Metal Gear Solid V: Gamescom Gameplay Demo

If I recall portable ops had a timer on the stealth camo although it was completely rubbish in that. Peace Walker on the otherhand required you to S rank a 5 red skull mission to obtain the stealth camo and if I recall at lv1 it would consume a lot of battery while lv5 makes it virtually limitless and can be used as long as possible. That is probably the case here as well.

Now that Stealth camo has been confirmed i'm pretty sure the infinty bandana is in as well.

Ah, makes sense. I was never able to get those top tier items inPW.
 
That entire 20min part of FOBs followed by "This is all optional" got me so hyped. Its an entire game unto itself that a player can choose to not participate in.

I just noticed the depleting bar on the stealth camo, looks like you can use it only for 5-10 seconds.

Theres probably an upgradable version that lets you use it forever? Hopefully.


and that is.. what?

You should watch the video it kind of explains this.

Mother Base is the single player aspect
FOB are mini bases that are essentially online. Where opposing players can invade/help defend from invasion.
 
I just went back and watched some of the old rain forest footage again and saw something I must have missed. Snake and Quiet were trying to get to extraction and got pinned down by a chopper. The guy playing ran out of ammo for his grenade launcher, so instead he commanded Quiet to "shoot this". After which he proceeded to toss a grenade into the air beside the chopper and Quiet shot it straight into the side from her position and blew it up. So many intricate details and well thought out options. Nothing else like it.
 
Question regarding microtransactions guys.

We obviously have no idea how the micro transactions work exactly, but if you guys had a choice on how they are implemented, would you say that you'd prefer they be linked only to the time it takes for new weapons and struts to be built? Or rather have microtransactions be a substitute to GMP?

I think the latter is more likely, seeing as there seems to be a MB coin currency that is not usable for the FOB. If that is the case, then I don't think any one needs to worry about the time requirements being stretched out to encourage paying real money.

But that is just me trying to be a little optimistic.
 
One thing I don't think was mentioned was whether you can go right back to where you were mid-mission if you decide to go back to your FOB for defense. I personally hope so since I'd probably not want to restart a whole mission just because someone invaded me and I want to go defend it.
 
One thing I don't think was mentioned was whether you can go right back to where you were mid-mission if you decide to go back to your FOB for defense. I personally hope so since I'd probably not want to restart a whole mission just because someone invaded me and I want to go defend it.

yeah it would be stupid to not be able to continue your mission
 
I just noticed the depleting bar on the stealth camo, looks like you can use it only for 5-10 seconds.

Since this is still a prototype it can only be uses in short bursts.

*Restricts mission completion rank to an A or below and cannot be used during FOB Missions.
 
Jesus Christ.

This game looks so damn feature rich. I've actually been tired of every AAA game trying to be the "ur game" that ends up having eight features and modes it doesn't need while leaving the two necessary ones underdeveloped, but this looks like one of the few games actually nailing the whole recipe. Assassin's Creed 3 and 4 are probably my biggest examples of this kind of feature bloat, but Phantom Pain actually looks like it has a very similar formula to Creed: Managing a base and organization, sending acquired groups on side missions, open world map, etc. The main difference I see with TPP is its missions are more designed around being a real action sandbox, and it's probably not gonna devote so much energy to having collectibles and "things" strewn about the world map. Things as little as the Mother Base postal service give me confidence Kojima is putting a lot of care an attention to detail in this huge game. Almost like Witcher 3 honestly.

Another, possibly controversial, opinion: the third person shooting in TPP looks more mobile and fluid than in Rise of The Tomb Raider or Quantum Break, but no less tactical. I think ti's because in TPP Snake isn't stuck to cover most of the time. Cover is still very important, but it's not the central binding force of the whole thing.

Oh, and that anime poster should at least try to look like an 80's style anime poster.
 
The only thing missing is walk-in communal showers, so I can recreate the infamous Kaz/Snake wrestling scene... but with Ocelot.
 
Also, yea MGS has never been strictly based in reality but that wormhole fulton device is a bit much. :p

I can agree to that. This shit was dope. You can play as other characters too! Is that Solid Snake as the intruder? If he's the intruder then you can't kill him can you because that would break continuity right?
 
You should watch the video it kind of explains this.

Mother Base is the single player aspect
FOB are mini bases that are essentially online. Where opposing players can invade/help defend from invasion.

kinda like dark souls?

but how is it explained here, that other players can invade you?

there aren't any cracks in time, are there?
 
so, now that we know everyone's motherbase will be custom designed
when we switch to controlling solid snake in the last 3rd of the game and have to infiltrate mother base(outer heaven) everyone will have a unique experience because all of our mother bases will be different
 
Just fucking amazing. i've never been so enchanted and endeared by a game like this. I was smiling the whole time... Just wow.
 
Looks like a lot of fun to me. I haven't played Peace Walker yet so this base management concept is new to me although I'm thinking it was just personnel in that game.

I like the idea that the FOBs are optional since I'm worried I won't be good enough to beat anyone 1 on 1. If I understood it you can still progress the same way it will just take longer compared to utilizing the FOBs.

Now to get myself playing Peace Walker this month and Ground Zeroes (some fan I am) before this comes out.
 
so, now that we know everyone's motherbase will be custom designed
when we switch to controlling solid snake in the last 3rd of the game and have to infiltrate mother base(outer heaven) everyone will have a unique experience because all of our mother bases will be different

is this even remotely possible?
 
kinda like dark souls?

but how is it explained here, that other players can invade you?

there aren't any cracks in time, are there?

Rival personal armies basically, think of your army as a unique pmc that can compete with and sabotage other players base, stealing their equipment and soldiers in the process.

I hope you don't have to end a single player mission to defend your FOB though, that would suck in the middle of a long ass mission, especially after hearing some might take hours to complete.
 
This is going to be a time consuming game by the looks of it. Double edge sword for me, I like the linearity of past MGS games, but I also love lengthy open world games.

Uggh, Invasions -_-, don't like them in Souls games, won't like them in this one.
EDIT: What if I staff my FOB entirely with BEARS?! I'd like to see you try and invade me now, mother fuckers!
 
We have known about this since last September.
456671

DD is cute though

I knew about the fact you can have DD on missions, but didn't know you would be raising him from a pup.
 
I wonder how The Castle Doctrine-y the base setup gets. Can you devise such a specific layout to really thwart enemy players with little-to-no need to intervene yourself? I'm loving the scope of the feature.
 
So is invading bases random or will there be in game boards to choose from. I know when you get invaded you can return invade but outside of that can I choose someone to invade. I would love to have a gaf leaderboard of toughest bases to infiltrate.

I'm thinking you'll be allowed to do both but I wouldn't consider it when you're starting out since you could be a novice player without good equipment going up against highly skilled players with giant bases filled with A+ rank soldiers with top-tier equipment. Finding weaker bases sounds like the much better plan. I also hope the ranking system doesn't allow players with super advanced tech to invade players that are just starting out since they could completely bully new players and make it impossible for them to build up their bases.

Hopefully you can only be invaded when you're online so you don't constantly get invaded whenever you're not even playing. If these are the systems in place, then I hope that when someone invades you but you quit/internet blows out/etc., I hope the invasion still goes on since I probably won't even deal with the FOB portion if people are allowed to just rage quit sending me out of their base which wastes my time. I have 10 or so minutes to steal what I can, I probably won't be able to steal too much of your stuff anyway so rage quitting isn't really worth it.
 
I got teary eyed while watching the trailer knowing that this KojiPro Opus Magnum will be last Metal Gear ever (except inevitable Pachinko version) :(
 
I wonder how The Castle Doctrine-y the base setup gets. Can you devise such a specific layout to really thwart enemy players with little-to-no need to intervene yourself? I'm loving the scope of the feature.

That's my hope, I'm sure it's possible to fortify a base enough that you don't have to defend it every time you get invaded, guess we'll see in a few weeks.
 
I just went back and watched some of the old rain forest footage again and saw something I must have missed. Snake and Quiet were trying to get to extraction and got pinned down by a chopper. The guy playing ran out of ammo for his grenade launcher, so instead he commanded Quiet to "shoot this". After which he proceeded to toss a grenade into the air beside the chopper and Quiet shot it straight into the side from her position and blew it up. So many intricate details and well thought out options. Nothing else like it.

Same "sniper grenade toss" happened in the recent showcase of gameplay variations [video where spetnaz mission was played 4 times].
 
Can't believe how good this is looking.

It almost seems suitable that this is Kojima's last MGS, it's almost as if everything he has done before are no more than stepping stones leading to what looks to be his masterpiece.

EDIT:
I think I'd prefer it if the postal service launched your box across the base instead of the way they are doing it.
 
So wait, do you only lose stuff if the person successfully reaches the escape zone or do they only get stuff if they escape?
 
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