladies and shit, I won't use it, it breaks my immersion in the game world and as of current plays completely OP.
Give me Quite to scout and I'm g2g
Not blood blobs, it's film reals burning.
Wait this game has pay 2 win microtransactions?
FUUUUUUCKKKKKKKK
well I guess that means I can play other games.
These blood blobs...lol
Too much gun blazing at the end.
You can avoid it, right?
This looks like an open world game done right, but that's not what I want from Metal Gear. Hopefully it's closer to old Metal Gear games in structure and not just a stealth Assassin's Creed.
That's burnt celluloid.
Yeah, he got caught on purpose.
That gameplay was hella boring![]()
/ded"You feel it too, don't you?"
Did you even watch the beginning of the video? He specifically said that microtransactions are NOT pay to win -_-
Ok, but from a balance perspective having D-Walker be silent to the enemy, have CQC abilites, have extreme mobility and a gatling gun is pretty insane.
The way he got 'caught' is so ridiculous , he saw the warning indicator and walked in the direction of the soldier.
Too much gun blazing at the end.
You can avoid it, right?
That's burnt celluloid.
Yeah, he got caught on purpose.
No way it's like Assassin's Creed, this actually has good gameplay and fun mechanics.
And said that players that don't have the time to play lots can buy them = timers (the worst kind of microtransaction).
No way it's like Assassin's Creed, this actually has good gameplay and fun mechanics.
It's likely mid-to-end game level D-Walker for demonstration purposes. You probably have to do a ton of research to get him to that stage.
I'm glad he did otherwise we wouldn't have seen how insane it can get if you do.
Plus, ROCKET DODGE! Someone needs to gif that. Stat!