No Man's Sky Hands on impressions (Gamespot)

I seriously have NO IDEA why people keep bitching about not knowing "what you do" in this game. Fuck off with that shit. It's space exploration. How hard of a fucking concept is that to grasp?
 
I don't think there's going to be any sort of 'star map' where you can just warp wherever you want. Given the shape of a galaxy, the fact that people start at the outer edges means people are going to be *very* spread out in the beginning. And even as you get closer, the pure size will still mean vast distances between you and your friend unless you're ridiculously, unbelievably lucky. And since the ships will apparently have limited travel distance in any one jump, it's going to be incredibly difficult and likely tedious for two players to try and find each other.

Maybe there will be some feature that makes this easier, but this is the way it sounds right now.

Which is kind of cool.

EDIT: I suppose two players very close to the center might be able to find each other easier, but people who are looking to make the whole journey together probably aren't going to have an easy time of it.
Seems to me the quickest way is to reach the center of the galaxy as fast as you can and then coop from there.

Unless of course they introduce some way to easily connect with a friend.
 
Hmm, last thing he says about release date in the joystiq twitch stream is that they really wanted to announce it but couldn't. For a variety of reasons they couldn't. But they are good reasons.

Gawd, hope it's somewhat soon. At least I'll have fallout 4 to keep me busy this fall.
 
Until the E3 demo they barely acknowledged those features out gameplay mechanics which now appear to be a very large part of the game's core, so I can't fathom why people are so obsessively criticising those that were concerned. We only just now got the reassurance and detailed info we wanted. Before that it was the same thing regurgitated over and over.

Sean has consistently acknowledged the majority of that stuff in interviews, just not at huge events like E3. Only some of this info is more recent.
 
Hmm base building wasn't something I considered but now that people mention it I think it is a great idea!

It is a way to add another layer of enjoyment to the game and gives another reason to explore and mine for resources. After all not everyone is going to stay interested in just upgrading and getting to the center and this adds a minecraft like component that could blow up big.

Not sure I get the naysayers arguments?
 
Hmm base building wasn't something I considered but now that people mention it I think it is a great idea!

It is a way to add another layer of enjoyment to the game and gives another reason to explore and mine for resources. After all not everyone is going to stay interested in just upgrading and getting to the center and this adds a minecraft like component that could blow up big.

Not sure I get the naysayers arguments?

I don't get the opposing side either. I can understand why people would not want it in at launch and just having the devs focus on their vision instead, but Sean said he'd want to add in more fan requested features after launch. It would just give people another way to enjoy playing the game, and stuff like that would add a lot of longevity.
 
Hmm base building wasn't something I considered but now that people mention it I think it is a great idea!

It is a way to add another layer of enjoyment to the game and gives another reason to explore and mine for resources. After all not everyone is going to stay interested in just upgrading and getting to the center and this adds a minecraft like component that could blow up big.

Not sure I get the naysayers arguments?

Agree, base building and aggressive animals/monsters would add a lot I think.
 
Seems to me the quickest way is to reach the center of the galaxy as fast as you can and then coop from there.

Unless of course they introduce some way to easily connect with a friend.
The problem with that seems to be that once you've gotten so close that finding a friend is viable, you've probably already accomplished most of what there is to accomplish in the game.
 
So on the Joystiq stream they mostly talked about their beginnings and some other known stuff, but Sean confirmed there'll definitely be an offline mode. Also, when asked if the game had sentient species, he basically dodged it by talking about how they're simulating creature behavior, they go down to a lake to drink water, up a hill to eat, escape when alone, more confident or even attack when in groups etc. However, he also said that they have a lot of things that they don't want to talk about, because mentioning or confirming any of those details will basically spoil the experience.
 
I seriously have NO IDEA why people keep bitching about not knowing "what you do" in this game. Fuck off with that shit. It's space exploration. How hard of a fucking concept is that to grasp?

.
 
I seriously have NO IDEA why people keep bitching about not knowing "what you do" in this game. Fuck off with that shit. It's space exploration. How hard of a fucking concept is that to grasp?
Its hard because of the current climate of the games industry. It's been so packed full of casual, stream-lined, instant-gratification laced games, that some are having trouble understanding a game that isnt those things.

Its not necessarily the gamers fault. I believe that those folks will NEVER get an answer to those questions until the game releases. So they should just jump in first, and find out for themselves.

Because Sean Murray sure as FUCK isn't going to give the answers. They should come to terms with that, or simply not buy it.

What I am NOT ok with is folks running in like trolls, shouting that question having not dont a fucking OUNCE of reading. Educate yourselves people.
 
No one wonders why they only show this game 2-3 minutes at a time? Nothing to do.

I'd guess because the feeling of exploring doesn't show up well on a screen, unlike Ubisoft collectathon or FPS/TPS action.

Let's take Freelancer, which was more traditional in a variety of ways. If you were to watch people play though, a lot of the time is spent in trade lanes or what looks like empty space. The time between battles looks boring as fuck. However, if you're into the premise of the game and like sci fi, that travel time and hostile and empty systems make the game. They provide the atmosphere.
 
New impressions from someone who got to go to an exclusive press preview.

https://www.youtube.com/watch?v=Y9dHHZNkcZk


So you can "discover" resources that you can also upload to the beacon for credits. You only upload the discovery of the resources, and you keep the actual resources you gathered.

He also said Sean mentioned that, once you leave your starting planet, you can play through the game without ever setting foot on another planet again. You can make all of you money and resources by attacking other ships/freighters.

There are two ways to get fuel. You can mine resources for fuel, and you can buy fuel.
 
I wonder if they will put ruins, cave and random landmark on planets ?
That would add some fun to exploration otherwise this might get boring .

Well in the very first trailers, we definitely see some caves, even underwater ones I think.

In the end, it's really all procedural but procedural doesn't mean chaotic and not coherent or uninteresting. Jeez I for one cannot wait to just explore...

In Minecraft, that's what I always loved most : always find new and surprising terrain formations, and simply just "be there" and let that ambiance soak in. Crafting, as awesome as it is, was always just a tool for me to do that without too much hassle. No Man's Sky seems to basically take that core idea to a whole other level and the wait is killing me.
 
I just want to know when this game finally releases. I am done with the waiting while the gameplay segments looks very polished.

I'm hoping for a spring release next year, but since the date hasn't been announced yet I'm guessing it's a fall '16 game :(
 
Its hard because of the current climate of the games industry. It's been so packed full of casual, stream-lined, instant-gratification laced games, that some are having trouble understanding a game that isnt those things.

Its not necessarily the gamers fault. I believe that those folks will NEVER get an answer to those questions until the game releases. So they should just jump in first, and find out for themselves.

Because Sean Murray sure as FUCK isn't going to give the answers. They should come to terms with that, or simply not buy it.

What I am NOT ok with is folks running in like trolls, shouting that question having not dont a fucking OUNCE of reading. Educate yourselves people.
I think it's also a matter of 'we deserve to know EVERYTHING' entitlement. I know some people hate that word, but seriously, there's no reason why a developer has to divulge every bit of info about the game that you demand. In fact, some devs might well want to hold a lot of the mysteries of the game to themselves so players can discover that, but that's just so against what people are used to that they feel that they somehow have some right to know anything they ask about or want to know and outrage occurs if they don't get it.
 
I think it's also a matter of 'we deserve to know EVERYTHING' entitlement. I know some people hate that word, but seriously, there's no reason why a developer has to divulge every bit of info about the game that you demand. In fact, some devs might well want to hold a lot of the mysteries of the game to themselves so players can discover that, but that's just so against what people are used to that they feel that they somehow have some right to know anything they ask about or want to know and outrage occurs if they don't get it.
But in a way, there is. Especially since Sean has been VERY candid that he doesnt want to say, and the exact reasons why.

Versus something like Ubisoft not informing a dedicated Map Editor community that Far Cry 4 would bo longer be Multiplayer capable, in order to keep preorders, and that they KNEW we wouldnt like it. They didnt admit the information until 3 days after launch.

That to me, is a big difference. And I understand it.
 
But in a way, there is. Especially since Sean has been VERY candid that he doesnt want to say, and the exact reasons why.

Versus something like Ubisoft not informing a dedicated Map Editor community that Far Cry 4 would bo longer be Multiplayer capable, in order to keep preorders, and that they KNEW we wouldnt like it. They didnt admit the information until 3 days after launch.

That to me, is a big difference. And I understand it.
There's a difference between not talking about critical features a game will offer and talking about how a game plays out.
 
So on the Joystiq stream they mostly talked about their beginnings and some other known stuff, but Sean confirmed there'll definitely be an offline mode. Also, when asked if the game had sentient species, he basically dodged it by talking about how they're simulating creature behavior, they go down to a lake to drink water, up a hill to eat, escape when alone, more confident or even attack when in groups etc. However, he also said that they have a lot of things that they don't want to talk about, because mentioning or confirming any of those details will basically spoil the experience.

I seriously need a game for this game asap.

And one that isn't much longer. It's getting harder and harder to wait.

And I'm glad Sean didn't reveal much of the game. Even if that led to all the dumb "but what do you do" posts.

Seeing some crazy thing for the first time or beautiful vista is going to be amazing. And knowing you are probably the only person to ever wonder that area is even better.

Ugh, I can't wait.
 
The impressions also talked about there being some kind of upgrade slots for ships. More info stuff to back up that you can actually upgrade ships it looks like. There were some older articles that said you couldn't upgrade them. Guess this recent stuff rules it out?
 
Ok, that sounds pretty great. The minecraft-like exploration has made my interest go up a notch, now. (pun intended)
 
The impressions also talked about there being some kind of upgrade slots for ships. More info stuff to back up that you can actually upgrade ships it looks like. There were some older articles that said you couldn't upgrade them. Guess this recent stuff rules it out?

Ship upgrades are definitely new it was stated categorically earlier that to get a better ship you must buy it but it looks like with the increased focus in crafting that has changed.

Which is fine by me would be a shame to throw away an awesome looking ship because it can't keep up anymore.
 
Ship upgrades are definitely new it was stated categorically earlier that to get a better ship you must buy it but it looks like with the increased focus in crafting that has changed.

Which is fine by me would be a shame to throw away an awesome looking ship because it can't keep up anymore.

I still think you will have a strong incentive to keep buying better ships though. I don't think a starter ship fully upgraded will be nearly as effective as a late game ship fully upgraded. It's cool for if you want to just dominate one area for a while.
 
NMS has a lot of elements I wish were in Destiny, dog fights in space and go from a planet to space seamlessly.
I defiantly want to give NMS a shot, the scope alone is impressive especially given the size of the Dev team. Lots of neat ideas.
 
I'm curious to know what kind of ENCOUNTERS/INTERACTIONS this game has.

Does this game have "side quests" of some sort? Will you ever run into someone at an outpost or on a planet offering a reward for doing something specific for them?

These warring factions you can stumble across - what happens if you do choose a side and help them defeat the other side? Aside from going "hostile" with the side you fought against for future confrontations, will you be able to actually talk to and meet with the people you just assisted? Will they offer you some missions of some sort? Or do they just stay neutral with you and allow you to continue along your way?

Are there any politics that you can take part in and/or influence?

I know planets have defenses - but why? Who put them there? And if someone was already there before me putting in defenses, why is the planet "my discovery"?

I know the game has stuff to DO, my only concern is that it sounds like a very lonely game with a very basic model of farming, trading and upgrading with some sort of AI vendor just so you can proceed toward the center of the universe. The stuff like warring factions seems like it's just "in the way" and that it's not actually a meaningful part of the game. At least from what I've seen so far. Perhaps they're keeping that all hidden from the media for now?
 
So the ships are procedurally generated just like the planets, animals, plants, etc? Which means each one looks unique right?
 
I'm curious to know what kind of ENCOUNTERS/INTERACTIONS this game has.

Does this game have "side quests" of some sort? Will you ever run into someone at an outpost or on a planet offering a reward for doing something specific for them?

These warring factions you can stumble across - what happens if you do choose a side and help them defeat the other side? Aside from going "hostile" with the side you fought against for future confrontations, will you be able to actually talk to and meet with the people you just assisted? Will they offer you some missions of some sort? Or do they just stay neutral with you and allow you to continue along your way?

Are there any politics that you can take part in and/or influence?

I know planets have defenses - but why? Who put them there? And if someone was already there before me putting in defenses, why is the planet "my discovery"?

I know the game has stuff to DO, my only concern is that it sounds like a very lonely game with a very basic model of farming, trading and upgrading with some sort of AI vendor just so you can proceed toward the center of the universe. The stuff like warring factions seems like it's just "in the way" and that it's not actually a meaningful part of the game. At least from what I've seen so far. Perhaps they're keeping that all hidden from the media for now?
my first response would be to read the large description in the OP, i believe it covers a lot of your questions, but...

No quests or quest givers, this was told to us around the earliest videos. you will stumble across skirmishes and depending on how you respond, (pick a side? stay idle and sweep up the remains?) will decide how you are treated by the AI. consistently side with one group, and the other will make you Kill on Sight. or you can just avoid the combat altogethr, take no direct side, and just make some money by trading and such. thats about all we know politics-wise.

we have no idea who put the Space police there, but they are there to sustain the environments from what we've seen.

They are very much keeping a lot of things hidden, and has been stated by Sean Murray numerous times. he wants us to discover, and relish in the feeling of discovery.
 
So the ships are procedurally generated just like the planets, animals, plants, etc? Which means each one looks unique right?

To a certain extent yes. They're randomly generated from pre-built pieces. But those pieces can be any color, multiple sizes, and placed differently on each ship. It's likely you will see quite a few similar ships in your travels. So think a little bit like the gun building system of Borderlands, but arguably more robust with fewer constraints.
 
New impressions from someone who got to go to an exclusive press preview.

https://www.youtube.com/watch?v=Y9dHHZNkcZk


So you can "discover" resources that you can also upload to the beacon for credits. You only upload the discovery of the resources, and you keep the actual resources you gathered.

He also said Sean mentioned that, once you leave your starting planet, you can play through the game without ever setting foot on another planet again. You can make all of you money and resources by attacking other ships/freighters.

There are two ways to get fuel. You can mine resources for fuel, and you can buy fuel.
Great video.

Just picking up one point he said there, you can land on a planet that is literally the size of Earth and because of the scale of it there could be a million people already on it and it's entirely possible that you'll never meet anybody else.

That x 18,446,744,073,709,551,616 planet sized planets.

What I haven't seen touched on anywhere is whether a planet only has one type of ecosystem? What I mean is if I land on a new planet and explore that area then travel 2000 miles, is it still going to look and be the same or am I likely to find new lifeforms. Is this planet going to look identical and have the same life forms, minerals, colours if I land on the opposite side of the planet?
wdav6sjttpnpcziajooe.jpg
 
I feel like these massive survival games like Minecraft, DayZ, or No Man's Sky don't show well at these large events.

How can you possibly show all of the potential interactions and motivations in a minute window, or have someone just pick up and play a demo for a preview. The answer is you can't.

These shallow AAA games actually do shine under these scenarios. They are focus tested to have nearly constant stimulation, and are generally built around one button for simplicity. Journalists can easily pick up and play at any moment, and would be very easy to set a quick demo up to show off at a press conference.

So the ships are procedurally generated just like the planets, animals, plants, etc? Which means each one looks unique right?

Yes, you can buy unique ships in every solar system it sounds like.
 
Posted this in the other thread, but I'll post it here too.

Danny mentions you can't run into other players even if you're at the same location. Goes against what's been talked about at other interviews this week. They've always mentioned Journey as an inspiration for the multiplayer so I thought that was strange.

oh I hope this isn't true.

running into others would be truly special in this game considering how massive the playspace is, I really really hope you can see others.

If your game world is randomly generated and unique (?), seems like running into other players would not make sense.

Not that I don't think it would be a cool feature.
 
What I haven't seen touched on anywhere is whether a planet only has one type of ecosystem? What I mean is if I land on a new planet and explore that area then travel 2000 miles, is it still going to look and be the same or am I likely to find new lifeforms. Is this planet going to look identical and have the same life forms, minerals, colours if I land on the opposite side of the planet?

From http://www.gameinformer.com/b/featu...tment-of-lesser-known-no-man-s-sky-facts.aspx

Is There Planetary Weather?
We use temperature and humidity to make sure, like, if you see rain, you're probably on a rainy planet and it probably rains there pretty much all the time. We don't want you to go to a planet and see everything that is out there, because that kind of is what Earth is like. You see everything in one planet and there's almost no need to travel.
 
Game looks amazing. Definitely one of my most anticipated releases, particularly now that it will be released for PC at the same time as PS4.

I think the big question mark for this game is how well this procedural generation actually works. I'm particularly concerned with how it will generate unique lifeforms. Most of the stuff we have seen don't really look that alien at all...

Every planet seems to have a bunch of dinosaurs and deer with different color palettes. Not that that isn't cool but... well I wan't some really alien aliens. Ultimately though it comes down to variety, will I still be surprised by some random creature/planet/phenomenon I find 100+ hours into the game? If they can manage to pull it off I wouldn't be surprised to see procedural generation play a much bigger role in more games going forward.
 
18,446,744,073,709,551,616 planet sized planets.

What I haven't seen touched on anywhere is whether a planet only has one type of ecosystem? What I mean is if I land on a new planet and explore that area then travel 2000 miles, is it still going to look and be the same or am I likely to find new lifeforms. Is this planet going to look identical and have the same life forms, minerals, colours if I land on the opposite side of the planet?/IMG]

He talks about it here
 
A lot of details has been hinted by Sean a few times, but its good to have clarification. IMO this game is like Minecraft, procedural exploration and you are able to do a lot of things and you decide how you play the game. We only need a release date.
 
Very cool dude
I'm not expecting Spore and I think it's silly to say that's how it will be, but ya know, I'm a bit worried about this, too. And I think many people who are defending it hardcore probably have some reservations about it as well if they're honest with themselves.

I have my fingers crossed, but we're talking about a small developer who has no proven credentials with this sort of thing. It is not impossible this doesn't end up the miracle game some of want it to be. Just saying, I can understand the scepticism at this point. People who say stuff like 'well what do you do?' are different, but people who question how enjoyable it will all be and deep it will all be have a point.
 
Top Bottom