Wait, so then it's more than just post-processing.It is CG. We directed and animated much of it internally and provided in-game assets for characters but we worked with Axis Animation in Glasgow to complete it. They built environments, did layout, FX, lighting, rendering, post, compositing, and more. They've been a long term partner for us and always do great work.
Also keep in mind, this leads right into the first mission of the game so we wanted the look to match gameplay and make the transition as seamless as possible.
And to those who've asked, yes you can do most of what you see in that action sequence in game. We specifically designed the intro to highlight the gameplay mechanics as well as the individual members of the team.
Stinkles said it's in-game assets with heavy post-processing, which is why I said this:
New information, then.Yea, but not CGI. CGI requires more than just post-processing effects, and it requires a different rendering technique if I recall correctly.
Look up what post-processing effects are. Some of them are included with PC games as graphical settings. Blur, motion blur, depth of field, vignetting, sharpening, PPAA... etc. These do not equal CGI.