Media Create Sales: Week 36, 2015 (Aug 31 - Sep 06)

Another thing was quite clear: niche publishers are flowing towards PS4 forecasting the absence of Sony in the handheld space - e.g. Spike Chunsoft with Dangaronpa, and the same is happening for those IPs that were typically on PSV, such as Toukiden. While I can see a niche flourishing on PS4, it's hard to see hunting action games selling as well as on handheld.

I'm quite certain games like God Eater 3 and Toukiden 2 Kiwami will be on NX alongside ps consoles.
 
I can't believe Bandai Namco, Tecmo Koei and Square Enix are still announcing exclusives and multiplatform games on Vita and Sony hasn't announced a new game for the system in over two years.

It's so bizarre.

It doesn't help that Sony have so few Japanese studios.

They seem to be targeting higher-than-Vita specs with the new Gravity Rush & Hot Shots Golf games. Though I'm surprised there's been no other projects from Japan Studio's third-party relations team (who worked on Freedom Wars & Soul Sacrifice).
 
It doesn't help that Sony have so few Japanese studios.

They seem to be targeting higher-than-Vita specs with the new Gravity Rush & Hot Shots Golf games. Though I'm surprised there's been no other projects from Japan Studio's third-party relations team (who worked on Freedom Wars & Soul Sacrifice).

I'm surprised sony seems to be willing to let these IP's fall to the wayside given the relative success they had. Though the focus on ps4 and the poor response to console hunting games is probably the reason. Though maybe they could be continued as more straight forward action games.
 
I'm surprised sony seems to be willing to let these IP's fall to the wayside given the relative success they had. Though the focus on ps4 and the poor response to console hunting games is probably the reason. Though maybe they could be continued as more straight forward action games.

I'm not sure Soul Sacrifice was as much as a success as they'd have hoped (especially given that Delta decreased a lot from the first), but Freedom Wars seemed to do pretty well.

Amusingly I do feel that Soul Sacrifice would probably make the jump to PS4 best.

It does seem a shame that Japan Studio invested more significantly in handheld games compared to last gen, in my opinion (Gravity Rush/Soul Sacrifice/Freedom Wars are a lot more notable than LocoRoco/Patapon/Boku no Natsuyasmi etc.)
 
It doesn't help that Sony have so few Japanese studios.

They seem to be targeting higher-than-Vita specs with the new Gravity Rush & Hot Shots Golf games. Though I'm surprised there's been no other projects from Japan Studio's third-party relations team (who worked on Freedom Wars & Soul Sacrifice).

I think Sony is simply moving on from the market. They're not making big games, they're leaving 3rd parties to do that, and everything is western focused or worldwide focused.

Soul Sacrifice and Freedom Wars may not have been the biggest successes but had the Vita/Japan been in a different situation I think you may have seen growth in the brands, but the system is lacking a future and the games don't seem to translate well to PS4.

The small price drop is the token move to try and help third parties who are putting their weight behind the system, but if they were really looking to change the tides we'd have been seeing a bigger, more aggressive drop. I'd have expected 50$ for strong markets where the system is going flat vs. a market where the system is sleeping.
 
I'm quite certain games like God Eater 3 and Toukiden 2 Kiwami will be on NX alongside ps consoles.
I'm not so sure about that anymore, I figured both would've branched out by now. I guess the beta hunting games prefer to perish on PS4 than even try on 3DS.
 
sörine;178907510 said:
I'm not so sure about that anymore, I figured both would've branched out by now. I guess the beta hunting games prefer to perish on PS4 than even try on 3DS.

Branched out to what though? I don't think you can get an open world Toukiden running on 3DS, and the series is already also on PC.
 
sörine;178907510 said:
I'm not so sure about that anymore, I figured both would've branched out by now. I guess the beta hunting games prefer to perish on PS4 than even try on 3DS.

I doubt half of those 'beta hunting games' would even run on a 3DS. Certainly not Toukiden 2 either, being open world and all. They serve to fill out a gap in the market anyway. One which has been filled quite nicely on 3DS with Monster Hunter.
 
Recently Sony or third party games on Sony platform seem to target post-Jan if possible. Maybe the target audience have something to do with this trend.

As for Toukiden, when it was first planed within KT it was only the PSP game. Actually they admitted it was the game of totally different genre.
It was Sony (kawano) who convinced KT to not only make Vita port but also change the thing to co-op game.
I don't think Sony can just "tell" third party devs to change the platform and the game itself, so I think Sony was involved heavily from the creation of that IP.
 
Cube Creator 3D has now sold more than Gunman Story. Current top twenty (LTD and 3DS only)

01. Animal Crossing: New Leaf
02. Pokémon AR Searcher
03. Monster Hunter 4
04. Bike Rider DX
05. Pokémon Battle Trozei
06. Puyo Puyo!! Mini Version
07. Super Smash Bros. for Nintendo 3DS
08. The Battle Cats
09. Kirby Fighters Z
10. Denpa Ningen no RPG
11. Monster Hunter 4G
12. 3D Kirby’s Adventure
13. Bike Rider DX2 Galaxy
14. Box Boy!
15. Denpa Ningen no RPG 2
16. Shaun the Sheep 3D video 1
17. Touch Battle Tank 3D-2
18. Cube Creator 3D
19. Gunman Story
20. Tomodachi Collection: New Life
 
Recently Sony or third party games on Sony platform seem to target post-Jan if possible. Maybe the target audience have something to do with this trend.

Yup, and from the looks of it, it looks like March 2016 may well be another bloodbath. A bit too early to tell, but I'm not expecting publishers to suddenly wisen up.
 
Recently Sony or third party games on Sony platform seem to target post-Jan if possible. Maybe the target audience have something to do with this trend.

Well, as it goes, post-holidays is when kids are gifted money vs. gifted gifts, so they are targeting the time when kids/young adults are spending on items for themselves rather than when family/friends are buying you 3DS games and/or (as per last year) Capitan Todd and Smash WiiU. Post-holidays is when Sony/Playstation family sees its strong sales and it seems many publishers want to get in on that action without also having to be within eyesight or earshot of the 3DS and any of its releases. Of course, this leads to the same scenario as last year where March was a bloodbath of releases.

This year is a bit of an oddity as I don't think Nintendo is bringing any big hitters to the table for the WiiU (...I can't think of anything...) though it will likely be riding on the coattails of big family oriented releases riding through the year/season strong anyway. But the 3DS is still getting a strong holiday. (Obviously, everyone is getting out of the way of Nintendo's pop-idol game!... :P )

I honestly don't know why DQMinecraft is in January, though, since its a family/kid oriented title and would make for a great gift in the holiday pre-Shogatsu/Ganjitsu or just Oseibo shopping season, but then I also don't understand the pricing for it either.

As for Toukiden, when it was first planed within KT it was only the PSP game. Actually they admitted it was the game of totally different genre.
It was Sony (kawano) who convinced KT to not only make Vita port but also change the thing to co-op game.
I don't think Sony can just "tell" third party devs to change the platform and the game itself, so I think Sony was involved heavily from the creation of that IP.

I do think Toukiden is a "behind the curtain" Sony title as its trajectory seems to be guided more strongly than normal. So the fact that it is where it is and how it is shouldn't be a surprise... now if it performs as well as its predecessor on consoles, we may, simply, never see it again.
 
Persona 5?

It's less likely now since it was not shown in the TGS conf. If it's coming out this year, we should see more of it by now.

EDIT: I guess there is a dedicated conf for it. So maybe it's still coming this year after all.

He said this year.

HAHA

**

The reason I ask is because it looks like Sony is doing the price cut to drive sales in Japan during the holiday knowing PS4 is lack of a local big title for the period. It also looks like PS4 is going to have a strong 1st Q lineup in 2016 like 1Q this year after a weak holiday lineup.
 
Branched out to what though? I don't think you can get an open world Toukiden running on 3DS, and the series is already also on PC.

Well, no one is forcing KT to develop an open-world game; hunting action fanbases care about other aspects in a game (co-op play in primis) and it's not that Toukiden set the charts on fire in Western markets (actually it sold poorly over here, and on PC as well).
 
The reason I ask is because it looks like Sony is doing the price cut to drive sales in Japan during the holiday knowing PS4 is lack of a local big title for the period. It also looks like PS4 is going to have a strong 1st Q lineup in 2016 like 1Q this year after a weak holiday lineup.

Even if P5 hits this year (which I still think it will), the price drop is weakly timed unless they hope to have it be the driving factor in lieu of software... which is a bit of putting the cart before the horse for Japan since they're in general unreceptive. It's a bit of a token "must do something" move given the coming holiday and the struggling environment.

Of course, you can't really do as the 3DS when it struggled and slash prices while also lighting the software charts on fire in 2011 with current gen software time tables.
 
Have you guys forgotten that Atlus still has its very own event at TGS?

I still expect Persona 5 this year.

Well, no one is forcing KT to develop an open-world game; hunting action fanbases care about other aspects in a game (co-op play in primis) and it's not that Toukiden set the charts on fire in Western markets (actually it sold poorly over here, and on PC as well).

Perhaps they want to make it open world. Furthermore, iirc the words they used for Toukiden overseas sales was within expectations.
 
Well, no one is forcing KT to develop an open-world game; hunting action fanbases care about other aspects in a game (co-op play in primis) and it's not that Toukiden set the charts on fire in Western markets (actually it sold poorly over here, and on PC as well).

My take on the open world announcement is that they feel they have an angle by which they can better differentiate and compete with Monster Hunter in a way that's unlikely for Monster Hunter to subsume into itself.

They presumably view this as more valuable than launching on 3DS.
 
Branched out to what though? I don't think you can get an open world Toukiden running on 3DS, and the series is already also on PC.

I doubt half of those 'beta hunting games' would even run on a 3DS. Certainly not Toukiden 2 either, being open world and all. They serve to fill out a gap in the market anyway. One which has been filled quite nicely on 3DS with Monster Hunter.
Toukiden and God Eater 2 were PSP games. Throwing 3DS ports of Kiwami and Rage Burst probably would've been completely doable and more worthwhile than flushing cash on PS4 development.

I also don't understand this notion of not following the market leader in order to fill gaps. I mean, like this only seems to ever happen 3DS for some reason. It certainly didn't on PSP.

Cube Creator 3D has now sold more than Gunman Story. Current top twenty (LTD and 3DS only)

01. Animal Crossing: New Leaf
02. Pokémon AR Searcher
03. Monster Hunter 4
04. Bike Rider DX
05. Pokémon Battle Trozei
06. Puyo Puyo!! Mini Version
07. Super Smash Bros. for Nintendo 3DS
08. The Battle Cats
09. Kirby Fighters Z
10. Denpa Ningen no RPG
11. Monster Hunter 4G
12. 3D Kirby’s Adventure
13. Bike Rider DX2 Galaxy
14. Box Boy!
15. Denpa Ningen no RPG 2
16. Shaun the Sheep 3D video 1
17. Touch Battle Tank 3D-2
18. Cube Creator 3D
19. Gunman Story
20. Tomodachi Collection: New Life
I said it before but ArcSys should really do a retail release. The thrist is real.
 
sörine;178917284 said:
Toukiden and God Eater 2 were PSP games. Throwing 3DS ports of Kiwami and Rage Burst probably would've been completely doable and more worthwhile than flushing cash on PS4 development.

I also don't understand this notion of not following the market leader in order to fill gaps. I mean, like this only seems to ever happen 3DS for some reason. It certainly didn't on PSP.
You generally do chase the market leader on the relevant platform if you're serious about competing.

My take on Toukiden 2 though is that they decided they aren't going to do that, they want to embrace features that are going to either be a technological and likely design issue for Monster Hunter to simply add onto itself.

I'm also assuming this direction was decided before Toukiden Kiwami released and thus they weren't going to release on 3DS and then drop the platform for the sequel.
 
March is always a bloodbath guys, companies tend to release games right before their fiscal year ends so its always a busy month.

Anyway, will be interesting how the PS4 does this holidays with the pricecut, Persona 5 is more or less the only big Japanese oriented title coming out then; I believe that price cut is rather to incentivise people to buy a PS4 for the future, the Q1 2016 lineup is really good so there's also that, as well as all the other games on the distant future, this holiday seems as the best time to buy.
 
You generally do chase the market leader on the relevant platform if you're serious about competing.

My take on Toukiden 2 though is that they decided they aren't going to do that, they want to embrace features that are going to either be a technological and likely design issue for Monster Hunter to simply add onto itself.

Well we do know that MH's devs do not like the idea of open world for what they are trying to build for the game which is "controlled encounters" in arena like break downs. So, I agree that it does appear that they are trying to take on the genre from a different angle.

Ōkami;178918175 said:
March is always a bloodbath guys, companies tend to release games right before their fiscal year ends so its always a busy month.

Anyway, will be interesting how the PS4 does this holidays with the pricecut, Persona 5 is more or less the only big Japanese oriented title coming out then; I believe that price cut is rather to incentivise people to buy a PS4 for the future, the Q1 2016 lineup is really good so there's also that, as well as all the other games on the distant future, this holiday seems as the best time to buy.

The price-cut won't suddenly disappear. Price-cuts help move fence sitters on impulse buys, and that has always worked in at least giving a system a momentary kick (see: all consoles ever), the question is whether or not that is actually going to be enticing to the larger majority of seemingly disinterested-without-software buyers. If your interest is Final Fantasy, you either already bought the console or are waiting for said Final Fantasy, the price-cut isn't going to disappear and so neither will your desire to wait for said software.

Price-cuts without software are not "best time to buy". Especially not when, this holiday, you have other things to buy WITH software.
 
What a pointless price cut. This is not gonna change anything so Sony is effectively just losing 5000 yen for every sale and not getting anything in return (except for an additional 20k units sold that week).

I don't think Japan would care even at 29900 yen right now anyway. Dropping the price in that country is a waste of money when there's no relevant software to make people wish for a PS4. Should've just kept the same price and dropped it when they had games and/or a new model being released (like they did for the Vita).
 
I honestly don't know why DQMinecraft is in January, though, since its a family/kid oriented title and would make for a great gift in the holiday pre-Shogatsu/Ganjitsu or just Oseibo shopping season, but then I also don't understand the pricing for it either.

On one hand it is obviously trying to take advantage of Minecraft rising among kids (via Vita), but on the other hand side-story of OG Dragon Quest is something that appeals to rather older audience (the damn thing was released like 30 years ago..) I'm just trying to make some logical explanation here :)


I do think Toukiden is a "behind the curtain" Sony title as its trajectory seems to be guided more strongly than normal. So the fact that it is where it is and how it is shouldn't be a surprise... now if it performs as well as its predecessor on consoles, we may, simply, never see it again.

My crazy theory is that Sony have known KT & SE are trying to come up with action-based DQ for years (the discussion was there for real, as Nikkei revealed). Then Sony "advised" KT to change Toukiden to a bit more popular genre, so KT can show the thing SE to help the KT/SE collaboration deal materialize easier. Aforementioned Nikkei article revealed that without Toukiden DQH would have never existed.

After they kickstarted DQH project, everything after that was like a chain-reaction.

- Taito (now part of SE) wanted to make action based Final Fanasy on arcade, so they made the deal with Team Ninja.
- Sony provided PS4 based arcade system to replace Taito's TypeX
- Chinese localization of DQH was handed to Sony
- DQH2, DQB and DQ11 for PS4 followed

.. and so on.
Again how all of those events are related is totally from my ass so please don't take it seriously. I'm just saying Tokiden is like a "key" IP that Sony found the importance for some reason.
 
How much is Mario Maker expected to sell?

It looks like it should open around 150k, maybe a little lower, so roughly in line with Splatoon.

The legs will be more of a question mark. It's not a new IP like Splatoon, so it could be a little more frontloaded, but it's also still Mario, and it's a fairly unique concept and the sort of thing that could really resonate with people. I'd say hitting one million seems like a strong possibility.
 
It looks like it should open around 150k, maybe a little lower, so roughly in line with Splatoon.

The legs will be more of a question mark. It's not a new IP like Splatoon, so it could be a little more frontloaded, but it's also still Mario, and it's a fairly unique concept and the sort of thing that could really resonate with people. I'd say hitting one million seems like a strong possibility.

Legs also might be affected by the fact that the regular bundle is the Mario Maker one.
 
My take on the open world announcement is that they feel they have an angle by which they can better differentiate and compete with Monster Hunter in a way that's unlikely for Monster Hunter to subsume into itself.

They presumably view this as more valuable than launching on 3DS.

Leaving aside 3DS for a moment, the open-world feature is, in my opinion, a bad investment per se. Open-world games are expensive, and I just don't see the IP taking off outside Japan; Toukiden 1 sold close to 400k units; Kiwami sold close to 200k units - if a sequel is made to at least retain the same level of sales, then I don't think the open-world feature would be enough to get 400k units out of PS3 (old userbase, sw sales plummeting), PS4 (Kiwami sold a grand total of 6k units there) and PSV which, in 2016, will not able to sustain a 350k+ seller.
 
Project Diva X on PS4 doesn't make sense to me now.
Like every late PS4 port has done poorly, and there'll be another Project Diva game the same year.

What is Sega thinking.
 
I can't believe Bandai Namco, Tecmo Koei and Square Enix are still announcing exclusives and multiplatform games on Vita and Sony hasn't announced a new game for the system in over two years.

It's so bizarre.
sony leaving the vita for dead, it isn't getting real proper third party support anyway

nothing bizarre bout it
 
Well, as it goes, post-holidays is when kids are gifted money vs. gifted gifts, so they are targeting the time when kids/young adults are spending on items for themselves rather than when family/friends are buying you 3DS games and/or (as per last year) Capitan Todd and Smash WiiU. Post-holidays is when Sony/Playstation family sees its strong sales and it seems many publishers want to get in on that action without also having to be within eyesight or earshot of the 3DS and any of its releases. Of course, this leads to the same scenario as last year where March was a bloodbath of releases.

Capitan Todd? xD

Also, did we know about these 2 3DS games?

CARDFIGHT!! VANGUARD G: STRIDE-TO-VICTORY! ANNOUNCED FOR 3DS
http://gonintendo.com/stories/242707-cardfight-vanguard-g-stride-to-victory-announced-for-3ds

FOOD WARS: SHOKUGEKI NO SOMA - THE DISH OF FRIENDSHIP AND BONDS
http://gonintendo.com/stories/242720-food-wars-shokugeki-no-soma-the-dish-of-friendship-and-bonds
 
Leaving aside 3DS for a moment, the open-world feature is, in my opinion, a bad investment per se. Open-world games are expensive, and I just don't see the IP taking off outside Japan; Toukiden 1 sold close to 400k units; Kiwami sold close to 200k units - if a sequel is made to at least retain the same level of sales, then I don't think the open-world feature would be enough to get 400k units out of PS3 (old userbase, sw sales plummeting), PS4 (Kiwami sold a grand total of 6k units there) and PSV which, in 2016, will not able to sustain a 350k+ seller.
Oh, yeah, it's entirely possible it backfires. Koei Tecmo isn't exactly unknown for having their experiments blow up in their face.

I'm just working from the perspective of trying to divine why they made the decisions they did, since they usually inform us about the future.

I'm curious to see what the actual game looks like too. All they showed was a CG trailer at the Sony event.

Koei Tecmo in general is starting to become a more interesting publisher business wise since they're not just releasing 800 relatively safe Musou sequels and we actually have projects to speculate about now in terms of if they're making good or bad decisions and seeing how they turn out.

Project Diva X on PS4 doesn't make sense to me now.
Like every late PS4 port has done poorly, and there'll be another Project Diva game the same year.

What is Sega thinking.

Western release.
 
Project Diva X on PS4 doesn't make sense to me now.
Like every late PS4 port has done poorly, and there'll be another Project Diva game the same year.

What is Sega thinking.

Maybe, it won't launch just on PS4, then!

Seriously, though. While I was mostly joking about Yakuza 6, I can see Project Diva X being released on NX, alongside the PS4 version. If NX version is more based on PS4's version than Vita's, it would make sense to release them at the same time, and it would explain the later release, aside from trying to repeat what happened with Project Diva f/F and that didn't happen with Project Diva F2.

EDIT: Just to clarify - Here, I'm just talking about the possibility based on PS4's release being much later than on Vita. Of course, the PS4 version exists mainly for the West, but this deferred launch makes me wonder about it.
 
Maybe, it won't launch just on PS4, then!

Seriously, though. While I was mostly joking about Yakuza 6, I can see Project Diva X being released on NX, alongside the PS4 version. If NX version is more based on PS4's version than Vita's, it would make sense to release them at the same time, and it would explain the later release, aside from trying to repeat what happened with Project Diva f/F and that didn't happen with Project Diva F2.

Project Diva NX
 
Western release.

But there's been no localization announcement.

Given how the whole Ignition fiasco worked out, I'm going to assume that Sega of Japan has zero consideration for their North American branch; they don't talk or communicate to them at all. I hardly believe they'd actually be that considerate.
 
Even more interesting if it comes on NX too!
Never going to happen, but Fall release would fit with a possile Q4 2016 release for NX

They tried putting Yakuza on WiiU.

It flopped. Miserably.

I think the series will come to PC before another Nintendo console. Though Yakuza 6 sounds like a Sony exclusive deal considering the lack of a PS3 version.
 
I can see why many expect various games coming also to NX, but I also think that there are many factors that point against this ps4/NX multiplatform releases, eveb
n if NX will actually be a Nintendo handheld.
differet target/segment/age groups, different development tools and environments, corporate obstacles, fanbase split...
we cannot compare a ps4/vita development to a ps4/nx development, especially if the previously discussed transition point is true (multi games not able to raise the total sales but aimed at keeping them stable despite different hw transition)
 
But there's been no localization announcement.

Given how the whole Ignition fiasco worked out, I'm going to assume that Sega of Japan has zero consideration for their North American branch; they don't talk or communicate to them at all. I hardly believe they'd actually be that considerate.

Well, let's see here.

They brought over Diva F for PS3, then Diva f for Vita digitally based on its success, then Diva F 2nd for both PS3/Vita at launch with physical versions for each, then developed a Deluxe version of the 3DS game for the West that was updated to the point they brought the game back to Japan to sell again, and then debuted their new Miku VR demo at E3.

They've also started porting their historical Japanese titles from 7+ years ago to PC, including Valkyria Chronicles recently, and approved buying companies like Relic (they make PC RTS games) and Demiurge for a lot of money, which is assuredly a decision that went through Japan.

They kept Atlus USA open and have them actually localizing a number of games from other publishers again, and also have them working on localizing their own titles as well.

They even set up a partnership with Gumi to localize their Japanese mobile games so they could be experienced in the West, and went through the process of even trying to content localize Puyo Puyo for the overseas market (to mixed reception, admittedly, but it was still a lot more effort than just bringing it over).

What makes you say they have no consideration for their Western branch out of Japan?

Edit:

And I forgot to even mention how much they've handed their flagship Sonic brand over to the West.
 
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