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Fighting Games Weekly | July 20-26 | No Gods or Kings, Only Tears

I'm really sorry for him. He puts so much work into it... But man, always surprise me that this guy has such talent (Along with Justin and Sonicfox the most talented FG player in the USA) and such weak head... And he hasn't work on it since today...

In the other hand, it's so funny RF reaction. He looks like a guy that has seen something supernatural

Not really. He was playing LoL for 12 hours straight weeks before EVO, he might be playing it right now. Honestly, I doubt any of the "gods" of marvel actually put any time into the game after last EVO.
 
The Marvel "gods" got blown the fuck up. No way around it. That is what happens when peeps stay hungry while the gods become lazy.

ChrisG for me is still the best Marvel 3 player of all time. Even though he has not won an evo he has dominated the game unlike any other player. I hope he can dedicate his skill towards SFV.

Marvel sadly got treated like shit at Evo there is a good write up on SRK about this. Clearly the games with devs handing out big money and McRibs were the ones to get better coverage.


I feel this might be the last time we see Marvel as a main game at Evo. ;_;
 
Guess he was the character Ono hinted at for Brazil? Strange that they debuted him in the New Zealand stage, though.



I didn't say that it excused them, just that it might have made them even more confident.

I mean you watched the video right? You know Ono said he would reveal that character at the Brazilian game show. I didn't know they were Brazilian Aztecans either.
 
The Marvel "gods" got blown the fuck up. No way around it. That is what happens when peeps stay hungry while the gods become lazy.

ChrisG for me is still the best Marvel 3 player of all time. Even though he has not won an evo he has dominated the game unlike any other player. I hope he can dedicate his skill towards SFV.

Marvel sadly got treated like shit at Evo there is a good write up on SRK about this. Clearly the games with devs handing out big money and McRibs were the ones to get better coverage.


I feel this might be the last time we see Marvel as a main game at Evo. ;_;

Marvel will continue to be a main game at EVO as long as there are even a couple of hundred people who enter. It won't necessarily be run in the penultimate slot, though.
 
I need my capcom pro tour talk in mah veins!

yeah, jumping is actually a trap vs hulk much of the time, his airthrow ability is really gross (dash+jump has incredible burst speed and goes really far) and he capitalizes on your commitment to a jump by being able to press forward and most likely hit you or lock you down- see how rayray and jwong kept getting clipped in that manner

you know my pain ;_;

its like hulk is a counterpick for wolverine with akuma tatsu assist. he can armor through a lot of crap and you can't cancel out the drones without having a beam assist (or justin's ghetto storm assist).
 
you know my pain ;_;

its like hulk is a counterpick for wolverine with akuma tatsu assist. he can armor through a lot of crap and you can't cancel out the drones without having a beam assist (or justin's ghetto storm assist).
yeah, i lose to jan and jdog at almost every tournament i enter so i've got plenty of experience being rolled by the hulktrain

seriously though, fuck arrows not piercing bodies. i have lost so many games because of that
 
Marvel will continue to be a main game at EVO as long as there are even a couple of hundred people who enter. It won't necessarily be run in the penultimate slot, though.

I just really hope marvel gets what it deserves as far as the community supporting it. If the scene blows up again it'd be great to have it at any timeslot but this year was kinda a weak showing and I think unless that changes it should be reflected in how it's treated at evo.

Gonna be two potential sf games next year anyhow so it's getting crowded.
 
I actually think Marvel will see a bit of rise in attendance next year. But wem are moving into the era where most games will have over a 1000 people enter for a game at Evo. UMVC3 just can't compete with that.
 
Necalli has an Aztec name. Urien's stage in 3S was an Aztec Ruins site. Just because he was shown on the New Zealand stage doesn't mean he's native to New Zealand. That was just speculation before we found out who he was.

The New Zealand stage has to do with the Illuminati seeing as those statues found in Gill's stages as well as in the artwork of Nash is also there in the New Zealand stage.

He has something to do with the Illuminati is my guess.
 
Yes. I heavily relied on two button dash in Marvel.
I've been trying to convince folks here that, at least for some people (myself included), double tapping to dash is a bit difficult. For me, I'm just a bit slow at the motion, but for others, it might not be possible at all. I've been advocating for the community to support a two-button dash option for SFV, because it helps folks like me and you and hurts no one, but it has fallen on deaf ears.

Do you have any thoughts on how we might get the word out?

Fighting games should be for everyone, and all that.
 
It's weird for me. In anime games I can IAD left all day, but sometimes I end up just double jumping twice when I try to IAD to the right. This is on stick, by the way.
 
I've been trying to convince folks here that, at least for some people (myself included), double tapping to dash is a bit difficult. For me, I'm just a bit slow at the motion, but for others, it might not be possible at all. I've been advocating for the community to support a two-button dash option for SFV, because it helps folks like me and you and hurts no one, but it has fallen on deaf ears.

Do you have any thoughts on how we might get the word out?

Fighting games should be for everyone, and all that.

I don't see room for 2 button dash in Street Fighter V. The game already has a bunch of two button commands (LP+LK is throw, MP+MK is V-skill, HP+HK is V-trigger and three punches is v-reversal). Maybe three kicks? I wonder if that would make dash/something option selects a thing?

If you don't mind, why do you have a problem with double tapping?
 
I've been trying to convince folks here that, at least for some people (myself included), double tapping to dash is a bit difficult. For me, I'm just a bit slow at the motion, but for others, it might not be possible at all. I've been advocating for the community to support a two-button dash option for SFV, because it helps folks like me and you and hurts no one, but it has fallen on deaf ears.

Do you have any thoughts on how we might get the word out?

Fighting games should be for everyone, and all that.

As long as there's a way to turn that option on or off, it seems like it should be there. Might be hard for SF V since EX-moves require two kicks / two punches (which I already shortcut using 3x PPP or 3x K's). Putting a two button dash might cause a lot of issues due to that.

Only thing I can think of is twitter / Capcom Unity post.
 
I just really hope marvel gets what it deserves as far as the community supporting it. If the scene blows up again it'd be great to have it at any timeslot but this year was kinda a weak showing and I think unless that changes it should be reflected in how it's treated at evo.

Gonna be two potential sf games next year anyhow so it's getting crowded.

I just have this feeling that USFIV will somehow be slotted for the sunday finals lol. As long as it's not something like USFIV > SFV. :p

I could see the final day looking like this: UMvC3 > MKX > USFIV > Melee > SFV. Marvel 3 is simply a bigger draw with viewers than Guilty Gear, so Xrd could be moved to the Saturday slot.

I just can't envision a scenario in which USFIV isn't on Sunday and close to last, especially not after blowing up in viewers at EVO.
 
I just have this feeling that USFIV will somehow be slotted for the sunday finals lol. As long as it's not something like USFIV > SFV. :p

I could see the final day looking like this: UMvC3 > MKX > USFIV > Melee > SFV. Marvel 3 is simply a bigger draw with viewers than Guilty Gear, so Xrd could be moved to the Saturday slot.

I just can't envision a scenario in which USFIV isn't on Sunday and close to last, especially not after blowing up in viewers at EVO.

it should take marvel's slot
bc they will be equally dead by then

But srsly, USF4 still has legs on it.
 
I don't see room for 2 button dash in Street Fighter V. The game already has a bunch of two button commands (LP+LK is throw, MP+MK is V-skill, HP+HK is V-trigger and three punches is v-reversal). Maybe three kicks? I wonder if that would make dash/something option selects a thing?

If you don't mind, why do you have a problem with double tapping?
I leave it to Capcom, but here are a couple options:
1) Move V-Reversals to KKK and make dash PP.
2) LP+MP is dash, MP+HP is V-Reversal.

I don't have a physical disability that prevents me from double tapping, I just find the motion to be cumbersome and difficult.

As long as there's a way to turn that option on or off, it seems like it should be there. Might be hard for SF V since EX-moves require two kicks / two punches (which I already shortcut using 3x PPP or 3x K's). Putting a two button dash might cause a lot of issues due to that.

Only thing I can think of is twitter / Capcom Unity post.
Every time I bring it up, someone mentions EX moves, but EX inputs are the same as Marvel super inputs, and Marvel never had a problem with the two overlapping.
 
it should take marvel's slot
bc they will be equally dead by then

But srsly, USF4 still has legs on it.

Will it when the Pro Tour puts a million on SFV and every legit SF4 player stops grinding the game to grind SFV?

I do kind of wonder how they'll accommodate both USFIV and SFV. I can see everyone who enters V, entering IV and that might be two 2500+ men brackets. Maybe do all of SFV pool play and semi's on Friday, all of USFIV on Saturday?
 
I get why two-button dash is nice in Marvel, but there's no such thing as wavedashing in SF4/SF5. Double-tapping a direction is the simplest input in the game next to, uh, tapping an input. You do more complicated stuff all the time if you're playing this game at anything beyond a complete newbie level. Come on. Practice.

I'm not saying CAPCOM DON'T DO THIS, I'm saying, dude, seriously, this is that big of a block for you? And your solution is "change this for me" rather than "I guess I need to grind this out"?
 
Man people talk about how execution barrier is not a big deal, are so damn full of it.

Learning fighting games sucks, and it's not just execution. There is so much shit built into the game to keep shit from getting to wild that it feels incredibly stuff just trying to do anything for the first time. There is recovery on everything, to chain stuff properly you either need to know when to buffer it, when the just frames for cancels are, or when recovery is up so you can link it at the right time. Otherwise it just feels unplayable. Not to mention it looks like ass too, you can easily tell very inexperienced players by how restrained their actions are.

The more experienced players find ways around that shit anyway, obviously by practicing all their links and cancels but then they find other shit like abusing special cancels and special moves with fast recovery, resetting internal timers and other shit.

Picking up a fighting game, hell picking up a new character sucks. You have to spend so much time just getting a feel for it, god damn.
 
yeah, i lose to jan and jdog at almost every tournament i enter so i've got plenty of experience being rolled by the hulktrain

seriously though, fuck arrows not piercing bodies. i have lost so many games because of that

Did you go to CEO by any chance? I think I might know you lol

I get why two-button dash is nice in Marvel, but there's no such thing as wavedashing in SF4/SF5. Double-tapping a direction is the simplest input in the game next to, uh, tapping an input. You do more complicated stuff all the time if you're playing this game at anything beyond a complete newbie level. Come on. Practice.

I'm not saying CAPCOM DON'T DO THIS, I'm saying, dude, seriously, this is that big of a block for you? And your solution is "change this for me" rather than "I guess I need to grind this out"?

I really think it depends on the pacing of the game. SF games are known for being more calculative and slower paced compared to the versus series games. For Marvel it fits perfectly since you have to take so much into account that how you dash shouldn't take too much from you.
 
The Marvel "gods" got blown the fuck up. No way around it. That is what happens when peeps stay hungry while the gods become lazy.

ChrisG for me is still the best Marvel 3 player of all time. Even though he has not won an evo he has dominated the game unlike any other player. I hope he can dedicate his skill towards SFV.

Marvel sadly got treated like shit at Evo there is a good write up on SRK about this. Clearly the games with devs handing out big money and McRibs were the ones to get better coverage.


I feel this might be the last time we see Marvel as a main game at Evo. ;_;

Link to this?

edit: Nvm, found it.
 
I just have this feeling that USFIV will somehow be slotted for the sunday finals lol. As long as it's not something like USFIV > SFV. :p

I could see the final day looking like this: UMvC3 > MKX > USFIV > Melee > SFV. Marvel 3 is simply a bigger draw with viewers than Guilty Gear, so Xrd could be moved to the Saturday slot.

I just can't envision a scenario in which USFIV isn't on Sunday and close to last, especially not after blowing up in viewers at EVO.

If SFV is as big as everyone expects it to be, SF4 finals will be on saturday.

Pretty much all the top players will move to the new game and nobody would've really practiced the old one. The least rusty person who has the most robust fundamentals will win, and the finals will be a complete disappointment because everyone played better the year before. It'll be like 2009 9am 3rd strike finals
or 2015 UMVC3 finals
all over again.
 
Man people talk about how execution barrier is not a big deal, are so damn full of it.

Learning fighting games sucks, and it's not just execution. There is so much shit built into the game to keep shit from getting to wild that it feels incredibly stuff just trying to do anything for the first time. There is recovery on everything, to chain stuff properly you either need to know when to buffer it, when the just frames for cancels are, or when recovery is up so you can link it at the right time. Otherwise it just feels unplayable. Not to mention it looks like ass too, you can easily tell very inexperienced players by how restrained their actions are.

The more experienced players find ways around that shit anyway, obviously by practicing all their links and cancels but then they find other shit like abusing special cancels and special moves with fast recovery, resetting internal timers and other shit.

Picking up a fighting game, hell picking up a new character sucks. You have to spend so much time just getting a feel for it, god damn.

Well I dont know about other execution stuff, but double tapping to dash is definitely not a big deal.
 
Man people talk about how execution barrier is not a big deal, are so damn full of it.

Learning fighting games sucks, and it's not just execution. There is so much shit built into the game to keep shit from getting to wild that it feels incredibly stuff just trying to do anything for the first time. There is recovery on everything, to chain stuff properly you either need to know when to buffer it, when the just frames for cancels are, or when recovery is up so you can link it at the right time. Otherwise it just feels unplayable. Not to mention it looks like ass too, you can easily tell very inexperienced players by how restrained their actions are.

The more experienced players find ways around that shit anyway, obviously by practicing all their links and cancels but then they find other shit like abusing special cancels and special moves with fast recovery, resetting internal timers and other shit.

Picking up a fighting game, hell picking up a new character sucks. You have to spend so much time just getting a feel for it, god damn.

Alot of shit is hard either you take the time to learn it or don't thats all there is to it.
 
If there was a 2-button dash in the game there would be no tangible benefit to ever double-tapping due to it having higher execution time. In asking for double-tap dashing as an option you're basically asking to change it to that only. I don't really mind it either way but you're going to have to switch other functions around and possibly throw a few design choices out of the window like "hold-down button" specials such as Cody's zonk knuckle.

Outside of actual physical handicaps you only need to practice the motion the same way you practice clean special motions to get it down. It honestly doesn't take too long...I started playing SF4 with Ultra's launch on PC and I easily got all the basic execution down within a week or 2 with deliberate practice via training mode reps between matches.

Of course if you kind of winged motions all along and have janky inputs I can see where it's kind of a hassle. If double-tap dashing is such a hindrance for someone that just tells me they need to clean up their inputs overall.
 
I just have this feeling that USFIV will somehow be slotted for the sunday finals lol. As long as it's not something like USFIV > SFV. :p

I could see the final day looking like this: UMvC3 > MKX > USFIV > Melee > SFV. Marvel 3 is simply a bigger draw with viewers than Guilty Gear, so Xrd could be moved to the Saturday slot.

I just can't envision a scenario in which USFIV isn't on Sunday and close to last, especially not after blowing up in viewers at EVO.

Xrd on Saturday is absurd. Not to say it isn't possible. God damn Capcom bias.
 
my top 3 pick for best ultra street fighter player of all time

1. momochi
2. daigo
3. infiltration

come at me breh

I'm gonna come at you breh and flip that list upside down. Infiltration-Daigo-Momochi
Momochi has won EVO and Capcom Cup. Infiltration has won EVO and 25th. Daigo has won two EVOs. Pretty even in that regard. I would weigh an EVO higher than a Capcom Cup for sure but at the same time Daigo's EVOs were when overall international participation was not yet as high.

I feel like Daigo has won more tournaments overall than Momochi, and Infiltration more than Daigo. Daigo has five top 8s at EVO, more than Momochi's 2. What puts Infiltration over the top are his four top _3_ finishes at EVO, his character diversity, and his year of utter dominance where nobody could touch him.

(caveat: I think I'm becoming an Infiltration fanboy)
 
I made a thread:
http://www.capcom-unity.com/street_...treet-fighter-v-needs-a-two-button-dash?sdb=1

I get why two-button dash is nice in Marvel, but there's no such thing as wavedashing in SF4/SF5. Double-tapping a direction is the simplest input in the game next to, uh, tapping an input. You do more complicated stuff all the time if you're playing this game at anything beyond a complete newbie level. Come on. Practice.

I'm not saying CAPCOM DON'T DO THIS, I'm saying, dude, seriously, this is that big of a block for you? And your solution is "change this for me" rather than "I guess I need to grind this out"?
I main Firebrand/Dormammu/Shuma-Gorath in Marvel. I have played thousands of matches double tapping in Marvel. I also play Street Fighter and Guilty Gear, and I have grinded the input. It is just hard for my muscles when I am double tapping to the right. The inward muscle motion feels awkward for me. If I am double tapping to the left, it isn't a problem. It's not an issue with muscle memory. I am 30 and have been playing since SFII. It's a physical limitation that I struggle with.

Well I dont know about other execution stuff, but double tapping to dash is definitely not a big deal.
Not a big deal for you, but it is for me and Biz, and Apologyman has trouble with it despite thousands of hours of play with his main Marvel team.

If there was a 2-button dash in the game there would be no tangible benefit to ever double-tapping due to it having higher execution time. In asking for double-tap dashing as an option you're basically asking to change it to that only. I don't really mind it either way but you're going to have to switch other functions around and possibly throw a few design choices out of the window like "hold-down button" specials such as Cody's zonk knuckle.

Outside of actual physical handicaps you only need to practice the motion the same way you practice clean special motions to get it down. It honestly doesn't take too long...I started playing SF4 with Ultra's launch on PC and I easily got all the basic execution down within a week or 2 with deliberate practice via training mode reps between matches.

Of course if you kind of winged motions all along and have janky inputs I can see where it's kind of a hassle. If double-tap dashing is such a hindrance for someone that just tells me they need to clean up their inputs overall.
If a Cody player wants to hold a punch button down for a special, that player can still double tap to dash. I agree that 2-button dashes are better and faster than double tapping.

My inputs are fantastic overall. I mained Morrigan for a year of Marvel - I can Soul Fist with the best of them. :-)

Wizard straight up said he doesnt want USF4 to be at Evo next year. If USF4 does make it, it'll be on Saturday at night
You got a source on that? This is news to me.
 
it should take marvel's slot
bc they will be equally dead by then

But srsly, USF4 still has legs on it.

I think USF4 still has plenty of life left in it even after SFV comes out. But it seems like their is this push to not include it next year as a way to force everybody to transition over to SFV. Tons of USF4 haters on GAF and SRK wants this. But it's not just you guys and them, Wizard also hinted at this. Then they wrote a big article about it on SRK

http://shoryuken.com/2015/07/15/evo-2015-could-likely-be-street-fighter-ivs-last-hurrah/

Even if USF4 could easily get 1,000+ players next year maybe it might be kicked out the door regardless to make way for its heir. Capcom could play a hand in this by not even including it in the 2016 CPT and having only SFV. That would give EVO more leverage to do this. Personally I want it for at least one more year. After all the years it has spent as the flagship game of EVO and the FGC, I think it deserves better than that.
 
Even if USF4 could easily get 1,000+ players next year maybe it might be kicked out the door regardless to make way for its heir. Capcom could play a hand in this by not even including it in the 2016 CPT and having only SFV. That would give EVO more leverage to do this. Personally I want it for at least one more year. After all the years it has spent as the flagship game of EVO and the FGC, I think it deserves better than that.

I think it would be better to have an invitational for SFIV next year. My guess is that only Japan will still care about SF4 next year.
 
Man people talk about how execution barrier is not a big deal, are so damn full of it.

Learning fighting games sucks, and it's not just execution. There is so much shit built into the game to keep shit from getting to wild that it feels incredibly stuff just trying to do anything for the first time. There is recovery on everything, to chain stuff properly you either need to know when to buffer it, when the just frames for cancels are, or when recovery is up so you can link it at the right time. Otherwise it just feels unplayable. Not to mention it looks like ass too, you can easily tell very inexperienced players by how restrained their actions are.

The more experienced players find ways around that shit anyway, obviously by practicing all their links and cancels but then they find other shit like abusing special cancels and special moves with fast recovery, resetting internal timers and other shit.

Picking up a fighting game, hell picking up a new character sucks. You have to spend so much time just getting a feel for it, god damn.

Of course they are full of it saying execution is no big deal, They forget when you layer that with everything else you need to do to get ground level that gives a lot for somebody new to get into. I find too many people lose perspective when they get to the point that they got to. And I know we'll get the 'hard work' thing but for some it's way more than others and you have to look at this nuanced.

You have to know execution, then hit confirms then spacing then knowing frame data and then you have to be able to read your oppenent. That is something not easy, however the human brain is a master at seeing patterns and when you get some patterns down it will become easier. But let nobody tell you shit is easy. I laugh at anybody who says "Execution is no big deal"

Execution kept me from picking up my secondary in DOA until it just somehow clicked and now what I saw was impossible shit is very possible, but I am not going to speak for somebody else and say Phase 4's teleport canceling is easy shit. It's not and I won't lie to try to get more people into the game.
 
Justin made a lot of questionable/bizarre decisions in that set. ChrisG himself wasn't even playing all that well either. Even in the last match in which ChrisG dominated, he dropped like 4 combos.
looks like justin might have been on auto pilot this whole tournament. dude probably got used to easily taking out people before evo and though that would be good enough.
 
I'm gonna come at you breh and flip that list upside down. Infiltration-Daigo-Momochi
Momochi has won EVO and Capcom Cup. Infiltration has won EVO and 25th. Daigo has won two EVOs. Pretty even in that regard. I would weigh an EVO higher than a Capcom Cup for sure but at the same time Daigo's EVOs were when overall international participation was not yet as high.

I feel like Daigo has won more tournaments overall than Momochi, and Infiltration more than Daigo. Daigo has five top 8s at EVO, more than Momochi's 2. What puts Infiltration over the top are his four top _3_ finishes at EVO, his character diversity, and his year of utter dominance where nobody could touch him.

(caveat: I think I'm becoming an Infiltration fanboy)

I think he was just talking about Ultra, but if we're including all of SF4 then it's Daigo, Infiltration, and 3rd is a toss up between Momochi, Fuudo, and Sako in my eyes.
 
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