Lol you have your timeline wrong. The mobile push by SE came shortly after Wada left, which means he delayed starting work on mobile until he really didn't have a choice. There's a reason why he gunned for Luminous Engine even after the failure of Crystal Tools and why after he left his CEO position, he's working on cloud computing for HD tech rather than for mobile tech. Guy's not interested in mobile games.Maybe early 2017. Much like all of these console games coming from SE, FF7:R, KH3, Nier 2, etc.
I bet you none of these games had much of a budget / active staff until 2013 when Yoichi Wada stepped down. I'm pretty sure this all is due to Wada who focused heavy on mobile and handheld over the last 5+ years. Then the new CEO came in, and jump started the console development again.
So when you think about when development started for most of these games, think 2013-14 and later. So 2017 is a decent development time, 3-4 years.
Thanks for this. Why even brother coming to show us nothing?ATR summary:
- We redesigned Regis.
- Airships? No clue, maybe as DLC.
- We're nowhere near done.
- We can't announce a release window, even if we do have one.
- Important questions about black bars and cosplay.
- The prologue of the game has changed!
- Luna is a strong female character even though nothing we've shown supports that.
- The girl with black hairs? We haven't named her yet.
- Main baddie? Who knows.
- Stay tuned for PAX when we'll show the same trailer.
- Feedback forum! Not ready yet.
Guys, you will be happier when you just think of FFXV being in development since 2013.
Everything before it was just a small team working on art design, CG, and playing around with a new engine. Think of it as a tech demo before then.
So they are making decent progress for a game that's only been in development for 2 years.
I'm talking about when the Malboro came out. Look at it again, the framerate drops to single digits
Even after it comes out and they are fighting it, it looks around 20fps maybe lower.
Guys, you will be happier when you just think of FFXV being in development since 2013.
Everything before it was just a small team working on art design, CG, and playing around with a new engine. Think of it as a tech demo before then.
So they are making decent progress for a game that's only been in development for 2 years.
Persona 5 is coming out in the next few months and weve seen a few seconds of gameplay and have no release date.
FFXII and FFXV are not comparable. FFXII's director left and someone else just took over and finished whatever was already being done. FFXV was moved to PS4 & Xbone and rebooted in 2012. In addition, FFXV is a far bigger & more ambitious game than FFXII, so it's not like you can develop a PS4 level RPG of its scope in 3 years.It started with FF12.
What did he sacrifice? He took over someone else's project and still can't complete it in a short time, unlike the crew that completed FF12. He had the ambition to gun for the job, then he should be able to take the blame for it.
When they say hey have named the black haired chick, I hope they mean they have announced her. Same for the coyness around airships and such.
Seriously, otherwise the one true takeaway is they really aren't near completion.
TGS better deliver in the areas people want and expect.
Persona 5 is coming out in the next few months and weve seen a few seconds of gameplay and have no release date.
I kind of have to laugh.
I've been saying this game was mid 2017 at the earliest since it comepletely skipped E3 2014 and all the info had nothing set in stone. And with Duscae I literally felt like "This is basically all they've made so far".
And people always argued with me. Since things "turned around" so much
I feel good about my holiday 2017 prediction from like a year ago.
And now the new one is Kingdom Hearts 3. Lol. Some are even saying KH3 is 2016.
I think I'm right about KH3 being 2018 too. Depite Unreal.
Nice spinning there.
It actually is:
- Airships? We can already have bird-view based ship, still working on full-fledged and full scale navigation. Might add as DLC, but we definitely want controllable airships in the game.
But i'm sure you're just enjoying complaining about the game without concrete facts so please go on.
Nice spinning there.
It actually is:
- Airships? We can already have bird-view based ship, still working on full-fledged and full scale navigation. Might add as DLC, but we definitely want controllable airships in the game.
But i'm sure you're just enjoying complaining about the game without concrete facts so please go on.
I fan of sonic am beginning to loose patience
Tabata seems lost. Maybe they threw him on too large of a project too soon?
If I had asked people what they wanted, they would have said faster horses.
As the saying goes:Persona 5 is coming out in the next few months and weve seen a few seconds of gameplay and have no release date.
Better to remain silent and be thought a fool than to speak out and remove all doubt.
Persona 5 is coming out in the next few months and weve seen a few seconds of gameplay and have no release date.
The slow-mo effect with all the motion blur? That happens in the demo too. It doesn't look 10fps.
I think so, this ATR was just garbage. They replied to the question regarding the black haired girl just to say that they can't say anything about her yet.
And honestly I think they are asking for too much feedback, just do the game you want to make and don't listen to fans too much, XIII-2 was garbage because of too much feedback and Toriyama even admitted it in some interview (can't find it atm).
I'd like to quote Henry Ford:
Kind of.
It was a very bad showing, like really bad, but this only speaks badly of their marketing/PR skills to me, not of the quality of the game itself. Like, everyone is screaming "omg ridiculous" "dis games doomed" "bound to sux" only because they're bad at promoting it.
I know it still is a valid complaint (you can rightly say its their fault for showing shit), but this is hardly more than judging a book by its cover, or a movie based on a badly cut trailer.
Like, they just began promoting the story and you really expect them to answer questions about villains and such? C'mon.
Only pros are narrating the story's intro via artworks (that was a nice touch imho, it tells it without spoiling game's cutscenes), the new area shown, and the fact that we're getting 2 new ATRs in the span of a little more than a month.
um i dont think so i can see kingdom hearts 3 come out next year if they were on the same engine as ff15 then i can say 2018 but now they on unreal and thing are going smothly then ff15 2016 for kh3 is not far offI]And now the new one is Kingdom Hearts 3. Lol. Some are even saying KH3 is 2016.I think I'm right about KH3 being 2018 too. Depite Unreal.
XIII-2 wasn't garbage.
ATR summary:
- We redesigned Regis.
- Airships? We're behind and still working on it, maybe as DLC.
- We're nowhere near done.
- We can't announce a release window, even if we do have one.
- Important questions about black bars and cosplay.
- The prologue of the game has changed!
- Luna is a strong female character even though nothing we've shown supports that.
- The girl with black hair? We haven't named her yet.
- Main baddie? Who knows.
- Stay tuned for PAX when we'll show the same trailer.
- Feedback forum! Not ready yet.
Can we just point out that Nomura and various other SE talent in the HD space havent fared much better?
I think so, this ATR was just garbage. They replied to the question regarding the black haired girl just to say that they can't say anything about her yet.
And honestly I think they are asking for too much feedback, just do the game you want to make and don't listen to fans too much, XIII-2 was garbage because of too much feedback and Toriyama even admitted it in some interview (can't find it atm).
I'd like to quote Henry Ford:
Nowhere near done? Maybe think twice before releasing a trailer that ends with "almost there, just a little longer"!!! Maybe if you guys spent less time redesigning already perfected characters like Regis we could get this game sometime this decade!ATR summary:
- We redesigned Regis.
- Airships? We're behind and still working on it, maybe as DLC.
- We're nowhere near done.
- We can't announce a release window, even if we do have one.
- Important questions about black bars and cosplay.
- The prologue of the game has changed!
- Luna is a strong female character even though nothing we've shown supports that.
- The girl with black hair? We haven't named her yet.
- Main baddie? Who knows.
- Stay tuned for PAX when we'll show the same trailer.
- Feedback forum! Not ready yet.
Lol you have your timeline wrong. The mobile push by SE came shortly after Wada left, which means he delayed starting work on mobile until he really didn't have a choice. There's a reason why he gunned for Luminous Engine even after the failure of Crystal Tools and why after he left his CEO position, he's working on cloud computing for HD tech rather than for mobile tech. Guy's not interested in mobile games.
The answer to why, hypothetically, "none of these games had much of a budget / active staff until 2013" is pretty simple. What released August 2013? (Hint: You're playing it.)
Guys, you will be happier when you just think of FFXV being in development since 2013.
Everything before it was just a small team working on art design, CG, and playing around with a new engine. Think of it as a tech demo before then.
So they are making decent progress for a game that's only been in development for 2 years.
![]()
Definitely need some of this Marlboro after today![]()
I wasn't joking when I said that. The only joke here is FFXV.
ATR summary:
- We redesigned Regis.
- Airships? We're behind and still working on it, maybe as DLC.
- We're nowhere near done.
- We can't announce a release window, even if we do have one.
- Important questions about black bars and cosplay.
- The prologue of the game has changed!
- Luna is a strong female character even though nothing we've shown supports that.
- The girl with black hair? We haven't named her yet.
- Main baddie? Who knows.
- Stay tuned for PAX when we'll show the same trailer.
- Feedback forum! Not ready yet.
Isnt mass effect 4 releasing in the same time
Frame? And they havent shown anything about that yet. #positivity2015 brehs.
d23 this month will have kh3 stuff then i think tgs will have stuff then the november 3 d23 will have kh3 stuff and maybe we will get stuff at jump fiest for kh3doubt it. KH seems to be having little to no development problems. We are seeing it multiple times this year supposedly. I think this month.
Because of poor upper-management decisions and complex engines creating apparent production stunting hurdle, if we are simply speaking of the HD space.
The reason I trust the combo of Nomura and Kitase more is due to previous results. Kitase knows how to handle large budget, AAA productions. In the fucking mess that was last gen for S-E, under Kitase's watch three FFs were created & released for home consoles, plus impressive remasters for FFX and FFX-2. Sure, overall opinions on the XIII Trilogy will vary, but that doesn't change the fact that they got over the initial hurdle of White Engine/Crystal Tools, got FFXIII out the door 3 and a half years after its concept trailer was revealed, and supplied two sequels in reasonable time periods.
Those are results in my book.
Final Fantasy XV (formerly known as Versus XIII) was announced 3,376 days ago.
Timespan between the release of Final Fantasy and Final Fantasy VII = 3,332 days.
Umm are we looking at the same thing??? That's not slow mo... that's dropping frames...
Slow mo would look smooth, not jittery.
Anyway, not going to have an fps discussion, if it doesn't bother you, it doesn't bother you.
They also stated that they were continuing work on a new playable demo for people, the same one they announced at TGS.
Mass Effect 4 hasn't had 9 years of history and development behind it. In fact they got Mass Effect 1,2,3 out before this game was even changed to FFXV.
I appreciate your efforts to point out unnecessary hyperbole in this thread.Nice spinning there.
It actually is:
- Airships? We can already have bird-view based ship, still working on full-fledged and full scale navigation. Might add as DLC, but we definitely want controllable airships in the game.
But i'm sure you're just enjoying complaining about the game without concrete facts so please go on.