Tembo the Badass Elephant releasing on July 21st for $14.99/£9.99/€12.99

Launch trailer: https://www.youtube.com/watch?v=TSMWJOY5sNI

Disappointing to see that you need to replay levels to unlock new ones.

Since the written review embargo's over, I guess it's safe for me to say I had to replay a single level the whole game to progress. If you pay attention and try to beat everything you can you should have no problem. Only level I had to redo was one where I said fuck it and abandoned a couple optional areas (certain parts can be frustrating, it's not a super easy game).

If you can beat DKCTF you can beat this. I would say I died more in DKCTF but dying in this was more frustrating (the respawn animation is longer and you get less lives). But it's also not a one (two) hit kill game like DKC.
 
Since the written review embargo's over, I guess it's safe for me to say I had to replay a single level the whole game to progress. If you pay attention and try to beat everything you can you should have no problem. Only level I had to redo was one where I said fuck it and abandoned a couple optional areas (certain parts can be frustrating, it's not a super easy game).

If you can beat DKCTF you can beat this. I would say I died more in DKCTF but dying in this was more frustrating (the respawn animation is longer and you get less lives). But it's also not a one (two) hit kill game like DKC.

That's good to know. Still a dumb design decision to lock levels behind kill count, but it won't be too bothersome if you don't have to deal with it if you play well enough.
 
That's good to know. Still a dumb design decision to lock levels behind kill count, but it won't be too bothersome if you don't have to deal with it if you play well enough.

It's not exactly kill count, I can see why people would call it that. But really there's a purple "destruction meter" that every enemy unit and structure counts toward, so a ground enemy may be worth 1, a tank is worth 5 and a building is worth 5, and rescuing a civilian is always worth 10, with 10 civilians per stage. If a stage has 0/100 destruction and you complete it, it will count as 100/100 and no amount of replaying that stage will ever help, you would start by replaying the stage with the lowest destruction %. Like I said I had to do this once, either before the second or third boss, and I only had to clear a single level I had honestly deliberately skipped stuff in.

The game never expects you to break EVERY object in every stage, but you should be breaking >75% easily just by being attentive. I haven't crunched the exact math but I usually came closer to 90%, missing a couple of civilians or some enemies I failed to clean out.

For the record I quit DKCTF due to the collectables being far too well hidden and rarely have trouble on a second play finding stuff out--if I missed something it's usually a stray enemy or accidentally going the "right" way at a fork when the "wrong" way has goodies--such a Video Game problem.

This kind of gating seems like a way to reuse assets, which is fine so long as the level design is sold enough that it's fun to play through many times over.

It's more like they want you to try and 100% levels every attempt and maybe speedrun on top of that--there's even online leaderboards, little "all civilians/destruction" medals for each level on the world map, and the obligatory trophies to encourage you to that end.

To that end, I'd have appreciated a dev-set par timer personally--I loved that in Mighty Switch Force, but with leaderboards I get too intimidated. Static dev set times are way less frustrating than the ever changing (potentially) highly competitive speedrun scene.
 
It's up on the Xbox Store. There is a discount for Gold members and there is a demo
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The game is up on EU PSN. Same price as on Steam: €12.99 + a 10% off discount. It's 1GB big with another 1GB update on top of that.
 
This one has been on my radar since I found out about it, but we were unable to get a review code. If it's as hard as you say, though, I may pass for now.
 
Played a couple of levels on PS4 tonight, and it's a lot of fun. The art and sound are both great, and the whole package has a ton of character. Tembo moves really nicely, and his range of attacks and abilities feel great. I'm not very far in, but the level design seems good too, with lots of obstacle/enemy variety and stuff to smash.
 
Tried the demo and I'm definitely buying. Tight controls, charming art style, and an adequate challenge? Yes, please!
 
Glad to see everyone is finally getting to play this. Had access to a review copy and loved this game, reminded of games of the past... like the good sonic games. Yeah, sometimes you do have to replay the levels if you miss something but it's not a huge chore.

Game Freak did a great job with this game, hope they keep putting more like this stuff out vs working on more Pokemon titles.
 
Jumping feels indeed bad.
But unfortunatey that's not all.
There's endlag on basically every moves.
You slide down, he stops before rushing again.
Groundpound on a vertical line of cars shoud feel good, it finish frustratingly with much endlag, surprisingly there's none when doing it on switch buttons and it feels much better.
Diving even when releasing X takes too long to be back to rush.Also often I would dive instead of dashing because the jump wasn't finished.
And when it's not the controls, it's things like the cannons that takes too much time to launch you.
So even when you can get a nice flow going, there's always one of these things to break it.
 
Apparently escape shuts down the game instead of cancel/back.

Can't even adjust the settings in configuration. Music is very soft. Is trumbo the demo version of tembo?
 
Hm, still coming up at 40 -40% on psn. Anyone know what price it's supposed to be at in the US? $13.49 like xbone? I'll just buy it on the cheapest platform.
 
Was going to buy this on PS4 then saw that insane price, is there a demo on PS4? I could just try the demo on my xbone though, watching it being played on GI and Polygon made it seem like a lot of fun.
 
This has been a royal fuck-up on Steam.

Pre-Ordered it yesterday only to have it not available at midnight.

Finally download and go to play only to have problems with the executable file.

Check Steam community only to find out you have to rename the program to get it to run.

Get into the game only to have to configure it to my controller.

Get two levels in only to have a "Available this summer" title show up telling me my PAID game is a demo.

Great fucking job Sega.
 
So the launch on PS4 and PC was a disaster. The game has currently been pulled from PSN. They just added the listing for the demo version, so I'm guessing it's almost ready for PS4 owners. Cannot comment for PC owners. Get a grip, Sega!

EDIT: Game is back up and correctly priced! GET IN THERE.
 
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