2015 PC Screenshot Thread of the Only Place Where Compression Isn't

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I am. It helps but doesn't get rid of it completely.

That's strange... It must be related to your other ReShade settings then, as some of the shaders can cause immense banding (especially Reinhard and ReinhardLinear). I've played Arkham Origins in combination with ReShade for quite some time and I haven't seen anything like that. Also tested the deband shader in a huge load of games and it should clean up stuff like that very easily.
SpaceEngine can be a really good tool in detemining how much banding different shaders cause with different values and help you get familiar with the limits. At least it worked for me, I got familiar with all the limits although they may vary a little depending on the game but still, when i put the deband on top of my cfg, ALL banding is gone none left whatsoever.
Can you make a comparison showing with and without deband? Love the way your settings look but banding is just the worst enemy of screenshots :P
 
That's strange... It must be related to your other ReShade settings then, as some of the shaders can cause immense banding (especially Reinhard and ReinhardLinear). I've played Arkham Origins in combination with ReShade for quite some time and I haven't seen anything like that. Also tested the deband shader in a huge load of games and it should clean up stuff like that very easily.
SpaceEngine can be a really good tool in detemining how much banding different shaders cause with different values and help you get familiar with the limits. At least it worked for me, I got familiar with all the limits although they may vary a little depending on the game but still, when i put the deband on top of my cfg, ALL banding is gone none left whatsoever.
Can you make a comparison showing with and without deband? Love the way your settings look but banding is just the worst enemy of screenshots :P

I'm not familiar with Space Engine but I'll have to look into it. I've never used deband before so I can't really compare it to other games I've reshaded but I know One3rd had similar issues in Origins with low light but was able to get around it. I'm also not using any of the Reinhard filters for that very reason.

Sure I'll post some comparisons today. Thanks.

edit: You and One3rd are pretty good at this stuff. Would you mind taking a look at my deband settings. I may have to tinker around with them. Sometimes it's difficult to tell if banding is actually present while in-game and I only notice it after I've taken a screenshot. I should also try playing around with some of the post processing effects One3rd included in his comprehensive CE.

Hope it's okay to post this here..

//>Deband Settings<\\
#define DEBAND_RADIUS 16.0 //[0.0:1024.0] //-Sampling radius, higher values will reduce further banding but might also reduce details
#define DEBAND_THRESHOLD 0.009 //[0.000:0.100] //-Threshold, higher values will reduce further banding but might also reduce details and increase noise
#define DEBAND_SAMPLE_COUNT 8 //[1:8] //-Sample count, higher values are better
#define DEBAND_OFFSET_MODE 3 //[1:3] //-1 = cross (axis aligned, fast), 2 = diagonal (45?, slower), 3 = box (fully random, much slower)
#define DEBAND_DITHERING 1 //[0:3] //-Additional dithering options to smoothen the output. 0 = No dithering 1 = Ordered dithering, 2 = Random dithering, 3 = Iestyn's RGB dither (Valve)

//>Deband debug settings<\\
#define DEBAND_SKIP_THRESHOLD_TEST 0 //[0:1] //-1 = Skip threshold to see the unfiltered sampling pattern
#define DEBAND_OUTPUT_BOOST 1.0 //[-2.0:2.0] //-Default = 1.0. Any value other than the default activates debug mode. When fine-tuning the values you might use both these settings to boost luminance, which should make it easier to see banding artifacts.
#define DEBAND_OUTPUT_OFFSET 0.0 //[-1.0:3.0] //-Default = 0.0. Any value other than the default activates debug mode. When fine-tuning the values you might use both these settings to boost luminance, which should make it easier to see banding artifacts.
#define Deband_ToggleKey RFX_ToggleKey //[undef] //-
 
fog on

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fog off

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For the love of god, KEEP IT ON.

That fog is the only thing keeping you from seeing all those shitty low-res distant textures which are not meant to be seen in such clarity. It also has the added benefit of giving the game a little atmosphere which the bottom image is completely devoid of. Just looks.... sterile.
 
Personally I would love to control fog distance in every game, but not completely remove it. Most often it's way too near for my tastes.
 
For the love of god, KEEP IT ON.

That fog is the only thing keeping you from seeing all those shitty low-res distant textures which are not meant to be seen in such clarity. It also has the added benefit of giving the game a little atmosphere which the bottom image is completely devoid of. Just looks.... sterile.

in the open areas i keep fog on, but in levels like that one with the amazing lighting i posted the fog destroys that atmoshere. in the shots i post that you quoted i was just merely showing the difference
 
...DeBand settings...
Those are identical to mine I used in BatmanAO except the dithering method which I now switch between 2 or 3 depending on the scene.

I wonder if the issue is more to do with what's going on with ReShade or how the image is being downsampled? I've had good results using a Lanczos3 or Bicubic filter. Do you see the banding in the raw images with Reshade disabled?
 
in the open areas i keep fog on, but in levels like that one with the amazing lighting i posted the fog destroys that atmoshere. in the shots i post that you quoted i was just merely showing the difference
I dig it in these shots. it wasn't as good in your original shots a page ago but these ones I do think look nicer because like Wanny said
Personally I would love to control fog distance in every game, but not completely remove it. Most often it's way too near for my tastes.

the default fog is way too close and thick. Got that n64 claustrophobia~
 
Those are identical to mine I used in BatmanAO except the dithering method which I now switch between 2 or 3 depending on the scene.

I wonder if the issue is more to do with what's going on with ReShade or how the image is being downsampled? I've had good results using a Lanczos3 or Bicubic filter. Do you see the banding in the raw images with Reshade disabled?

Yeah these are your settings you recommended. I'll try switching the dithering but I turned off ambient light in GemFX and it made a difference. I think the lens and dirt effects were highlighting the banding. I'll try it without reshade too..thanks.

I think the banding isn't as noticeable in the first and third shot under similar lighting.

Arkham Origins Reshade Framework. This game is surprisingly good..

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//>Deband Settings<\\
#define DEBAND_RADIUS 16.0 //[0.0:1024.0] //-Sampling radius, higher values will reduce further banding but might also reduce details
#define DEBAND_THRESHOLD 0.009 //[0.000:0.100] //-Threshold, higher values will reduce further banding but might also reduce details and increase noise
#define DEBAND_SAMPLE_COUNT 8 //[1:8] //-Sample count, higher values are better
#define DEBAND_OFFSET_MODE 3 //[1:3] //-1 = cross (axis aligned, fast), 2 = diagonal (45?, slower), 3 = box (fully random, much slower)
#define DEBAND_DITHERING 1 //[0:3] //-Additional dithering options to smoothen the output. 0 = No dithering 1 = Ordered dithering, 2 = Random dithering, 3 = Iestyn's RGB dither (Valve)

//>Deband debug settings<\\
#define DEBAND_SKIP_THRESHOLD_TEST 0 //[0:1] //-1 = Skip threshold to see the unfiltered sampling pattern
#define DEBAND_OUTPUT_BOOST 1.0 //[-2.0:2.0] //-Default = 1.0. Any value other than the default activates debug mode. When fine-tuning the values you might use both these settings to boost luminance, which should make it easier to see banding artifacts.
#define DEBAND_OUTPUT_OFFSET 0.0 //[-1.0:3.0] //-Default = 0.0. Any value other than the default activates debug mode. When fine-tuning the values you might use both these settings to boost luminance, which should make it easier to see banding artifacts.
#define Deband_ToggleKey RFX_ToggleKey //[undef] //-

Your deband settings seem fine to me... You could try raising the radius from 16 to 64 or 128 and try a little higher values for treshold, something like 0.010 - 0.020 (although, I don't think these would make a huge difference). Also be sure not to use SweetFX dithering at the same time as debanding. It really screwed things up when I tried doing it in TW3.
 
Your deband settings seem fine to me... You could try raising the radius from 16 to 64 or 128 and try a little higher values for treshold, something like 0.010 - 0.020 (although, I don't think these would make a huge difference). Also be sure not to use SweetFX dithering at the same time as debanding. It really screwed things up when I tried doing it in TW3.

Ok I'll try those settings. I'm pretty sure I have dither on in my sweetfx so that's good to know.. Thanks!
 
Ladies and Men-folk, I present to you.... art.

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(accidentally left the ReShade DoF on when I closed Witcher 3 the last time and booted the game up to this... menu)
 
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