I'm going to do some over-simplified, complete guesswork math:
Optimistic:
Average Team Size = 100
Average Team Salary = $40,000
Number Years of Development = 3
Total Expenses = $12M
Sales Needed to Break Even = ~200,000
Realistic:
Average Team Size = 200
Average Team Salary = $50,000
Number Years of Development = 4
Total Expenses = $40M
Sales Needed to Break Even = ~670,000
Pessimistic:
Average Team Size = 300
Average Team Salary = $60,000
Number Years of Development = 5
Total Expenses = $90M
Sales Needed to Break Even = ~1,500,000
There's tons of things I'm not accounting for sure. Like manufacturing and distribution costs, technology costs, building and utility fees, licensing fees etc.
Granted, I think this game will sell millions of copies from hype alone.
Optimistic:
Average Team Size = 100
Average Team Salary = $40,000
Number Years of Development = 3
Total Expenses = $12M
Sales Needed to Break Even = ~200,000
Realistic:
Average Team Size = 200
Average Team Salary = $50,000
Number Years of Development = 4
Total Expenses = $40M
Sales Needed to Break Even = ~670,000
Pessimistic:
Average Team Size = 300
Average Team Salary = $60,000
Number Years of Development = 5
Total Expenses = $90M
Sales Needed to Break Even = ~1,500,000
There's tons of things I'm not accounting for sure. Like manufacturing and distribution costs, technology costs, building and utility fees, licensing fees etc.
Granted, I think this game will sell millions of copies from hype alone.