The franchise fatigue is real.
I think you're all ignoring the fact that Bloodborne was a PS4 exclusive, meaning From could optimise a lot on one platform. Everyone knows that platform exclusives look better generally than games that have been developed for 3 platforms.
a PC version to fix, you mean.No spellcasting in the trailer, 0/10, will not play.
Seriously though, it looks great. Also, quite realistic graphically for a console standard I'd hope, all that subpixel aliasing makes me happy there's a PC version to play![]()
No spellcasting in the trailer, 0/10, will not play.
Seriously though, it looks great. Also, quite realistic graphically for a console standard I'd hope, all that subpixel aliasing makes me happy there's a PC version to play![]()
What's weird is that I think the game shown there (minus video compression) looks better than what we got.
Can't deny I'm feeling franchise fatigue, but those bosses are so much better than most of the stuff in DS2 it's hard not to get hyped for those fights.
Not really
Shader aliasing can be (and very often is) subpixel aliasing, but they are orthogonal concepts. "Shader" describes what type of rendering causes the aliasing, "subpixel" the size of the structures which cause the aliasing.Is subpixel aliasing what I always call shader aliasing?
Not even remotely for me. I'd buy it tomorrow, never mind next year.The franchise fatigue is real.
Can't deny I'm feeling franchise fatigue, but those bosses are so much better than most of the stuff in DS2 it's hard not to get hyped for those fights.
I feel the franchise fatigue, but by "EARLY 2016" I'll be running on empty, bone dry, vessels bulging, begging for a fix.
Any feelings of franchise fatigue will vanish immediately when you step into the new world with a new character in a fresh game.
a PC version to fix, you mean.
lol what nah variety was bloodborne weak point..
i meant in my post compared to DS2 its looking drab.. in color... DS2 was colorful... i really dislike the dull colors in bloodborne other than red.......and the variety in locals wasnt good at all.... also he better not fuck up the pvp this time around... DS2 most defintiely had the best pvp.. with all of the covenants and what not.. pvp in BB was fun but was lacking... also had nothing but vial spammers...
i really hope it takes all the awesome shit from DS2 which is my favorite game in the series... it gets shit on gaf soo much...:/ ..
glad i only played through it once will replay BB this month...
im a little dissapointed in the look... im all for the combat getting faster and being more BB like but i was hopeing they would keep the dark souls look..but i understand they had to use the BB engine it would be to costly and took probably 2 more years to make it otherwise....
The franchise fatigue is real.
I wonder if they'll be able to top the MGS3-inspired beauty of the last area in Bloodborne. It was breathtaking click for pics.
No spellcasting in the trailer, 0/10, will not play.
Seriously though, it looks great. Also, quite realistic graphically for a console standard I'd hope, all that subpixel aliasing makes me happy there's a PC version to play![]()
The upload on the official Facebook page says Early 2016.
Shader aliasing can be (and very often is) subpixel aliasing, but they are orthogonal concepts. "Shader" describes what type of rendering causes the aliasing, "subpixel" the size of the structures which cause the aliasing.
BAM!
One of the best themes in the entire Souls/Bloodborne series.
People can rejoice and finally use 1000 arrows to kill bosses from afar.Or snipe a bunch of enemies with bows. People can finally save or waste colossal amounts of time not wanting to fight a hard enemy with range. All is fair-play in these games so do what suits you. I really don't see a shortage of play styles coming for this one.