Wait a sec, so you're saying that after recovering from his coma instead of learning a new language he forgot one that he already knew?
In this case, I don't think it is. He has brain damage due to the shrapnel (some 200+ bits in his body) and from being in a coma for nine years.
IRL, people can be in a coma for three days and come out severely brain damaged, to the extent that they lose
all linguistic capacity. Heck, a coma for a few hours can turn you into a 'vegetable' in real medical situations. They are very dangerous critical conditions for the human brain.
- Big Boss's coma was a plot device to advance the narrative timeline 9 years and justify fresh exposition for new players
- Big Boss's brain damage from said coma (lack of any language but English, hallucinations) is a gameplay device to make Translators a key side mechanic (among other new mechanics we might not know about) and also immerse us more in the game world (people actually speaking foreign languages rather than colonial-style localisation; hallucinations to give the story more impact)
The oddest thing is why Ocelot doesn't translate for BB.
This is a bit weird. But as others said, he's clearly a pretty busy guy.
However, if he's just another staff member on Mother Base we can assign to different departments as we see fit, then this will ring very wrong. Surely we could assign him to translate with ease.
I think it would be better if you could just hold down the horse throttle button to stay at high speed. Like in RDR, where terrain determines your top speed.
Jesus christ, no. RDR has the worst, most floaty and car-like horse-riding from any game in history. Might as well be a car. Why do this when you have cars in MGSV already?
i haven't watched this yet
do we know for sure yet if getting caught gives you a moment to shoot the guard or his radio before he radios it in and triggers the full alert phase?
or is it still like ground zeroes where getting caught is like mgs1 and the hive mind all is alerted at once
One of the journalists at the late-May press event stated that this depends on context and timing.
- In a large, heavily fortified base, one shout will alert
everyone. Tiny window of stopping them from shouting before the whole base is alerted to you/something.
- In smaller bases/the wilderness, a guard shout will alert only the nearby soldiers. They may try to deal with you alone if they can all see you, but there's a high chance one of them will call from support from a main base.
- In the wilderness/isolated situations, if there's one guard who spots you with no guards nearby, they
may try to handle you independently. They'll take you on and you'll get no big alert phase. However if they knock you down/someone else sees you too, you'll probably get a full alert.
This isn't
speculation, but I think only one journo mentioned a system like this and it's totally unverified in any gameplay context.