Parallax Scroll
Banned
I wonder why 3D FGs fell off? Tekken 3 sold so well.
There was a time when simply being 3D in a genre where games were previously 2D was novel enough by itself. That isn't the case these days.
I wonder why 3D FGs fell off? Tekken 3 sold so well.
You're in training mode while you wait for matches.Is there a training mode to mess around with at all?
You were in contention but you made some god awful predictions like TxSF being there... LMAO!
You get the honorary award of correctly predicting the new fighting game though. No one else got that right.
I wonder why 3D FGs fell off? Tekken 3 sold so well.
Part of the reason is that 3D fighters are far more conservative compared to their 2D brethren.
Everyone needs to have a tell in SFV. I'm starting every match whiffing a sweep and jumping back.
You're in training mode while you wait for matches.
do we only play games for spectacle? what about playing games because they're good?
You get the honorary award of correctly predicting the new fighting game though. No one else got that right.
Nah just the spectacle really. I'll probably quit a game before I spend enough time with it to figure out if its good or not.it seems disingenuous to suggest that a game needs to be a novelty to be successful. it's true that the spectacle of playing a 3D fighter is not the same now as it was in '97, but do we only play games for spectacle? what about playing games because they're good?
I think player retention is a huge thing, and 3D fighters on average seem to have poorer and shorter post-launch support vs. 2D juggernauts. We're far beyond the days of everything being a static product on disc, games are services.I don't things are so cut-and-dry. Yes, style has a purpose and important, but 3D games across the board are less popular than 2D games and that can't simply be because 3D itself isn't novel anymore. What of Soul Calibur's massive general audience appeal - why has that not translated into a more lively competitive scene? What of Tekken's vibrant and flamboyant roster and flashy special effects - why was Tag 2 not at EVO2k15?
And a seismo!Necalli has a dive kick, command grab, and vtrigger has no time limit.
Well then.
I never followed WTF but it's an interesting mention. Doesn't DOA have a news ticker about community events on the main menu?I think player retention is a huge thing, and 3D fighters on average seem to have poorer and shorter post-launch support vs. 2D juggernauts. We're far beyond the days of everything being a static product on disc, games are services.
That's one of many problems. I think SCV was just a poor value proposition and TTT2 had one of it's bullet pointed features that differentiated it from the pack (WTF) taken offline after a year.
What do you like about watching fighting games?I heard from many 3d fighters fans that they are just not fun to watch. I mean to me they're boring because i also do not like playing them (never tried VF though) but that seems the general idea. Tournaments with low viewers get low support which in turn makes them have less players.
So conservative = no fireballs?A non-conservative 3D fighter would be an arena fighter.
In what ways?
I think the main reason for some people is that there's no "it" factor that make people want to play 3d fighters. When VF and Tekken first came out, just being 3d was the "it" factor if that makes sense.
What do you like about watching fighting games?
Too bad Rise of Incarnates had such negative first impressions, I don't think it'll ever shake them off no matter how the final product ends up being.
I don't feel that things are so cut-and-dry. Yes, style has a purpose and is important, but 3D games across the board are less popular than 2D games and that can't simply be because 3D itself isn't novel anymore. What of Soul Calibur's massive general audience appeal - why has that not translated into a more lively competitive scene? What of Tekken's vibrant and flamboyant roster and flashy special effects - why was Tag 2 not at EVO2k15?
I think player retention is a huge thing, and 3D fighters on average seem to have poorer and shorter post-launch support vs. 2D juggernauts. We're far beyond the days of everything being a static product on disc, games are services.
That's one of many problems. I think SCV was just a poor value proposition and TTT2 had one of it's bullet pointed features that differentiated it from the pack (WTF) taken offline after a year.
What is Street Fighter's "it" factor?
And now for the question folks ask themselves once a year...
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For me, I'm gonna try to play more anime in general and Skullgirls. They had the hypest top 8.
EDIT: Also I really wish the title was Fighting Games Weekly|Frauds Among U.S.
lol
To me it's simply watching other people do something i enjoy very much at the highest possible level.
Do those with games there count?Were there any game devs that tweeted about EVO?
Do we have a release date on that yet?Killer Instinct when it hits PC. That Top 8 was this year's BBCP IMO
You're in training mode while you wait for matches.
So this is a vicious cycle for you, isn't it? Since fewer people watching -> fewer people playing and what you enjoy about watching is that you have some established understanding of the metagame because you play the game, and when you watch you're seeing it at it's full potential.
Do those with games there count?
3D fighters fell off? Is no one excited for Rise of Incarnates?
But aren't Tekken and VF still extremely popular in Japan/Korea arcades? Isn't the lack of interest strictly an US thing?
Like I said...I'd play it more if a more fully featured game wasn't getting continuous support at the same time.
https://youtu.be/-eOKHHQEu2k
3D games are hard.
That's why nobody wants to make 3D platformers.
Necalli has a dive kick, command grab, and vtrigger has no time limit.
Well then.
Very interesting, so he pretty much transforms into a new character after using V-Trigger, potentially permanently.
I don't feel that things are so cut-and-dry. Yes, style has a purpose and is important, but 3D games across the board are less popular than 2D games and that can't simply be because 3D itself isn't novel anymore. What of Soul Calibur's massive general audience appeal - why has that not translated into a more lively competitive scene? What of Tekken's vibrant and flamboyant roster and flashy special effects - why was Tag 2 not at EVO2k15?
'extremely' popular might be misleading, but they're certainly more popular, and that's worth considering. Do we need a strong arcade culture for 3D fighters to be successful?
What's going on just isn't communicated to the audience well at all in many of them.I heard from many 3d fighters fans that they are just not fun to watch. I mean to me they're boring because i also do not like playing them (never tried VF though) but that seems the general idea. Tournaments with low viewers get low support which in turn makes them have less players.
I don't think it's novelty that's an issue.
SC5 failed due to a poor roster.
TTT2 failed for many reasons.
DOA5 and VF are poverty-tier status in the west, and that will prob never change unfortunately.
I wonder if he's got lower health due to that. The only counterbalance can't be that he loses the v-reversal. If he gets a guaranteed V-Trigger every round and he never changes out of it once it's activated, his overall health's gotta be lower than normal, right? Is he our first glass cannon?
If he doesn't have an invincible/reliable get-off me move then that alone would make him a sitting duck in V-trigger, with no access to alpha counter.
Probably wrong but think he might be a high offense/damage character with limited defensive options.
This game's Makoto / Abel?
A savage with low health would be odd.I wonder if he's got lower health due to that. The only counterbalance can't be that he loses the v-reversal. If he gets a guaranteed V-Trigger every round and he never changes out of it once it's activated, his overall health's gotta be lower than normal, right? Is he our first glass cannon?