SHENMUE 3 kickstarter (PC/PS4) - FINAL DAY - NEW KS RECORD GO GO GO!

Status
Not open for further replies.
Anyone else worried we still might never see the conclusion to the series? If 3 bombs then we sure as hell won't be getting 4. I kinda wish Yu tries to end the story with 3.

I'm not worried. When Shenmue 2 came out, even though there were definitely many, many fans of the first game, they had no idea that it wasn't going to sell well.

Now, after what will be over 16 years (when it comes out), hardcore Shenmue fans will not let it fail again. I wouldn't be surprised if many that already pledged will buy it again (especially if they never add a physical PS4 version to the Kickstarter).
 
I wish they would have more engagement. To be fair, the updates have had some nice videos but I want the actual KS team to start providing more content in general. Bloodstained sent out an update every time a goal was reached. Feels like that's not been the case here.

Bloodstained kinda forced themselves into doing that because things were locked behind unlocking other stretch goals.

Bloodstained had a strong start, nothing like Shenmue III for obvious reasons but they were able to effectively communicate with their audience and keep a low but stable income throughout the campaign. They also had better rewards to drive people higher and more platforms which helped a ton. It's not just bloodstained either. This is basically run almost as badly as an early game KS from 2012, and at least those appeared to try. The language barrier certainly didn't help here, but I guess with Bloodstained and MN9 getting a publisher and PR companies to help, they were able to overcome that.

I don't think it's run badly per se, but they likely don't have the experience or manpower to handle the campaign as well as those who have done it before. Other than those who have handled high profile Kickstarters already, I don't think it's reasonable to expect the same sort of management from first timers. I'm pretty sure something like this must be absolutely overwhelming to be in charge of, perhaps even moreso than any other "revival" Kickstarter before it.
 
Yeah, there's no question about the handling of the Kickstarter, it could be better. I'm kind of hoping they just weren't prepared for the goal to be met so soon so they've been working to implement more tiers the last week.

You know, this does make a lot of sense. They likely had everything planned much further apart, and were as surprised as we were to see the goal hit in that very short amount of time.

It also does take time to discuss these stretch goals and reward tiers. Especially with the rewards, phone calls have to be made, and emails have to be sent. Agreements have to be put in place to make sure it is something that can be honored possibly 2.5-3 years from now.
 
I'm glad Suzuki isn't planning on following schemes and hasn't thought of looking at what's popular these days.
Game designing schools are what killed game design.

Shenmue I & II were very atypical themselves. Besides, how can you be revolutionary without being atypical at the very least ? :-P

Haven't played either Shenmue in 14 years (tried once but man did the controls turn me down). Wanted to, these days, but both my old Dreamcast and Xbox are at my parent's if they even work.

So instead I just watched a few let's play, including the glorious finale to Shenmue 2 disc 3.
Loved every bit, including martial arts movie clichés. had me so pumped for the sequel.

And disc 4, of course. Simply beautiful. Brave. Refreshing.
And DAT cliffhanger

"the story goes on"

Damn straight, it does.
 
It was at 3.555.000M earlier this morning. It's now over 3.580.000. A jump of 25k so far today.

It has slowed down compared to the first few days, but this is normal by Kickstarter standards at this point. Nothing out of the ordinary.

We need to keep getting the words out and make sure newcomers know what Shenmue is all about. Explaining to them what the game is all about. Either through trailers, interview videos, let's plays or gameplay streams.

I think that the news spread by some gaming outlets and blogs that Sony was going to finance the rest has put off a lot of people from contributing as they are now happily honking that they can get their beloved game and shift the responsibility for it happening or not and satisfying their high expectations or not onto Sony. If they end up not having the game they like they will moan loudly and angrily at Sony for not doing their part.
Other people were put off by the "omg this kickstarter is so shady!!!!!!" FUD that accompanied other headlines.

I hope that word of mouth and the KS itself can move past those huge roadblocks...
 
I'm not worried. When Shenmue 2 came out, even though there were definitely many, many fans of the first game, they had no idea that it wasn't going to sell well.

Now, after what will be over 16 years (when it comes out), hardcore Shenmue fans will not let it fail. I wouldn't be surprised if many that already pledged will buy it again (especially if they never add a physical PS4 version to the Kickstarter).

Well, to be fair, I saw Shenmue II failing from a mile away. It got a barebones release in Europe in limited quantities, and shifted to a brand new launching system in the US.

I bought an Xbox specifically for Shenmue (and later felt validated because of stuff like JSRF, Panzer Dragoon Orta, etc). But I doubt many people could have dropped $400+ for a single game.
 
I'm not worried. When Shenmue 2 came out, even though there were definitely many, many fans of the first game, they had no idea that it wasn't going to sell well.

Eh, for a lot of us, when they dropped the US release on Dreamcast and didn't even dub it for Europe, the writing was on the wall.
 
New (very upbeat and controversy busting) video about Shenmue from Happy Console Gamer.

https://www.youtube.com/watch?v=6QgbxNbBG6o

Good one for fans to share and spread on social media I think, since it's so relentlessly optimistic and will get people hyped and comfortable with backing.

Another upbeat new article, this one from PC Gamer.

Why I'm Excited for Shenmue III - PC Gamer

Really clear and concise video that does a good job of explaining why geting Shenmue 3 is awesome and this Kickstarter is a big deal. Good article too.
 
Really clear and concise video that does a good job of explaining why geting Shenmue 3 is awesome and this Kickstarter is a big deal. Good article too.
It really does make a difference sharing these things on social media and getting them out there. Helps them show up high on google searches, or if people are cruising the Shenmue tag on Twitter.

It is good for people's curiosity about Shenmue to be met with facts and enthusiasm, rather than click bait and fear mongering.
 
What's with the new banner? I saw two threads that confirmed Sony is helping in funds.

Please people, Sony is not expected to finance the rest of the project. If you like the series and want Yu Suzuki to deliver the sequel the series deserves, fund the kickstarter!
The idea that fans can stop helping the project because Sony is picking up the entire tab is misleading and hurting the KS and this the game a lot.

So far, Sony has only mentioned they would help with the PS4 port and some of the marketing. Their other major help was giving this KS worldwide exposure with the Shenmue E3 announcement in their conference.
 
Just for your information, fellow GAF Shenmue fans...

I will be working on a video to release before the final week of the Kickstarter (and onwards for paypal) that will take a historical look at Shenmue, the context of why it was so important, the man behind the creation of new genres, and why I shed a few tears in the San Francisco theater during the PlayStation E3 2015 press conference.

To aid me in this, I'm replaying the games with almost no HUD (at times, anyway) to capture some 1080p widescreen footage of the game. Here is a screen.

j5RePu.png


May also be doing some illustrative artwork to express my love for this series before the release of the video!


Which emulator are you using?
 
Well, to be fair, I saw Shenmue II failing from a mile away. It got a barebones release in Europe in limited quantities, and shifted to a brand new launching system in the US.

I bought an Xbox specifically for Shenmue (and later felt validated because of stuff like JSRF, Panzer Dragoon Orta, etc). But I doubt many people could have dropped $400+ for a single game.

The Xbox port was a terrible business decision. If they wanted to go the drop Dreamcast version route, they needed to release on PS2 and GCN also, with Shenmue 1 released on the platforms months in advance. Sega really has to blame themselves for Shenmue 2's failure.

I was one of those who bought an Xbox just to play Shenmue 2, but as a teenager, it took me almost 2 years after release to be able to afford it. By that time only used copies were to be found at my game stores.
 
The Xbox port was a terrible business decision. If they wanted to go the drop Dreamcast version route, they needed to release on PS2 and GCN also, with Shenmue 1 released on the platforms months in advance. Sega really has to blame themselves for Shenmue 2's failure.

I don't think it was a business decision, I think it was microsoft picking up the publishing rights because Sega dropped it like a rock. I think, the moment they decided to exit the hardware industry, they were done with shenmue entirely. Europe didn't even get a dub, the EU release of shenmue felt like it was rushed out the door mid-development. I think, had Microsoft not stepped in, the US likely wouldn't have received Shenmue II at all.
 
I bought an Xbox specifically for Shenmue (and later felt validated because of stuff like JSRF, Panzer Dragoon Orta, etc). But I doubt many people could have dropped $400+ for a single game.

Bought Japanese import Shenmue II for the rough equivalent of 200$. Soon after launch.
It was sitting there, I couldn't resist. Also, finished the game in Japanese understanding next to nothing the first time.

I remember reading that Shenmue II set the record for most 'imported' game ever for the largest western distributor of imported games at the time, can't remember the name
 
The fact that he's got the word "happy" in his username suggests that he has his priorities more in line than all the youtubers with words like "Angry/Annoyed/Cynical" in their branding.

He pretty much blatantly acknowledges being an AVGN clone, but I do enjoy seeing someone positive about the games he plays.

He's part of that Retroware.TV crew, which I've actually grown to like. They make pretty good game-related programming. They're behind The Video Game Years, which is pretty much "I love the 70's/80's/90's" except focused on video games. Although the Happy dude doesn't appear in The Video Game Years (although, funnily enough, the AVGN does).
 
Bought Japanese import Shenmue II for the rough equivalent of 200$. Soon after launch.
It was sitting there, I couldn't resist. Also, finished the game in Japanese understanding next to nothing the first time.

I remember reading that Shenmue II set the record for most 'imported' game ever for the largest western distributor of imported games at the time, can't remember the name

Chips n bits? IDK, I bought my imports from a local mom and pop shop growing up called Micro Play (which is still in business... although their prices today are ridiculous).
 
The fact that he's got the word "happy" in his username suggests that he has his priorities more in line than all the youtubers with words like "Angry/Annoyed/Cynical" in their branding.

Yeah, I subscribed to him mostly because of that just now.


BTW, I am loving this community. First time I been able to talk Shenmue in 14 years since I was 9!

Can't get the Main Theme out my head now.
 
He pretty much blatantly acknowledges being an AVGN clone, but I do enjoy seeing someone positive about the games he plays.
Love AVGN because he plays a goofy character, and his anger is clearly paid for laughs and in good fun, an expression of nerd-rage at frustrating retro game mechanics. His stuff is totally innocent.

Seems like much of the new crop of youtubers really are very angry, and direct that anger towards real world targets via concern trolling and non-stop negativity.

Like that Happy Console Gamer just talks about what he enjoys. You leave his videos wanting to play your games, not throw them out.
 
Yeah, I subscribed to him mostly because of that just now.

He's been with retroware.tv for a long time now, but I thought he had stopped making videos. I hadn't seen a new one from him for a long while.

His first videos were extremely awkward, haha. He had this little schtick where he'd "toast" the game he was playing with a glass of wine, and in his first video he winds up chugging the entire glass, which was filled to the brim, and it took like 5 seconds of just awkward drinking in silence. My friend was watching with me when we saw that video and busted out laughing. He got a lot better as time went on, though.
 
Oh shit, I just actually pulled up that Happy console dude, and he's totally not the guy I've been talking about, haha. Completely different person.
 
Shenhua will be incredible too, considering she has what looks like the Futae No Kiwami "exploding fist" technique from rurouni kenshin. The old trailers showed her and lan di fighting a climactic battle where lan di had super powers.

Got a link to this trailer by any chance?
 
Some people seem to be surprised about Shenmue, keep in mind it wasn't that popular of a game series. The first one did ok, but it took a bit to get there, and there was a lot of money wasted on soon to be cheaper material (or alternates that were cheaper, like Model 3) when the game came out (didn't help it switched consoles mid development.)
 
It was requested and I managed to deliver another video, a quite sour one listing many of the faults with this campaign. Most things have probably already been mentioned at some point among these comments. Production is a bit worst and you can hear I'm quite tired making several language mistakes.

https://www.youtube.com/watch?v=ACGbybjIqDg

Unfortunately I probably need to take a break from video production now. Should be able to update the stats on http://shenmuetalk.wordpress.com/stats at least once per day. In the weekend I hope to produce another, more upbeat, backer news-episode, like the one this morning: https://www.youtube.com/watch?v=nZOUTqY3Fh0
 
OK. why the hell is nobody on here donating $7 million to this thing? Come on, somebody on here must have that sort of money lying around. :(
 
Chips n bits? IDK, I bought my imports from a local mom and pop shop growing up called Micro Play (which is still in business... although their prices today are ridiculous).

I also used to buy my import stuff (consoles and software) from a local shop.
Back when I was a rabid early adopter and you had to wait several months for PAL releases of consoles and software (plus most games running 18% slower compared to NTSC versions) those few shops would charge ridiculous amounts of money.

I think I bought mine from NCSX.

Yep, NCSX.
 
I also used to buy my import stuff (consoles and software) from a local shop.
Back when I was a rabid early adopter and you had to wait several months for PAL releases of consoles and software (plus most games running 18% slower compared to NTSC versions) those few shops would charge ridiculous amounts of money.

Well I'm in the US, so importing held no real advantage to cause them to mark up the price. In fact, I remember buying Rockman 7 on my SNES because Mega Man 7 was way expensive, where as the import was "cheap" because it was in japanese.

Today, it's completely reversed. They charge a premium at micro play for imports.
 
Man I wonder how it would have been if Shenmue 2 launched on the PS2 , instead of Xbox. Do you guys think it would have eventually ended up like Yakuza? Or something it would have gotten better sales in the west.
 
Man I wonder how it would have been if Shenmue 2 launched on the PS2 , instead of Xbox. Do you guys think it would have eventually ended up like Yakuza? Or something it would have gotten better sales in the west.

I don't think it would have mattered much. As much as some of us like it, it's just not a series with mass appeal.
 
I don't think it would have mattered much. As much as some of us like it, it's just not a series with mass appeal.

It doesnt have mass appeal , but I cant help but feel it would have done better than Yakuza in the west. Freaking Persona and Miku games outsell that in the west. I dont know what it is that repels Yakuza from Western audience.

Shenmue 2 on the PS2 in 2001 would have also been a much better looking game , compared to Yakuza that released 4 years later.
 
OK. why the hell is nobody on here donating $7 million to this thing? Come on, somebody on here must have that sort of money lying around. :(

Kickstarted fail to explain what is Shenmue serie, where it is from and why people should back it to get a new sequel. Fans understood that and are making articles/videos to make it up and spread the message through social media.

If you go around the comments on Gafs or Reddits, you will notice that many people (on the fence) do not know that serie and judged it harshly. That's why many of us here think the Kickstarter page need to be redone, to explain more things and try to appeal to new comers.

Because let's not forget Shenmue 3 is not a new game but a sequel of a serie that not many have played.
The fans did what they could but they're not enough to make it to 7 or 10M alone.
 
I really don't get why Sony it's afraid of this. Yes it was a commercial failure back then, but there's many conditions related to it.

To be honest, with all the promotion Sony could give this game, I can't see how it wouldn't be a success. Would be a 10 (lets say 15 in case Sony gave 5 to Yu in a 10M kickstarter scenario) more risky than The Order? Or Beyond Two Souls? And are those games cheaper than a 10-15M game?
Do they really think Shenmue won't sell at least same as Infamous SS?

Come on Sony...

Also they mess it up by saying they were helping funding the game. Many people were expecting to see the outcome of the first hours/days to invest or not. Soon as they heard sony's words, they thought this was a Bloodstained situation (While it seems it's not)
It sort of is similar to bloodstained. In the first place the way this kind of funding works is that one source forks in money provisional that you can provide the rest of the budget. Bloodstained asked for 500k and used additional KS funds to expand the funding. This Kickstarter is similar in that Yu Suzuki is funding part of the development essentially out of his own pocket and some other investors that have requested to remain anonymous, this funding is probably provisional that Yu can find the rest of the money himself. When arrangements like this arise the other parties have a fixed contribution into the project, imagine I say 'OK I will give you $X if you can raise the rest of the budget' now, Yu Suzuki reckons he can make the game with his extra finding and $2m. But he knows that the more money he can raise, the more he can do. So like bloodstained he is trying to raise more money to improve the game. Because the scope of his game is greater than bloodstained. And his external backing probably lower, he needs to collect more money. The funding amount matters in both cases because of the same reason, you get a better game. Yu seems to have hired the wrong company to run his campaign however which is unfortunate.

This brings me to point number 2, why is Sony not footing the bill and why KS is necessary.
For Sony to invest in the funding of the game, extensive internal thumb-twiddling must be performed until Sony maybe doesn't fund it. But some SCEI executives see value on it as something that they can support for good publicity. They offered them exposure and some development support that could be anything really, the deal isn't finalised yet I guess, but aren't going to balloon the game on its own as it would require extensive budgeting meetings and paperwork that Yu didn't want to put up with. It would also come with strings attached like any first party project which would mean that Yu wouldn't get to make the game for the fans that he wanted which is what he feared.

Now, with such strong fan demand why would Sony execs probably not fund it in the end. We can look back to Bloodstained for that answer again. Koch media ends up with the IP there, why? Because a lot of publishers, unless you are a cash cow brand, don't like to put much money in properties they don't own as it increases their risk substantially. If you own the IP you can profit from it in the long run through long term investment or selling it. Yu's problem and part of the reason why no-one has taken him up with funding the game besides his fans is because he doesn't own the IP to offer on the table. SEGA is licensing it, so the publisher is asked to fund something owned by SEGA where they don't contribute money to, a SEGA co-production might be more appealing, but SEGA wasn't having it probably so that's that. Then if you think about it, a direct sequel to a beloved IP which was popular but has a low audience for today and has been hibernating for 14 years is not very appealing to the sane investor. Bloodstained even as a new IP is more appealing because it's accessible, it appeals to a known audience they can gauge through KS and they get to rip them a new one later however they please owning the IP and all. Going back to Sony, these days they primarily only deal with games developed internally or that they fully own. They are not risk averse like SEGA is (by necessity) but they are a business, and to them it doesn't fit their model, so Yu would either have to compromise and make the Shenmue reboot with machine guns, somehow get SEGA to give up the IP, both of which he probably tried and failed for years. To avoid that, he decided to go through with KS where Sony offered to support him as long as they don't have to do anything that would go through first party. (producing the game)
I do not claim to have any insider knowledge in this situation and maybe they will clarify soon, this is just my reading from what has been said and my experience. I could be completely wrong.

What this means is fans get the game they want, (provided they fork the dosh) Sony gets the publicity, Yu's backers get some money back which they aren't forced to disclose, Yu gets to make the game he wants, but has to deliver it. Here is where the KS magic happens. Yu has to make this work, he has to make this thing, and we need to trust he will. This is a tall order for most people, especially those who don't care about a sequel to a dead IP. But it is the only path we end up with a Shenmue III we possibly want without Yu being in his 80s.
Given this is a do or die, I expect Yu to do whatever it takes to deliver this even if he has to take loans from Yakuza.
Edit: I just wanted to put this rant out for the last time so people stop asking/I don't have to do it again/can link it. I apologise for the long post.

I don't think it's run badly per se, but they likely don't have the experience or manpower to handle the campaign as well as those who have done it before. Other than those who have handled high profile Kickstarters already, I don't think it's reasonable to expect the same sort of management from first timers. I'm pretty sure something like this must be absolutely overwhelming to be in charge of, perhaps even moreso than any other "revival" Kickstarter before it.
Well, Yu hired them to run his campaign. On their site they claim to be experts in running Kickstarters. Of course, running a KS like this is overwhelming even for the best of companies, I criticised the Bloodstained KS for failing to prepare adequately in advance as well, the difference is pretty stark however and I would blame the Shenmue team for not being prepared a lot more because a) I actually care about the success of the campaign beyond my hobby of watching numbers going up b) They should have known better. c) They are failing at basic things. Of course they are also at a disadvantage. They had to be quiet to keep the surprise which meant moving in the shadows. They are based in Japan, the bloodstained team was chosen to better appeal to a worldwide audience. Etc. I don't want to keep the negativity up so I'll drop this and see what they do going forward.
Edit: The more I think about it I think I'm being overly unfair and not giving them enough credit perhaps. Probably because I actually care about this project.
 
There is almost no incentive for PS4 only gamers to pledge $60 or $100. I'd do $80 in a heartbeat if i could get the ps4 digital version and some extras (i.e dlc tickets /figure). Think they missed a trick there.
 
Status
Not open for further replies.
Top Bottom