Halo 5 Opening Cinematic

It is CG. We directed and animated much of it internally and provided in-game assets for characters but we worked with Axis Animation in Glasgow to complete it. They built environments, did layout, FX, lighting, rendering, post, compositing, and more. They've been a long term partner for us and always do great work.

Also keep in mind, this leads right into the first mission of the game so we wanted the look to match gameplay and make the transition as seamless as possible.

And to those who've asked, yes you can do most of what you see in that action sequence in game. We specifically designed the intro to highlight the gameplay mechanics as well as the individual members of the team.
Wait, so then it's more than just post-processing.
Stinkles said it's in-game assets with heavy post-processing, which is why I said this:
Yea, but not CGI. CGI requires more than just post-processing effects, and it requires a different rendering technique if I recall correctly.
Look up what post-processing effects are. Some of them are included with PC games as graphical settings. Blur, motion blur, depth of field, vignetting, sharpening, PPAA... etc. These do not equal CGI.
New information, then.
 
This is how Spartans are supposed to be like. Running tanks

unfortunately i am reminded of this terrible movie

gijoeaccelerator.jpg
 
To everyone saying it looks like The Avengers, behold:


I edited it a bit to get it to sync up. That track is nowhere near as good as the original though.'

edit: OOPS hang on i think i uploaded the clip that was linked above instead of the one i just rendered SMH

Zoba stop playing with me! I know you have that link ;)
 
I hope the rest of the first level is bouncing down a hill and the enemies still only taking two shots to kill so that way the rest of the level feels as epic as that intro. ... Otherwise idk, won't be as cool

Like I'm going to hop on MCC later and see if I can just hop around and kill things like that, pretty sure I'm going to die though

To be fair, just about every enemy in Halo drops with just a few shots... If they have no shield... That appears to be what happened in this video... Either it was a shield less enemy (jackal, grunt) or they were peppered after having their shield depleted via shotgun,melee or ground pound...
 
That looks like a favela.

halo5_opening_cinematvgs5s.png

Uh oh, 343i messed up. The text that says "Forerunner Activity" on the top left of the right screen is not backwards (including the text next to it "DTAG") like the rest of the text on both screens. Just thought I'd point that out so they can fix it in the final game :).
 
It is CG. We directed and animated much of it internally and provided in-game assets for characters but we worked with Axis Animation in Glasgow to complete it. They built environments, did layout, FX, lighting, rendering, post, compositing, and more. They've been a long term partner for us and always do great work.

Also keep in mind, this leads right into the first mission of the game so we wanted the look to match gameplay and make the transition as seamless as possible.

And to those who've asked, yes you can do most of what you see in that action sequence in game. We specifically designed the intro to highlight the gameplay mechanics as well as the individual members of the team.

Great job to all involved, Axis do really amazing work. Up there with blur and digic.
Anyone who saw this and thought this wasn't "CG" and was just some post processing were being very optimistic.

As great as it looks and with all the hard work that has gone to creating it, the only thing I will say is this a great example of why action movies are no longer exciting. The action gets ramped up so high to 11 that it actually becomes dull, compare this to work done for the Halo 4 intro (also Axis) which gave me dem feels. Just different tastes and not for me :) Also doesn't help that I am team Chief all the way and this team & Locke don't interest me in any way.

Looking forward to H5 though.
 
I have been watching this scene and trying to follow each individual Spartan through the battle. When you watch it as a whole it looks like complete chaos but when you follow an individual spartan it definitely looks like what they are doing individually is in line with the new core set of moves that all Spartans have (ground pound, thrusters, etc.). Just goes to show that a team of Spartans working together can accomplish some serious mayhem.

I think what is going to be really important for this game is going to be level design. If they can create open levels that can take advantage of the new core spartan abilities and make it all feel very fluid then this game is going to be amazing. This is the way I always felt someone with chiefs reputation should be able to fight and as much as I love the previous Halo games the movement always felt slow and plodding to me. This is much more in line with how an elite super soldier should be able to fight.
 
Great job to all involved, Axis do really amazing work. Up there with blur and digic.
Anyone who saw this and thought this wasn't "CG" and was just some post processing were being very optimistic.

As great as it looks and with all the hard work that has gone to creating it, the only thing I will say is this a great example of why action movies are no longer exciting. The action gets ramped up so high to 11 that it actually becomes dull, compare this to work done for the Halo 4 intro (also Axis) which gave me dem feels. Just different tastes and not for me :) Also doesn't help that I am team Chief all the way and this team & Locke don't interest me in any way.

Looking forward to H5 though.
Halo 4 is all DIGIC. Axis did Spartan Ops
 
Anyone who saw this and thought this wasn't "CG" and was just some post processing were being very optimistic.

Hey, now. I never said this is what the game would look like on the Xbox One, not even close.
Given Stinkle's post, I thought it was just post-processing effects added to game assets. But it it is now confirmed that they added much more, lighting, FX, environment rendering...etc.
 
Halo 4 is all DIGIC. Axis did Spartan Ops

Doh! Thanks for the catch Foutrologue, I was thinking of the Halo 4 Spartan Ops Eps which Axis did.

Sorry Etta didn't mean to say you thought thats what the xbox would look like this or throw shade on stinkles post. I think it's just one of those things where the wording was a bit off,
to someone who works more in production and not on tools 'post processing' might be enough to explain what was done awhile others might take that in another way.
 
God damn that was horrible. WTF has 343 done to this, that was like watching a silly cartoon. No weight to anything, no danger, nothing but ridiculous looking cartoons and a shitty ass group shot to end it with.


Edit: What the hell am I reading, GAF likes this? My mind is blown.
 
Wait, so then it's more than just post-processing.
Stinkles said it's in-game assets with heavy post-processing, which is why I said this:

New information, then.

CGI is a catch-all for any computer generated imagery. There's not an extensive list of additional requirements that must be met for it to be CGI; any pre-rendered computer generated footage, regardless of methods used to render it, is by nature CGI.

Stinkles pointed out that it was in-game assets and what-not paired with heavy post-processing for the sake of being more specific. Either way though, it's still CGI.

Also, for the record, Stinkles' other post:

Rendered with in game assets as basis. Basically CG as far as this conversation is concerned but the majority of cinematics will be in engine.
 
Not seeing it. Lines up about as well as the Guile theme would.

Guile theme? lol nah. There's a reason people are saying it looks like Avengers and that's partially because the track is in the same key. Most of it syncs up with what is happening, but I didn't want to mess with it too much. I don't like how the second movement doesn't sync up with the long shot like I originally had it, but I pushed it up because it lost momentum when Vale entered the Phantom. The camera slows down and zooms in very close, so the original score gets quieter, unlike the Avengers track.

The original track is better of course (especially the bass when they land) because that's what it was queued to. I wish they ended the official video with the rest of the track though. The Xbox logo kills the moment for me.

Parts of it do line up pretty well, shame that the end doesn't end at the right moment :L

Yea it wasn't long enough, but fortunately there was a horn crescendo for the Avengers track to bleed into.
 
At this point. Since the thread keeps going in a loop. Go educate yourself on halo then come back. Don't just say ignorant things.

I can say it looks like crap if that's what I feel it does. No context in any of the games other than MC falling like a rock in the 3rd one to ever make things look like this. At least the last few games gave weight and some sort of danger to the scenes, this just looked like a scene from Just Cause fast forward 3x.
 
I can say it looks like crap if that's what I feel it does. No context in any of the games other than MC falling like a rock in the 3rd one to ever make things look like this. At least the last few games gave weight and some sort of danger to the scenes, this just looked like a scene from Just Cause fast forward 3x.

That's because Fireteam Osiris has the suits from Vanquish.
 
I can say it looks like crap if that's what I feel it does. No context in any of the games other than MC falling like a rock in the 3rd one to ever make things look like this. At least the last few games gave weight and some sort of danger to the scenes, this just looked like a scene from Just Cause fast forward 3x.

Using the previous games to gauge what you're seeing in Halo 5 is not a good idea. These are new Spartans with new suits.

Nothing in the past applies to this.
 
I understand if people want to pick apart flaws in the animation (like the weight), but I'm honestly surprised at all the "Spartans don't do this" comments.

This is basically how I play the game on Easy or Normal - run through everything as fast as possible without missing a beat. They aren't doing anything you can't do in Halo 5 (although maybe not as fluid). Well, you can't Sprint and shoot at the same time, but that's a gameplay mechanic.

In fact, if you ask me, all of that should be doable in the game. The day Halo lets you move that smoothly
whew.png
 
For a cinematic, that was pretty damn cool.

I'm still bummed about the loss of the brodown, but at least this seems to get at some of the fun that had seemed to go missing in all the grim somber seriousness of late.

Still waiting on Forge info before I make any decision about this game though.
 
I can say it looks like crap if that's what I feel it does. No context in any of the games other than MC falling like a rock in the 3rd one to ever make things look like this. At least the last few games gave weight and some sort of danger to the scenes, this just looked like a scene from Just Cause fast forward 3x.

That's how Spartans actually fight though. If your ignorant on the subject thats fine but don't out saying that 343 has "ruined halo" when bungie made them like this.

Using the previous games to gauge what you're seeing in Halo 5 is not a good idea. These are new Spartans with new suits.

Nothing in the past applies to this.

The games represent almost none of the Spartans true abilities. And your totally right still vin. All operating Spartans have gen ii versions of their suits with thrusters to augment their speed and simulate flight.
 
I can say it looks like crap if that's what I feel it does. No context in any of the games other than MC falling like a rock in the 3rd one to ever make things look like this.
http://www.neogaf.com/forum/showthread.php?p=177190133#post177190133

Granted, it's never been quite to this extent, certainly not during gameplay. But they were depicted much like this in the extended lore, and 343i's been trying to better represent them as the super soldiers they're supposed to be; from their armor's aesthetics to the abilities.
 
Wait, so then it's more than just post-processing.
Stinkles said it's in-game assets with heavy post-processing, which is why I said this:

New information, then.

I said it was CG based on game assets in this very thread and on the first page of the other one.


Originally Posted by Stinkles
Rendered with in game assets as basis. Basically CG as far as this conversation is concerned but the majority of cinematics will be in engine.
 
I said it was CG based on game assets in this very thread and on the first page of the other one.

I don't think this is production CG since it is not rendered by a rendering engine like Mental Ray or Vray. Instead all the frames are rendered by the game engine just not in real time. This way they can improve the resolutions on all of the maps and use as many lights as possible.
 
It sucks most posters don't actually read the first page or an entire thread. I feel for devs having to redo clear cut details. Kudos to your stamina in doing so.

Well to be fair there are multiple conversations going on about multiple aspects of the trailer- from "are these game assets" to "is this gameplay " and beyond.

I have infinite stamina for genuine curiosity. And none for concern trolling. This was the former.
 
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