Phanatic8390
Member
I'm sure this has been answered but how do you disable the automatic staff management?
It seems i'm one of the few to use a sniper with lethal bullets to bring Quiet down.
Really fun fight. Had to do a lot of crawling and rolling to be able to outmaneuver her.
yeah Ive only seen them in 2 places, really underusedWhat's up with the combat deployment stuff where you can cut supply of surveillance cameras? I haven't seen a single one up to mission 20 yet.
Not sure but I believe someone said it's a seperate thing from MB and you have to press Y/triangle (could be mistaken) when selecting your MB landing spot.anyone?
Downstairs
Not really a fan of Mother Base, I'd rather have it as a menu like PW and get a third Open World map, Aftica and Afganistan have already overstayed their welcome and I'm not even halfway through the game
anyone?
Does anyone know how to get a suppressor on the UN-ARC-NL stun assukt rifle?
And how do you make suppressors stronger?
Interesting Mother Base conversation I overheard after Episode 32, story spoilers:Two soldiers talking about how Miller has gone off the rails - "kooky" I think they called him - because he had all this rage and a need for revenge and no-one to take it out on. It's only after this I noticed that when I fultoned vehicles, Miller would say, "haha, Reds, it's ours now!"
I had to dismiss an A+ Medical guy who looked like Donnie Wahlberg for being a persistent troublemaker.
I'm considering getting this game against every instinct in my body telling me otherwise. Would you guys say this game made some improvements over what was given to us in Ground Zeroes?
The reason I ask is because I absolutely HATED GZ, and this is coming from someone that's loved the Solid series since the first game. The AI spots you way too easily and from distances that doesn't even make sense (yet they miss unconscious bodies laying a few feet in front of them sometimes), the aiming and shooting felt extremely off (somehow missing headshots 2 ft. away from guys with my crosshair right on their head, and it just didn't feel like the Metal Gear I've grown to love at all. I don't think a demo (let's not kid ourself, that's what GZ basically is) gave me such a negative reaction for a game that I was really looking forward to before. I basically swore off the game.
Now with it out, I'm wondering if maybe Kojima and co. managed to fix the things I hated about GZ with the PP. I went back to GZ just to see if maybe I was overreacting and I think I hate it even more now than I did then. Is there any point for me to buy this or is Phantom Pain an infinite improvement?
You're ready and no, have fun!I just came back from vacation and had my steelbook copy waiting for me <3
not reading this thread yet but it would be nice to know if I'm set to go.
- finished all GZ missions on normal, rescued all prisoners and the targets, got all tapes besides the ZoE music one.
- updated GZ and uploaded the savefile with the new option
- installed MGSV and downloaded the day one patch.
- redeemed the day one edition code (the second one for MGO work doesn't work yet?!)
Anything else I need to know before starting the game?
I'm considering getting this game against every instinct in my body telling me otherwise. Would you guys say this game made some improvements over what was given to us in Ground Zeroes?
The reason I ask is because I absolutely HATED GZ, and this is coming from someone that's loved the Solid series since the first game. The AI spots you way too easily and from distances that doesn't even make sense (yet they miss unconscious bodies laying a few feet in front of them sometimes), the aiming and shooting felt extremely off (somehow missing headshots 2 ft. away from guys with my crosshair right on their head, and it just didn't feel like the Metal Gear I've grown to love at all. I don't think a demo (let's not kid ourself, that's what GZ basically is) gave me such a negative reaction for a game that I was really looking forward to before. I basically swore off the game.
Now with it out, I'm wondering if maybe Kojima and co. managed to fix the things I hated about GZ with the PP. I went back to GZ just to see if maybe I was overreacting and I think I hate it even more now than I did then. Is there any point for me to buy this or is Phantom Pain an infinite improvement?
The aim and hit detection are fine in GZ and PP, and the capacity for spotting you is nothing if not more realistic than before. It's still generous compared to real life.I'm considering getting this game against every instinct in my body telling me otherwise. Would you guys say this game made some improvements over what was given to us in Ground Zeroes?
The reason I ask is because I absolutely HATED GZ, and this is coming from someone that's loved the Solid series since the first game. The AI spots you way too easily and from distances that doesn't even make sense (yet they miss unconscious bodies laying a few feet in front of them sometimes), the aiming and shooting felt extremely off (somehow missing headshots 2 ft. away from guys with my crosshair right on their head, and it just didn't feel like the Metal Gear I've grown to love at all. I don't think a demo (let's not kid ourself, that's what GZ basically is) gave me such a negative reaction for a game that I was really looking forward to before. I basically swore off the game.
Now with it out, I'm wondering if maybe Kojima and co. managed to fix the things I hated about GZ with the PP. I went back to GZ just to see if maybe I was overreacting and I think I hate it even more now than I did then. Is there any point for me to buy this or is Phantom Pain an infinite improvement?
Had you try just adding diplomat soldiers (lessens troubles in unit) to the medical strut?
I'm considering getting this game against every instinct in my body telling me otherwise. Would you guys say this game made some improvements over what was given to us in Ground Zeroes?
The reason I ask is because I absolutely HATED GZ, and this is coming from someone that's loved the Solid series since the first game. The AI spots you way too easily and from distances that doesn't even make sense (yet they miss unconscious bodies laying a few feet in front of them sometimes), the aiming and shooting felt extremely off (somehow missing headshots 2 ft. away from guys with my crosshair right on their head, and it just didn't feel like the Metal Gear I've grown to love at all. I don't think a demo (let's not kid ourself, that's what GZ basically is) gave me such a negative reaction for a game that I was really looking forward to before. I basically swore off the game.
Now with it out, I'm wondering if maybe Kojima and co. managed to fix the things I hated about GZ with the PP. I went back to GZ just to see if maybe I was overreacting and I think I hate it even more now than I did then. Is there any point for me to buy this or is Phantom Pain an infinite improvement?
You're ready and no, have fun!
Oh yeah, don't expect the servers to be up and running 100%.
I just came back from vacation and had my steelbook copy waiting for me <3
not reading this thread yet but it would be nice to know if I'm set to go.
- finished all GZ missions on normal, rescued all prisoners and the targets, got all tapes besides the ZoE music one.
- updated GZ and uploaded the savefile with the new option
- installed MGSV and downloaded the day one patch.
- redeemed the day one edition code (the second one for MGO work doesn't work yet?!)
Anything else I need to know before starting the game?
Dude it was so intense, i had to take a break afterwards, i'm having a fucking headache now.
Is that a PS4 thing? Definitely didn't anymore than 1 install on XB1.There are 3 four installations if you go digital. The first two before you start, the third after the prologue, the fourth after your second mission, whatever that is.
Can I rant for a minute?
WHAT IN THE FUCK IS UP WITH FOUR INSTALLS OF A DIGITAL GAME? I'm so pissed right now it's not even funny. I want to wreck shit and but can't because the damn game keeps fucking installing. My PS4's spent damn near 12 hours downloading this 19 hours downloading this game off and on.
Can we repaint our base at some point?
Can someone help me name my base?
Also Im constantly having fighting breaking out among staff (seems mostly with the medical staff) and some people get sent to sickbay.
I'm considering getting this game against every instinct in my body telling me otherwise. Would you guys say this game made some improvements over what was given to us in Ground Zeroes?
The reason I ask is because I absolutely HATED GZ, and this is coming from someone that's loved the Solid series since the first game. The AI spots you way too easily and from distances that doesn't even make sense (yet they miss unconscious bodies laying a few feet in front of them sometimes), the aiming and shooting felt extremely off (somehow missing headshots 2 ft. away from guys with my crosshair right on their head, and it just didn't feel like the Metal Gear I've grown to love at all. I don't think a demo (let's not kid ourself, that's what GZ basically is) gave me such a negative reaction for a game that I was really looking forward to before. I basically swore off the game.
Now with it out, I'm wondering if maybe Kojima and co. managed to fix the things I hated about GZ with the PP. I went back to GZ just to see if maybe I was overreacting and I think I hate it even more now than I did then. Is there any point for me to buy this or is Phantom Pain an infinite improvement?
Any kind operation raises affinity.Are main missions the only thing that raises buddy affinity?
Also Im constantly having fighting breaking out among staff (seems mostly with the medical staff) and some people get sent to sickbay.
"Boss, about this exfil target; he's a US Marine who was recently deployed to Afghanistan...
AND HIS NAME IS JOHN CENA."
iTunes! Both the OST and vocal tracks.Is the OST available for purchase/download anywhere yet?
When you set off an alert it puts all the bases at a higher state of alert for the remainder of the mission, if comms are up. I'm not sure but I think they've only gone back to normal if I use the cigar.Enemy search behavior seems pretty bugged. I've triggered warnings before that lead to the enemy searching my last location, they search for 5 or 10 minutes, CP calls off the search but tells the enemy to remain alert, which triggers another goddamn sweep that seems to go on in perpetuity.
I've seen enemies go from 100 meters away to magically end up searching mere inches away. It's annoying.
"Boss, about this exfil target; he's a US Marine who was recently deployed to Afghanistan...
AND HIS NAME IS JOHN CENA."
Is that a PS4 thing? Definitely didn't anymore than 1 install on XB1.
You can repaint the base from the ACC right from the start I think.
"Boss, about this exfil target; he's a US Marine who was recently deployed to Afghanistan...
AND HIS NAME IS JOHN CENA."
I like her humming. And the song that she's humming.So hands down the worst thing about this game is Quiet's humming. God dammit SHUT UP. SHUT UP SHUT UP SHUT UP.
Why did someone think it'd be a good idea to have her constantly humming all the time when you have her as your buddy?