What is it about my posting history and style makes you think that I am lying.
Although I will admit that the average player in the beta right now seems to be far better than the ones playing rising thunder.
It's not your post history.
What is it about my posting history and style makes you think that I am lying.
Although I will admit that the average player in the beta right now seems to be far better than the ones playing rising thunder.
It's not your post history.
How do you do them? Only her 5B combos in 6B. Everything else doesn't connect.
I'm really loving the bison combos. SFV is looking like 3rd Strike with damage lol. All that's left is to add assist in the game and MvC4 will be complete.
Your blazblue notation confuses me!
Just realized that won't work since there are 6 buttons in this.
THe only normal I can find that can combo into another is something like 5mp > 5c.mk or 6mp.
but that's too much to do in the heat of the moment. I'm just spamming the hell out of c.mk > any of the lightning legs.
Ditto.got the red Beta Test Fighter title woo
I think V-Trigger just needs to be more interesting. The power ups are pretty lame. It would be better if they were permanent buffs, and you could stack them to get more and more new stuff.I agree with Valle and other people who say SFV is barebones and needs more combo extenders. The game is going to get old real fast in it's current form if more goodies aren't added.
So like SF3? Mostly see stun combos in combo vids there. I personally found SF4 combo mechanics less appealing because of the high damage scaling. Kind of wish SF5 would haven't ripped it's scaling from SF4/SFxT...I agree with Valle and other people who say SFV is barebones and needs more combo extenders. The game is going to get old real fast in it's current form if more goodies aren't added.
I agree with this. Give more people unique skills like Nash's teleport, and less half the cast has powerup v-triggers.Ditto.
I think V-Trigger just needs to be more interesting. The power ups are pretty lame. It would be better if they were permanent buffs, and you could stack them to get more and more new stuff.
SFV chun actually has more combos than SF3 chun.
If only she had 2 stocks of super
and if only her super was fun and not another cutscene super.
I agree with Valle and other people who say SFV is barebones and needs more combo extenders. The game is going to get old real fast in it's current form if more goodies aren't added.
What's wrong with cutscene supers? I feel like SFV is trying to make EX moves the supers of old and Critical Arts are the flashy, level 3 supers. Chun-Li's EX lightning legs is shy her super by one kick.
That's honestly not the best thing to do considering it's hard to confirm from just c.mk and lightning legs is unsafe on block.
Try confirming with 2LP, 5MP, 2MK because all of those link and 5MP doesn't go over crouching opponents.
You can even do 2 cr.LP attacks into 5MP but you are then out of range for the 2MK
Is there a twitch stream for arc revo?
Ditto.
I think V-Trigger just needs to be more interesting. The power ups are pretty lame. It would be better if they were permanent buffs, and you could stack them to get more and more new stuff.
EX moves are now exactly like SFxT EX moves. Even the super bar is the same 3 levels.. We SFxT now?What's wrong with cutscene supers? I feel like SFV is trying to make EX moves the supers of old and Critical Arts are the flashy, level 3 supers. Chun-Li's EX lightning legs is shy her super by one kick.
So does anyone see there being a big change despite there not going to be "editions", presumably, with SFV? A big complaint of vanilla IV was the big damage which was toned down in Super. I think combo extenders and increases to power ups would necessitate a damage reduction.
I agree with Valle and other people who say SFV is barebones and needs more combo extenders. The game is going to get old real fast in it's current form if more goodies aren't added.
I agree with Valle and other people who say SFV is barebones and needs more combo extenders. The game is going to get old real fast in it's current form if more goodies aren't added.
Ditto.
I think V-Trigger just needs to be more interesting. The power ups are pretty lame. It would be better if they were permanent buffs, and you could stack them to get more and more new stuff.
Combo extenders don't extend the life of games that much. In the end combos will always get boring because it's always the same ones.
Did FADC really make SF4 combos more interesting, or just longer one year out?
I think the lack of in-close and straight jump normals will hurt the game more in the long run.
Team USA beat their first team at Arc Revo, is this the first team USA that hasn't gone 0-2?
Can you give me an example of that? I don't really understand what that means.
They could give different permanent upgrades instead.That's how Ryu worked initially. They probably removed it as it was too fireball focused and they want the game to be more close range?
Uh, what spark of creativity did 4 have, exactly?I spoke with Vulva in detail about this and yeah, SFV is pretty barebones at the moment. I can't feel a spark of creativity when playing the game. Feels almost like clear cookie cutter combos and those will be it. I'm kind of worried that they have a window already set for SFV's release which I hope doesn't pressure Combofiend to ship a product he is not content with in terms of depth and variety.
I thought it was one and done cause Japan
It is one and done. This is the first time in a few years America has not instantly gone out.
Apparently the GG team they played was beyond free. Like barely knew how to play the game levels of free. This year's qualification system was pretty fucked lol
Uh, what spark of creativity did 4 have, exactly?
Can you give me an example of that? I don't really understand what that means.
I thought it was one and done cause Japan
Maybe you should tell everyone what the fuck you are talking about then.Never mentioned 4 buddy.
I feel like this would have the X-Factor effect of making the entirety of the combat system too reliant on these upgrades, and especially in the context of a single game this sounds like it's a bit much in general.They could give different permanent upgrades instead.
V-Trigger 1: Electric fireball does more damage, faster, DP causes hard knockdown, Tatsu faster.
Trigger 2: Chargeable fireball, DP has more invincibility, gain donkey kick.
Trigger 3: Fake fireball, shinkuu hadoken is a beam now.
Not even thinking about balance, just giving an example of how I think the system should work.
I'm kind of surprised people aren't asking for the opposite. We have Day -### combos doing 30%, and we need more extenders? Huh?proximity normals and neutral jump normals I think.
I think combos are fine Many other games have deep combos. Combos length doesn't determine depth. I think its ridiculous that people are saying "the game isn't deep/its barebones" based off the sole fact that it doesn't have long combos. Not only that but the game is in beta.
Like shit. I guess there are a ton of 3s/cvs2/KOF characters that lacked depth because they didn't have any fancy combos =(.
It would be good for spectators, and would keep the game interesting for in-depth study. What else could be added?I feel like this would have the X-Factor effect of making the entirety of the combat system too reliant on these upgrades, and especially in the context of a single game this sounds like it's a bit much in general.
I have to assume they probably did the "Americans Only" EVO rule at the other prefectures otherwise you'd have mikado players taking all the qualifiers.