Super Mario Maker: Not all tools available from the start, unlock over 9 days

Nintendo should've just followed current gaming trends and set up microtransactions. Those who want to unlock all the tools right away can pay a little more to do so, while those who wish to wait can simply stick with the current method and play around with the tools as they become available.

Nintendo gets more money, and those who want "early access" can do so. Everybody wins.
This basically amounts to taxing people who don't want to wait. I can't see how this would be acceptable to anyone.
 
So we unlock the content by playing the game a few minutes a day? Gaf seems to get upset at the weirdest things anymore.

I remember in Smash Bros Melee having to have a certain amount of total match time in order to unlock a character and I thought it was clever.
 
So we unlock the content by playing the game a few minutes a day? Gaf seems to get upset at the weirdest things anymore.

I remember in Smash Bros Melee having to have a certain amount of total match time in order to unlock a character and I thought it was clever.

20 hours for mewtwo was torture before I knew about the 750(?) vs battles alternative
 
Nintendo should've just followed current gaming trends and set up microtransactions. Those who want to unlock all the tools right away can pay a little more to do so, while those who wish to wait can simply stick with the current method and play around with the tools as they become available.

Nintendo gets more money, and those who want "early access" can do so. Everybody wins.

Or how about, giving the player the content by progressing in the game, you know like in most games?

So we unlock the content by playing the game a few minutes a day? Gaf seems to get upset at the weirdest things anymore.

I remember in Smash Bros Melee having to have a certain amount of total match time in order to unlock a character and I thought it was clever.

Wasn't that Mewtwo? That was annoying, I think I left my Gamecube on just to unlock a character.
 
You guys are so aggravated about the silliest thing that you didn't even realize they snuck a NeoGAF logo into the video.

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Really? Are we going to bitch about this? Come the fuck on.

I suppose none of you have ever been overwhelmed with opening up a new program and saying "Oh shit that's a lot of stuff, where do I even begin?"

The point of this is to gradually introduce you to things so you have time to check out each new thing individually.
 
Really? Are we going to bitch about this? Come the fuck on.

I suppose none of you have ever been overwhelmed with opening up a new program and saying "Oh shit that's a lot of stuff, where do I even begin?"

The point of this is to gradually introduce you to things so you have time to check out each new thing individually.

Most of the stuff in Mario Maker is stuff from 20+ year old Mario games. I'm going to go out on a limb and say most people will be able to figure out how everything works sooner than 9 days. I'm not against some kind of unlock/learning phase feature of the game. The main issue I think everyone has is that 9 days is far too long of a time frame. Hell, I still think it's unacceptable that on day one of the game you can't even make 1-1 from Mario 1.

You guys are so aggravated about the silliest thing that you didn't even realize they snuck a NeoGAF logo into the video.

NFBwy8h.gif
 
You guys are so aggravated about the silliest thing that you didn't even realize they snuck a NeoGAF logo into the video.

Haha, that's cute.

Really? Are we going to bitch about this? Come the fuck on.

I suppose none of you have ever been overwhelmed with opening up a new program and saying "Oh shit that's a lot of stuff, where do I even begin?"

The point of this is to gradually introduce you to things so you have time to check out each new thing individually.

No, I go like ''wow awesome I wanna try everything out!''.
 
This basically amounts to taxing people who don't want to wait. I can't see how this would be acceptable to anyone.

With this thread acting like playing the game to unlock stuff is the same as on-disc DLC, Nintendo should've just gone all out and placed in a paywall to please the fans.

Or how about, giving the player the content by progressing in the game, you know like in most games?

It sounds like that's the game is doing, and everyone is pissed about it. I'm just offering alternatives since unlocking content is a devilish route to take.
 
Because you can't make a stable mountain if you haven't even attempted making a regular hill out of molehills. Making regular hills first will give you a sense for what kinds of structuring goes into a stable hill, and experimentation with various sizes of hill will give you a sense for what kind of engineering is required to make ever-larger mountains, and thus the sort of engineering that goes into mountains made out of molehills, before you finally get the boulders, trees, and snow you need to make mountains.

Best explanation for this I've seen.

I do wish they had simply implemented a playtime unlock though.
 
I just spent an hour doodling and thinking of ideas with just the day 1 assets. In retrospect, this isn't so bad. I think they could trim down the time between unlocks but the idea is sound.
 
At first I was like, "Ok, this is like Splatoon: the game isn't finished but they're releasing it early anyways," but then you get to the point where content is locked away for nine days regardless of when you buy it? This is beyond idiotic, especially for a creation tool.
 
Well everyone seems to be appalled at the idea of unlocking stuff in games without money, so I figured my idea would've been the better course of action.

Many people are scared of seeing paid console games go the way of mobile games. While I think such concerns are hyperbole, If Nintendo were to announce that you can pay for everything available in your paid game, or wait a day for more content (like how freemium mobile games work) people would no longer see this as a way of easing people into the creative process and more of a way for Nintendo to shamelessly get more money from their customers, no matter the intention.

I think the best way to go about this would be to offer some alternative method to unlock all the customisation tools that doesn't involve paying more money.
 
I am going to stop bitching about this now. This is pretty much my most anticipated title of all time. Even if it isn't everything it should be on day one, in two weeks, I'll forget the limitation ever existed.
 
It sounds like that's the game is doing, and everyone is pissed about it. I'm just offering alternatives since unlocking content is a devilish route to take.

No it's not, it's just making you play the editor for 5 mins and then come back the next day for more content, repeat the process over 9 days. It's a day/time based unlock, not a progress based one. This is just going to make me play the 100 premade courses instead of creating actual levels in the first couple of days cos of the limitations.
 
So we unlock the content by playing the game a few minutes a day? Gaf seems to get upset at the weirdest things anymore.

Half of the thread is fine with the locked content. And I was never upset, just annoyed and felt it was worth discussing.

But not surprisingly, a misleading thread is created to whine over nothing, as usual.

First of all, nothing about my thread or OP is misleading. If it was, it wouldn't have gotten this many pages in without being locked. So please, tell me how I mislead you.

Secondly, this particular discussion is about something I feel is worth criticizing. Some agree with me, and some don't. I'm sure you've had something you don't like about a game that I would feel is "weird." But what is the purpose of going in a thread just to say "GAF whining again...buncha weirdos."

If you feel locking the content isn't an issue, or is a good thing, by all means articulate your point. But I don't appreciate being told I'm misleading people or that this thread represents "GAF" as a whole.
 
It's ok to ask questions about this decision, but not buying this game because of this wierd unlock method is just stupid.

edit: Can you insert the disc day 1, then come back 9 days later for all to be unlocked?
 
It's ok to ask questions about this decision, but not buying this game because of this wierd unlock method is just stupid.

I agree.

Really? Are we going to bitch about this? Come the fuck on.

I suppose none of you have ever been overwhelmed with opening up a new program and saying "Oh shit that's a lot of stuff, where do I even begin?"

The point of this is to gradually introduce you to things so you have time to check out each new thing individually.

We're talking about creating Mario levels, not mastering Photoshop.

There is no reason to have the fire flowers and 1-ups locked until Day 2.
 
Day 9 purchase confirmed!

seriously odd decision, just delay it 9 days

The content is all there day one. Whenever you buy the game, you will need to play for five minutes in the editor each day for nine days to unlock the next day's content.

It's ok to ask questions about this decision, but not buying this game because of this wierd unlock method is just stupid.

edit: Can you insert the disc day 1, then come back 9 days later for all to be unlocked?

No, you can't. Whenever you buy the game, you will need to play for five minutes in the editor each day for nine days to unlock the next day's content.

No it's not, it's just making you play the editor for 5 mins and then come back the next day for more content, repeat the process over 9 days. It's a day/time based unlock, not a progress based one. This is just going to make me play the 100 premade courses instead of creating actual levels in the first couple of days cos of the limitations.

You will be able to create plenty of interesting levels with the initial toolset.
 
If I have to download a patch to get all the content on disc I'm going to be a little frustrated. I'm really sick of games needed/having patches from the get go.

Splatoon was just a case of the developers putting out a game early (which is understandable). It seems like Mario Maker is just holding back content for no good reason at all. If this trend continues I will no longer buy their games day 1.
 
It's ok to ask questions about this decision, but not buying this game because of this wierd unlock method is just stupid.

edit: Can you insert the disc day 1, then come back 9 days later for all to be unlocked?

I'm still gonna buy the game even though I'm annoyed by this, but I don't think it's stupid if peopl don't, everyone should be able to decide what they do with their own money. And not everyone has the time to come back to this every day for 5 mins, which will result in having these tools locked for ages for these people.

And no it doesn't work that way.
 
It's ok to ask questions about this decision, but not buying this game because of this wierd unlock method is just stupid.

edit: Can you insert the disc day 1, then come back 9 days later for all to be unlocked?

No. You have to play for five minutes for the next 'shipment of parts' to be delivered the next day.
 
This and the SF5 complaints have proved to me that even when content is obtainable for free, people will still complain. Basically, everything must be provided for free otherwise the game is the devil.
 
This and the SF5 complaints have proved to me that even when content is obtainable for free, people will still complain. Basically, everything must be provided for free otherwise the game is the devil.

How would you feel if Street Fighter 5 started you off with only Ryu and Ken, and then each day for 9 days you had to play 5 minutes to unlock the remaining 16 fighters.
 
If I have to download a patch to get all the content on disc I'm going to be a little frustrated. I'm really sick of games needed/having patches from the get go.

Splatoon was just a case of the developers putting out a game early (which is understandable). It seems like Mario Maker is just holding back content for no good reason at all. If this trend continues I will no longer buy their games day 1.

For now, there is no indication a patch will be required.
 
"maintaining quality" Oh boy. They're doing it this way to get people used to the idea that new content is going to be unlocked through the life of the title. There is no other reason you can't use Fire Flower on the first day. It seems to be working for Splatoon, so expect more games-as-a-service stuff from the company.

Forkball's posts in the first few pages of this thread should be collected in a chapbook.

The cynic in me believes that there is at least of tiny bit of truth to this theory, because "do crap for five minutes and we'll cue up some stuff for tomorrow" doesn't make a lick of sense otherwise. Anyone who needs this system isn't going to master everything in five minutes.

This and the SF5 complaints have proved to me that even when content is obtainable for free, people will still complain. Basically, everything must be provided for free otherwise the game is the devil.

The SFV complaints are happening because:
A] You're naive if you think you're getting free characters without an insane time investment.
B] You're naive if you think that Capcom won't use the free method as an excuse to hike character prices to Arc System Works levels.

But that's a discussion for a different thread.
 
Nintendo should've just followed current gaming trends and set up microtransactions. Those who want to unlock all the tools right away can pay a little more to do so, while those who wish to wait can simply stick with the current method and play around with the tools as they become available.

Nintendo gets more money, and those who want "early access" can do so. Everybody wins.

Tell me this isn't a serious post asking a developer to put microtransactions in a game.

Tell me we haven't come to this.
 
Nintendo should've just followed current gaming trends and set up microtransactions. Those who want to unlock all the tools right away can pay a little more to do so, while those who wish to wait can simply stick with the current method and play around with the tools as they become available.

Nintendo gets more money, and those who want "early access" can do so. Everybody wins.

Actually everyone loses. WTF.
 
How would you feel if Street Fighter 5 started you off with only Ryu and Ken, and then each day for 9 days you had to play 5 minutes to unlock the remaining 16 fighters.

I'd feel indifferent, because the fighters will be unlocked after 9 days. But that's because I have other things to occupy myself with; I imagine the ones angriest likely have nothing else to do hence the frustration.

What's 9 days of waiting after waiting for the game to release?
 
bro I got news for you: this game ain't free.

I don't think he means the game being free, but the community seem to be demanding for the death of unlockables. Going by this, and the recent "cheat codes for adults" thread, no one wants content locked through progression. Either the entire game should be unlocked from the moment you put the disc in the system, or its progression system will be perceived to be just as bad as Street Fighter x Tekken's use of on-disc DLC, no matter what the actual practice is.
 
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