Holy shit, I expected it to review good but wasnt expecting to see 9.5s and 10s if I'm honest.
Witcher 3 and Journey HD? I think? before that idk, but they've only given ten 10's. So I mean..people are saying they're giving them alot, but ten 10's after 18 years or so after thousands of games is like a very low percentage.
Holy shit, I expected it to review good but wasnt expecting to see 9.5s and 10s if I'm honest.
If you want more of the same, then you already have it.
It's not. If you're not going to play the others, at least watch some YouTube recaps or read some wikis/summaries.I don't want to read any of the reviews because of spoilers, but what's the general consensus on how friendly the game is to franchise newcomers? I've only played Ground Zeroes, so I don't know much about the series' plot.
The only thing that's a bit interesting is of the eleven 10/10 scores they've given (now including MGS V), 4 of those came from the past year (Journey obviously is not a new game, but it originally scored a 9/10 for the PS3 version). Compared to '98 to '08 (prior to GTA IV) they only gave out 4 10/10 scores in that decade, which includes a period of about 7 years where they didn't give that score to any game.
Now I certainly don't believe there's any conspiracy in there. Of what I've played from that list of games, I can certainly see why they could merit a high score. I only bring it up because I just find trends in review scores somewhat interesting. Especially for a site like Gamespot which was around since the infancy of online games journalism, there's certainly a lot of history in video game reviews to be gleaned just by looking back.
Holy shit, I expected it to review good but wasnt expecting to see 9.5s and 10s if I'm honest.
And if you want to only hear from those who agree with your opinion... perhaps an open discussion forum on the internet is not the ideal place for you?
That thing looks quite slick in real life. They should have included the MGSV steelbook with it though. Aesthetically, it'd be really fitting. They probably couldn't for various reasons, but that's what I have. I got the real case with it too although I'm not sure if that's with all copies or what, but it must be or else that's a bit random.Excellent reviews! I have the MGSV PS4 console on the way
It sure looks damn slick! Can't wait to get my hands on this Game.Excellent reviews! I have the MGSV PS4 console on the way
With Gamespot in particular, it probably has a lot to do with the changing rating scheme throughout the years. They used to do it at .1 intervals so many games got high 9's which were basically tens in the grand scheme of things. Then they switched to .5 intervals which possibly made them a bit more common. Now that they're 1.0 intervals, it's probably much easier to see something getting a ten if it truly feels greater than a 9.The only thing that's a bit interesting is of the eleven 10/10 scores they've given (now including MGS V), 4 of those came from the past year (Journey obviously is not a new game, but it originally scored a 9/10 for the PS3 version). Compared to '98 to '08 (prior to GTA IV) they only gave out 4 10/10 scores in that decade, which includes a period of about 7 years where they didn't give that score to any game.
Now I certainly don't believe there's any conspiracy in there. Of what I've played from that list of games, I can certainly see why they could merit a high score. I only bring it up because I just find trends in review scores somewhat interesting. Especially for a site like Gamespot which was around since the infancy of online games journalism, there's certainly a lot of history in video game reviews to be gleaned just by looking back.
Why not? Numbered MGS games score 90+ every time.
Meh, this is not for me. I LOVED the story and the codec conversation and the long-winded cutscenes. The fact that the game moved from this linearity into the open-world category and undercut its story subsequently means that I will only check it out when its a bargain sale. Don't care what score its given.
This is the most un-MGS game there has been, going from relatively linear level design to open world and the first game in a long time that doesn't have Hayter as the voice of Snake.
I thought it might get marked down for not being 'Metal Gear' enough.
Can someone PM me whether or not it's just Afghanistan and Africa? Want to make sure I don't have my hopes up for a 3rd map that isn't coming.
This is the most un-MGS game there has been, going from relatively linear level design to open world and the first game in a long time that doesn't have Hayter as the voice of Snake.
I thought it might get marked down for not being 'Metal Gear' enough.
The actual content of these reviews has made me adjust my unreasonable expectations that this would be the best Metal Gear into now thinking it will only be a good entry in the series. I should have had that mindset going in but the hype of this being Kojima's final Metal Gear was too much for me.
The GT review goes over this point.
It's been fun everyone, only 7 sleeps remain until the end of an era.
Listen to this and cry yourself to sleep with me.
The first 10 pages of this thread is embarrassing to try and read.
Bear in mind I don't dislike the story. I just think the game is really long and big, which results in the story suffering from poor pacing. Some of the design decisions also don't help with certain things.Well, a lot of the discussion in this thread (with Verendus's writeups being the most helpful) has essentially confirmed my fears about this game. Still sounds amazing, but it just aint MGS. It seems like a game made to appeal to those who didn't really like MGS1-3, especially considering it's stripping the story elements that I've come to associate with Metal Gear games. I'll probably still love it from a gameplay perspective, but the fact that it's probably just going to be PW2 with a non consequential and limited story is a real bummer. Still, a part of me is kinda happy that the supposed lack of story means it might not ruin Big Boss/The Boss more than PW did.
I was sort of torn between the PC and PS4 versions, but I think at this point I'll just stick with PS4 so I can play MGO early. I had considered buying both, but it's sounding more and more like there won't be enough hype for me to justify two purchases.
These reviews don't really mention how the loss of some iconic, series staples like Codec calls and humour of the past games impact the game to the die hard MGS fans. A brief sentence or two maybe but so many of us are waiting on bated breath with eager anticipation and anxiousness to see if their absence make it feel very un-MGS like. Its pretty worrisome and I know I'm not alone.
Its the personality of the franchise and its being glossed over by these pros. Boss battles are a big deal and if none of these reviewers care that they don't exist, I can't fathom how they were fans of the series before.
I haven't read this thread as it is massive so apologies if this was repeated ad nauseam but I'm freaking out here.
Its the personality of the franchise and its being glossed over by these pros. Boss battles are a big deal and if none of these reviewers care that they don't exist, I can't fathom how they were fans of the series before..
I feel your pain. I'm going to download my Steam copy on release and give it a fair go, but I was hoping for a return to the form of the numbered entries. I didn't care for Peacewalker at all, and sadly this seems like an expansion of that idea and not a return to the cinematic glory of the previous games.
It was bad enough losing David Hayter, but to leave behind the story as well in favor of more resource management... it just feels like a bridge too far for me.
Hearing it ends strong seems good though. I find most games end anti-climatically for me.Bear in mind I don't dislike the story. I just think the game is really long and big, which results in the story suffering from poor pacing. Some of the design decisions also don't help with certain things.
As a standalone, I think it's an enjoyable story, but I just wish there was more in respect to how long this game took me. It felt like I was completing an RPG except it lacks the kind of location variety I've come to expect from those games, and you don't get a huge amount of story. Plus, the game is a little overwhelming in terms of how much stuff there is so it took me a while to get my groove. In a way, even though this is a weird comparison, the pacing reminded me of FFXII. But unlike that game, this game's ending is stronger than the middle.
With FFXII, the story kind of just kills itself and ends with a whimper. That game had poor storytelling though. MGSV starts off well, kind of dies down, flip flops a little, then ramps up. But it's a really long game which affects that dull period.
As for it being impactful, there's already a certain limiting factor since we know pretty much everything about the future, but it does have a couple of bright moments. Some of the quirkiness of older games is present, but not really in story situations. This is likely a side effect of the kind of story being told, and Big Boss being a bit of a silent jabroni, but some of the weird humour some people might have liked is missing. Others might find this better.
I think the pacing is going to be important for the story focused people. Also curious to see how quickly some people can complete this without breaking the game or something.
Exactly how I feel.
The game keeps getting 10/10 but upon reading all the reviews, all I am getting are vibes of Peace Walker and Portable Ops which were games I never even finished. Didn't like all that Fulton and Mother Base bullshit. Hated the lack of the grandiose cutscenes of the numbered MGS games (I can still re-play all the previous games and have tons of fun) and everyone points out how EVERYTHING i loved about the series is gone: its a weak story now, with no codec, no grandiose cutscenes, no David Hayter, silent snake, almost no boss fights and a shitload of open-world infiltration and customization that I honestly don't care about - that's NOT what a series represented for me since the masterpiece of the first game.
I just wanted MGS5 with the same type of gameplay and everything else from the previous game, same linearity, same amazing boss fights and cutscenes, same intriguing codec conversations and now its all gone.
FUCK this![]()
This is sounding more and more like PW2 with similar Emphasis on story and bosses![]()
I really thought that the taboos in this game would become a complaint in the reviews, but it seems that they were handled well. Based Kojima.
I get why you are feeling like that but the series gameplay has been transitioning to MGS5 over the series, console limitations has played a huge part in how linear the earlier games were.
Each successive Metal Gear game has been getting larger, more open environments.
Not sure why the series hasn't represented open world infiltration. The game built itself around stealth even from the MSX days. MGS3 had even had a camo system built for infiltration style of gameplay.