Lies of P Overture is $29.99, adding difficulty options

Draugoth

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Lies of P: Overture will introduce difficulty options to try to increase the number of players who can enjoy the game.

Difficulty options in Soulslikes are rare, with FromSoftware's games featuring no such options. While much of the community celebrates this, and the difficulty of those games is part of why they have enjoyed such popularity, some players have argued that a lack of difficulty options prohibits potential players from enjoying the genre.

Now, Lies of P: Overture developer Neowiz has announced that it will introduce difficulty options in its upcoming expansion.

The new difficulty options, "Butterfly's Guidance" and "Awakened Puppet," will be added in a patch released alongside Lies of P: Overture.

The game's default difficulty level will now be named "Legendary Stalker."
 
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I am all for it. I have very strong feelings towards people who gatekeep difficulty in video games. I applaud the dev for doing this. I will buy this DLC.
 
Pussy devs add difficulties in games that don't need em. As Lord Miyazaki once said, we don't have difficulties because we want our playerbase to exprience the game on the same playing field.
 
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not buying this nerfed shit

jk, not buying cause i played on gamepass and i dont have the game or my saves, never gona play anything else on GP
 
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Who's "we"? Sorry but no matter how much you might think it "sucks" there are millions of people who enjoyed the hell out of it who thought it was great.
Majority of people. That's why it's still cited as the most hated From game by a country mile. You may enjoy it all you like, it still sucks.
 
It's better than Dark Souls 2 easily.
DS2 is sorely underrated and many realize this over a decade later
No, we still think it sucks.
Who's "we"? Sorry but no matter how much you might think it "sucks" there are millions of people who enjoyed the hell out of it who thought it was great.
Personally I think it's the weakest of the Souls series. Had a great hub and music though. But everything else just felt incredibly lacking to me.

I'm glad people enjoy it though, but it's wild to me that there are people out there treating it like it's the best in the series, I mean, to each their own, but wow, lol.

Plenty people enjoyed it, plenty of people hated it, lol.
 
Personally I think it's the weakest of the Souls series. Had a great hub and music though. But everything else just felt incredibly lacking to me.

I'm glad people enjoy it though, but it's wild to me that there are people out there treating it like it's the best in the series, I mean, to each their own, but wow, lol.

Plenty people enjoyed it, plenty of people hated it, lol.
Whips are great. Some dual wielding combos have yet to be topped. Dark spells are amazing. Only unarmed build in franchise worth a damn. Best DLC with Crown of the Ivory King. Can refight boss battles without restarting the game from the beginning. Only narrative in franchise that is coherent. The most player agency in tackling different areas and creating end game builds. There is a lot to like.
 
Pussy devs add difficulties in games that don't need em. As Lord Miyazaki once said, we don't have difficulties because we want our playerbase to exprience the game on the same playing field.

And that is totally cool.

BUT...

Any other dev can do whatever they want with their games and difficulties, and that is also totally cool. Being reasonable is such a wonderful trait!
 
As Lord Miyazaki once said, we don't have difficulties because we want our playerbase to exprience the game on the same playing field.
Your Lord wanted you to experience these games with frame drops below 30fps, uneven frame pacing, and jumping/running/rolling mapped to the same button.
She Was Pretty Omg GIF by DramaFever
 
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Whips are great. Some dual wielding combos have yet to be topped. Dark spells are amazing. Only unarmed build in franchise worth a damn. Best DLC with Crown of the Ivory King. Can refight boss battles without restarting the game from the beginning. Only narrative in franchise that is coherent. The most player agency in tackling different areas and creating end game builds. There is a lot to like.
I'm on the "I really enjoyed it list" too.it has it flaws(they all do), but a very solid campaign.. dlc's are even better than the base game..though the frigid outskirts(I believe it's optional) was pure nightmare fuel… anyone who picks this game up in the future,stay out of the frigid outskirts in the dlc if you care about your mental health.
 
I'm on the "I really enjoyed it list" too.it has it flaws(they all do), but a very solid campaign.. dlc's are even better than the base game..though the frigid outskirts(I believe it's optional) was pure nightmare fuel… anyone who picks this game up in the future,stay out of the frigid outskirts in the dlc if you care about your mental health.
Frigid Outskirts is easy if you know what to do. Bring warmth (for AoE summon healing), summon everyone, and run for shelter between whiteouts. You get to the dual boss with full health and your party does most of the work. Works on NG+7 too.
 
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And that is totally cool.

BUT...

Any other dev can do whatever they want with their games and difficulties, and that is also totally cool. Being reasonable is such a wonderful trait!
Yes, so next time, if a game is built on difficulty sliders, you include it day one, preferrably with the first title in the IP instead of flip flopping in hopes of chasing after the tourists.
Your Lord wanted you to experience these games with frame drops below 30fps, uneven frame pacing, and jumping/running/rolling mapped to the same button.
She Was Pretty Omg GIF by DramaFever
Those are all negatives, yes. You expected me to damage control shit? Not happening. The thing is, the positives outnumber the negatives 1000 to 8, so yea, it is what it is.
 
Common sense. If you introduce difficulty in a game where everyone is already used to one difficulty, the progression of the game changes for the worse.

Steve Brule GIF by MOODMAN


Except that original players can still play on the original difficulty, and new players can play on other difficulties? Or is this a concept that doesn't exist in your version of common sense?
 
Steve Brule GIF by MOODMAN


Except that original players can still play on the original difficulty, and new players can play on other difficulties? Or is this a concept that doesn't exist in your version of common sense?
If the difficulty is added, there's no chance that the "original" difficulty exists anymore. It's guaranteed to be easier, or much easier than it was originally, so you'll have to play on max difficulty if there's even such a thing, and if you do, you and the others from the community would have experienced a completely different game. You will never be able to talk about an X boss that you were stuck on because if the other person played on easy and facerolled it, they wouldn't even understand how it's even possible to be stuck on said boss. For action rpg's, difficulty sliders suck. That's it.
 
If the difficulty is added, there's no chance that the "original" difficulty exists anymore. It's guaranteed to be easier, or much easier than it was originally, so you'll have to play on max difficulty if there's even such a thing, and if you do, you and the others from the community would have experienced a completely different game. You will never be able to talk about an X boss that you were stuck on because if the other person played on easy and facerolled it, they wouldn't even understand how it's even possible to be stuck on said boss. For action rpg's, difficulty sliders suck. That's it.

Enjoy that headcanon!
 
If the difficulty is added, there's no chance that the "original" difficulty exists anymore. It's guaranteed to be easier, or much easier than it was originally, so you'll have to play on max difficulty if there's even such a thing, and if you do, you and the others from the community would have experienced a completely different game. You will never be able to talk about an X boss that you were stuck on because if the other person played on easy and facerolled it, they wouldn't even understand how it's even possible to be stuck on said boss. For action rpg's, difficulty sliders suck. That's it.

I don't have an issue with difficulty as long as the high end difficulty is the intended original. The base game, for example, make that the highest difficulty then scale back for lower difficulties. I'm 100% fine with this approach. My Dad, for example, is now retired and wants to game in his retirement. He loves the idea of a twisted version of Pinocchio. He just hasn't played video games since the 90s so he can't beat the bosses. I'm all for an easier difficulty for him to play. I'd love to talk to him about the cool tie-ins and the story and the art and such. Make an additional trophy/achievement where you have to beat the game without ever changing the difficulty and it solves the problem for discussion around bosses. I'm not going to lose sleep over someone who doesn't think a boss was hard.
 
I had a lot of fun with the vanilla version, but adding difficulty options in a souls-like... I don't know if I wanna get behind that with my $$, so probably gonna ignore the expansion.
 
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