Jesus Christ.
This game looks so damn feature rich. I've actually been tired of every AAA game trying to be the "ur game" that ends up having eight features and modes it doesn't need while leaving the two necessary ones underdeveloped, but this looks like one of the few games actually nailing the whole recipe. Assassin's Creed 3 and 4 are probably my biggest examples of this kind of feature bloat, but Phantom Pain actually looks like it has a very similar formula to Creed: Managing a base and organization, sending acquired groups on side missions, open world map, etc. The main difference I see with TPP is its missions are more designed around being a real action sandbox, and it's probably not gonna devote so much energy to having collectibles and "things" strewn about the world map. Things as little as the Mother Base postal service give me confidence Kojima is putting a lot of care an attention to detail in this huge game. Almost like Witcher 3 honestly.
Another, possibly controversial, opinion: the third person shooting in TPP looks more mobile and fluid than in Rise of The Tomb Raider or Quantum Break, but no less tactical. I think ti's because in TPP Snake isn't stuck to cover most of the time. Cover is still very important, but it's not the central binding force of the whole thing.
Oh, and that anime poster should at least try to look like an 80's style anime poster.