Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

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Never played a MGS before but reading reviews and several forums got hyped, so ordered the official guide from amazon, it's suposedly free of spoilers and has a chapter on the background story of the game. Hope it'll help me to get into the MGS world.
 
Man am I playing this game right? Early mission spoilers

Doing Mission 6, Fine the Honeybee. I feel like I'm playing the game wrong. I just played for 4 hours and didn't finish the mission. First off it took me soever to get to the mission area as you gotta cross this big bridge first, that alone took me an hour and a few restarts. Then died to the attack chopper a few times. Then I'm in the mission area, look all over and can't find anything about the stupid honeybee. Now I died so many times the game spawned me in the chicken hat. Thats when I gave up. Everything in this game is so damn tedious. Like the horse is useless, between its jank ass control and how fast you get spotted on the road while riding. Ugh what am I missing here?

Miller didn't point a prisoner when you arrived at the main area? There should've been a prisoner leading a group of enemies to the Honey Bee. You needed to take them out, extract the prisoner, and then the location of the honeybee would've been marked.

Never played a MGS before but reading reviews and several forums got hyped, so ordered the official guide from amazon, it's suposedly free of spoilers and has a chapter on the background story of the game. Hope it'll help me to get into the MGS world.

Just being honest, you probably will get jack shit out of the story if you're jumping in with this one.

That said, the gameplay is so good you'll have an amazing time regardless.
 
So the second buddy...

Why was D-Dog found randomly in Afghanistan? In one of the gameplay demos in the past, it was in Africa. I thought his dead mother being there made more sense too and was just a better way of delivering it. Here it was just a puppy standing around. Weird.
 
I just rescued him recently, is there something I need to know to prevent him from dying later or are people just talking about the mission where they save him?

Within each faction (R&D, Base Development, Combat Unit etc) you will every so often pick up what is a called a "Troublemaker" and these guys can make other units sick (therefore be sent to sick bay) or even kill off your units, including ones who are important like Malak and other engineers that create stuff for Big Boss. So it's recommended that you go down your list and fire any Troublemakers you pick up, otherwise you will lose units. The way to check it is by pressing triangle/Y when highlighting somebody with a skill symbol and see which skill they have if they have "Troublemaker" attached to their skill, throw them out.
 
Stuck...

I'm doing the first mission that needs missiles and I'm nowhere near to develop them. I tried c4 and grenades...
lol
 
Anyone else annoyed how punishingly difficult day time is? I prefer playing during the day because playing the whole game with NVG is a bore.
 
Never played a MGS before but reading reviews and several forums got hyped, so ordered the official guide from amazon, it's suposedly free of spoilers and has a chapter on the background story of the game. Hope it'll help me to get into the MGS world.

I have the collector's edition version and I haven't even opened it past the first few pages in fear of spoilers. I didn't realize it was supposedly spoiler free. I'll have to give it a crack.
 
Stuck...

I'm doing the first mission that needs missiles and I'm nowhere near to develop them. I tried c4 and grenades...
lol

If its what I think it is there is a vehicle you can hijack that will help you. Interrogate some soldiers to get its location.
 
Man am I playing this game right? Early mission spoilers

Doing Mission 6, Fine the Honeybee. I feel like I'm playing the game wrong. I just played for 4 hours and didn't finish the mission. First off it took me soever to get to the mission area as you gotta cross this big bridge first, that alone took me an hour and a few restarts. Then died to the attack chopper a few times. Then I'm in the mission area, look all over and can't find anything about the stupid honeybee. Now I died so many times the game spawned me in the chicken hat. Thats when I gave up. Everything in this game is so damn tedious. Like the horse is useless, between its jank ass control and how fast you get spotted on the road while riding. Ugh what am I missing here?

Um yeah I'd say you didn't click with the game, there seems to be something wrong about what you are doing, looks like you need better guidance. That was the best mission so far for me (it's the last one I've played).

You were supposed to follow a prisoner who has info about the Honey Bee, through those places you could sneak your way forward or take them down (I did the former), in the final stage you have to rescue the prisoner and ask him about the Honey Bee (at least that's what I think because I got discovered and they killed him), the thing is that I sneak deep inside the mountain until I found the item and then I left victorious... although...
 
Eh. I can't tell if the game is getting more difficult, or if I'm just burning out.

(Late game spoilers)
All these extreme and perfect stealth versions of earlier missions are absolute trash. They are really putting me off. It just feels lazy, and forces too many restrictions on the player. There is zero use for them.
doesn't really need spoiler tags.
but I think it's crazy the whole game is you building up mother base and then the choice for some of the padding is restricted missions.
 
Within each faction (R&D, Base Development, Combat Unit etc) you will every so often pick up what is a called a "Troublemaker" and these guys can make other units sick (therefore be sent to sick bay) or even kill off your units, including ones who are important like Malak and other engineers that create stuff for Big Boss. So it's recommended that you go down your list and fire any Troublemakers you pick up, otherwise you will lose units. The way to check it is by pressing triangle/Y when highlighting somebody with a skill symbol and see which skill they have if they have "Troublemaker" attached to their skill, throw them out.

Shit, gonna keep an eye on that, thanks

Edit: DAMMIT, I didn't realize
Malak
was already killed >.<
 
It means you can do it a second time and get another one of that prisoner type or whatever.
Some times it's lit up but other times it isn't depending on other factors which I am not sure of.

It took me 3 evacs before I realized what was going on lol.

All that really matters is the check mark.
Neat! Thanks!
 
Anyone else annoyed how punishingly difficult day time is? I prefer playing during the day because playing the whole game with NVG is a bore.

Yesterday I was doing a side op at a supply depot or something, looked like a fortress. It was as bright as possible outside, but I just though eh fuck it. Wow, it's fucking hard. I completed my objective and got a lot of resources along the way, but getting out someone saw me and they just descended on me and killed me quickly. Twice.

Daytime ain't no joke.
 
You were supposed to follow a prisoner who has info about the Honey Bee, through those places you could sneak your way forward or take them down (I did the former), in the final stage you have to rescue the prisoner and ask him about the Honey Bee (at least that's what I think because I got discovered and they killed him), the thing is that I sneak deep inside the mountain until I found the item and then I left victorious... although...

If you can get to him alive, you can fulton him and he'll give MB the location of the weapon, which then shows up on your map.

Yesterday I was doing a side op at a supply depot or something, looked like a fortress. It was as bright as possible outside, but I just though eh fuck it. Wow, it's fucking hard. I completed my objective and got a lot of resources along the way, but getting out someone saw me and they just descended on me and killed me quickly. Twice.

I kinda love that, though. The action escalates so quickly if you don't take out those initial soldiers who know you're there. Pretty much turns into an all-out war if you decide to go guns blazing after a bit.
 
Got my first Foxhound:

1EZyVfV.jpg


That mission was intense. RKO OUTTA NOWHERE was literally the first thing that came to mind.
 
Seems like
Malak
is specially targeted

Fucking annoying

Uuuuughhhh

What's the fucking point

Well, good news is, you apparently CAN replay the mission and get him again.. Maybe. My game's super fucked up right now for some reason, it could be a bug.

Replaying the mission was kinda hilarious, though:
snipe the dudes around the jeep, sneak behind the APC, fulton it and the jeep away.
Took me like 4 minutes lol, easy S rank.

e: restarted the game and he's still there. Yep, replaying works. THANK GOD.
 
Yesterday I was doing a side op at a supply depot or something, looked like a fortress. It was as bright as possible outside, but I just though eh fuck it. Wow, it's fucking hard. I completed my objective and got a lot of resources along the way, but getting out someone saw me and they just descended on me and killed me quickly. Twice.

Daytime ain't no joke.

Daytime is absurdly more difficult than night. People are spotting me 60-70 meters away.
 
Trying my best to avoid spoilers, so here's a question regarding the end of Episode 1.

Can you avoid the Skulls, or do you have to engage with them?
 
So here is something I noticed last night, it seems obvious but it surprised me when it actually happened.

I was sneaking around and I tranqed a guy and he fell face first into a shallow stream running through the village.

When I went over to fulton him I realized he was dead, so I'm assuming he drowned.
 
Trying my best to avoid spoilers, so here's a question regarding the end of Episode 1.

Can you avoid the Skulls, or do you have to engage with them?

You can avoid them. Get on D Horse and ride like mad. I zig-zagged a lot to try and avoid their fire. After a while, the mist'll clear and they'll be gone.
 
Trying my best to avoid spoilers, so here's a question regarding the end of Episode 1.

Can you avoid the Skulls, or do you have to engage with them?

You can avoid them. Use empty magazines to lure them away from the spots you can use to sneak past.
 
A few questions if someone can help I'd be very grateful

1) How do I get rid of the annoying icon on "Staff Management" for mother base, even after I've already assigned everyone? Also, why the hell is someone in the brig, and what does that mean? Also, why do certain staff members icons have a lock around them?

2) Am I crazy or does it seem like the entire game is trying to encourage you to never kill anyone or fire a shot? Everything I get discovered I lose fame, every time I kill someone I lose fame. Where's the gameplay flexibility? I remember you could gun it out before if you wanted to. I know this is a stealth game, but why give so many weapons if you aren't supposed to kill people?

3) Anyone know what's up with the Collectors Edition stuff? I don't have a venom snake emblem, I only have 1 or the 3 promised outfits, and the weapons are all KILL KILL KILL I'm a game that punishes you for killing.

4) Why doesn't my appearance change when I modify it? Is this an MGO only feature?


Thanks.
 
So here is something I noticed last night, it seems obvious but it surprised me when it actually happened.

I was sneaking around and I tranqed a guy and he fell face first into a shallow stream running through the village.

When I went over to fulton him I realized he was dead, so I'm assuming he drowned.

If you tranqd guards in MGS3 then dragged them into a puddle they would also drown
 
Am I as good as I think I am? I only do missions during the day and Barely get caught.


Also quiet question
how long till she becomes a buddy? I caught her a while ago and just finished the 14th mission as well as gunsmith side ops.I keep visiting her but nothing happens. She tried to come along once, but Miller and ocelot were there and boss said she can't come because there's not enough communication.
 
Eh. I can't tell if the game is getting more difficult, or if I'm just burning out.

(Late game spoilers)
All these extreme and perfect stealth versions of earlier missions are absolute trash. They are really putting me off. It just feels lazy, and forces too many restrictions on the player. There is zero use for them.

I'm not doing them. I seem to be making progress without them and I'm happier to do that.
 
Basically just put 2 troublemakers together, they'll cancel each other out by focusing on each other

I posted this before, but the guide has a completely different description of them. It says that each troublemaker has a 1% chance to cause an issue, six times per in-game day. This stacks with up to 10 troublemakers for 10% per team.

So, which is it?
 
I'm gonna pile on the Jackpot hate train, all I knew going into this was playing Ground Zeroes over the weekend and that's a pretty big spoiler for the top of the page - and then refusing to tag it. Thanks :/
 
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