MiamiWesker
Member
Invasion leaderboards. Holy shit, I want to be the big boss of invasions.
There is an article on FOB on this week's Dengeki magazine. I just saw the sample and I can't fully translate it so I think good translation will come later.
When you invade other user's FOB
success: you earn soldiers, items and money. your ranking goes up
fail: you waste your infiltration, lose your soldier you invaded with (I don't know how this will work if you invade as Snake)
When you defend other user's invasion
success: you keep your stuff, your ranking goes up
fail: you lose your soldiers, items, money
seems heavy focus on ranking/leaderboard.
also they say when they invade you will get notification, so I assume the warning will come the moment they invade, not when they get caught.
There is an article on FOB on this week's Dengeki magazine. I just saw the sample and I can't fully translate it so I think good translation will come later.
When you invade other user's FOB
success: you earn soldiers, items and money. your ranking goes up
fail: you waste your infiltration, lose your soldier you invaded with (I don't know how this will work if you invade as Snake)
When you defend other user's invasion
success: you keep your stuff, your ranking goes up
fail: you lose your soldiers, items, money
seems heavy focus on ranking/leaderboard.
also they say when they invade you will get notification, so I assume the warning will come the moment they invade, not when they get caught.
OBJECTION!
woah
I called it when that trailer dropped and I'm calling it again: Pazis one of several clones of the Boss. If Zero was going to clone Big Boss, why not clone the Boss as well?
There is an article on FOB on this week's Dengeki magazine. I just saw the sample and I can't fully translate it so I think good translation will come later.
When you invade other user's FOB
success: you earn soldiers, items and money. your ranking goes up
fail: you waste your infiltration, lose your soldier you invaded with (I don't know how this will work if you invade as Snake)
When you defend other user's invasion
success: you keep your stuff, your ranking goes up
fail: you lose your soldiers, items, money
seems heavy focus on ranking/leaderboard.
also they say when they invade you will get notification, so I assume the warning will come the moment they invade, not when they get caught.
do I have to participate in FOB?
is ranking up imported for advancing in SP?
do I have to participate in FOB?
is ranking up imported for advancing in SP?
do I have to participate in FOB?
is ranking up imported for advancing in SP?
There is an article on FOB on this week's Dengeki magazine. I just saw the sample and I can't fully translate it so I think good translation will come later.
When you invade other user's FOB
success: you earn soldiers, items and money. your ranking goes up
fail: you waste your infiltration, lose your soldier you invaded with (I don't know how this will work if you invade as Snake)
When you defend other user's invasion
success: you keep your stuff, your ranking goes up
fail: you lose your soldiers, items, money
seems heavy focus on ranking/leaderboard.
also they say when they invade you will get notification, so I assume the warning will come the moment they invade, not when they get caught.
There is an article on FOB on this week's Dengeki magazine. I just saw the sample and I can't fully translate it so I think good translation will come later.
When you invade other user's FOB
success: you earn soldiers, items and money. your ranking goes up
fail: you waste your infiltration, lose your soldier you invaded with (I don't know how this will work if you invade as Snake)
When you defend other user's invasion
success: you keep your stuff, your ranking goes up
fail: you lose your soldiers, items, money
seems heavy focus on ranking/leaderboard.
also they say when they invade you will get notification, so I assume the warning will come the moment they invade, not when they get caught.
The other player knowing you invaded is fine. But it would be disappointing if their guards and the rest of the base are alerted before spotting you. Kinda defeats the whole point of stealth/infiltration.
The other player knowing you invaded is fine. But it would be disappointing if their guards and the rest of the base are alerted before spotting you. Kinda defeats the whole point of stealth/infiltration.
i think having a timer and having the base on some level of caution/alert makes it a better challenge when facing up against mostly AI enemies that are predictable and easily duped.
Given i'm not an attacking person, i'd be left defending every time and simply ranking up isn't a good enough reward in that case. You should get the soldier they tried to invade you with for successfully defending your base at the very least...or at least something!
feels a bit unbalanced to the invaded FOB, no?I think a hybrid would be best.
Give the invading player a 2-3 minutes of 'radar invisibility'. If the player is quick and stealthy they can steal a couple of things, Fulton a few soldiers, and evac before ever being noticed. If the player is spotted during this 'radar invisibility' time an alert is called and the defending player is notified. If the invading player is still within the base when this 'radar invisibility' expires then the defending player is notified of suspicious activity on their FOB worth investigating, and an can they go to their FOB and search for the invader.
feels a bit unbalanced to the invaded FOB, no?
i think having a timer and having the base on some level of caution/alert makes it a better challenge when facing up against mostly AI enemies that are predictable and easily duped.
gives the invader too much of a grace period to start making off with staff and resources.How so?
I think a hybrid would be best.
Give the invading player a 2-3 minutes of 'radar invisibility'. If the player is quick and stealthy they can steal a couple of things, Fulton a few soldiers, and evac before ever being noticed. If the player is spotted during this 'radar invisibility' time an alert is called and the defending player is notified. If the invading player is still within the base when this 'radar invisibility' expires then the defending player is notified of suspicious activity on their FOB worth investigating, and an can they go to their FOB and search for the invader.
gives the invader too much of a grace period to start making off with staff and resources.
I've seen you asking a lot of stuff but yet I've not seen anyone say this to you.do I have to participate in FOB?
is ranking up imported for advancing in SP?
When you invade other user's FOB
success: you earn soldiers, items and money. your ranking goes up
fail: you waste your infiltration, lose your soldier you invaded with (I don't know how this will work if you invade as Snake)
3 minutes is pretty long, especially in a non-alert state. it'd make stealth far too easy for the invading party if the player who's FOB is getting invaded doesn't have the higher level security like, say, the gyroscope alert on containers. i figure the stealth-based aim in the FOB invasions is to be stealthy while being hunted to some degree. i figure that'll stop invaders getting greedy and trying to make off with everything of value during the radar blindness period, and instead make them choose more carefully what they try to steal before heading to the goal.Only for the extent they are undiscovered, up to 3 minutes. Then, as we know you can, you would still be able to perform a retaliationary strike to rescue those stolen resources and kidnapped soldiers if you wish.
But it is a stealth game. Stealth should be rewarded, and the onus should be the the defending player deploying security equipment and soldiers in a way that would discover an invading player, or restrict their movement enough that being fully stealthy would limit the amount of things they could steal without detection.
Still trying to understand one thing about FOB. I see posts that seem to describe this element in different ways.
Does the intruder only keep what they extract via the fulton if they reach the goal? Or do they get everything they took without reaching the goal? If so, what bonus do you get from reaching the goal?
We don't really know.Still trying to understand one thing about FOB. I see posts that seem to describe this element in different ways.
Does the intruder only keep what they extract via the fulton if they reach the goal? Or do they get everything they took without reaching the goal? If so, what bonus do you get from reaching the goal?
I think the former is true. You only keep the taken supplies if you escape.
We don't really know.
However it would make sense if they keep whatever they fulton away even if they lose, because then you're made aware of their base and can immediately retaliate and take everything from them.
Hmm didn't think of it quite that way, but then your options are "save what hasn't been stolen already" or "try to steal an equivalent amount of stuff". Not sure I like that, but it does add an element of "I'll distract them with these pretty empty containers, and hide all my good stuff so I can win the short-term robbing duel"
The FOB system is built around revenge, so I would be prepared for it to be a brutal enough system that you keep what you manage to take no matter what, all to encourage revenge.
Kojima's revenge cycle
1.Invasion
2.Your resources have been stolen
3.You stopped the enemy
4.You now know the enemy base's location
5.All of your allies also know the enemy's location
6.Retaliation
7.Resources recovered
8.If you were spotted, enemy's allies now know of you and/or allies bases
9. The cycle repeats at a larger scale
10. We're already demons and we feel it too.
I wonder how this will play out between big communities like Reddit, neogaf, 4chan, etc...
![]()
NeoGAF
![]()
4chan
![]()
Who's this, from the E3 trailer?
I think a hybrid would be best.
Give the invading player a 2-3 minutes of 'radar invisibility'. If the player is quick and stealthy they can steal a couple of things, Fulton a few soldiers, and evac before ever being noticed. If the player is spotted during this 'radar invisibility' time an alert is called and the defending player is notified. If the invading player is still within the base when this 'radar invisibility' expires then the defending player is notified of suspicious activity on their FOB worth investigating, and an can they go to their FOB and search for the invader.
I wonder how this will play out between big communities like Reddit, neogaf, 4chan, etc...
Something like this I would assume.
Peace Walker is pretty well regarded. IIRC it was originally going to be a PS4 game, but Sony wanted to promote the PSP, or whatever.
Personally, I'm still struggling to get through it, a year after starting. It's nice but the levels are so tiny. It's a very different game. The strategy stuff is good but not quite engaging enough on a console on PSP it's pretty much a perfect MGS game. Very short and sharp and while the story isn't very well written, it's got some good highlights and very important plot points.
I dislike practically every new character introduced in PW. Lacking proper cutscenes or codec convos meant none of them felt as fleshed out or real as protags in the other games.
> travel to/into your local town/city
> look for an independent, local, non-franchise, brick-and-mortar game store, probably run by 2 or 3 guys
> ask when they will have MGSV in stock
> they'll probably have it in stock the Saturday before release
> ask if you can swing by and pick it up on the Saturday or Sunday
> they'll probably say yes
> get the game 2-3 days early
> profit
(> if you'd still rather have it digital, wait until the game is on a digital sale 4-6 months down the line, trade in your physical copy, get the digital copy instead)
i live in a small town with only 2 walmarts and 2 gamestops
The other player knowing you invaded is fine. But it would be disappointing if their guards and the rest of the base are alerted before spotting you. Kinda defeats the whole point of stealth/infiltration.
It probably does. There are lots of independent game stores across the globe, and Chicago's a big place, right? I'd find it hard to believe Glasgow has one but Chicago doesn't.
Go on to Google and try lots of variations of 'Chicago independent game store'. It might be well out of the way/in a bad neighbourhood, but chances are you'll find one. They're often old fashioned, hard to find, and look pretty generic. But find one and give them a phone slightly closer to release about this.
Is it me, or does someone else feel like FOB is something to enjoy AFTER finishing the main story?
fail: you waste your infiltration,
Seems like it. Otherwise you could just amass a ton of resources just farming it.Now when it says you waste your infiltration, does that mean there's a limit on how often we can attack other FOBs?