History of Metal Gear & PlayStation Promo Video "Finally the conclusion will be told"

Does everyone hate Portable Ops or something? Why do I see it continually get no love?I thought it was an actually good title...Gave us a good case of foreshadowing the events and mechanics of peace walker.
 
Does everyone hate Portable Ops or something? Why do I see it continually get no love?I thought it was an actually good title...Gave us a good case of foreshadowing the events and mechanics of peace walker.
I really liked it. Feels more Metal Gear than Peace Walker.
 
Man Trash walker shitting up that trailer.

Like you have all these slick shots of MGS1-V, and a random shitty shot of loli Paz dolled up outta nowhere.
 
God damn it, they removed "A Hideo Kojima Game" from every single title... Not that it wasn't expected, but it's still annoying as hell. Can't wait for Kojimas trailer though!
 
"Finally the conclusion will be told"?
The conclusion is MGS4, MGSV will be great and huge, but it's always a prequel, and story wise, even if Kojima is gonna invent something new, we already know what happened in that time. Actually MGSV will tell us how the original Metal Gear for MSX started rather than the conclusion of the saga
 
I think rather than calling it 'things will be concluded' it should be 'things come full circle'

Maybe its just a lost-in-translation kinda thing and it might be what they end up doing with kojima's last trailer.
 
For anyone curious, Kojima's trailer is still in the works:
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I want 'dat OLED.
 
Bittersweet.

Can't believe were getting the last MG from Kojima in a couple weeks.

Still bitter about the lack of Hayter though.
I've learned to be glad they got rid of him to be honest. His voice became more and more exaggerated to the point of being ridiculous in PW. At least Keifer sounds like a person.
 
I don't really know why they're hyping this up as "the conclusion". MGS2 was the conclusion. MGS3 was the prequel, and MGS4 was an alternate conclusion for people who didn't understand that MGS2 was the conclusion.

MGSV isn't going to conclude anything. It's going to be a character story about a very important character, but the largest plot threads have all been wrapped up for years.

MGS2 is a conclusion to nothing, you can't end a conclusion with a damn cliffhanger. If you have like 20 unresolved storylines ITS NOT A CONCLUSION.
 
I feel like all this "final mystery will be told" stuff is mostly the marketing campaign tag attached to the game. The only places I've seen it have been marketing-made trailers like this and posters. It may just be the alternative chosen to the laughable "more metal. more gear. more solid." stuff:
mSs3GTE.jpg

http://www.neogaf.com/forum/showpost.php?p=175817175&postcount=16099

As an aside, I don't really care if the story needs a conclusion or not, or if there's future crap in it. Kojima had new ambitious game ideas, the way he could realize those was with another MGS. The only place, story wise without a reboot he could really fit this was with Big Boss in the 70s-80s. Rather than give up on certain things that are crucial for gameplay (giant intimidating metal gears to fight, stealth camo, base building etc), he just put them in the game. As long as this makes the game exciting and fun to play, I'm good with it. I hate when story limits gameplay in shitty ways. Like Halo 3 for example, you've got Elites these great enemies that are extremely fun to fight. But you don't fight any of them because story-wise they're on your side now. Instead you get nothing but the Brutes, which are okay, but don't fill that gameplay gap. That's something where staying true to the story compromised the fun of the game.
 
I don't really know why they're hyping this up as "the conclusion". MGS2 was the conclusion. MGS3 was the prequel, and MGS4 was an alternate conclusion for people who didn't understand that MGS2 was the conclusion.

MGSV isn't going to conclude anything. It's going to be a character story about a very important character, but the largest plot threads have all been wrapped up for years.

From now on I'm going to happily consider MGS2 as the conclusion and pretend MGS4 was some kind of fever dream Snake had after a heavy night of drinking following MGS2's Manhattan event

In the morning he calls Raiden and says, 'Jack, I had the craziest dream...'
 
From now on I'm going to happily consider MGS2 as the conclusion and pretend MGS4 was some kind of fever dream Snake had after a heavy night of drinking following MGS2's Manhattan event

In the morning he calls Raiden and says, 'Jack, I had the craziest dream...'
I'm with you.
 
Yes you can.

Well I feel that is dumb when the entire game raises a bunch of questions and answers none of them.

So you MGS2 is the end guys, explain to me what you thought happens with solid snake after oh his arch enemy escapes with a giant dinosaur sized metal gear and NY is in shambles and there is a massive secret organization taking over the world.
 
From now on I'm going to happily consider MGS2 as the conclusion and pretend MGS4 was some kind of fever dream Snake had after a heavy night of drinking following MGS2's Manhattan event

In the morning he calls Raiden and says, 'Jack, I had the craziest dream...'

There actually is a Snake Tale like that called External Gazer. Snake is testing vr equipment with Otacon and ends up going to different realities, including one where Raiden and Rose are chilling on a park bench and become a vr mission.
 
Because being a fun videogame takes precedence over story consistency. Just relax and enjoy the videogame.

Ugh, hopefully many will disagree with this. It's a terrible, very outdated way of thinking in 2015 and to me, personally, totally unacceptable. A game is the sum of its parts and nothing should be allowed to be fucked up because "it's a videogame, come on, just enjoy it, who cares right?". Well I care, regardless of medium or time span I want consistency, be it Alien saga or MGS. Story consistency does not stop the game to be fun but it definitely help to add value and depth. I know that if there's one thing I'll dislike about MGSV is indeed inconsistencies, plot holes perhaps, various details here and there. I can accept it, as much as I like MGS the story had troubles starting with few details in MGS3 and since then it appears to me that Kojima and the others prefer to draw a new, alternate history of those years that will eventually connect to MG. They have no problems to literally rewrite things, fine, but let's not try to justify this please.
 
Well I feel that is dumb when the entire game raises a bunch of questions and answers none of them.

Apart from what you've written below, what wasn't answered...?

So you MGS2 is the end guys, explain to me what you thought happens with solid snake after oh his arch enemy escapes with a giant dinosaur sized metal gear and NY is in shambles and there is a massive secret organization taking over the world.

Solid Snake went off into video game land endlessly chasing his video game nemesis, whilst Raiden went back to what he presumes (hopes?) is the real world, just like the player.

The End.

Since it is in part a massive deconstruction of sequels, it had to end on a cliffhanger, didn't it? Don't get me wrong, I'm happy Kojima carried on, but if MGS4 is anything to go by, I'm pretty sure he didn't have any intention of answering "questions" that the "how can it end there" fans wanted answering.

Now, some questions for you: what happened after the end of The Thing? Was Total Recall or Inception real or a dream? Did the robbers get away with the gold in the Italian Job? What happens after the black-out in The Sorpranos? What happened after the mid-sentence endings of Gravity's Rainbow and Finnegan's Wake?

I know that if there's one thing I'll dislike about MGSV is indeed inconsistencies, plot holes perhaps, various details here and there. I can accept it, as much as I like MGS the story had troubles starting with few details in MGS3 and since then it appears to me that Kojima and the others prefer to draw a new, alternate history of those years that will eventually connect to MG.

What inconsistencies? Not the age thing, surely? XD
 
Ugh, hopefully many will disagree with this. It's a terrible, very outdated way of thinking in 2015 and to me, personally, totally unacceptable. A game is the sum of its parts and nothing should be allowed to be fucked up because "it's a videogame, come on, just enjoy it, who cares right?". Well I care, regardless of medium or time span I want consistency, be it Alien saga or MGS. Story consistency does not stop the game to be fun but it definitely help to add value and depth. I know that if there's one thing I'll dislike about MGSV is indeed inconsistencies, plot holes perhaps, various details here and there. I can accept it, as much as I like MGS the story had troubles starting with few details in MGS3 and since then it appears to me that Kojima and the others prefer to draw a new, alternate history of those years that will eventually connect to MG. They have no problems to literally rewrite things, fine, but let's not try to justify this please.

I felt mgs3 was mostly consistent with the series technology wise. Did the Fear's stealth camoflauge bug you? Agreed with the rest of your post.
 
The Boss AI is in this? That's disappointing. Why can't we just move on. Everything that was set up in Ground Zeroes is plenty interesting without mucking it up with stuff from past games.
 
I feel like all this "final mystery will be told" stuff is mostly the marketing campaign tag attached to the game. The only places I've seen it have been marketing-made trailers like this and posters. It may just be the alternative chosen to the laughable "more metal. more gear. more solid." stuff:
mSs3GTE.jpg

http://www.neogaf.com/forum/showpost.php?p=175817175&postcount=16099

.

I don't know why but the "More Metal, More Gear, More Solid" campaign has an 80s feel to it. I love it.
 
The Boss AI is in this? That's disappointing. Why can't we just move on. Everything that was set up in Ground Zeroes is plenty without mucking it up with stuff from past games.

It's GZ and by extension TPP are direct sequels to Peace Walker. Of course there will be story references and plot points that deal with that game
 
It's GZ and by extension TPP are direct sequels to Peace Walker. Of course there will be story references and plot points that deal with that game

References would be fine but the way people talk it sounds like more scenes with Big Boss lamenting the Boss' death by having one on one conversations with a computer.........again.

The AI in MGS2 Metal Gear Solid 2: Sons of Liberty ;)

Thanks
 
One day they're gonna make a game about that time when Snake went to the bathroom and took two hours to take a dump. What happened there? Why it took him so long? bam:

Metal Gear: A Solid One.
 
Does everyone hate Portable Ops or something? Why do I see it continually get no love?I thought it was an actually good title...Gave us a good case of foreshadowing the events and mechanics of peace walker.

The story was fine, and in a way better than PW's, but also just felt like it was retelling the PO storyline with added Kojima wackiness.

PO though as a game had lot of issues with it's controls which PW kinda improved on for the handheld systems it was on. It was kinda frustrating game to play. It is lame that they kinda just tossed aside PO' story
 
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