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Splatoon |OT2| Prepare to Dye

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it's just one of those days when u get this kinda streak.
 
I really should use ninja squid one of these days



I'm not joking!

Ah, then I mean the thanks part ;) Ninja squid is the bomb, but you'll hate how slow squid form feels from the get-go.

edit:
I don't want to even think how playing a .52 gal is like on Bluefin Depot.

They're definitely increasing the complexity of the maps though, which is awesome.
How come, Totakeke? Had some good matches with it there.
 
I don't want to even think how playing a .52 gal is like on Bluefin Depot.

They're definitely increasing the complexity of the maps though, which is awesome.

It works pretty well, but the seekers are not as useful as on other maps. I feel like a ton of mobility is the key to winning here.

edit: Unless you meant the "regular" version. I feel it could be superior here.
 
Glad a new map came out so that I can play Walleye Warehouse a whole bunch. >:(

They're definitely increasing the complexity of the maps though, which is awesome.

Yeah, seems like they started with the simpler maps at release. This is good since I've fallen off Bluefin Depot about five times already, could only imagine how many more that would've been at release, lol.
 
I like how Splatoon takes place in a city that's lived in and occupied. You see these kids who are squids/squids who are kids yet there's someone driving that boat or running that train or driving those trucks and cars.
 
Apparently Port Mackerel is visible from Bluefin Depot.

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http://www.reddit.com/r/splatoon/comments/3ah5m6/port_mackerel_visible_in_the_background_of/

I'll take a Splatoon action RPG, thanks.

Great call back to Super Mario Sunshine. Apparently you can see Inkopolis Tower from every map (single player hub included), but I'm guessing Camp Triggerfish will be the exception and take place far away from Squid Shibuya.

I don't want to even think how playing a .52 gal is like on Bluefin Depot.

They're definitely increasing the complexity of the maps though, which is awesome.

I'm hoping once we get through all the on-disc maps the rest will include aspects from the single player, like inkrails or gushers. Especially inkrails, those would offer so many possibilities for movement in multiplayer.
 
Great call back to Super Mario Sunshine. Apparently you can see Inkopolis Tower from every map (single player hub included), but I'm guessing Camp Triggerfish will be the exception and take place far away from Squid Shibuya.



I'm hoping once we get through all the on-disc maps the rest will include aspects from the single player, like inkrails or gushers. Especially inkrails, those would offer so many possibilities for movement in multiplayer.
What if the other team took control of the inkrails when you're in them?
 
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