BlueSilver
Member
Who was I having bomb battles with?
Justice had my number that game
Throw sub, swim close, kill.The .96 is easily the nozzle's worst matchup
Me, Red, and Sloth on the same team. Dat guaranteed roll.
How the hell do I have a +18.0 online right now?
I also finished the single player earlier and yes, the final boss fight was awesome.
Finishing the boss gives you +10 skill.
GG Vecks.
Almost won my first 3v4. It was one of those where they went poof immediately. But luckily, it was on Urchin Underpass. I feel like if there's going to be any map where you can hold them off short-handed, it's that one. We sweeped the middle with 1 minute remaining and I successfully held the main entrance. But alas, random splatter on the map and a last second team surge cost us a 46-44 loss.
Bluefin Depot has some neat elements, but I find the map more frustrating than anything. I keep ending up in situations where I finish clearing out half of the map and everything on the other side and behind me has become a nightmare. It seems like doing 2v2 skirmishes on both sides is a good idea, but I find it difficult to coordinate with randoms. A lot of rounds seem to end with me desperately trying to take back the other side in a 1v2 (and usually failing). The snipers can camp a little too much too, and there isn't anything I can really do about it down low.
Been liking the Tentatek Splattershot lately. You can really play aggro with it, using those Suction Bombs for cover and stuff... Ninja Squid is almost a requirement for it. The Inkzooka is a decent sniper/defensive tool as well.
You can super jump to a teammate on the other side to support their push.
GG Vecks.
Almost won my first 3v4. It was one of those where they went poof immediately. But luckily, it was on Urchin Underpass. I feel like if there's going to be any map where you can hold them off short-handed, it's that one. We sweeped the middle with 1 minute remaining and I successfully held the main entrance. But alas, random splatter on the map and a last second team surge cost us a 44-46 loss.
Bluefin Depot has some neat elements, but I find the map more frustrating than anything. I keep ending up in situations where I finish clearing out half of the map and everything on the other side and behind me has become a nightmare. It seems like doing 2v2 skirmishes on both sides is a good idea, but I find it difficult to coordinate with randoms. A lot of rounds seem to end with me desperately trying to take back the other side in a 1v2 (and usually failing). The snipers can camp a little too much too, and there isn't anything I can really do about it down low.
Been liking the Tentatek Splattershot lately. You can really play aggro with it, using those Suction Bombs for cover and stuff... Ninja Squid is almost a requirement for it. The Inkzooka is a decent sniper/defensive tool as well.
Join the GAF rooms to see how useful they are. =DFinally picked this up. I'm loving it. Is the charge rifle thing pretty much useless? The one you charge up and it shoots a long line of ink.
I thought maybe I could focus on getting kills with it to support the team but it seems very inconsistent to hit and isn't hitscan and has a delay/drop off.
Join the GAF rooms to see how useful they are. =D
That's like one of the worst places to practice a charger.![]()
I think it's great in good hands. There are some crazy people in ranked match and here on gaf. You might need to practice it a bit more, I'm sure with practice you can be amazing with it.Finally picked this up. I'm loving it. Is the charge rifle thing pretty much useless? The one you charge up and it shoots a long line of ink.
I thought maybe I could focus on getting kills with it to support the team but it seems very inconsistent to hit and isn't hitscan and has a delay/drop off.
It's the best place to feel the pressure of a good one. =DThat's like one of the worst places to practice a charger.![]()
The first charger weapon they give you is nearly worthless. There are some later charger weapons that have improved sight and killing power that are really worthwhile.
I guess I feel it isn't really very effective at covering areas and its pretty hard to bit enemies at a distance becupause it seems like its still a projectile not a hitscan rifle.
That leaves me in a lot of situations where its one chance to one shot someone as they charge me at mid range, you miss and die.
Whatever their reasoning I like it. Lots of people on tonight.What was the point of holding back multiplayer maps that were already present in the game since launch? It's not like the map pool was big to begin with
Base one is great. =D What are you talking about?
Stop throwing those seekers when I'm leading. =P Then again, jumping is fun.We can't win if we never push
I think Bluefin Depot is based on Hashima Island, aka Battleship Island: https://en.wikipedia.org/wiki/Hashima_Island
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Hmmm... Gonna go with the Charger without Damage up.