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There is an article on FOB on this week's Dengeki magazine. I just saw the sample and I can't fully translate it so I think good translation will come later.

When you invade other user's FOB

success: you earn soldiers, items and money. your ranking goes up
fail: you waste your infiltration, lose your soldier you invaded with (I don't know how this will work if you invade as Snake)


When you defend other user's invasion

success: you keep your stuff, your ranking goes up
fail: you lose your soldiers, items, money

seems heavy focus on ranking/leaderboard.


also they say when they invade you will get notification, so I assume the warning will come the moment they invade, not when they get caught.

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There is an article on FOB on this week's Dengeki magazine. I just saw the sample and I can't fully translate it so I think good translation will come later.

When you invade other user's FOB

success: you earn soldiers, items and money. your ranking goes up
fail: you waste your infiltration, lose your soldier you invaded with (I don't know how this will work if you invade as Snake)


When you defend other user's invasion

success: you keep your stuff, your ranking goes up
fail: you lose your soldiers, items, money

seems heavy focus on ranking/leaderboard.


also they say when they invade you will get notification, so I assume the warning will come the moment they invade, not when they get caught.

I am guessing when you get caught as Snake, they will take away one of your high rank soldier from you instead of Snake.
 
I was rewatching e3 2014 gameplay demo, and I noticed that in this video, Motherbase (not FOB) gets attacked :

https://youtu.be/ggpBtOnq_AA?t=28m28s

The commenter even explains that anti aircraft is important etc.

Is this something separated from FOB ? I mean, is this scripted (NPC) attack that happens during the story ? Or was the "Motherbase under attack by other players" replaced by FOB invasions in the end ?

If Motherbase cannot be attacked, why allow to customize it with anti-aircraft etc ?
 
I called it when that trailer dropped and I'm calling it again: Paz
is one of several clones of the Boss. If Zero was going to clone Big Boss, why not clone the Boss as well?
Paz is on her early twenties. They would have had to clone the Boss a decade before Snake Eater, and surely it wouldn't have been Zero.
 
There is an article on FOB on this week's Dengeki magazine. I just saw the sample and I can't fully translate it so I think good translation will come later.

When you invade other user's FOB

success: you earn soldiers, items and money. your ranking goes up
fail: you waste your infiltration, lose your soldier you invaded with (I don't know how this will work if you invade as Snake)


When you defend other user's invasion

success: you keep your stuff, your ranking goes up
fail: you lose your soldiers, items, money

seems heavy focus on ranking/leaderboard.


also they say when they invade you will get notification, so I assume the warning will come the moment they invade, not when they get caught.

do I have to participate in FOB?

is ranking up imported for advancing in SP?
 
There is an article on FOB on this week's Dengeki magazine. I just saw the sample and I can't fully translate it so I think good translation will come later.

When you invade other user's FOB

success: you earn soldiers, items and money. your ranking goes up
fail: you waste your infiltration, lose your soldier you invaded with (I don't know how this will work if you invade as Snake)


When you defend other user's invasion

success: you keep your stuff, your ranking goes up
fail: you lose your soldiers, items, money

seems heavy focus on ranking/leaderboard.


also they say when they invade you will get notification, so I assume the warning will come the moment they invade, not when they get caught.

Losing soldiers.....interesting. Losing all that for failing would effect gameplay alot. I wouldnt want to defend or invade with some half ass soldier or with half ass equipment.

Yup...like some of us said....a game within the game. Inception of the Metal Gear series...
 
There is an article on FOB on this week's Dengeki magazine. I just saw the sample and I can't fully translate it so I think good translation will come later.

When you invade other user's FOB

success: you earn soldiers, items and money. your ranking goes up
fail: you waste your infiltration, lose your soldier you invaded with (I don't know how this will work if you invade as Snake)


When you defend other user's invasion

success: you keep your stuff, your ranking goes up
fail: you lose your soldiers, items, money

seems heavy focus on ranking/leaderboard.


also they say when they invade you will get notification, so I assume the warning will come the moment they invade, not when they get caught.

Also interesting is that your 'Heroism' plummets as you kill soldiers in an FOB you've invaded, so that's the incentive not try to invade with no unnecessary casualties. I believe in Peace Walker 'Heroism' was a sort of multiplayer rank, and having high levels of heroism meant that you were more likely to get high level volunteer recruits for Mother Base, so it's probably the same in TPP.
 
The other player knowing you invaded is fine. But it would be disappointing if their guards and the rest of the base are alerted before spotting you. Kinda defeats the whole point of stealth/infiltration.
 
The other player knowing you invaded is fine. But it would be disappointing if their guards and the rest of the base are alerted before spotting you. Kinda defeats the whole point of stealth/infiltration.

If you get the message that your base is invaded it's likely that your soldiers know as well. They just don't know exactly where you are.
 

I hope it turns out this way. But the latest demo from last week had a timer counting down and a cutscene with Kaz saying a competitor has invaded. As long as the person invading isn't a too big of a disadvantage it will be fine. It will be disappointing if the guards are in alert hunt down mode before you ever made a mistake tho. You should be rewarded for stealth.

I'm sure it will be fun no matter what. The entire mechanic is very attractive.
 
i think having a timer and having the base on some level of caution/alert makes it a better challenge when facing up against mostly AI enemies that are predictable and easily duped.
 
i think having a timer and having the base on some level of caution/alert makes it a better challenge when facing up against mostly AI enemies that are predictable and easily duped.

I think a hybrid would be best.

Give the invading player a 2-3 minutes of 'radar invisibility'. If the player is quick and stealthy they can steal a couple of things, Fulton a few soldiers, and evac before ever being noticed. If the player is spotted during this 'radar invisibility' time an alert is called and the defending player is notified. If the invading player is still within the base when this 'radar invisibility' expires then the defending player is notified of suspicious activity on their FOB worth investigating, and an can they go to their FOB and search for the invader.
 
Given i'm not an attacking person, i'd be left defending every time and simply ranking up isn't a good enough reward in that case. You should get the soldier they tried to invade you with for successfully defending your base at the very least...or at least something!
 
Given i'm not an attacking person, i'd be left defending every time and simply ranking up isn't a good enough reward in that case. You should get the soldier they tried to invade you with for successfully defending your base at the very least...or at least something!

Read the post at the top of the page. It seems like if you kill the invading player they are gone, and if you Fulton them you probably get to keep them.
 
I think a hybrid would be best.

Give the invading player a 2-3 minutes of 'radar invisibility'. If the player is quick and stealthy they can steal a couple of things, Fulton a few soldiers, and evac before ever being noticed. If the player is spotted during this 'radar invisibility' time an alert is called and the defending player is notified. If the invading player is still within the base when this 'radar invisibility' expires then the defending player is notified of suspicious activity on their FOB worth investigating, and an can they go to their FOB and search for the invader.
feels a bit unbalanced to the invaded FOB, no?
 
i think having a timer and having the base on some level of caution/alert makes it a better challenge when facing up against mostly AI enemies that are predictable and easily duped.

That should play into how you build your base and set up your defenses. Spreading out units or wtvr around the base should guarantee that the invading player isn't too overpowered. They will make a mistake eventually. And if not they get rewarded. Plus you can always camp out somewhere atop with a sniper rifle waiting for them :D
 
I think a hybrid would be best.

Give the invading player a 2-3 minutes of 'radar invisibility'. If the player is quick and stealthy they can steal a couple of things, Fulton a few soldiers, and evac before ever being noticed. If the player is spotted during this 'radar invisibility' time an alert is called and the defending player is notified. If the invading player is still within the base when this 'radar invisibility' expires then the defending player is notified of suspicious activity on their FOB worth investigating, and an can they go to their FOB and search for the invader.

That would be the best, but I doubt it'll work that way. Many MGS players are beasts at this and could probably reach the objective withing that time frame.

Or maybe that's the whole point of individual FOB's. Each player will have their own guard patterns with different skills and different security, making it impossible for players to get ace strategies.
 
gives the invader too much of a grace period to start making off with staff and resources.

Only for the extent they are undiscovered, up to 3 minutes. Then, as we know you can, you would still be able to perform a retaliationary strike to rescue those stolen resources and kidnapped soldiers if you wish.

But it is a stealth game. Stealth should be rewarded, and the onus should be the the defending player deploying security equipment and soldiers in a way that would discover an invading player, or restrict their movement enough that being fully stealthy would limit the amount of things they could steal without detection.
 
do I have to participate in FOB?
is ranking up imported for advancing in SP?
I've seen you asking a lot of stuff but yet I've not seen anyone say this to you.
You should really just watch the videos, they all tell you everything you want to know.

When you invade other user's FOB
success: you earn soldiers, items and money. your ranking goes up
fail: you waste your infiltration, lose your soldier you invaded with (I don't know how this will work if you invade as Snake)

Don't you want a Motherbase filled with Big Bosses from all dimensions?
 
Only for the extent they are undiscovered, up to 3 minutes. Then, as we know you can, you would still be able to perform a retaliationary strike to rescue those stolen resources and kidnapped soldiers if you wish.

But it is a stealth game. Stealth should be rewarded, and the onus should be the the defending player deploying security equipment and soldiers in a way that would discover an invading player, or restrict their movement enough that being fully stealthy would limit the amount of things they could steal without detection.
3 minutes is pretty long, especially in a non-alert state. it'd make stealth far too easy for the invading party if the player who's FOB is getting invaded doesn't have the higher level security like, say, the gyroscope alert on containers. i figure the stealth-based aim in the FOB invasions is to be stealthy while being hunted to some degree. i figure that'll stop invaders getting greedy and trying to make off with everything of value during the radar blindness period, and instead make them choose more carefully what they try to steal before heading to the goal.

i guess we won't really know the true ins and outs of how the system works until we all get to play it though.
 
The invasion sounds similar to Dark Souls, you get told the moment they appear in your FOB, but if they never get spotted by your security, you'll probably never find the invader quick enough.
Which sounds fine to me.
 
Still trying to understand one thing about FOB. I see posts that seem to describe this element in different ways.

Does the intruder only keep what they extract via the fulton if they reach the goal? Or do they get everything they took without reaching the goal? If so, what bonus do you get from reaching the goal?
 
Still trying to understand one thing about FOB. I see posts that seem to describe this element in different ways.

Does the intruder only keep what they extract via the fulton if they reach the goal? Or do they get everything they took without reaching the goal? If so, what bonus do you get from reaching the goal?

I think the former is true. You only keep the taken supplies if you escape.

I seem to remember the recent gameplay commentary saying something akin to "If they escape they'll take our staff with them". Something like that.
 
Still trying to understand one thing about FOB. I see posts that seem to describe this element in different ways.

Does the intruder only keep what they extract via the fulton if they reach the goal? Or do they get everything they took without reaching the goal? If so, what bonus do you get from reaching the goal?
We don't really know.

However it would make sense if they keep whatever they fulton away even if they lose, because then you're made aware of their base and can immediately retaliate and take everything from them.
 
I think the former is true. You only keep the taken supplies if you escape.

That would make much more sense to me (from a gameplay perspective - not realistically)

The defender deserves the opportunity to protect everything.

I hope it works that way


We don't really know.

However it would make sense if they keep whatever they fulton away even if they lose, because then you're made aware of their base and can immediately retaliate and take everything from them.

Hmm didn't think of it quite that way, but then your options are "save what hasn't been stolen already" or "try to steal an equivalent amount of stuff". Not sure I like that, but it does add an element of "I'll distract them with these pretty empty containers, and hide all my good stuff so I can win the short-term robbing duel"
 
Hmm didn't think of it quite that way, but then your options are "save what hasn't been stolen already" or "try to steal an equivalent amount of stuff". Not sure I like that, but it does add an element of "I'll distract them with these pretty empty containers, and hide all my good stuff so I can win the short-term robbing duel"

The FOB system is built around revenge, so I would be prepared for it to be a brutal enough system that you keep what you manage to take no matter what, all to encourage revenge.

Kojima's revenge cycle
1.Invasion
2.Your resources have been stolen
3.You stopped the enemy
4.You now know the enemy base's location
5.All of your allies also know the enemy's location
6.Retaliation
7.Resources recovered
8.If you were spotted, enemy's allies now know of you and/or allies bases
9. The cycle repeats at a larger scale
10. We're already demons and we feel it too.
 
The FOB system is built around revenge, so I would be prepared for it to be a brutal enough system that you keep what you manage to take no matter what, all to encourage revenge.

Kojima's revenge cycle
1.Invasion
2.Your resources have been stolen
3.You stopped the enemy
4.You now know the enemy base's location
5.All of your allies also know the enemy's location
6.Retaliation
7.Resources recovered
8.If you were spotted, enemy's allies now know of you and/or allies bases
9. The cycle repeats at a larger scale
10. We're already demons and we feel it too.

I wonder how this will play out between big communities like Reddit, neogaf, 4chan, etc...
 
Who's this, from the E3 trailer?

in the trailer you see big boss and ocelot watching a stomach with a scar like paz... but then there is a cut. the next scene is with paz just looking catatonic and a generic hand... could be a flashback from the torture in gz. clever editing.
 
I think a hybrid would be best.

Give the invading player a 2-3 minutes of 'radar invisibility'. If the player is quick and stealthy they can steal a couple of things, Fulton a few soldiers, and evac before ever being noticed. If the player is spotted during this 'radar invisibility' time an alert is called and the defending player is notified. If the invading player is still within the base when this 'radar invisibility' expires then the defending player is notified of suspicious activity on their FOB worth investigating, and an can they go to their FOB and search for the invader.

I like this option... although I bet a skilled player could do some serious damage in 2 minutes. .. I'd rather have the instant notification to the defending player as long as the infiltrator does not have some sort of "predicted area" show up on the map before they are spotted
 
Peace Walker is pretty well regarded. IIRC it was originally going to be a PS4 game, but Sony wanted to promote the PSP, or whatever.

Personally, I'm still struggling to get through it, a year after starting. It's nice but the levels are so tiny. It's a very different game. The strategy stuff is good but not quite engaging enough on a console – on PSP it's pretty much a perfect MGS game. Very short and sharp – and while the story isn't very well written, it's got some good highlights and very important plot points.

I dislike practically every new character introduced in PW. Lacking proper cutscenes or codec convos meant none of them felt as fleshed out or real as protags in the other games.



> travel to/into your local town/city

> look for an independent, local, non-franchise, brick-and-mortar game store, probably run by 2 or 3 guys

> ask when they will have MGSV in stock

> they'll probably have it in stock the Saturday before release

> ask if you can swing by and pick it up on the Saturday or Sunday

> they'll probably say yes

> get the game 2-3 days early

> profit

(> if you'd still rather have it digital, wait until the game is on a digital sale 4-6 months down the line, trade in your physical copy, get the digital copy instead)

would be nice but i live in a small town with only 2 walmarts and 2 gamestops no small game stores that would ever sell a game early...

ive never gotten a game early ever...
plus i already preordered. im never trading this game in so i wanted it digital download.. just sucks they did it at 12 midnight with batman so i just thought ... it just sucks est people get it 3 hours later..


pleeeeease someone tell me that at least its has pre install?
 
The other player knowing you invaded is fine. But it would be disappointing if their guards and the rest of the base are alerted before spotting you. Kinda defeats the whole point of stealth/infiltration.

It's still infiltration if that is the case, the enemies are just in the alert phase instead of the normal one. It doesn't detract stealth, it makes it more challenging and different.
 
It probably does. There are lots of independent game stores across the globe, and Chicago's a big place, right? I'd find it hard to believe Glasgow has one but Chicago doesn't.

Go on to Google and try lots of variations of 'Chicago independent game store'. It might be well out of the way/in a bad neighbourhood, but chances are you'll find one. They're often old fashioned, hard to find, and look pretty generic. But find one and give them a phone slightly closer to release about this.

Spent a whole week looking. Nothing came up, at least not within transit distance of actual Chicago and not the outlying suburbs.
 
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