Oh, it inks fine as long as you know how to swim -> jump -> shoot -> swim -> jump -> shoot and so on.
It's bad at head-on combat, though, since you need to get in pretty close to OHKO.
Should be semi auto
Oh, it inks fine as long as you know how to swim -> jump -> shoot -> swim -> jump -> shoot and so on.
It's bad at head-on combat, though, since you need to get in pretty close to OHKO.
That's the complete opposite problem I have with the catwalks. People shoot up quite often and it's quite difficult to track people through the grates while on top of the catwalk because they obscure your vision.
Those are great when you aren't on the receiving end.Fuck man, that last second e-liter snipe![]()
Been trying to figure out how to change my Mii name to match my gaf username.
Try that vs a Gal user. No chance.
Comm errors suck.
I figure a Special Charge Up set would help it.
on your wii u main menu, hit the mii/your face/name button in the top left, scroll down and select edit mii
Tell that to a team that got eaten up by this one .96 Gal user.Gal users wasn't an issue from my brief experience. Regardless of what weapon you face, getting up close is the problem you need to solve anyway.
Not if you are a Squelcher or .96 user, then you have to keep a safe distance to kill people using your rangeGal users wasn't an issue from my brief experience. Regardless of what weapon you face, getting up close is the problem you need to solve anyway.
Yeah, this is a useless weapon for taking areas back with bad teammates.
*Looks at friend list*
Azure J has not accepted FQ sent 3 weeks ago.
Check your friends list dude.
Yeah I read it wrong, I agree, being a roller and inkbrush user, I wonder if I'd do well as with the Luna, since the method to kill is similarI'm not sure what you're saying Zero, just because you're a long range weapon doesn't mean people automatically stay at long range from you. I'm saying a Luna Blaster user have to figure out how to get into close range whichever weapon they're facing against.
Have you been spawn camped by long range weapons with bad teammates? It's nearly useless. Short range, no projectiles, etc. At least the other weapons have range.That can be generalized to almost any weapon though, especially chargers, you should be more specific.
Zero²;169599992 said:Yeah I read it wrong, I agree, being a roller and inkbrush user, I wonder if I'd do well as with the Luna, since the method to kill is similar
Grats on the million SplatGAF, you're all squid now...
... or kids now.
Your turn. What makes it great when approaching options are severely limited? You say the problem is getting close, but how are you supposed to do that when your team runs blindly into the meatgrinder of Squelchers and Gals? Try that scenario at the Dome. The ramps and chokepoints are covered, all but your spawn is inked by the enemy, etc. Getting close is a suicide mission all of the time unless one of them slips up.That can be generalized to almost any weapon though, especially chargers, you should be more specific.
Have you been spawn camped by long range weapons with bad teammates? It's nearly useless. Short range, no projectiles, etc. At least the other weapons have range.
Yeah, its pretty awesome. It'll be interesting to see if there is a spike once the August update comes around.
I love this community so much. :lol
... let's just say I don't judge weapons by their ability of breaking out of being spawn camped because I would not use a lot of weapons given that criteria.
Your turn. What makes it great when approaching options are severely limited? You say the problem is getting close, but how are you supposed to do that when your team runs blindly into the meatgrinder of Squelchers and Gals? Try that scenario at the Dome. The ramps and chokepoints are covered, all but your spawn is inked by the enemy, etc. Getting close is a suicide mission all of the time unless one of them slips up.
Is the bundle already out for sale?
And I guess if the sales keep up, Christmas and Black Friday should be good for Nintendo this year?
I don't think that happens because you're using a Luna Blaster... The same thing can happen if a team only has short range weapons vs a team with all long range weapons regardless of whether it's a Luna Blaster or not.
I think it's interesting because of it's short but wide area. For most short-range weapons you have to get close and still aim well. For this weapon, it's more skewed towards finding a way to get close and once you get close, the wide area sort of compensates for aiming a bit. So it may be an interesting weapon for people who like to get creative with approaches but are not as great at precise targeting. Once in close range, the battle favors the Luna Blaster. I think Saltspray Rig may be the best map for it given all the mini walls you can climb over and it's full of obstacles.
The Wii U Bundle? As far as I know it has been out since the game launched.
Sorry, my bad...thought it will hit the stores later.
So you guys think, we will get 2 millions by year end? Or rather not?
git gudteammates
yo kelp dome is great to just randomly drop seekers on, there's so many clear corridors
I just had a 90.6% victory on Walleye Warehouse and the opponents had 1.6%.
And none of them disconnected either :I Kids probably?
I just had a 90.6% victory on Walleye Warehouse and the opponents had 1.6%.
And none of them disconnected either :I Kids probably?