No Man's Sky is the featured game for IGN's First of July

How do you know it's been grabbed? I thought you could only volunteer to do OTs after it has already gotten a release date?

Looking in the |OT| Thread, that looks to be correct. I've only ever done one |OT|, and would love to take a crack at it.

THIS has to be in it LOL

11659300_4803483954741sp0h.jpg
 
Unfortunately no. Somebody must have grabbed it a while back.

I think Mrorange (sp?) grabbed it first, and I asked for it afterwards if he wasn't available then.
Someone pointed out that he was a no show at a previously requested OT, so I have no idea of if that would actually make me the OT maker for NMS...
 
What other indie game has been $60? Not even a game as big and fleshed out as Ark promises to be will be $60 when it actually releases.... a big reason that indie games are priced lower than AAA games is because they can afford to be priced lower since they cost much less to make than AAA games. HG studios is only about 10 people, they don't need to price it $60 to make a huge profit.

So, they're larger than 10 people. 14 by the count on their press page and I wouldn't be surprised if there were a few more. That's additional people that need to be paid for-- HR cost is more than simply salary. Beyond that, we have zero indication of what it's costing for the game to be made, and what might constitute a huge net profit to you (less Sony and Valve's cut plus any middleware if they employ it) might not to them. If I were making a game I would want it to make the most obscene amount of money possible not because I'm some greedy megalomaniac, but because I think it'd be nice to be financially independent in a space of my choosing and have money to raise a family without the constant pressure of wondering where my next job will come from. If the numbers align in such a way that charging $60 for the experience at launch will give them the best chance of attaining that for the entire team, then fuckin' a. They deserve to take that shot.

I'm not saying I don't think the package is personally worth $60 to me..

What is reads like you're saying is that they aren't allowed to charge $60 because they are an independent developer. Am I misunderstanding that? Honest question.


Sean setting the price tag to 60 when 99% of other indies have been lower than 60 would make a clear statement saying "I think my game is bigger and better than other indies and deserve to be priced at $60"

If Hello Games decides that their game provides an experience comparable to, or surpasses, that of other full retail titles that cost $60, then they should charge that amount. You seem to be getting really hung up on the fact that they aren't in bed with EA, Take-Two, or Ubi; or a first-party MS or Sony studio. I personally don't think HG is thinking about how their game compares to, or can compete against, "other indies". They understand the amount of hype and excitement NMS has generated and are busting their asses to deliver. period. Just like any other developer, regardless of pedigree.

The only reason I think it could be $60 now is because of Sony intervention. Without that, there is no doubt in my mind that Sean would price it below 60.

I think Sony throwing their weight behind NMS in terms of giving HG a stage (literally) to show off their game is allowing them to raise the profile of NMS to such a degree that a $60 retail release doesn't seem implausible. The exposure makes it easier, but ultimately it's the quality of the product that'll dictate whether the price is justified.
 
No Man's Sky |OT| No Man Knows What You Do In No Man's Sky

No Man's Sky |OT| Only The Sky Man Knows

No Man's Sky |OT| The Infinite Wallpaper Generator

No Man's Sky |OT| Every OT Procedural
 
This is why I'm hopeful that the release is sooner than expected. My hope is that they intended to announce at E3 but got a last minute deal for IGN coverage.

2015 fall would be amazing for Sony given they are lacking exclusive content. But for me personally, it's competing with Tomb Raider, Fallout, Forza, Halo and hopefully Persona 5.

I know it's probably impossible. But I was hoping the delay was because it was launching with Morpheus as a killer app.

While we're at it, glorious 8250x4672 logo-less version of it:

http://i.imgur.com/WrGsCsX.jpg

Lol that trumps any of the versions that are on that Flickr page. Wonder why they didn't list that one. I'll be using be using the on you posted, it's glorious. Didn't know it existed. Thank you!

Can't decide between this or an UC 4 theme on my iPhone 6 Plus:

Code:
[IMG]http://i.imgur.com/2xwJL1z.png[/IMG] [IMG]http://i.imgur.com/XJruVmT.png[/IMG]

Bot look pretty darn clean.
 
Before asking about Morpheus, we need to first ask if the game's even 60fps.

Yeah, I'm not expecting this to run on Morpheus at launch. If it ever did run on it, would prob be years later. But this game would be a killer app for VR IMO. I could get lost in this world in VR omg.
 
-So, they're larger than 10 people. 14 by the count on their press page and I wouldn't be surprised if there were a few more. That's additional people that need to be paid for-- HR cost is more than simply salary. Beyond that, we have zero indication of what it's costing for the game to be made, and what might constitute a huge net profit to you (less Sony and Valve's cut plus any middleware if they employ it) might not to them. If I were making a game I would want it to make the most obscene amount of money possible not because I'm some greedy megalomaniac, but because I think it'd be nice to be financially independent in a space of my choosing and have money to raise a family without the constant pressure of wondering where my next job will come from. If the numbers align in such a way that charging $60 for the experience at launch will give them the best chance of attaining that for the entire team, then fuckin' a. They deserve to take that shot.


-What is reads like you're saying is that they aren't allowed to charge $60 because they are an independent developer. Am I misunderstanding that? Honest question.

-If Hello Games decides that their game provides an experience comparable to, or surpasses, that of other full retail titles that cost $60, then they should charge that amount. You seem to be getting really hung up on the fact that they aren't in bed with EA, Take-Two, or Ubi; or a first-party MS or Sony studio. I personally don't think HG is thinking about how their game compares to, or can compete against, "other indies". They understand the amount of hype and excitement NMS has generated and are busting their asses to deliver. period. Just like any other developer, regardless of pedigree.

-I think Sony throwing their weight behind NMS in terms of giving HG a stage (literally) to show off their game is allowing them to raise the profile of NMS to such a degree that a $60 retail release doesn't seem implausible. The exposure makes it easier, but ultimately it's the quality of the product that'll dictate whether the price is justified

-14 people is nothing compared to a AAA team of 100s. There's a reason that 99% of indie games are priced lower than $60.

-The part you cut off from my quote is the crucial piece of my point here. I'm not sure where you came to that conclusion from. Look at the bolded.
I'm not saying I don't think the package is personally worth $60 to me, but a big reason that indie games are priced lower than AAA games is because they can afford to be priced lower since they cost much less to make than AAA games.
I never said they can't, i'm just telling you a big reason as to why it doesn't happen.

-I'm sure there are many indie developers out there who think the game is some groundbreaking experience, and $60 indie games aren't exactly flying out of the barnyard. Especially considering we're talking about Sean here, who's an extremely humble dude, definitely wouldn't price the game at $60 if it were only themselves involved.

-And the masses wont know the quality of the game until it launches. We often get AAA games that many people see as games that are worth $40, and we often get indies that people would personally value at $60. That doesn't matter, because the launch price wont somehow be adjusted after the game comes out based on what people think of it. Games are normally priced the way they are because of the developmental factors. Which is why the vast majority of AAA games launch at $60 regardless of whatever the consensus thinks it's worth, and the vast majority of indies are priced to launch below $60 regardless of whatever the consensus thinks it's worth.
 
I appreciate everyone's enthusiasm here. We are stoked too. :-)

Coverage begins on Monday, July 6 (first Monday of the month, as usual for IGN First) at 9am PT. That Monday piece will be 20 minutes of straight uninterrupted gameplay with Sean Murray serving as our tour guide.
That sounds absolutely amazing
 
Please no Beta, this as fundamentally an exploration game would benefit so much if everyone went into with the same level of knowledge and same chance of finding new things.

On the subject of cost I would happily pay £30 or so, £60 for a hardcase collectors edition with model ship and a few other paper goodies, maybe an old fashioned journal and pen?
 
No Man's Sky |OT| Sean Murray's Game of Maths

No Man's Sky |OT| So much more than just Spacecraft

No Man's Sky |OT| Doing Stuff: The Game
 
This was my take-away from that segment as well. Love the KindaFunny crew, but this segment was kinda bad. Idk if they are at fault for this because of the industry itself, a lack of time available before reporting on anything, how Sean has been presenting this game, or a weird combo, but info and experiences from the industry have been somewhat varied.

I will say that while I can understand why Sean hasn't shown his entire hand, this game would have almost benefitted more from a prolonged beta release schedule like Minecraft where the population would organically figure out all of the stuff you can do. Since it's in the forefront and there are questions about what you do constantly popping up, you either have to be cryptic to maintain that feeling of self-discovery or lay everything out to appease those people still questioning.

Not saying that VGX announcement was a mistake in anyway or that this game having tons of press is bad, it's more that it seems this game benefits from player discovery while everyone and everything wants everything shown to them well in advance of launch.

A very tricky balance. Watching some of the videos after E3 with the talking about mining, and guardians, and space police and wanted levels...they're approaching too much information for my personal taste, but clearly still not enough for some.

I can understand how some games can be frustrating if you don't know things - playing minecraft in the early days with a wiki up alongside it to figure basic things out wasn't fun. But neither is having a game predicated on exploration and discovery, and giving all the information out in advance. That leaves no discovery - only box checking.
 
Before asking about Morpheus, we need to first ask if the game's even 60fps.

I doubt they'd answer a direct question about Morpheus. Hopefully IGN work around the problem. Ask whether they have been experimenting with oculus rift devkits, does NMS work well on them? Ask about the Morpheus headset picture they posted online a while back. Ask if the game engine is adaptable to run in VR on limited hardware. That kind of thing. Answers plus knowing smiles/winks should help us understand if moroheus comoatibility is likely, or PC VR.

if it is VR compatible on PC but not PS4, I'd probably buy on PC. I should have my steam link by then so I can stream to my living room TV for normal play, and throw a Vive or OR on for VR fun.
 
2015 fall would be amazing for Sony given they are lacking exclusive content. But for me personally, it's competing with Tomb Raider, Fallout, Forza, Halo and hopefully Persona 5.

I know it's probably impossible. But I was hoping the delay was because it was launching with Morpheus as a killer app.



Lol that trumps any of the versions that are on that Flickr page. Wonder why they didn't list that one. I'll be using be using the on you posted, it's glorious. Didn't know it existed. Thank you!

Can't decide between this or an UC 4 theme on my iPhone 6 Plus:

Code:
[IMG]http://i.imgur.com/2xwJL1z.png[/IMG] [IMG]http://i.imgur.com/XJruVmT.png[/IMG]

Bot look pretty darn clean.
Can I have that NMS wallpaper since it doesn't have the logo and name.
 
No Man's Sky |OT| To Infinity and Beyond


Honestly, this game has me so hyped..... why can't we have more gameplay!?!?!?
 
-14 people is nothing compared to a AAA team of 100s. There's a reason that 99% of indie games are priced lower than $60.

-The part you cut off from my quote is the crucial piece of my point here. I'm not sure where you came to that conclusion from. Look at the bolded.
I never said they can't, i'm just telling you a big reason as to why it doesn't happen.

-I'm sure there are many indie developers out there who think the game is some groundbreaking experience, and $60 indie games aren't exactly flying out of the barnyard. Especially considering we're talking about Sean here, who's an extremely humble dude, definitely wouldn't price the game at $60 if it were only themselves involved.

-And the masses wont know the quality of the game until it launches. We often get AAA games that many people see as games that are worth $40, and we often get indies that people would personally value at $60. That doesn't matter, because the launch price wont somehow be adjusted after the game comes out based on what people think of it. Games are normally priced the way they are because of the developmental factors. Which is why the vast majority of AAA games launch at $60 regardless of whatever the consensus thinks it's worth, and the vast majority of indies are priced to launch below $60 regardless of whatever the consensus thinks it's worth.

I agree. A lot of people will be very mad if this indie game that they've been building up for years turns out to be AAA game priced. The game is huge but it is still being made by 14 or whatever people. If we look at a game like Transistor and No Man's Sky, who is to say which game required more work? Obviously No Man's Sky is way bigger but that is because of procedural generation. Other then the fact that the game is huge, there isn't any excuse to price it at $80. I would be very surprised if Sean Murray even allowed such a thing. I think $20 is the right price point.
 
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