Final Fantasy XV Gamescom Active Time Report - CNN reporting live from disaster scene

Its most likely the engine which is causing problems.

Yea makes sense. I just don't understand all the poster's in here ragging on him. It's pretty obvious the engine is complicated and not where it needs to be for a really good work flow.

kingdom Hearts 3 switching over to Unreal 4 kind of proves that.

Also all the dragon quest games running on Unreal 4 as well is proof of that they need stable development tools for a conducive work flow.
 
Guys, you will be happier when you just think of FFXV being in development since 2013.

Everything before it was just a small team working on art design, CG, and playing around with a new engine. Think of it as a tech demo before then.

So they are making decent progress for a game that's only been in development for 2 years.

Dude. They're at a major gameshow reading from storyboards. They literally read information about the story that is on the website.

Like...I don't know what else needs to be said. They showed a trailer which they said demonstrated how far they've come and it didn't even have voice acting.
 
The convoluted development cycle has me less sure that it will be.

As someone who has played every FF since 4 (including mystic quest, excluding 13-3)... this might be the end for me if it comes out years later AND is really bad.

I'm fine with waiting, just not fine with waiting for crap :/
 
Not looking to compare, but how can From put out consistently amazing games every year or two and SE struggles this much? I just don't understand where the bottleneck is? For everyone that's saying it's the engine, the story and characters aren't close to done yet.
 
Yea makes sense. I just don't understand all the poster's in here ragging on him. It's pretty obvious the engine is complicated and not where it needs to be for a really good work flow.

kingdom Hearts 3 switching over to Unreal 4 kind of proves that.

Also all the dragon quest games running on Unreal 4 as well is proof of that they need stable development tools for a conducive work flow.

Plus FFXIII development was happered by a poor engine.

While Tabata isn't helping some things out this engine at least to me seems like the main thing holding this game back. It was probably to far in development to make the switch, unlike KH3 which was probably barely over a year in development.

This will probably be the last proprietary engine Square ever does which is honestly a good thing.
 
Not looking to compare, but how can From put out consistently amazing games every year or two and SE struggles this much? I just don't understand where the bottleneck is? For everyone that's saying it's the engine, the story and characters aren't close to done yet.

They use the same engine, and don't have a lot of dialogue if hardly any in their games. Not a lot of cuts scenes either.
 
Dude. They're at a major gameshow reading from storyboards. They literally read information about the story that is on the website.

Like...I don't know what else needs to be said. They showed a trailer which they said demonstrated how far they've come and it didn't even have voice acting.
I have a feeling they were trying to crunch-time a demo together before gamescom but failed to do so... So this must have been a contingent showing.
 
Reworked ATR summary:


  • We redesigned Regis. No reasons given.
  • Airships? We're behind and still working on it, maybe as DLC.
  • We're nowhere near done.
  • We can't announce a release window, even if we do have one.
  • Important questions about black bars and cosplay.
  • The prologue of the game has changed!
  • Luna is a strong female character even though nothing we've shown supports that.
  • The girl with black hair? We haven't named her yet.
  • Main baddie? Who knows.
  • Stay tuned for PAX when we'll show the same trailer.
  • Feedback forum! Not ready yet.
  • New stuff at TGS and working on a new demo.
  • Malboro fight with a bunch of seconds of gameplay and a brief stroll through some new landscapes.
  • Product placement for german beer.
Jesus H. Christ! A new demo????? Stop this nonsense Tabata and focus on finishing the game! Releasing a second public demo can only delay things even further! I rather next time I play this game it's the finished version!

About a year ago in TGS what % of completion did they said they were on? Was it like 55%? I can't remember.
 
Plus FFXIII development was happered by a poor engine.

While Tabata isn't helping some things out this engine at least to me seems like the main thing holding this game back. It was probably to far in development to make the switch, unlike KH3 which was probably barely over a year in development.

This will probably be the last proprietary engine Square ever does which is honestly a good thing.

Amen to the bolded. A-f'n-men!
 
I kind of have to laugh.

I've been saying this game was mid 2017 at the earliest since it comepletely skipped E3 2014 and all the info had nothing set in stone. And with Duscae I literally felt like "This is basically all they've made so far".

And people always argued with me. Since things "turned around" so much

I feel good about my holiday 2017 prediction from like a year ago.


And now the new one is Kingdom Hearts 3. Lol. Some are even saying KH3 is 2016.

I think I'm right about KH3 being 2018 too. Depite Unreal.
Nothing about this presentation screams "mid 2017 release". If it was, this wouldn't have been the beginning of their rebooted FFXV promotion. They don't do 2 year marketing cycles. As much as this Gamescom presentation sucked, that much is certain. And you'd think they'd have time to add in airships if the game was still 2 years away, but they are talking as if they are running out of time and don't know if they can add stuff like airships within the time they have left. Sounds more like it's nearing its final stretch of development instead of still being 2 years away from release.

The game was around 70% complete at the time of Episode Duscae's release. They have stuff to show, they just have their dumb marketing schedule to follow and chose the wrong way to begin it. They showed too little of FFXV at this Gamescom, but that doesn't mean anything about how far in development this game is. It just means the handling of marketing for this game sucks.
 
Jesus H. Christ! A new demo????? Stop this nonsense Tabata and focus on finishing the game! Releasing a second public demo can only delay things even further! I rather next time I play this game it's the finished version!

Well at least we have known about this new demo last year :p
 
They use the same engine, and don't have a lot of dialogue if hardly any in their games. Not a lot of cuts scenes either.

But a 30-50 hour game every 2 years (with great visuals, great lore and top notch combat) vs. one mainline FF every 10? I really wish i could understand.
 
I remember people boasted this game.

It was a very solid portable game that wasn't translated well to the home console experience. You'd have to revamp the whole game structure for that. They also added a shoddy right-stick camera and motion blur that ruined the game for a lot of people, but this wasn't an issue with the PSP version. I still think Type-0 was great in its original release.
 
LoL. I'm done.

There are far more deserving games that warrant my attention.
I allowed SE to string me along with this game for nearly a decade.
I will no longer continue my idiocy and allow them to continue to do so.
 
I'm so happy that I'm not hyping this. This is just ridiculous.

Yoshi-P, please continue saving the series. You're our only hope.
 
Jesus H. Christ! A new demo????? Stop this nonsense Tabata and focus on finishing the game! Releasing a second public demo can only delay things even further! I rather next time I play this game it's the finished version!

About a year ago in TGS what % of completion did they said they were on? Was it like 55%? I can't remember.

It doesn't really matter because those completion percentages are pulled out of their ass anyway. I agree with you though, it's starting to seem like they are not making good progress. Another demo would just prolong the wait for the final product.
 
How long did FFXIV take to re-tool into FFXIV:ARB?

It seems it's taking as long for FFXV
 
So they actually did redesign Regis, even after using his older design back in the December trailer? Did they give a reason or explanation for it in the ATR?
 
Nothing about this presentation screams "mid 2017 release". If it was, this wouldn't have been the beginning of their rebooted FFXV promotion. They don't do 2 year marketing cycles. As much as this Gamescom presentation sucked, that much is certain. And you'd think they'd have time to add in airships if the game was still 2 years away, but they are talking as if they are running out of time and don't know if they can add stuff like airships within the time they have left. Sounds more like it's nearing its final stretch of development instead of still being 2 years away from release.

The game was around 70% complete at the time of Episode Duscae's release. They have stuff to show, they just have their dumb marketing schedule to follow and chose the wrong way to begin it. They showed too little of FFXV at this Gamescom, but that doesn't mean anything about how far in development this game is. It just means the handling of marketing for this game sucks.

OMG I love you!

Finally someone positive at all about the game, regardless of the poor marketing...
 
I feel like this game will constantly be in trouble until Tabata has the ball to go "fuck it!! we're porting this game to UE4."

If they could have I bet they would, but I guess they might be to far into development with this engine that switching too a new one they would have to throw away everything.
 
Jesus H. Christ! A new demo????? Stop this nonsense Tabata and focus on finishing the game! Releasing a second public demo can only delay things even further! I rather next time I play this game it's the finished version!

About a year ago in TGS what % of completion did they said they were on? Was it like 55%? I can't remember.
It's just the small area in front of Noctis' home where you fight a bunch of goblins and a Behemoth. It's nothing compared to Episode Duscae and its content is already complete (enemy models, AI, animations & such are done, environments are done etc.). IIRC they won't release it until they are closer to having fully optimizing the Luminous engine and maybe a more fully featured combat system..
 
Sorry, famassu, the game is nowhere near 70% done after this ATR. They haven't even finalized character designs or names.

Plus, unless they're trolling, not knowing whether Airships will be in it seems like a MAJOR control / design / art / story decision that hasn't been made.
 
When the official forum pops up, it's going to be hell lol.
Can't believe they're going to make one. It's getting pretty darn absurd at this point. No FF15 don't need a forum. What it desperately needs is a half decent promotional materials and a release date.
 
So they actually did redesign Regis, even after using his older design back in the December trailer? Did they give a reason or explanation for it in the ATR?

IIRC they said there's a reason... but then didn't say what it was.
 
You don't skip E3 and then Gamescom despite having "stuff to show that we can't show yet." When the heck else are you going to show it? They've already said that TGS and PAX won't have new trailers, so...???
 
Yea makes sense. I just don't understand all the poster's in here ragging on him. It's pretty obvious the engine is complicated and not where it needs to be for a really good work flow.

kingdom Hearts 3 switching over to Unreal 4 kind of proves that.

Also all the dragon quest games running on Unreal 4 as well is proof of that they need stable development tools for a conducive work flow.

I'd rather this be the last game on that engine and they just go to unreal 4 for all games after. It would be better for them to just focus on building the content and gameplay scenarios than also try to make the stuff that powers everything behind the scenes work too.
 
Nothing about this presentation screams "mid 2017 release". If it was, this wouldn't have been the beginning of their rebooted FFXV promotion. They don't do 2 year marketing cycles. As much as this Gamescom presentation sucked, that much is certain. And you'd think they'd have time to add in airships if the game was still 2 years away, but they are talking as if they are running out of time and don't know if they can add stuff like airships within the time they have left. Sounds more like it's nearing its final stretch of development instead of still being 2 years away from release.

The game was around 70% complete at the time of Episode Duscae's release. They have stuff to show, they just have their dumb marketing schedule to follow and chose the wrong way to begin it. They showed too little of FFXV at this Gamescom, but that doesn't mean anything about how far in development this game is. It just means the handling of marketing for this game sucks.


I wouldn't even call this a "promotion" or even the start of a marketing push.

This is a ruse, because after months of not showing something, they had to show something to say "yeah, we are still doing this stupid ATR thing because we are so close to the fans!".

And 70% at the time of the demo? Yeah, that's why they don't even know if Airships will made it on release.
 
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