Forza Motorsport 6 has "wet weather, 3D puddles and night races" + more

In terms of tracks, yes, but once you complete the demo you can play Rivals challenges. The ones that I know of are Ford GT at Rio, Corvette C7 at rainy Sebring, Audi S3 at Lime Rock, and another I can't remember.

EDIT: F430 at Dubai night I think.

you are missing a lot of something...

Thats the first part of the demo yes, after that, you can restart it and do some rivals events.

Damn I did miss a lot of it
 
Does the car actually completely stop? Most games limit you to 50km/h so that you can get to the pits which I think is a bit silly.

So I tried it to see how it worked and you do come to a stop when you run out of gas, which took me about 13 laps. You can pit on rio, which I was luckily able to do by coasting in with the momentum I had left after running out of gas. Not much really happened in the pit although you do have to actually wait a little for your gas to fill up (it fills up to 95%).
 
Just tried the demo, I was a bit skeptic about FM6 after all the doom and gloom in the weeks leading up to this demo, but after trying it with my TX i gotta say where it matters, in physics and FFB there's a definite step forwards, i dont know if it's just the new tire model or they've been honing their physics engine but the game clicks so fine on these aspects where in FM5 specially with a wheel for me felt like single flashes of brilliance in FM6 the driving feel seems consistant, on dry and wet surfaces, also the depth that it's added on the wet weather surfaces is just stunning, i was having so much fun relearning sebring because of the puddles that i barely had time to rage while i spinned out due to my over enthusiasm with the throttle or not knowing where the puddles where. On the subject of puddles there is a very good feeleing of depth to them, and after getting to know them you instinctively start learning where to get the most grip from them, if you try to clip the outside edge of them you can maintain some level of grip, but still, I was only expecting the graphics side to be the most impressive aspect of the rain feature but the driving feel and layered depth of it really takes my most sincere congratulations to T10, like someone else said they nailed it pretty good there. On FFB the cars to me finally feel like they are in contact with the road at all times, it gives you confidence to take on the kerbs that in FM5 felt so jumpy and unpredictable, haven't tried 900 degree steering but at 540 there's no noticeable deadzone of resistance on the FFB and that's good. All in all T10 twisted my hand on getting this Day one. Kudos T10, Kudos.
 
Very nice demo, the career seems more fun, I liked the driving and the mods.
On the good side I like the limit of aggressive driving from the AI, I hated Forza 5 for that.
On the bad side, we cant change the sound setting individualy? I want more sound from the engines.

Overall my impresion is very good.
 
Oh to live in days when graphics like these are described as poor.

/fires up Chequered Flag on Spectrum. Waits five minutes. Adjusts tape heads, tries again.
Thanks for some great flashbacks :) Pitstop 2 on C64 was my game though, with each tire wearing down individually during the race and fully controlled pitstops.
 
I wish they would of stayed with 16 cars on track and provide better AA solution and better lighting/shadows and perhaps other effects. I wonder if we would of had more tracks at night/rain had they stayed with 16 cars? Would of been possible to have true Dynamic Time of day/weather without the extra 8 cars taking up resources?
 
Is the Forza Rewards stat collector bugged? I bought some tokens for Forza Horizon a couple days ago and it still hasn't given me the Forza Rewards points for them.

For whatever reason, Horizon has a huge delay in posting for some reason. I bought some DLC (well the season pass and downloaded a bunch of packs) that hasn't posted. The 1000 Club tokens took a week or two to finally post. Same thing happened with F&F.

I have 200+ cars in both Horizon games and I am not getting credit for the 1M in credits in the hub. (I'm assuming it is Horizon giving me the trouble since it's the only games that are)
 
I wish they would of stayed with 16 cars on track and provide better AA solution and better lighting/shadows and perhaps other effects. I wonder if we would of had more tracks at night/rain had they stayed with 16 cars? Would of been possible to have true Dynamic Time of day/weather without the extra 8 cars taking up resources?

yep i would have voted for this. 16 is plenty in most cases.
 
It will be a shit show. It always is when we do it.

https://www.youtube.com/watch?v=x1IuPV2jskI

I'm the purple car who was ASSAULTED!!!!

Fuck yes man! Every single oval race we have done has gone that way. Remember the long stock car race we did in like F4 that Zorbs ended up winning by sheer force of will?


I laughed harder than I should have. There's always that one person that drives backwards. Always.

Ha, right, ONE person. Sure...
 
My first pics in FM6, finally!

21069367786_163d9ec572_h.jpg

Dem coloured shadows!
 
I wish they would of stayed with 16 cars on track and provide better AA solution and better lighting/shadows and perhaps other effects. I wonder if we would of had more tracks at night/rain had they stayed with 16 cars? Would of been possible to have true Dynamic Time of day/weather without the extra 8 cars taking up resources?

If they could have implemented a dynamic day/weather system, with still the 16 cars on the track, there's no doubt they would have done that (At a locked 1080p/60fps). I think they realized this wasn't possible, and instead went the route they have now taken and used the resources to go to 24 cars on track. I really like the 24 car racing, it makes for more interesting racing online and offline, but it would also be great to have a better AA solution. To me, I'd rather have the more cars on track, but thats just me.

I think the reason (IMO) why they have so little tracks with rain/night is because it takes a lot more work and time to do it pre-baked, mainly including the research they did with the placement of puddles and such. Doesn't really have anything to do with the amount of cars on track, although that would make T10's rock solid performance on the tracks a little easier to attain (as it would with any track though). I'm hoping we see updates to current tracks with more weather/night conditions, as I really like the way they are implemented, but I'm certainly not counting on it. Time will tell!
 
That games are weird for me...

I LOVE them, but I always end up wanting to play a shooter...wish I wasn't wired that way lol

I wanna buy this but I dunno if I will spend enough time with it to justify it. Also I want a racing wheel....
 
Well the rain race was really disappointing. Nice looks, but seriously, they overdid it with the puddles. I doubt there is any racing series out there that would race with THAT much water standing on the track...

Overall grahics are okay, nothing special. Aliasing is really bad. Night race at Abu Dhabi wasn't good looking at all...

Driving with a wheel (TX) stills feels weird, maybe a bit better than with FM5. Will have to tweak my settings over the next few days.

Career looks very promising and fun.

To be honest, I was expecting more. But I'm sure it will get a LOT of 9/10s which it doesn't deserve...
 
I don't know what it is, but races in FM (and similarly in GT) often look more like track days to me rather than competitive races. There's little sensation of cars being driven close to the limit, of being thrown around the track. It's like the drivers in FM (and GT) are nervous about scratching their paintwork or getting black flagged my a marshal. If you've ever been to a track day you might get what I mean.

Contrast Shinnn's FM6 gif of FM6 with one of SunhiLegend's from DC (and don't fucking dare see this as a crack in the door to an argument about graphics - my point is all about the attitude of the cars). The BMW in the lower gif is really being chucked around.

FM6

CourageousInconsequentialHatchetfish.gif


DC

gP9pSFZ.gif


Track days by necessity are effectively processions with very polite overtaking, cars given wide berths, cars driven nowhere near the limit. I hope T10 try to address this in the future to make the races a little more visceral. They are still fun, but rarely balls-to-the-wall exciting.
 
Well the rain race was really disappointing. Nice looks, but seriously, they overdid it with the puddles. I doubt there is any racing series out there that would race with THAT much water standing on the track...

There isn't, most races would be red flagged with that amount of standing water, but I don't think their goal was true simulation of a race in the rain, it was adding something challenging and visceral to the racing experience, the puddles are obstacles to be overcome, do you risk driving through them and aquaplaning, or do you take a different line and avoid them.

I know it's not realistic, but it really adds to the experience.
 
There isn't, most races would be red flagged with that amount of standing water, but I don't think their goal was true simulation of a race in the rain, it was adding something challenging and visceral to the racing experience, the puddles are obstacles to be overcome, do you risk driving through them and aquaplaning, or do you take a different line and avoid them.

I know it's not realistic, but it really adds to the experience.

Which is why people are saying this game has sim physics (with assists off) but the scenarios given to the player are arcade in nature.

Frustrating as hell.

How big is the grid for online races and are rain/night races going to be online as well?
 
I don't know what it is, but races in FM (and similarly in GT) often look more like track days to me rather than competitive races. There's little sensation of cars being driven close to the limit, of being thrown around the track. It's like the drivers in FM (and GT) are nervous about scratching their paintwork or getting black flagged my a marshal. If you've ever been to a track day you might get what I mean.

Contrast Shinnn's FM6 gif of FM6 with one of SunhiLegend's from DC (and don't fucking dare see this as a crack in the door to an argument about graphics - my point is all about the attitude of the cars). The BMW in the lower gif is really being chucked around.

FM6

CourageousInconsequentialHatchetfish.gif


DC

gP9pSFZ.gif


Track days by necessity are effectively processions with very polite overtaking, cars given wide berths, cars driven nowhere near the limit. I hope T10 try to address this in the future to make the races a little more visceral. They are still fun, but rarely balls-to-the-wall exciting.


This kind of gif comparisons aren't fair at all, its all about the camera angles. If forza had better camera angles it would look way better than it is.
 
In other threads and elsewhere people are claiming that there's light rain and heavy rain in FM6 - is this true? If so, I did not know that, and can it vary during the same race? If not, move along, nothing to see here.

This kind of gif comparisons aren't fair at all, its all about the camera angles. If forza had better camera angles it would look way better than it is.

Yeah, that's fair enough. I need to find more comparable gifs, but the track day/race day point I was trying to make remains the same. You can still see how careful and pedestrian the cars corner in FM.
 
I don't know what it is, but races in FM (and similarly in GT) often look more like track days to me rather than competitive races. There's little sensation of cars being driven close to the limit, of being thrown around the track. It's like the drivers in FM (and GT) are nervous about scratching their paintwork or getting black flagged my a marshal. If you've ever been to a track day you might get what I mean.

Contrast Shinnn's FM6 gif of FM6 with one of SunhiLegend's from DC (and don't fucking dare see this as a crack in the door to an argument about graphics - my point is all about the attitude of the cars). The BMW in the lower gif is really being chucked around.

Track days by necessity are effectively processions with very polite overtaking, cars given wide berths, cars driven nowhere near the limit. I hope T10 try to address this in the future to make the races a little more visceral. They are still fun, but rarely balls-to-the-wall exciting.

Arcade racing games like DC have such basic physics that anyone can throw the cars around with ease while maintaining control once they learn the tracks. In Forza you have to deal with realistic tire physics, weight transfer, etc so pushing cars to their max is a hell of a lot more difficult.

You absolutely can get gifs like the one in DC from a Forza replay but it's not as easy.
 
I don't know what it is, but races in FM (and similarly in GT) often look more like track days to me rather than competitive races. There's little sensation of cars being driven close to the limit, of being thrown around the track. It's like the drivers in FM (and GT) are nervous about scratching their paintwork or getting black flagged my a marshal. If you've ever been to a track day you might get what I mean.

Contrast Shinnn's FM6 gif of FM6 with one of SunhiLegend's from DC (and don't fucking dare see this as a crack in the door to an argument about graphics - my point is all about the attitude of the cars). The BMW in the lower gif is really being chucked around.

FM6

CourageousInconsequentialHatchetfish.gif


DC

gP9pSFZ.gif


Track days by necessity are effectively processions with very polite overtaking, cars given wide berths, cars driven nowhere near the limit. I hope T10 try to address this in the future to make the races a little more visceral. They are still fun, but rarely balls-to-the-wall exciting.

You're comparing a gif from FM6 in pretty tame cars driving through a slow cornering section of the track (it's almost a hairpin turn) from an external camera, vs some drive club cars navigating a high speed chicane in cars with somewhat exaggerated characteristics and a camera angle that further enhances the sense of speed.

It's a pretty bad comparison on almost every level.
 
Yeah, I've acknowledged that the comparison is flawed, but the point remains: my perception is that AI cars in FM drive like they are on a track day, not racing at the limit. I'd love to be proved wrong. The FM6 gif I quoted looks like a warm-up lap.
 
Which is why people are saying this game has sim physics (with assists off) but the scenarios given to the player are arcade in nature.

It really depends on your interpretation of the definition of what a sim is I guess.

It's a pseudo sim to me, the development team attempt (whether they achieve it, is personal opinion) to simulate a car to the highest level of realism possible, however, there are many elements that aren't "sim".

I think T10 need to write a book "How I stopped caring what was "sim" and just started to enjoy the game for what it is"!!!
 
I think T10 need to write a book "How I stopped caring what was "sim" and just started to enjoy the game for what it is"!!!

A lot of the confusion might stem from Dan's obsession with pushing FM's self-proclaimed class-leading physics. He's always banging on about how they are the best in the business physics-wise, doing stuff that nobody else is doing.
 
Yeah, I've acknowledged that the comparison is flawed, but the point remains: my perception is that AI cars in FM drive like they are on a track day, not racing at the limit. I'd love to be proved wrong. The FM6 gif I quoted looks like a warm-up lap.

Oh, you specifically mean the AI? Yeah Forza's AI really races conservatively. I recall Dan saying that drivatars in Forza 6 will show more human behavior like letting their cars get loose around corners and such in an interview (correct me if I'm wrong) but I've only played with the "clean" setting for drivatars in the demo so I can't really say I've seen it.
 
It really depends on your interpretation of the definition of what a sim is I guess.

It's a pseudo sim to me, the development team attempt (whether they achieve it, is personal opinion) to simulate a car to the highest level of realism possible, however, there are many elements that aren't "sim".

I think T10 need to write a book "How I stopped caring what was "sim" and just started to enjoy the game for what it is"!!!

I'm beginning to feel like whatever they think "it" is is something that I don't really enjoy.

Its strange, because I love Horizon but since FM 3 the mainline series has rubbed me the wrong way, and increasingly so with each iteration.
 
Thanks for some great flashbacks :) Pitstop 2 on C64 was my game though, with each tire wearing down individually during the race and fully controlled pitstops.

Was a great time for gaming - such much variety and imagination.

I'm amazed that people will look at Forza 6 and say it looks poor. They are playing games we could only dream of back then, such things were science fiction.
 
Oh, you specifically mean the AI?

Yeah, sorry - I didn't make that clear. Human drivers can of course throw cars around corners more aggressively.

Yeah Forza's AI really races conservatively. I recall Dan saying that drivatars in Forza 6 will show more human behavior like letting their cars get loose around corners and such in an interview (correct me if I'm wrong) but I've only played with the "clean" setting for drivatars in the demo so I can't really say I've seen it.

That's good to hear. Hope it pans out as planned.
 
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