The biggest issue plaguing many PC games is stuttering and while you can brute force your way through some of this with a high-end 16+ core CPU (and also by never updating your graphics driver which resets the shader cache!), you can't completely eliminate it if a game releases with this issue.
Console games can have traversal stutter but they do not suffer from the dreaded shader compilation stutter meaning that they can offer a noticeably smoother experience, albeit with reduced visual fidelity compared with PC. Star Wars Jedi: Survivor, Dead Space Remake, Final Fantasy VII Rebirth... those are all games that run better on consoles than PC.
The need to compile shaders for DX12 games on PC is, in my experience, a weakness of the platform and requires a lot of effort by developers to fix. Alas, many developers just don't bother or they do the absolute minimum to partly reduce it, e.g. like Square-Enix did with the PC port of Final Fantasy VII Rebirth which at least compiles some of the shaders at the start but still misses a lot. Even the recent Avowed, which is mostly a decent PC port, still has some stuttering which I'm guessing isn't present in the Xbox Series X|S versions.