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Fighting Games Weekly | July 20-26 | No Gods or Kings, Only Tears

You were in contention but you made some god awful predictions like TxSF being there... LMAO!

You get the honorary award of correctly predicting the new fighting game though. No one else got that right.

Haha, yeah I figured that's as a long shot especially after harada said the game is decently in production still but with tekken 7 coming out he didn't have a good idea marketing wise when they could announce, but you have to believe!
 
it seems disingenuous to suggest that a game needs to be a novelty to be successful. it's true that the spectacle of playing a 3D fighter is not the same now as it was in '97, but do we only play games for spectacle? what about playing games because they're good?

Part of the reason is that 3D fighters are far more conservative compared to their 2D brethren.

In what ways?
 
You get the honorary award of correctly predicting the new fighting game though. No one else got that right.

Kinda shocking since Seth Killian said that he had something to show soon during summer at E3. FGW obviously pointed out that EVO was the most likely place for to happen.

it seems disingenuous to suggest that a game needs to be a novelty to be successful. it's true that the spectacle of playing a 3D fighter is not the same now as it was in '97, but do we only play games for spectacle? what about playing games because they're good?
Nah just the spectacle really. I'll probably quit a game before I spend enough time with it to figure out if its good or not.
 
What's everyone's favorite combo?

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I don't feel that things are so cut-and-dry. Yes, style has a purpose and is important, but 3D games across the board are less popular than 2D games and that can't simply be because 3D itself isn't novel anymore. What of Soul Calibur's massive general audience appeal - why has that not translated into a more lively competitive scene? What of Tekken's vibrant and flamboyant roster and flashy special effects - why was Tag 2 not at EVO2k15?
 
I don't things are so cut-and-dry. Yes, style has a purpose and important, but 3D games across the board are less popular than 2D games and that can't simply be because 3D itself isn't novel anymore. What of Soul Calibur's massive general audience appeal - why has that not translated into a more lively competitive scene? What of Tekken's vibrant and flamboyant roster and flashy special effects - why was Tag 2 not at EVO2k15?
I think player retention is a huge thing, and 3D fighters on average seem to have poorer and shorter post-launch support vs. 2D juggernauts. We're far beyond the days of everything being a static product on disc, games are services.

That's one of many problems. I think SCV was just a poor value proposition and TTT2 had one of it's bullet pointed features that differentiated it from the pack (WTF) taken offline after a year.
 
I heard from many 3d fighters fans that they are just not fun to watch. I mean to me they're boring because i also do not like playing them (never tried VF though) but that seems the general idea. Tournaments with low viewers get low support which in turn makes them have less players.
 
I think player retention is a huge thing, and 3D fighters on average seem to have poorer and shorter post-launch support vs. 2D juggernauts. We're far beyond the days of everything being a static product on disc, games are services.

That's one of many problems. I think SCV was just a poor value proposition and TTT2 had one of it's bullet pointed features that differentiated it from the pack (WTF) taken offline after a year.
I never followed WTF but it's an interesting mention. Doesn't DOA have a news ticker about community events on the main menu?
I heard from many 3d fighters fans that they are just not fun to watch. I mean to me they're boring because i also do not like playing them (never tried VF though) but that seems the general idea. Tournaments with low viewers get low support which in turn makes them have less players.
What do you like about watching fighting games?
A non-conservative 3D fighter would be an arena fighter.
So conservative = no fireballs?
 
I think the main reason for some people is that there's no "it" factor that make people want to play 3d fighters. When VF and Tekken first came out, just being 3d was the "it" factor if that makes sense.

What is Street Fighter's "it" factor?
 
What do you like about watching fighting games?

To me it's simply watching other people do something i enjoy very much at the highest possible level. I don't have any answer for the people i mention because when i asked why they just answered "it's boring".
 
3D fighters fell off? Is no one excited for Rise of Incarnates?

I don't feel that things are so cut-and-dry. Yes, style has a purpose and is important, but 3D games across the board are less popular than 2D games and that can't simply be because 3D itself isn't novel anymore. What of Soul Calibur's massive general audience appeal - why has that not translated into a more lively competitive scene? What of Tekken's vibrant and flamboyant roster and flashy special effects - why was Tag 2 not at EVO2k15?

Casually I would say that they're more popular than most 2D fighters, but competitively is a different story.

I think player retention is a huge thing, and 3D fighters on average seem to have poorer and shorter post-launch support vs. 2D juggernauts. We're far beyond the days of everything being a static product on disc, games are services.

That's one of many problems. I think SCV was just a poor value proposition and TTT2 had one of it's bullet pointed features that differentiated it from the pack (WTF) taken offline after a year.

I can tell you from being in SC for so many years that post-launch support plays a big role in player retention. Games get old and figured out quick, and once EVO is over, that's when people start looking for the next thing to play. SCV had a ton of people playing early on, but there's no update to retain those players like other 2D games get.

What is Street Fighter's "it" factor?

Nostalgia, familiar gameplay, flashiness.
 
And now for the question folks ask themselves once a year...
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For me, I'm gonna try to play more anime in general and Skullgirls. They had the hypest top 8.

EDIT: Also I really wish the title was Fighting Games Weekly|Frauds Among U.S.
lol

Killer Instinct when it hits PC. That Top 8 was this year's BBCP IMO
 
To me it's simply watching other people do something i enjoy very much at the highest possible level.

So this is a vicious cycle for you, isn't it? Since fewer people watching -> fewer people playing and what you enjoy about watching is that you have some established understanding of the metagame because you play the game, and when you watch you're seeing it at it's full potential.
 
3D fighters are boring to watch, I loved Tekken 3 and TTT1 but watching them could be painful sometimes. The new Tekken is triyng to be more flashy with the particles, slow mo and supers, but no console release is killing the hype.
I've always wanted to try DOA, I'm gonna wait untill online is fixed on PC.
 
You're in training mode while you wait for matches.

I know they're surely saving training mode goodies (I remember reading it would be next level), but hopefully the beta's training room has at least some cool options to mess around with.

Nash seems like he'll have a decent amount of shit to tinker with
 
So this is a vicious cycle for you, isn't it? Since fewer people watching -> fewer people playing and what you enjoy about watching is that you have some established understanding of the metagame because you play the game, and when you watch you're seeing it at it's full potential.

It's not really that. I don't enjoy playing 3d fighters because they're simply not fun to me and they were not fun even before watching other people play games on the internet was thing. I enjoy playing 2d fighters before i enjoy watching them, but i can still have some fun watching games i have no real understanding of, like Guilty Gear.
I'm just saying that even if some of the 3d fighters fanbase would rather watch SF it's no wonder that it's not a very popular competitive scene.
 
But aren't Tekken and VF still extremely popular in Japan/Korea arcades? Isn't the lack of interest strictly an US thing?

'extremely' popular might be misleading, but they're certainly more popular, and that's worth considering. Do we need a strong arcade culture for 3D fighters to be successful?
 
Not a fan of the current climate about post release support being necessary. Anyone saying a fighting game is figured out in a year should be ignored too.

Edit: US is the world. If it ain't popular here, it's dead. When's marvel?
 
I'd play it more if a more fully featured game wasn't getting continuous support at the same time.

https://youtu.be/-eOKHHQEu2k
Like I said...

Maybe there's going to be a magic inflection point like a year in the future where in terms of content/features/playability/not fucking you in the ass, ROI is good enough to start playing over EXVS,. But even then there's 2 years of negative legacy they have to figure out how to shake off.
 
Very interesting, so he pretty much transforms into a new character after using V-Trigger, potentially permanently.

I wonder if he's got lower health due to that. The only counterbalance can't be that he loses the v-reversal. If he gets a guaranteed V-Trigger every round and he never changes out of it once it's activated, his overall health's gotta be lower than normal, right? Is he our first glass cannon?
 
I don't feel that things are so cut-and-dry. Yes, style has a purpose and is important, but 3D games across the board are less popular than 2D games and that can't simply be because 3D itself isn't novel anymore. What of Soul Calibur's massive general audience appeal - why has that not translated into a more lively competitive scene? What of Tekken's vibrant and flamboyant roster and flashy special effects - why was Tag 2 not at EVO2k15?

I don't think it's novelty that's an issue.

SC5 failed due to a poor roster.
TTT2 failed for many reasons.
DOA5 and VF are poverty-tier status in the west, and that will prob never change unfortunately.
 
'extremely' popular might be misleading, but they're certainly more popular, and that's worth considering. Do we need a strong arcade culture for 3D fighters to be successful?

I just remembered someone in Japan (was it Jiyuna?) tweeting about how Tekken 7 is consistently the most popular game in any arcade he went to. I don't know if there's some sort of consolidated listing for the most successful arcade machines in Japan, I just remember being surprised a lot about what appeals to casuals there. Games like P4A and DFC were monster hits over there, mainly for branding/waifu reasons I suppose.

Sega seemingly having no plans for VF6 is troubling, but I'm just saying that anything being a dead game in the US shouldn't be taken as some sort of universal metric

EDIT: also, seeing the amount of features tied into player cards and all the random ass extras on Tekken/VF arcade machines sort of makes me wonder why they can't make the console versions as interesting. They already have all the necessary concepts in place to make a really vibrant online experience, but both Tekken and VF have felt extremely sparse even with the amazing netcode
 
I heard from many 3d fighters fans that they are just not fun to watch. I mean to me they're boring because i also do not like playing them (never tried VF though) but that seems the general idea. Tournaments with low viewers get low support which in turn makes them have less players.
What's going on just isn't communicated to the audience well at all in many of them.
 
I don't think it's novelty that's an issue.

SC5 failed due to a poor roster.
TTT2 failed for many reasons.
DOA5 and VF are poverty-tier status in the west, and that will prob never change unfortunately.

But when did SC last have a strong competitive scene in the West? was it SC2?
 
I wonder if he's got lower health due to that. The only counterbalance can't be that he loses the v-reversal. If he gets a guaranteed V-Trigger every round and he never changes out of it once it's activated, his overall health's gotta be lower than normal, right? Is he our first glass cannon?

If he doesn't have an invincible/reliable get-off me move then that alone would make him a sitting duck in V-trigger, with no access to alpha counter.

Probably wrong but think he might be a high offense/damage character with limited defensive options.
 
If he doesn't have an invincible/reliable get-off me move then that alone would make him a sitting duck in V-trigger, with no access to alpha counter.

Probably wrong but think he might be a high offense/damage character with limited defensive options.

This game's Makoto / Abel?
 
I wonder if he's got lower health due to that. The only counterbalance can't be that he loses the v-reversal. If he gets a guaranteed V-Trigger every round and he never changes out of it once it's activated, his overall health's gotta be lower than normal, right? Is he our first glass cannon?
A savage with low health would be odd.

It looks to me like he doesn't have a reversal in his non-V-Trigger form. That is something. He also doesn't have a projectile. His footsie tools might not be great.
 
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