Final Fantasy XV Gamescom Active Time Report - CNN reporting live from disaster scene

XIV is doing everything right after a generation of having to wait through XIII. I've spent over 255 days playing that game and I have absolutely no regrets. The game and the messaging following its reboot into A Realm Reborn has been wonderful and gives me confidence in the brand as a whole.

My problem with XV is the messaging. It's been all over the place from "we're sticking to the original vision" to "don't worry Versus fans, we feel for you" to "this isn't Versus anymore." The marketing and overall messaging for XV has been an absolute disaster following the release of the demo. If they would have come out with all this stuff when they announced Nomura's departure it would have been for the better because it would have been a massive weight off their and the fans' shoulders but following the demo they've done nothing but go back on previous promises.

I want the game to be good but they have a long way to go to prove that and showing small gameplay snippets every month or so is not the way to do it. Tabata really needs to step it up and rethink what they're doing going forward because another showing like Gamescom isn't going to cut it.

Excellent response...and I completely agree about the messaging.

To be honest I'd rather them show nothing at PAX / TGS unless it's going to blow people away.
 
Then why not include it in the Gamescom trailer? I don't understand them.

Maybe they're not 100% positive it will be 2016 or maybe they wanted to announce it in their own way. I would think TGS at best should give us reassurance that it's coming next year.

Speaking of, is it worth being hyped for TGS?
 
Deep down we should have all known XV would be somewhat of a Frankenstein's monster what with 6 years of promises from one director giving way to reality and being taken over by another director. Honestly it reminds me of Halo 2's development. Microsoft had a hard deadline for them and wouldn't budge even after Bungie screwed up and had mostly a useless engine (by most accounts, E3 2003 was a bunch of smoke and mirrors). That's why the ending was so sudden (they cut an entire level here), why the invasion of Earth seems short (a level called "Covenant Ship" was cut), why so many people felt Gravemind's intro was so lame ("Forerunner Tank" level was cut), and entire portions of levels were also cut ("Sentinel Wall" was 1/5 the size it used to be). Same thing seems to be happening with XV. Square has a hard deadline set and doesn't want to budge seeing as how they've been paying 300 people to work on this game for a while now. As such party switching was abandoned, warping has been scaled back, underwater battles are "low priority", Airships are "hopefully, but we might have to add them later", and so on.



XIII's linearity is being put down to focus group testing?

Lol that excuse Kitase came up with still reeks of lies to this day. Incompetence at developing an engine combined with it being the FFX team is responsible for that

When did that happen?
 
Then why not include it in the Gamescom trailer? I don't understand them.

I think they originally planned to keep it all under wraps under TGS or whenever they're announcing the exact date, not a good decision as we all know.

But feelings were hurt at Gamescom because of their ATR mess, so SE went to damage control mode and cleared Tabata to reveal the release year. Their PR department would be going nuts already if Tabata was spreading lies about 2016, in both domestic and foreign interviews.
 
I think they originally planned to keep it all under wraps under TGS or whenever they're announcing the exact date, not a good decision as we all know.

But feelings were hurt at Gamescom because of their ATR mess, so SE went to damage control mode and cleared Tabata to reveal the release year. Their PR department would be going nuts already if Tabata was spreading lies about 2016, in both domestic and foreign interviews.

Can you imagine if 2016 is complete bull and Tabata said it to keep the heat off....

"Quickly sign up another 5 outsourcing firms so we can get this game out next year"!
 
Edit: seriously, despite wracking my brain, I cannot think of a single RPG demo that has ever done the final game justice.
The Etrian Odyssey demos are basically the first 10 hours of the games and then you have the demos of Bravely Default, FE: Awakening or M&L: Dream Team that has a similar setups (but less content)

But I guess since this game is a WiP they can't afford that luxury =/

Can you guys give me an example of another game which had 300 devs ?
Resident Evil 6 boasted 600 developers...
 
The Etrian Odyssey demos are basically the first 10 hours of the games and then you have the demos of Bravely Default, FE: Awakening or M&L: Dream Team that has a similar setups (but less content)

But I guess since this game is a WiP they can't afford that luxury =/

Interesting. I liked BD's demo. Nice illustration of the battle mechanics, but still wasn't enough to give me a real sense of the flow of the full game (closer than most RPG demos though). Never played an EO demo.

This may be the only way to truly demo RPG progression. But I don't think an HD big-budget title will ever give you the first 10 hours of the game for free. Too logistically difficult, and too much risk that lots of folks will get what they want out of that and not bite on the full project.
 
Maybe it was the effect of playing it at the same times as Witcher 3. But it truly feel like I was playing a game years behind that one.



Yeah, RPG dosn't normally translate well to demos.

But I feel VIII is probably one of the best ones: The epic CG introduction, the amazing set piece (for it's time), the graphics, that ending battle and cutscene (QUISTIS!!).

It surely amazed me and made the wait for the actual game several times harder.

That sounds more like Fallout 4 to me...

Otherwise, it just felt bare bones...The graphics engine feels more ambitious than the one in Witcher 3, although it seems to be running on low to mid settings during the demo. Animations are there. Combat seems like it could be a lot more dynamic than Witcher 3, but again totally bare bones. The demo was so basic and stripped back, I don't think it can be taken as particularly representative of the full content in the final game. I think (hope) there will be a lot more to it. I do think it could deliver something equally as spectacular as Witcher 3. Well truth be told the Witcher games haver never been big on spectacle, but that is precisely what I like about FF. Still, the last Gamescom has left me a bit worried.
 
Can you guys give me an example of another game which had 300 devs ?

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FFIX had over 400 (not even counting the subcontractors).
 
Then why not include it in the Gamescom trailer? I don't understand them.

Was there even really a fully realized trailer to include it with, though? Even Tabata referred to Dawn as a teaser. They probably would have preferred to talk about the release date during a more exciting phase of marketing. I get the impression they see Gamescom as the true beginning of their marketing push for XV, whereas everything before was marketing they felt forced to do as a result of the game's weird history. So they essentially turned the clock back to 0, threw out a teaser, and then had to apologize when it became clear fans weren't on the same page.
 
Was there even really a fully realized trailer to include it with, though? Even Tabata referred to Dawn as a teaser. They probably would have preferred to talk about the release date during a more exciting phase of marketing. I get the impression they see Gamescom as the true beginning of their marketing push for XV, whereas everything before was marketing they felt forced to do as a result of the game's weird history. So they essentially turned the clock back to 0, threw out a teaser, and then had to apologize when it became clear fans weren't on the same page.

That's basically what it, exactly how Tabata said it during the ATR and following interviews.
 
They also tried to get new people with 7.


I would honestly be surprised if they didn't try with all the other titles in the series too.

FFVII was an artistic reinvention. FFXIII had its director and producer in interviews saying that CoD influenced the design of the game.
 
Reading some trailer talk...

Anyway, the TGS 2014 trailer was amazing. It came out of nowhere, and it was about damn time that it showed the quiet moments in the game after 8 years. While he's the best at it, we don't need Nomura's bombastic trailers over and over and over and over again...

I didn't even know that I wanted a road trip JRPG where you could take in beautiful sights and see characters actually be themselves instead of being always dramatic. Now, I'm excited for the road trip aspect more than anything else in the game.


The Jump Festa 2015 trailer was garbage. It tried to pull off a serious tone but it failed entirely. Why in the world would you show Cidney in a trailer that's more dramatic than the others?

The Dawn trailer was half garbage, and half...good? The first minute was terrible with what seemed like more text than actual in-game cutscenes. I actually liked the hugging part more than what came before, because I actually see how their tech would actually help in bringing more emotions to the cutscenes. That was probably the most human cutscene in any FF game. For Gamescom though, they needed much, much more. It was a bad showing. Still, the idea of a father sacrificing/dooming his son, and hiding that pent up emotion and anguish for 15 years has me excited. It's good to have a story thread that you can really latch on to.

What sucks the most though is that they have to deal with years of expectations with the trailers. One way to break free from that would be to actually show new areas and show a different side of the game.

TGS 2014 worked so well and was invigorating because it had 100% new footage showing the road trip feel. If they can show, I dunno, like an entirely new place with characters that we have never seen before then that would be the best. We don't have any expectations when it comes to things we haven't seen yet.
 
4 Years to make? Then why are their 17 Assassins Creed in the 10 years since FF15 (Versus 13 at the time.) was announced?
Because there are more than 1 team working on AssCreed at a time.

Look at COD. 3 full sized teams, 3 years of dev time each game, but they come out annually, because of the schedule.
 
Assassins creed has 600 to 1000 different devs touch the game. And that still takes 4 years to make.

600-1000 different devs working on the AssCreed games, and just as many glitches. So many hands and wonderous programmers working on those games, and it's only after the games releases do the realize how many bugs and glitches are brought up thanks to guinea pigs..er, fanbase that buy 'em.

Now, we'll have yet to see if FFXV has as many glitches.
 
600-1000 different devs working on the AssCreed games, and just as many glitches. So many hands and wonderous programmers working on those games, and it's only after the games releases do the realize how many bugs and glitches are brought up thanks to guinea pigs..er, fanbase that buy 'em.

Now, we'll have yet to see if FFXV has as many glitches.

It doesn't really work that way.

Most companies' QA and even outside QA companies will do the job of actually finding the bugs, but it's down to the devs to actually get rid of them. Between them not bothering with low priority and/or non-gamebreaking bugs and the fact that they have to keep a schedule they will often times not pay attention to those bugs. Add that to the fact that by nature the last few weeks/months of development are full of crunch time and you have all the bugs you have.

It is not excusable, for sure, but they are not using the playerbase as testers, they are shipping a product in time.

The only excusable thing imo are day-one patches...
 
Reading some trailer talk...

Anyway, the TGS 2014 trailer was amazing. It came out of nowhere, and it was about damn time that it showed the quiet moments in the game after 8 years. While he's the best at it, we don't need Nomura's bombastic trailers over and over and over and over again...

I didn't even know that I wanted a road trip JRPG where you could take in beautiful sights and see characters actually be themselves instead of being always dramatic. Now, I'm excited for the road trip aspect more than anything else in the game.



The Jump Festa 2015 trailer was garbage. It tried to pull off a serious tone but it failed entirely. Why in the world would you show Cidney in a trailer that's more dramatic than the others?

The Dawn trailer was half garbage, and half...good? The first minute was terrible with what seemed like more text than actual in-game cutscenes. I actually liked the hugging part more than what came before, because I actually see how their tech would actually help in bringing more emotions to the cutscenes. That was probably the most human cutscene in any FF game. For Gamescom though, they needed much, much more. It was a bad showing. Still, the idea of a father sacrificing/dooming his son, and hiding that pent up emotion and anguish for 15 years has me excited. It's good to have a story thread that you can really latch on to.

What sucks the most though is that they have to deal with years of expectations with the trailers. One way to break free from that would be to actually show new areas and show a different side of the game.

TGS 2014 worked so well and was invigorating because it had 100% new footage showing the road trip feel. If they can show, I dunno, like an entirely new place with characters that we have never seen before then that would be the best. We don't have any expectations when it comes to things we haven't seen yet.

Excellent post. This is why they need to restrict the number of big trailers I think. You can only highlight new angles on a game so many times before you run out of material and the trailers start landing with a thud.

Obviously they'll have a release trailer some time next year that gives a whirlwind tour of some of the game's more breathtaking set pieces and dramatic battles. What else even merits a trailer in the meantime? How many big trailers do other AAA games usually have?
 
Reading some trailer talk...

Anyway, the TGS 2014 trailer was amazing. It came out of nowhere, and it was about damn time that it showed the quiet moments in the game after 8 years. While he's the best at it, we don't need Nomura's bombastic trailers over and over and over and over again...

I didn't even know that I wanted a road trip JRPG where you could take in beautiful sights and see characters actually be themselves instead of being always dramatic. Now, I'm excited for the road trip aspect more than anything else in the game.



The Jump Festa 2015 trailer was garbage. It tried to pull off a serious tone but it failed entirely. Why in the world would you show Cidney in a trailer that's more dramatic than the others?

The Dawn trailer was half garbage, and half...good? The first minute was terrible with what seemed like more text than actual in-game cutscenes. I actually liked the hugging part more than what came before, because I actually see how their tech would actually help in bringing more emotions to the cutscenes. That was probably the most human cutscene in any FF game. For Gamescom though, they needed much, much more. It was a bad showing. Still, the idea of a father sacrificing/dooming his son, and hiding that pent up emotion and anguish for 15 years has me excited. It's good to have a story thread that you can really latch on to.

What sucks the most though is that they have to deal with years of expectations with the trailers. One way to break free from that would be to actually show new areas and show a different side of the game.

TGS 2014 worked so well and was invigorating because it had 100% new footage showing the road trip feel. If they can show, I dunno, like an entirely new place with characters that we have never seen before then that would be the best. We don't have any expectations when it comes to things we haven't seen yet.

I think they could use our lack of knowledge the other way as well. They keep saying that they've brought over a lot from Versus, but it always seems like the stuff they cut just so happens to be the only things we knew about Versus. It would be nice to, instead of only showing what's different from Versus they can do a little to show what's still the same.

The whole "turning the clock back to 0" thing backfired. It's alienating to long time fans. They don't need to change from their new vision, but they should present aspects that are faithful. Play into the fact we don't know much about Versus. Tell us hey, "Here's something you didn't know about Versus", here it is running in the game!

If it's true that lots of good elements from Versus have made it into FFXV, they should take some time to acknowledge it. They can't eliminate Versus from people's memories, so why not use that to their advantage? Hype up the Dragoon Lady, have a trailer with Somnus in it. Do call backs to the original game in how it's presented. They could center their Versus acknowledgment almost purely through marketing, and not have to change a damn thing about their "new clear vision".

To be clear, I think everything else you said is dead on. They should definitely show new stuff, but they don't need to alienate old fans in the process.
 
I didn't even know that I wanted a road trip JRPG where you could take in beautiful sights and see characters actually be themselves instead of being always dramatic. Now, I'm excited for the road trip aspect more than anything else in the game.

Agreed.

You have my sword on this matter.
 
Hey, remember when people were joking-but-kinda-not-joking that Tabata, unlike Nomura, could "ship games"?

lol

What has changed since then? It's coming next year.

All Nomura has "shipped" are KH remasters, which you could more accurately give credit to Tai Yasue and the Osaka team for.
 
Hey, remember when people were joking-but-kinda-not-joking that Tabata, unlike Nomura, could "ship games"?

lol

I don't know about "ship games", but that Kotaku article labelling Tabata as the "savior" of FFXV seems ridiculous in a hindsight, especially with Type-0 HD being an ass.
 
Hey, remember when people were joking-but-kinda-not-joking that Tabata, unlike Nomura, could "ship games"?

lol

I never quite understood that, considering Nomura worked on more games that shipped than Tabata (and I'm pretty sure he directed more too) on the same time frame.

Also, if you're talking about shipping games, then there's someone even more on point than those two (and Yoshida) =P
 
I don't know about "ship games", but that Kotaku article labelling Tabata as the "savior" of FFXV seems ridiculous in a hindsight, especially with Type-0 HD being an ass.

I laughed so hard at that article. How the hell did they decide to write such title for an article, especially when Tabata never shipped any console (not portable) game at that point.
 
Finally back from my BAN! Luckily the ban happened just before the ATR (or right after?), and that stopped me from raging too much before thinking. Ok: I was not satisfied with the showing. I liked the trailer (even if terribly cut and directed, but I appreciated the intention), I didn't like how they handled the stream show though. No new informations, no new worthy footage, no hype, no delivery. And too much confusion. That said, the following interviews really gave me trust in Tabata and his team. Answers were clear and straight, no much turning around, and he sounds and looks genuinly enthusiast about his work. They should just learn to deliver informations properly, they probably need to change the man behind this stuff cause is obviously not going a so great job.

As for the changes from VSXIII, sincerly I don't care. That game never really existed so I couldn't get attached to vaporware. I like what they're doing with the game, scope and changes (even the new King's look seems more fitting to me, same as Luna's new found role).

And cause people here are talking about Heavensward and I just started it, I also agree that this expansion pack is definitely a good Final Fantasy. Even better (and way better) than base game.
 
I think FF needs to be more focused and scale back.

If you look at a game like Bloodborne,I think it seta a perfect example of what AAA should do.

Its incredibly focused and polished with little to no bloat,fat,nonsense or misdirection whatsoever.

Its a game that cohesively does what it set out to do and never deviates to ape competitors or cater to fanboys.

The last game that did that was FFX,I think.That's why initial transition to PS2 was so timely and smooth.
 
I think FF needs to be more focused and scale back.

If you look at a game like Bloodborne,I think it seta a perfect example of what AAA should do.

Its incredibly focused and polished with little to no bloat,fat,nonsense or misdirection whatsoever.

Its a game that cohesively does what it set out to do and never deviates to ape competitors or cater to fanboys.

The last game that did that was FFX,I think.That's why initial transition to PS2 was so timely and smooth.

As much as I love Bloodborne, I don't think FF should take this sort of approach. Bloodborne's scale feels too small for traditional RPG games like FF. Of course I agree the advantage of Bloodborne is that the smaller scale enables more focused and polished world. But FF games need bigger scale and variety than Bloodborne imo. Not saying it should have massive worlds, but something that seems big enough to give a feel or exploration. FFX has smaller world but it is because it's very linear and segmented. You still got a lot of variety. Unfortunately with XV you can't do it because they are taking open world approach.
 
As much as I love Bloodborne, I don't think FF should take this sort of approach. Bloodborne's scale feels too small for traditional RPG games like FF. Of course I agree the advantage of Bloodborne is that the smaller scale enables more focused and polished world. But FF games need bigger scale and variety than Bloodborne imo. Not saying it should have massive worlds, but something that seems big enough to give a feel or exploration. FFX has smaller world but it is because it's very linear and segmented. You still got a lot of variety. Unfortunately with XV you can't do it because they are taking open world approach.

FF certainly needs to be bigger.Its a bigger franchise with bigger money and dev team behind it.

But I honestly dunno if open world is a good idea in light of recent news about tech difficulties and slow as mollases news this late int the cycle(even counting Tabata-only cycle)

If you can't do Rockstar-tier open world,you can still deliver a quality game regardless of the format you choose.

On a side note,CDPR's work on Witcher 3 seems more and more like a mindblowing feat.
 
FF certainly needs to be bigger.Its a bigger franchise with bigger money and dev team behind it.

But I honestly dunno if open world is a good idea in light of recent news about tech difficulties and slow as mollases news this late int the cycle(even counting Tabata-only cycle)

If you can't do Rockstar-tier open world,you can still deliver a quality game regardless of the format you choose.

On a side note,CDPR's work on Witcher 3 seems more and more like a mindblowing feat.

Personally I think open world approach has taken too much toll for this game. It sacrifices combat system/warp, overall visual, longer to develop because they are new to open world development, airship, etc. I wish they did multiple big zones in the size of Duscae. Even Witcher 3 is not fully open world, but many big (really big) open world zones.
 
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