2015 PC Screenshot Thread of the Only Place Where Compression Isn't

Arkham Knight

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Dat transparency overlap :) Best example of why we need OIT.

I wonder why it's not in Ryse (or in every modern game for that matter), obviously I don't know enough about it to really make a detailed statement about it, the Dreamcast had hardwaresupport for it going by the wiki but I don't think this refers to the same problem as I see this in many games to this day, even in the most advanced it seems to be not there.
 
I wonder why it's not in Ryse (or in every modern game for that matter), obviously I don't know enough about it to really make a detailed statement about it, the Dreamcast had hardwaresupport for it going by the wiki but I don't think this refers to the same problem as I see this in many games to this day, even in the most advanced it seems to be not there.

DX11 is a problem, its very expensive in it. DX12 should solve it.
 
So I've been messing with some DSR stuff in Ground Zeroes and it's kind of crazy how gorgeous the FOX engine cleans up compared to console and trailer footage of TPP.

Uhhh... if all we had to do to get around the 2 image per post limit was quote the images, then I'd be stuffing 6 screenshots in my posts all the time :P

Just post 2 images, don't quote them, and use more posts if you have more than 2.
 
Some other images split up.

Uhhh... if all we had to do to get around the 2 image per post limit was quote the images, then I'd be stuffing 6 screenshots in my posts all the time :P
Just post 2 images, don't quote them, and use more posts if you have more than 2.
I apologize, I didn't know there was a limit, I quoted them because I don't like seeing images like that stuck permanently in full size on a forum, I like being able to click to shrink.
 
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