MGSV Alternate E3 Gameplay Demo

Shin-Ra

Junior Member
Are they multiplying? Are you losing control? Is the power she's supplying electrifying?

I quite like it too.
Yes. And this part with the motion blurred seeds or whatever blowing across.

MGSVTPPseedsblowing.gif
 
Looks phenomenal.

Hope the Battle Dress from PW is an unlockable outfit.

I think the new version of it is what was in that video. When they did the assault run. Looks awesome. All the different outfits look sweet. I hope when Big Boss wears the scarf he will pull it up in sandstorms like in some of the promotional art.
 

Lyonaz

Member

Yeah isn't it just like Epona in OoT? Where you can make the horse go faster, it's just a button press to make the horse run with the hya soundbyte to let you know you're speeding up.
If you don't want to hear it just stop mashing the button.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Yeah isn't it just like Epona in OoT? Where you can make the horse go faster, it's just a button press to make the horse run with the hya soundbyte to let you need your speeding up.
If you don't want to hear it just stop mashing the button.

Yup, exactly.
 

J.EM1

Member
lol. With 2 months out, I don't think they're going to change it. Besides, there's plenty for Snake to wear.. various uniforms, battle dress, GZ suit, hell even that DD motorcyle jacket!
 

NCell

Member
lol. With 2 months out, I don't think they're going to change it. Besides, there's plenty for Snake to wear.. various uniforms, battle dress, GZ suit, hell even that DD motorcyle jacket!

But the Play Arts figure has a different back

902444-venom-snake-sneaking-suit-ver-02.jpg
 

Papercuts

fired zero bullets in the orphanage.
Quiet's humming is extremely annoying. There's already a laser sight that informs the player without that constantly happening.
 

NCell

Member
Quiet's humming is extremely annoying. There's already a laser sight that informs the player without that constantly happening.

What if you're not close to her or her line of sight? What if you are really far away from her and still want her to take the shot?
 

Kindekuma

Banned
Exactly what I said: they changed it. They can do the same in the game

It's not like it breaks the game at all fixing it. They just load the suit asset file in that fashion designer they mentioned at GDC, adjust the issue, save it, and call it a day.
 
Not sure if this was answered yet (thread's pretty big to search through), but is Quiet going to hum the entire time? It was getting very old just in those 15 minutes with her...ehh...
 

Kindekuma

Banned
Not sure if this was answered yet (thread's pretty big to search through), but is Quiet going to hum the entire time? It was getting very old just in those 15 minutes with her...ehh...

Scroll up just a teensy bit ;)


You can tell her to quiet down if you don't want her actively aiming at people. I believe it's there to remind you that she is actively shooting to kill people. If you didn't hear her and she kills someone you don't want too then that creates an issue.
 
Not sure if this was answered yet (thread's pretty big to search through), but is Quiet going to hum the entire time? It was getting very old just in those 15 minutes with her...ehh...

There appears to be an option to ask her to knock off the humming!
2015-07-0820_24_49-mg3hu7p.png


Edit: Speed of Kindekuma too stronk
 

Venom Fox

Banned
Not sure if this was answered yet (thread's pretty big to search through), but is Quiet going to hum the entire time? It was getting very old just in those 15 minutes with her...ehh...
I hope so too, I'm sure they'll lower the frequency if enough people tell them to.
 

That's not helpful at all. If you want to move at top speed you obviously have to keep shouting "Hyah!" every three seconds, and "Just don't go at top speed" doesn't really fix the issue. That's like saying "If you don't like Quiet constantly humming, just never use Quiet".

Other video game horses either don't need constant prompting to stay at galloping speed (Witcher 3) or the devs programmed it so the player character didn't shout the exact same soundbyte every single time (Red Dead Redemption).
 
Scroll up just a teensy bit ;)



You can tell her to quiet down if you don't want her actively aiming at people. I believe it's there to remind you that she is actively shooting to kill people. If you didn't hear her and she kills someone you don't want too then that creates an issue.

There appears to be an option to ask her to knock off the humming!
2015-07-0820_24_49-mg3hu7p.png


Edit: Speed of Kindekuma too stronk
Thank the Patriots.
 

Risev1

Member
That's the problem, though; if you don't want to do any of the Mother Base grinding you only get to see the most basic weapons and gadgets. One of the reasons I really disliked Peace Walker's grinding economy was that, unless you really go nuts with Extra Ops and stuff during the main story, before you even know it you've run through the entire game with nothing but a tranq pistol and a couple of different rocket launchers. Everything else is locked away behind Extra Ops, blueprints, higher R&D levels, grinding grinding grinding. Like the game's story was just a pesky thing to get out of the way so we can get down to the real business of endlessly farming R&D guys and refighting all the bosses with even more health.
.

Nothing wrong with locking the cool / unique stuff behind some work to be done though. Way more rewarding that way instead of just showering you with all you've ever wanted.
 
Nothing wrong with locking the cool / unique stuff behind some work to be done though. Way more rewarding that way instead of just showering you with all you've ever wanted.

What's wrong with exploring a Russian research bureau and finding a sweet case of cigarettes that fires sleep gas into people's faces, then running around sending everyone to sleep and enjoying your fun video game? Why is it more rewarding game design if they make you first find a blueprint, then wait through five missions while that blueprint's being developed, then let you use it a an hour later when all the progress bars have filled up? To me that's wasting my time, not rewarding me.
 

Kindekuma

Banned
What's wrong with exploring a Russian research bureau and finding a sweet case of cigarettes that fires sleep gas into people's faces, then running around sending everyone to sleep and enjoying your fun video game? Why is it more rewarding game design if they make you first find a blueprint, then wait through five missions while that blueprint's being developed, then let you use it a an hour later when all the progress bars have filled up? To me that's wasting my time, not rewarding me.

Don't know about you but unlocking weapons in development in PW was very satisfying when it was a high rank weapon/item. There's gonna be some OSP in TPP weapon wise, grenades, RPGs, rifles, handguns, etc. But for the big guns, that's gonna take some time to make, and making something that could help you out way more than what you'll find regularly on the battlefield is very rewarding. If it's wasting your time, you can pay Konami some money with the microtransactions to speed up development of something if you wish.
 
Don't know about you but unlocking weapons in development in PW was very satisfying when it was a high rank weapon/item. There's gonna be some OSP in TPP weapon wise, grenades, RPGs, rifles, handguns, etc. But for the big guns, that's gonna take some time to make, and making something that could help you out way more than what you'll find regularly on the battlefield is very rewarding. If it's wasting your time, you can pay Konami some money with the microtransactions to speed up development of something if you wish.

I can pay them additional money to bypass the time-wasting system that they intentionally created to waste my time? Oh boy, where do I sign up?

That kind of in-game economy just doesn't boil my potato at all. I don't feel any sense of satisfaction in overcoming a progress bar, y'know? Like, unlocking the stuff you get from a Big Boss Emblem in MGS4 was rewarding, but grinding out like thirty Extra Ops to upgrade a Mosin Nagant in Peace Walker doesn't require skill, just time. I don't look back on that with a sense of accomplishment. That game becomes a part-time job at a certain point.

It might be fruitless at this point, but I really hope MGSV changes up the way that stuff works. With missions being much larger than they were in Peace Walker, banging out five of them to make a progress bar fill up might take much, much longer. And is Free Roam going to make your progress bars move at all?
 

Kindekuma

Banned
That kind of in-game economy just doesn't boil my potato at all. I don't feel any sense of satisfaction in overcoming a progress bar, y'know? Like, unlocking the stuff you get from a Big Boss Emblem in MGS4 was rewarding, but grinding out like thirty Extra Ops to upgrade a Mosin Nagant in Peace Walker doesn't require skill, just time. I don't look back on that with a sense of accomplishment. That game becomes a part-time job at a certain point.

It might be fruitless at this point, but I really hope MGSV changes up the way that stuff works. With missions being much larger than they were in Peace Walker, banging out five of them to make a progress bar fill up might take much, much longer.

I don't want to sound rude by saying this but I don't think this game is for you. MGSV is as Greg Miller puts it "Peace Walker 2" and this game expands on that big time. If you don't like those features then you won't like how V works at the core gameplay.

Also no, Freeroam likely won't make your progress bar go up at all since you're not actively in a mission. You can find resources and guards, but story or content completion won't go up.
 
I don't mind Quiet's humming. I like non-HUD-reliant cues for partner actions. Normally it'd just be a quick dialogue like "in position" or something but this will have to do.

What I dislike are the miniature sonic booms she seems to release every time she teleports around.
 
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