Seems to me the quickest way is to reach the center of the galaxy as fast as you can and then coop from there.I don't think there's going to be any sort of 'star map' where you can just warp wherever you want. Given the shape of a galaxy, the fact that people start at the outer edges means people are going to be *very* spread out in the beginning. And even as you get closer, the pure size will still mean vast distances between you and your friend unless you're ridiculously, unbelievably lucky. And since the ships will apparently have limited travel distance in any one jump, it's going to be incredibly difficult and likely tedious for two players to try and find each other.
Maybe there will be some feature that makes this easier, but this is the way it sounds right now.
Which is kind of cool.
EDIT: I suppose two players very close to the center might be able to find each other easier, but people who are looking to make the whole journey together probably aren't going to have an easy time of it.
Until the E3 demo they barely acknowledged those features out gameplay mechanics which now appear to be a very large part of the game's core, so I can't fathom why people are so obsessively criticising those that were concerned. We only just now got the reassurance and detailed info we wanted. Before that it was the same thing regurgitated over and over.
Hmm base building wasn't something I considered but now that people mention it I think it is a great idea!
It is a way to add another layer of enjoyment to the game and gives another reason to explore and mine for resources. After all not everyone is going to stay interested in just upgrading and getting to the center and this adds a minecraft like component that could blow up big.
Not sure I get the naysayers arguments?
Hmm base building wasn't something I considered but now that people mention it I think it is a great idea!
It is a way to add another layer of enjoyment to the game and gives another reason to explore and mine for resources. After all not everyone is going to stay interested in just upgrading and getting to the center and this adds a minecraft like component that could blow up big.
Not sure I get the naysayers arguments?
The problem with that seems to be that once you've gotten so close that finding a friend is viable, you've probably already accomplished most of what there is to accomplish in the game.Seems to me the quickest way is to reach the center of the galaxy as fast as you can and then coop from there.
Unless of course they introduce some way to easily connect with a friend.
No one wonders why they only show this game 2-3 minutes at a time? Nothing to do.
This is not our Milky Way Galaxy. Earth is not present.Wonder if you can find Earth and see how it's developed?
I seriously have NO IDEA why people keep bitching about not knowing "what you do" in this game. Fuck off with that shit. It's space exploration. How hard of a fucking concept is that to grasp?
Its hard because of the current climate of the games industry. It's been so packed full of casual, stream-lined, instant-gratification laced games, that some are having trouble understanding a game that isnt those things.I seriously have NO IDEA why people keep bitching about not knowing "what you do" in this game. Fuck off with that shit. It's space exploration. How hard of a fucking concept is that to grasp?
No one wonders why they only show this game 2-3 minutes at a time? Nothing to do.
I wonder if they will put ruins, cave and random landmark on planets ?
That would add some fun to exploration otherwise this might get boring .
I just want to know when this game finally releases. I am done with the waiting while the gameplay segments looks very polished.
I think it's also a matter of 'we deserve to know EVERYTHING' entitlement. I know some people hate that word, but seriously, there's no reason why a developer has to divulge every bit of info about the game that you demand. In fact, some devs might well want to hold a lot of the mysteries of the game to themselves so players can discover that, but that's just so against what people are used to that they feel that they somehow have some right to know anything they ask about or want to know and outrage occurs if they don't get it.Its hard because of the current climate of the games industry. It's been so packed full of casual, stream-lined, instant-gratification laced games, that some are having trouble understanding a game that isnt those things.
Its not necessarily the gamers fault. I believe that those folks will NEVER get an answer to those questions until the game releases. So they should just jump in first, and find out for themselves.
Because Sean Murray sure as FUCK isn't going to give the answers. They should come to terms with that, or simply not buy it.
What I am NOT ok with is folks running in like trolls, shouting that question having not dont a fucking OUNCE of reading. Educate yourselves people.
But in a way, there is. Especially since Sean has been VERY candid that he doesnt want to say, and the exact reasons why.I think it's also a matter of 'we deserve to know EVERYTHING' entitlement. I know some people hate that word, but seriously, there's no reason why a developer has to divulge every bit of info about the game that you demand. In fact, some devs might well want to hold a lot of the mysteries of the game to themselves so players can discover that, but that's just so against what people are used to that they feel that they somehow have some right to know anything they ask about or want to know and outrage occurs if they don't get it.
There's a difference between not talking about critical features a game will offer and talking about how a game plays out.But in a way, there is. Especially since Sean has been VERY candid that he doesnt want to say, and the exact reasons why.
Versus something like Ubisoft not informing a dedicated Map Editor community that Far Cry 4 would bo longer be Multiplayer capable, in order to keep preorders, and that they KNEW we wouldnt like it. They didnt admit the information until 3 days after launch.
That to me, is a big difference. And I understand it.
So on the Joystiq stream they mostly talked about their beginnings and some other known stuff, but Sean confirmed there'll definitely be an offline mode. Also, when asked if the game had sentient species, he basically dodged it by talking about how they're simulating creature behavior, they go down to a lake to drink water, up a hill to eat, escape when alone, more confident or even attack when in groups etc. However, he also said that they have a lot of things that they don't want to talk about, because mentioning or confirming any of those details will basically spoil the experience.
The impressions also talked about there being some kind of upgrade slots for ships. More info stuff to back up that you can actually upgrade ships it looks like. There were some older articles that said you couldn't upgrade them. Guess this recent stuff rules it out?
What I am NOT ok with is folks running in like trolls, shouting that question having not dont a fucking OUNCE of reading. Educate yourselves people.
Ship upgrades are definitely new it was stated categorically earlier that to get a better ship you must buy it but it looks like with the increased focus in crafting that has changed.
Which is fine by me would be a shame to throw away an awesome looking ship because it can't keep up anymore.
So the ships are procedurally generated just like the planets, animals, plants, etc? Which means each one looks unique right?
my first response would be to read the large description in the OP, i believe it covers a lot of your questions, but...I'm curious to know what kind of ENCOUNTERS/INTERACTIONS this game has.
Does this game have "side quests" of some sort? Will you ever run into someone at an outpost or on a planet offering a reward for doing something specific for them?
These warring factions you can stumble across - what happens if you do choose a side and help them defeat the other side? Aside from going "hostile" with the side you fought against for future confrontations, will you be able to actually talk to and meet with the people you just assisted? Will they offer you some missions of some sort? Or do they just stay neutral with you and allow you to continue along your way?
Are there any politics that you can take part in and/or influence?
I know planets have defenses - but why? Who put them there? And if someone was already there before me putting in defenses, why is the planet "my discovery"?
I know the game has stuff to DO, my only concern is that it sounds like a very lonely game with a very basic model of farming, trading and upgrading with some sort of AI vendor just so you can proceed toward the center of the universe. The stuff like warring factions seems like it's just "in the way" and that it's not actually a meaningful part of the game. At least from what I've seen so far. Perhaps they're keeping that all hidden from the media for now?
So the ships are procedurally generated just like the planets, animals, plants, etc? Which means each one looks unique right?
No one wonders why they only show this game 2-3 minutes at a time? Nothing to do.
Great video.New impressions from someone who got to go to an exclusive press preview.
https://www.youtube.com/watch?v=Y9dHHZNkcZk
So you can "discover" resources that you can also upload to the beacon for credits. You only upload the discovery of the resources, and you keep the actual resources you gathered.
He also said Sean mentioned that, once you leave your starting planet, you can play through the game without ever setting foot on another planet again. You can make all of you money and resources by attacking other ships/freighters.
There are two ways to get fuel. You can mine resources for fuel, and you can buy fuel.
So the ships are procedurally generated just like the planets, animals, plants, etc? Which means each one looks unique right?
Posted this in the other thread, but I'll post it here too.
Danny mentions you can't run into other players even if you're at the same location. Goes against what's been talked about at other interviews this week. They've always mentioned Journey as an inspiration for the multiplayer so I thought that was strange.
oh I hope this isn't true.
running into others would be truly special in this game considering how massive the playspace is, I really really hope you can see others.
What I haven't seen touched on anywhere is whether a planet only has one type of ecosystem? What I mean is if I land on a new planet and explore that area then travel 2000 miles, is it still going to look and be the same or am I likely to find new lifeforms. Is this planet going to look identical and have the same life forms, minerals, colours if I land on the opposite side of the planet?
Is There Planetary Weather?
We use temperature and humidity to make sure, like, if you see rain, you're probably on a rainy planet and it probably rains there pretty much all the time. We don't want you to go to a planet and see everything that is out there, because that kind of is what Earth is like. You see everything in one planet and there's almost no need to travel.
Probably will end up boring like Spore.
18,446,744,073,709,551,616 planet sized planets.
What I haven't seen touched on anywhere is whether a planet only has one type of ecosystem? What I mean is if I land on a new planet and explore that area then travel 2000 miles, is it still going to look and be the same or am I likely to find new lifeforms. Is this planet going to look identical and have the same life forms, minerals, colours if I land on the opposite side of the planet?/IMG]
I'm not expecting Spore and I think it's silly to say that's how it will be, but ya know, I'm a bit worried about this, too. And I think many people who are defending it hardcore probably have some reservations about it as well if they're honest with themselves.Very cool dude
No one wonders why they only show this game 2-3 minutes at a time? Nothing to do.
So much hate for anyone that has any criticism towards this game.