Street Fighter V Roster Discussion: P-P-P-P-PATTERN BREAKER

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Seems we would get 2 character reveals during October; one during Brazil Game Show (2nd week of Oct.) and one during Paris Game Week (Last week of Oct.)

That leaves us Novemeber and December.

NYCC 2015 is early December, although I think in November they should show a trailer detailing system and features.
NYCC is actually October 8-11.
 
Seems we would get 2 character reveals during October; one during Brazil Game Show (2nd week of Oct.) and one during Paris Game Week (Last week of Oct.)

That leaves us Novemeber and December.

NYCC 2015 is early December, although I think in November they should show a trailer detailing system and features.

NYCC 2015 is going to be held early October no?
 
I don't even think Capcom will show a new character at PGW anymore after yesterday. They are revealing 1, possibly 2 characters a week after.

EDIT: Got confused. They are revealing 1, possibly 2 characters 3 weeks before PGW.
 
Wait what if
WHAT IF
ONO IS IN 2 PLACES AT THE SAME TIME TO REVEAL THE 2 NEW CHARACTERS?!
Ono will probably go to Brazil in person and have people like Combofiend & the rest of the guys over at Capcom USA do NYCC.

I don't even think Capcom will show a new character at PGW anymore after yesterday. They are revealing 1, possibly 2 characters a week after.
We're most likely gonna know the entire base roster before the end of the year at this rate, so I don't see why not.
 
I wonder if any other charge characters will be changed like vega
If Urien gets in, I could see his charge moves getting changed. I say this because charge partitioning, which is a big part of Urien's play-style in SFIII, is a tough trick to learn & less than 200 people on the planet know & still can do it (according to Gootecks).
 
Ken gets an 'different' main that's basically the same thing with his Gi off and people loose their heads.


Ryu gets an alternative that's similar to what they did with Ken, but with a beard, and people loose their heads over it not being the main.



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Ryu face doesn't look like assmeat
 
I wonder how could they reproduce Urien's double Aegis Reflector setups in V.

Maybe if both his CA and V-Trigger are Aegis Reflectors.
 
If Urien gets in, I could see his charge moves getting changed. I say this because charge partitioning, which is a big part of Urien's play-style in SFIII, is a tough trick to learn & less than 200 people on the planet know & still can do it (according to Gootecks).
True
 
If Urien gets in, I could see his charge moves getting changed. I say this because charge partitioning, which is a big part of Urien's play-style in SFIII, is a tough trick to learn & less than 200 people on the planet know & still can do it (according to Gootecks).

I wonder how Gootecks extrapolated that data
 
Ono will probably go to Brazil in person and have people like Combofiend & the rest of the guys over at Capcom USA do NYCC.


We're most likely gonna know the entire base roster before the end of the year at this rate, so I don't see why not.

I guess it depends on what happens in early October. Like, SephLuis said, I don't think they will reveal 3 characters in one month. So if they reveal only one character at both NYCC and BGW, then chances are high we get a new character at PGW (Zen).
 
Charge characters would be easier to use if there was some kind of visual tell to when a charge was done. It just feels like a random timing mini-game that's out of you control when it doesn't come out.
 
if the game launches without any true charge characters (other than Bison) then i'mma be MAD salty.
Chun
Charge characters would be easier to use if there was some kind of visual tell to when a charge was done. It just feels like a random timing mini-game that's out of you control when it doesn't come out.
But that would be distracting you from the opponent which would create other issues
 
If Urien gets in, I could see his charge moves getting changed. I say this because charge partitioning, which is a big part of Urien's play-style in SFIII, is a tough trick to learn & less than 200 people on the planet know & still can do it (according to Gootecks).

WTF? Where did he get that number from? Charge partitioning isn't fucking rocket science and i'm guessing a shit ton of people can still do it.
 
WTF? Where did he get that number from? Charge partitioning isn't fucking rocket science and i'm guessing a shit ton of people can still do it.
He got it from his ass.

Charge characters would be easier to use if there was some kind of visual tell to when a charge was done. It just feels like a random timing mini-game that's out of you control when it doesn't come out.
I would hate this in a match, but it would be a useful training mode thing.
 
Besides SFV Urien would likely A) Not need charge partitioning that much or B) Have more time to actually do it thanks to shortcuts and the like.

Charge partitioning in SF4 is pretty easy comparatively to SF3 and I'd assume it would be the same here.
 
If Urien gets in, I could see his charge moves getting changed. I say this because charge partitioning, which is a big part of Urien's play-style in SFIII, is a tough trick to learn & less than 200 people on the planet know & still can do it (according to Gootecks).
This is nonsense. Charge partioning itself is not hard. Combos that use it can be hard, but charge partioning can be done anyone who understands how it works.

What's more important for his original play style is whether SFV will even have charge partioning just for him (since it seems clear so far that isn't a universal mechanic like in SF3). Just to be clear, SFIV has no charge partioning.
 
charge partitioning is pretty simple. its applications range from basic to advanced, though. I'd like to see it come back since it makes charge characters more interesting.

Dash charging is effectively the same thing without the weird charging mechanics which makes it way easier.

"weird charge mechanics" lol you don't know what you're talking about but you're still talking about it?

Oh god this.

no ew go away scrubs Im tired of this

WTF? Where did he get that number from? Charge partitioning isn't fucking rocket science and i'm guessing a shit ton of people can still do it.

people love to make shit sound way more daunting than it is, for reasons unclear to me. in general, the idea that people can't get the hang of charging kind of irritates me, since it's just a matter of putting in some time. no more or less than it might take to get used to a new controller or a game system itself. like, just play and stick to a charge character for a bit and you'll get the hang of it. you don't have to main one or like it, but "I can't do it" is a weak mentality, especially considering the stakes involved (fucking none: I'll be clumsy with this character until I figure it out)
 
The difference between charge dashing and charge partitioning is that with a charge dash, you keep your charge through the dash animation, but it is gone after that, regardless of what you do and you have to charge again.

With charge partitioning, if you throw a fireball with Remy and immediately move the stick back to the charge position, you keep your charge and can throw another fireball as soon as your recovery frames are over and your current fireball is off the screen.
 
I would prefer if he became a full charge character instead of being a weird hybrid. They already changed too many charge characters to command characters. let us charge character players have more people to play as!

I don't mind Urien's fireball being a motion command. The lack of charge partitioning shouldn't be too big of a deal given that SFV is far less juggle-intensive than 3s.

Speaking of hybrids, I'd love for Vega to be converted to a Gen-style hybrid character. Charge moves (Flying Barcelona Attack/Sky High Claw, Rolling Crystal Flash->stab) with claw in-use, motion moves (Rolling Crystal Flash->kick, command throw, Scarlet Terror) with claw off/sheathed.
 
With charge partitioning, if you throw a fireball with Remy and immediately move the stick back to the charge position, you keep your charge and can throw another fireball as soon as your recovery frames are over and your current fireball is off the screen.

nope, that's not really charge partitioning. what you're describing there is actually charge buffering (you're just buffering/preparing the next input; you can do this in SFIV too). charge partitioning is literally and specifically partitioning the charge. you break up the charge between different actions. the key thing is to not achieve the full charge. so with urien, charge db for like 1/3 of the charge time, dash forward, then hold DB again (while doing a normal, maybe) to complete the remaining 2/3 of the charge, and you're at the total charge. if you charge the full duration before dashing, you'll lose it, though. that's why you partition. there's a 10 frame window where you can stop charging and input a command, so you can't get too crazy and that's why some applications are pretty right.

it's really smooth in practice. the combos are hard but it makes moving around and poking while charging more effective. remy's somewhat more fun to use than guile for this reason, even tho he's free in 3s
 
Charge partitioning is tricky, but I can do it rather consistently (after shaking off the rust).

I love theory crafting the possible v skill and triggers for characters.

Headbutt for urien v skill and aegis trigger?

Stun headbutt for Alex and power bomb trigger?

Edit:

Also how do people not want necro in?

https://youtu.be/FgUl_tcMr7g

That stun combo @ 2:30(ish) omg.
 
nope, that's not really charge partitioning. what you're describing there is charge buffering. charge partitioning is literally and specifically partitioning the charge. you break up the charge between different actions. the key thing is to not achieve the full charge. so with urien, charge db for like 1/3 of the charge time, dash forward, then hold DB again (while doing a normal, maybe) to complete the remaining 2/3 of the charge, and you're at the total charge. if you charge the full duration before dashing, you'll lose it, though. that's why you partition.

it's really smooth in practice. the combos are hard but it makes moving around and poking while charging more effective. remy's somewhat more fun to use than guile for this reason, even tho he's free in 3s
My bad. I guess I misunderstood it. I thought you kept your charge after moving the stick forward as long as you moved it back quick enough. It sounds like that's how it works, but only to get your initial charge, not after you've already got it.
 
Charge partitioning is tricky, but I can do it rather consistently (after shaking off the rust).

I love theory crafting the possible v skill and triggers for characters.

Headbutt for urien v skill and aegis trigger?

Stun headbutt for Alex and power bomb trigger?
Urien's VS could be a cooler variation of his PA
 
Can't he dash > Double Flash / U1?
I'm not certain on how that works tbh. I believe the dash forward counts as part of the ultra motion or something? I'm not too sure, since I never really messed around with charge characters in SFIV outside of harassing people with Blanka Balls.

Anyways, here's an example of some of the stuff charge partitioning let's you do in SF3: https://www.youtube.com/watch?v=QJQf61mvyWo

There's another great video out there visualizing charge partioning for doing Remy's fireball spam in SF3 (he has two fireballs, one for the punch buttons another for the kick buttons), but I can't find it at all.
 
Yeah no one should expect it. Mechanically speaking it's fairly mild relative to actually nutty stuff in fighting games tho. It's not that much crazier than the ability to hold forward the end of a fireball or DP motion and walk a step before activating the move.
 
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