Metal Gear Solid V: The Phantom Pain | Review Thread | Words That Kill

I was wondering if the amount of side ops would compare to Peace Walker and it seems like it does with
Over 100
.
 

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And there it is. Sparse story.

Probably why I haven't been all that hyped up about the game :(

One says sparse story while the other says "Tells a complex, unusual story that holds your attention from start to finish"

but ok let's focus on the negative.
 
MGS4 fans am cry

"However, where Phantom Pain’s gameplay systems are far richer and meatier than any the series has ever seen, its story feels insubstantial and woefully underdeveloped by comparison. It opens confidently, with Director Hideo Kojima ready to fully embrace the techno-fantasy, live-action military anime identity that Metal Gear has been courting for the better part of two decades. This spectacular opening establishes a mood and a bundle of plot-related questions that are more or less abandoned until the time comes, some 30-60 hours later (depending on which answers you’re seeking and how you play). Generally those answers are rushed and unsatisfying, lacking any real build-up or thematic relevance.

This is doubly disappointing in a series known for (sometimes clumsily and exhaustively) exploring its subject matter. The opposite is true here though. The Phantom Pain brings up topics like the personal cost of revenge, child soldiers, and torture to name a few, but it has positively nothing to say about any of them other than that they exist. Thankfully though, it never wasted my time pretending to say more, as cut scenes were sparse and brief, so as to let me get back to playing. As nice as that might be though, I’d rather have the “problem” that Guns of the Patriots had, where there were “too many” awesome moments and plot twists.

For their part, Phantom Pain’s story elements are at least well produced, with beautiful cinematography, and workmanlike performances from everyone, including Keifer Sutherland, who sadly has practically nothing to do as Big Boss. His inexplicable silence through even the most crucial story beats towards the end go beyond mere stoicism, and were positively jarring. Almost gone are the off-topic codec convos, climactic boss battles, and memorable character moments of Metal Gears past. Everyone seems to exist solely to walk on screen, deliver information, and then stand there dramatically."

I think this is fantastic news. Much of the fluff, fan service and backstory related content will likely be relegated to tapes, so people will have the freedom to either engage with that exposition as and when they feel or stay with the basic experience otherwise. Most importantly, the experience is going to be made of the players experience and thoughts rather than "Big Boss" as a character, which is far more interesting as an experience even if it means some awkward Half Life style moments with characters. Sounds good to me.
 
Scores are crazy, could end up as the best MC of the year, though it doesn't necessarily promise GOTY, GTA5 had the best MC but TLOU took the GOTY by a huge gap.
 
It does to me, which is why I wrote it. I still loved Witcher 3. But, I was really let down with how thin the main story was.

I can't tell if this is sarcasm or not, 'cause I'm certainly not the first person to say it on here. It was mentioned in some reviews as well.

That's the completely opposite of the general consensus for W3's story.

I didn't think the main story was weak at all. In fact I'd probably say it's one of the best main stories in an open world game of that size to date. It's fine that you disagree but yeah I agree with Crossing Eden in that I recall the consensus being that most people were really high on the main quest line.
 
fuck me, this year will be the best ever for me interms of my gaming taste, witcher 3, batman , bloodborne, and MGS5 all being amaziing, does it get better then this?
 
There are tapes in this game, Kiefer talks a lot on there. A lot of story is on there. Do the fucking side missions and stop with the goddamn selective reading GAF.
 
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