There are a couple of design decisions that leave me a bit puzzled.
For example Fultoning is too trivial, many extract missions become far to easy in that way, you just to get the target to a clear sky and you're done.
If you had to take them out of the hotzone to the helicopter, things would get much more interesting.
It makes sense for extra prisoners, as i don't want to be doing back and forth 40 times, but for the main guy it'd be cool if it required a bit more thought put into it.
Game is still ace though and so far, firmly my GOTY (like, the others aren't even close for me).