Its most likely the engine which is causing problems.
Reworked ATR summary:
Guys, you will be happier when you just think of FFXV being in development since 2013.
Everything before it was just a small team working on art design, CG, and playing around with a new engine. Think of it as a tech demo before then.
So they are making decent progress for a game that's only been in development for 2 years.
Didn't even announce XIIHD. What a waste of time.
The convoluted development cycle has me less sure that it will be.
Better than nothing. Lots of big jrpgs didnt even come to gamescom.
Well wasn't this a FF15 specific event?
I hold that Type-0 was decent (I'm playing it at this very moment), but I certainly don't feel anything towards the mechanics of FFXV.He is a bad director. Type-0 was shit.
Well wasn't this a FF15 specific event?
When the official forum pops up, it's going to be hell lol.
Yea makes sense. I just don't understand all the poster's in here ragging on him. It's pretty obvious the engine is complicated and not where it needs to be for a really good work flow.
kingdom Hearts 3 switching over to Unreal 4 kind of proves that.
Also all the dragon quest games running on Unreal 4 as well is proof of that they need stable development tools for a conducive work flow.
Not looking to compare, but how can From put out consistently amazing games every year or two and SE struggles this much? I just don't understand where the bottleneck is? For everyone that's saying it's the engine, the story and characters aren't close to done yet.
I have a feeling they were trying to crunch-time a demo together before gamescom but failed to do so... So this must have been a contingent showing.Dude. They're at a major gameshow reading from storyboards. They literally read information about the story that is on the website.
Like...I don't know what else needs to be said. They showed a trailer which they said demonstrated how far they've come and it didn't even have voice acting.
Jesus H. Christ! A new demo????? Stop this nonsense Tabata and focus on finishing the game! Releasing a second public demo can only delay things even further! I rather next time I play this game it's the finished version!Reworked ATR summary:
- We redesigned Regis. No reasons given.
- Airships? We're behind and still working on it, maybe as DLC.
- We're nowhere near done.
- We can't announce a release window, even if we do have one.
- Important questions about black bars and cosplay.
- The prologue of the game has changed!
- Luna is a strong female character even though nothing we've shown supports that.
- The girl with black hair? We haven't named her yet.
- Main baddie? Who knows.
- Stay tuned for PAX when we'll show the same trailer.
- Feedback forum! Not ready yet.
- New stuff at TGS and working on a new demo.
- Malboro fight with a bunch of seconds of gameplay and a brief stroll through some new landscapes.
- Product placement for german beer.
Plus FFXIII development was happered by a poor engine.
While Tabata isn't helping some things out this engine at least to me seems like the main thing holding this game back. It was probably to far in development to make the switch, unlike KH3 which was probably barely over a year in development.
This will probably be the last proprietary engine Square ever does which is honestly a good thing.
Nothing about this presentation screams "mid 2017 release". If it was, this wouldn't have been the beginning of their rebooted FFXV promotion. They don't do 2 year marketing cycles. As much as this Gamescom presentation sucked, that much is certain. And you'd think they'd have time to add in airships if the game was still 2 years away, but they are talking as if they are running out of time and don't know if they can add stuff like airships within the time they have left. Sounds more like it's nearing its final stretch of development instead of still being 2 years away from release.I kind of have to laugh.
I've been saying this game was mid 2017 at the earliest since it comepletely skipped E3 2014 and all the info had nothing set in stone. And with Duscae I literally felt like "This is basically all they've made so far".
And people always argued with me. Since things "turned around" so much
I feel good about my holiday 2017 prediction from like a year ago.
And now the new one is Kingdom Hearts 3. Lol. Some are even saying KH3 is 2016.
I think I'm right about KH3 being 2018 too. Depite Unreal.
Jesus H. Christ! A new demo????? Stop this nonsense Tabata and focus on finishing the game! Releasing a second public demo can only delay things even further! I rather next time I play this game it's the finished version!
They use the same engine, and don't have a lot of dialogue if hardly any in their games. Not a lot of cuts scenes either.
I remember people boasted this game.
Right now, it's tracking to skip human generations.Is this game going to skip 2 console generations?
Jesus H. Christ! A new demo????? Stop this nonsense Tabata and focus on finishing the game! Releasing a second public demo can only delay things even further! I rather next time I play this game it's the finished version!
About a year ago in TGS what % of completion did they said they were on? Was it like 55%? I can't remember.
How long did FFXIV take to re-tool into FFXIV:ARB?
It seems it's taking as long for FFXV
Nothing about this presentation screams "mid 2017 release". If it was, this wouldn't have been the beginning of their rebooted FFXV promotion. They don't do 2 year marketing cycles. As much as this Gamescom presentation sucked, that much is certain. And you'd think they'd have time to add in airships if the game was still 2 years away, but they are talking as if they are running out of time and don't know if they can add stuff like airships within the time they have left. Sounds more like it's nearing its final stretch of development instead of still being 2 years away from release.
The game was around 70% complete at the time of Episode Duscae's release. They have stuff to show, they just have their dumb marketing schedule to follow and chose the wrong way to begin it. They showed too little of FFXV at this Gamescom, but that doesn't mean anything about how far in development this game is. It just means the handling of marketing for this game sucks.
I feel like this game will constantly be in trouble until Tabata has the ball to go "fuck it!! we're porting this game to UE4."
2 years or so.
It's just the small area in front of Noctis' home where you fight a bunch of goblins and a Behemoth. It's nothing compared to Episode Duscae and its content is already complete (enemy models, AI, animations & such are done, environments are done etc.). IIRC they won't release it until they are closer to having fully optimizing the Luminous engine and maybe a more fully featured combat system..Jesus H. Christ! A new demo????? Stop this nonsense Tabata and focus on finishing the game! Releasing a second public demo can only delay things even further! I rather next time I play this game it's the finished version!
About a year ago in TGS what % of completion did they said they were on? Was it like 55%? I can't remember.
Sorry, famassu, the game is nowhere near 70% done after this ATR. They haven't even finalized character designs or names.
Can't believe they're going to make one. It's getting pretty darn absurd at this point. No FF15 don't need a forum. What it desperately needs is a half decent promotional materials and a release date.When the official forum pops up, it's going to be hell lol.
So they actually did redesign Regis, even after using his older design back in the December trailer? Did they give a reason or explanation for it in the ATR?
Which is extremely impressive for a damn MMO
What is Tabatas excuse?
Yea makes sense. I just don't understand all the poster's in here ragging on him. It's pretty obvious the engine is complicated and not where it needs to be for a really good work flow.
kingdom Hearts 3 switching over to Unreal 4 kind of proves that.
Also all the dragon quest games running on Unreal 4 as well is proof of that they need stable development tools for a conducive work flow.
Nothing about this presentation screams "mid 2017 release". If it was, this wouldn't have been the beginning of their rebooted FFXV promotion. They don't do 2 year marketing cycles. As much as this Gamescom presentation sucked, that much is certain. And you'd think they'd have time to add in airships if the game was still 2 years away, but they are talking as if they are running out of time and don't know if they can add stuff like airships within the time they have left. Sounds more like it's nearing its final stretch of development instead of still being 2 years away from release.
The game was around 70% complete at the time of Episode Duscae's release. They have stuff to show, they just have their dumb marketing schedule to follow and chose the wrong way to begin it. They showed too little of FFXV at this Gamescom, but that doesn't mean anything about how far in development this game is. It just means the handling of marketing for this game sucks.
This thread is depressing the shit out of me... I feel like im supposed to be having a panic attack. I'm out.I feel like this game will constantly be in trouble until Tabata has the ball to go "fuck it!! we're porting this game to UE4."