Dark Souls 3 Trailer (Gamescom 2015)

No spellcasting in the trailer, 0/10, will not play.

Seriously though, it looks great. Also, quite realistic graphically for a console standard I'd hope, all that subpixel aliasing makes me happy there's a PC version to play :P
 
omg the Bloodborne vibe ! I'm so hyped now, Demon/Dark Souls/BB are the best games I've played since I came of age !
 
I just realised that the Dark Sign totally looks like an eclipse. I can't believe I never realised this. Also dat 1080p HQ trailer
 
I hope they have new armour set for the face of the game, like with DS2 and the Faraam set.. The Elite Knight set is boss but I know they can do better.
 
I'm always super impressed by the visuals from every Souls game, I really need to get around to finishing the series.
 
I think you're all ignoring the fact that Bloodborne was a PS4 exclusive, meaning From could optimise a lot on one platform. Everyone knows that platform exclusives look better generally than games that have been developed for 3 platforms.

But the experience with developing Bloodborne will have given them knowledge and valuable information in developing for next gen platforms. I think any optimizations they made for BB on PS4 will be overshadowed by the increase in technical know-how they got from developing the game.
 
Can't deny I'm feeling franchise fatigue, but those bosses are so much better than most of the stuff in DS2 it's hard not to get hyped for those fights.
 
No spellcasting in the trailer, 0/10, will not play.

Seriously though, it looks great. Also, quite realistic graphically for a console standard I'd hope, all that subpixel aliasing makes me happy there's a PC version to play :P
a PC version to fix, you mean.
 
No spellcasting in the trailer, 0/10, will not play.

Seriously though, it looks great. Also, quite realistic graphically for a console standard I'd hope, all that subpixel aliasing makes me happy there's a PC version to play :P

Is subpixel aliasing what I always call shader aliasing?
 
Can't deny I'm feeling franchise fatigue, but those bosses are so much better than most of the stuff in DS2 it's hard not to get hyped for those fights.

I feel the franchise fatigue, but by "EARLY 2016" I'll be running on empty, bone dry, vessels bulging, begging for a fix.

Any feelings of franchise fatigue will vanish immediately when you step into the new world with a new character in a fresh game.
 
This seems like a fair compromise in my head after playing Bloodborne. Make DS 3 faster, but retain the techniques that people are familiar with.

I'm very, very in.
 
I'd buy and play 1.5 yearly souls games.


The amount of effort they put in designing the enemies and environments makes it just too worth it.
 
Is subpixel aliasing what I always call shader aliasing?
Shader aliasing can be (and very often is) subpixel aliasing, but they are orthogonal concepts. "Shader" describes what type of rendering causes the aliasing, "subpixel" the size of the structures which cause the aliasing.

BAM!

The franchise fatigue is real.
Not even remotely for me. I'd buy it tomorrow, never mind next year.

Might have to do with skipping Bloodborne of course :P
 
Can't deny I'm feeling franchise fatigue, but those bosses are so much better than most of the stuff in DS2 it's hard not to get hyped for those fights.

I don't participate much in the Souls threads, as I like to play them solitary and figure everything out on my own, but I feel like I'm in the minority in that DSII had my by far the best boss lineup in the series.
 
I feel the franchise fatigue, but by "EARLY 2016" I'll be running on empty, bone dry, vessels bulging, begging for a fix.

Any feelings of franchise fatigue will vanish immediately when you step into the new world with a new character in a fresh game.

Yep, I tried to stop myself from playing Dark Souls for a bit before Bloodborne came out, fearing franchise fatigue would get in the way of my experience, but I couldn't. I was playing Dark Souls the day before Bloodborne came out, but it was still fresh and amazing, played for countless hours straight.

It's just too good.

I hope I'll still be playing Dark Souls and Bloodborne the day before Dark III comes out.
 
lol what nah variety was bloodborne weak point..
i meant in my post compared to DS2 its looking drab.. in color... DS2 was colorful... i really dislike the dull colors in bloodborne other than red...:P....and the variety in locals wasnt good at all.... also he better not fuck up the pvp this time around... DS2 most defintiely had the best pvp.. with all of the covenants and what not.. pvp in BB was fun but was lacking... also had nothing but vial spammers...
i really hope it takes all the awesome shit from DS2 which is my favorite game in the series... it gets shit on gaf soo much...:/…..


glad i only played through it once will replay BB this month...
im a little dissapointed in the look... im all for the combat getting faster and being more BB like but i was hopeing they would keep the dark souls look..but i understand they had to use the BB engine it would be to costly and took probably 2 more years to make it otherwise....


Ah, well. I thought Bloodborne had a good variety in locales. Personal preferences I guess. :P

Dark 2 had a great palette now that I think of it in retrospect but Dark 1 was still more consistent. Either way, here's hoping for more color in Dark 3.
 
Looks great. I'm ready, can't wait.

Looks a little faster than previous Souls, but not much.
People always seem to forget how fast you can be in Souls if you spec in that direction.
Also, it's a trailer, so I'm not going to jump to any conclusions based on it.


Looking forward to tomorrow when we should be getting some more actual recorded gameplay from the Souls community from the thing they had at SF. Should be more informative.
 
Just imagine Bloodborne Expansion and DS3 within the same Quarter

tumblr_n5fevdVnR71st81mco1_500.gif
 
No spellcasting in the trailer, 0/10, will not play.

Seriously though, it looks great. Also, quite realistic graphically for a console standard I'd hope, all that subpixel aliasing makes me happy there's a PC version to play :P

Indeed, cannot wait for the PC deliciousness! The boss design in this game is bloody fantastc!
 
Shader aliasing can be (and very often is) subpixel aliasing, but they are orthogonal concepts. "Shader" describes what type of rendering causes the aliasing, "subpixel" the size of the structures which cause the aliasing.

BAM!

Thank you :)
 
Goddamn that looks great ! So much faster tha DS1! It shows that they learned a lot from bloodborne, I want to play it now!
Thanks Miyazaki.
 
Did anyone else notice the demon's souls armor (looks like the armor set on the cover of demons souls)? Looks a tad different but that shit got me excited. I cannot wait! Looks amazing!
 
People can rejoice and finally use 1000 arrows to kill bosses from afar.Or snipe a bunch of enemies with bows. People can finally save or waste colossal amounts of time not wanting to fight a hard enemy with range. All is fair-play in these games so do what suits you. I really don't see a shortage of play styles coming for this one.
 
People can rejoice and finally use 1000 arrows to kill bosses from afar.Or snipe a bunch of enemies with bows. People can finally save or waste colossal amounts of time not wanting to fight a hard enemy with range. All is fair-play in these games so do what suits you. I really don't see a shortage of play styles coming for this one.

If you look closely, shield player is getting owned hard when it shows.

I think Miyazaki is sending a message here.

 
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