Lies of P Overture is $29.99, adding difficulty options

https://www.dualshockers.com/lies-of-p-director-no-soulslike-difficulty-options/

"No, you can't choose difficulty options [in Lies of P]. We believe Soulslike games shouldn't have difficulty options. We believe the tightness of the level design is one of the most attractive things about this genre," he told us.

Sad Sonja Sohn GIF by ABC Network
 
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Which version did you play? PS4 version of SOTFS was a gigantic upgrade over the base game(or even SOTFS for PS3/360 which is not the same game as SOTFS for PS4), similar to Lords of the Fallen 2.0 vs launch.

I was lucky enough to play well after it had been made complete and did enjoy it quite a bit. Not up to par with 1 and 3 by any means, but it wasn't a bad game by the time I played it.

PS4 SOTFS is the one to play.
That's the one I played, so. Can't believe the game used to be even worse.
 
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Interested in how Nightreign & Duskbloods are received…

Back on topic. I loved Lies of P, and I am stoked they're adding Overture's expansion, but difficulty options is controversial.
Finally bought this game last night, yet to boot it up.

I am really excited, as many in the souls community put this high on the list, if not tops when it comes to souls likes.
 
Yet to buy this

Tempted with new DLC coming

It's very good if you enjoy the bloodborne\DS formula. I was just kind of tired of that formula and bounced off it quickly. After Demon Souls and this game I've kind of realized I'm just done with that formula. It's fun but it's been done to death now.
 
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It's very good if you enjoy the bloodborne\DS formula. I was just kind of tired of that formula and bounced off it quickly. After Demon Souls and this game I've kind of realized I'm just done with that formula. It's fun but it's been done to death now.
I am still hooked on the formula, but I can see after 15 years, how many would be done.

Bought this game last night finally and looking forward to trying it this weekend
 
Stepping away from what made the genre popular is a bold move

All those begging for an easy mode? It's just FOMO talking

They don't want to play, they just don't want to miss out

Thank you guys
 
DS2 is sorely underrated and many realize this over a decade later

I completely get this. The feel is quite different to 1 and 3 - obviously it had a different director while Miyazaki was away making Bloodborne. It is still a great game though and retains much of the Dark Souls ingredients. If I had to play through Demons Souls or Dark Souls 2 again now, I would pick Dark Souls 2 every time.

It does not surprise me there are people who prefer it over the others - everyone has different taste.
 
Common sense. If you introduce difficulty in a game where everyone is already used to one difficulty, the progression of the game changes for the worse.
The worse for who?
If little jimmy wanted to play on an easier or harder difficulty, how does that remotely affect your experience on the setting you play?
Do you lose sleep if someone is enjoying a game different from you?
 
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The worse for who?
If little jimmy wanted to play on an easier or harder difficulty, how does that remotely affect your experience on the setting you play?
Do you lose sleep if someone is enjoying a game different from you?
I couldn't care less about lill Jimmy, but a game with multiple difficulties aren't balanced the same way a Fromsoft game would. And that would impact my experience. It's much easier to balance a game for one difficulty, making sure that it goes exactly the way the developer wants it to be. You can't do that with 3+ difficulty options.
 
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The worse for who?
If little jimmy wanted to play on an easier or harder difficulty, how does that remotely affect your experience on the setting you play?
Do you lose sleep if someone is enjoying a game different from you?

They do, actually. It is also tied to the amount of mental gymnastics they do every day to enjoy a video game and it fatigues them.
 
I couldn't care less about lill Jimmy, but a game with multiple difficulties aren't balanced the same way a Fromsoft game would. And that would impact my experience.
False, that's not how difficulty settings work.
Easy or hard does not affect the base game.
This is proven in literally every souls game ever made by making them harder. Ng+1 +2 etc
You can do the exact same thing in reverse without ever compromising the intended default.
 
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False, that's not how difficulty settings work.
Easy or hard does not affect the base game.
This is proven in literally every souls game ever made by making them harder.
You can do the exact same thing in reverse without ever compromising the intended default.
It's pretty clear to me that you haven't read much of Lord Miyazaki's interviews over the years. Enjoy your slop, not gonna bother trying to change your mind.
 
It's pretty clear to me that you haven't read much of Lord Miyazaki's interviews over the years. Enjoy your slop, not gonna bother trying to change your mind.
Miyazaki is an edgelord.
Games like R-type, Ghost 'N Goblins resurrection etc, have difficulty settings that that will eat dark souls for breakfast.
But also kind enough to be gentle on those who want an easier experience.
 
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Miyazaki is an edgelord.
Games like R-type, Ghouls N Ghost resurrection etc, have difficulty settings that that will eat dark souls for breakfast.
But also kind enough to be gentle on those who want an easier experience.
Here's the secret sauce. When your game offers an excellent combat system that is also very approachable, quality and memorable level design, top notch atmosphere and interesting & rewarding exploration, you don't need to dumb down the game for the more casual crowd to buy the game, and most importantly stick to it, beat it, and become yet another fan of the developer that will almost automatically pre order their next title. Random devs such as this one aren't getting it, nor do they have the talent to produce GOTY quality that Fromsoft has been pumping for over a decade. So it's perfectly understandable that the only approach they have for "luring in" more players, is to offer options, such as difficulties, but nobody will remember the game after beating it on Easy (which is what all the more casuals will be playing it on) by brainlessly button mashing.

For fun, find the very first official trailer for Elden Ring on youtube, and read the comments. You will see thousands of calsuals that barely even play video games, saying how they were super frustrated with the game, some even quit, came back, beat it after well over 100h, and it has become the most unique and memorable experience they've had in gaming, or even outside gaming. You will never see this happening with a game that allows you to play on Easy, because that is toward the difficulty every casual will gravitate to.

Some devs get it. Other do not, and will get it even a decade from now. It is what it is.
 
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Here's the secret sauce. When your game offers an excellent combat system that is also very approachable, quality and memorable level design, top notch atmosphere and interesting & rewarding exploration, you don't need to dumb down the game for the more casual crowd to buy the game, and most importantly stick to it, beat it, and become yet another fan of the developer that will almost automatically pre order their next title. Random devs such as this one aren't getting it, nor do they have the talent to produce GOTY quality that Fromsoft has been pumping for over a decade. So it's perfectly understandable that the only approach they have for "luring in" more players, is to offer options, such as difficulties, but nobody will remember the game after beating it on Easy (which is what all the more casuals will be playing it on) by brainlessly button mashing.

For fun, find the very first official trailer for Elden Ring on youtube, and read the comments. You will see thousands of calsuals that barely even play video games, saying how they were super frustrated with the game, some even quit, came back, beat it after well over 100h, and it has become the most unique and memorable experience they've had in gaming, or even outside gaming. You will never see this happening with a game that allows you to play on Easy, because that is toward the difficulty every casual will gravitate to.

Some devs get it. Other do not, and will get it even a decade from now. It is what it is.
I bet a chunk of them played and beat it on pc with mods and or cheats which allowed them to better enjoy the game.
They'll never admit it, but I guarantee it definitely happened.
 
I bet a chunk of them played and beat it on pc with mods and or cheats which allowed them to better enjoy the game.
They'll never admit it, but I guarantee it definitely happened.
They're casuals lol. Ain't nobody has a pc, especially one to run ER, which ran like garbage, even on decent hardware.
 
They're casuals lol. Ain't nobody has a pc, especially one to run ER, which ran like garbage, even on decent hardware.
ER runs well on a RTX 2060 super.
but let's be real, casuals got to finish something they paid for, and the devs got their money.
At the end of the day, everyone is happy.
Let casuals be casuals, they're vital cash flow to the success of every game ever made.
 
ER runs well on a RTX 2060 super.
but let's be real, casuals got to finish something they paid for, and the devs got their money.
At the end of the day, everyone is happy.
Let casuals be casuals, they're vital cash flow to the success of every game ever made.
People had trouble with 4090s because of massive stutter lol. Casuals own computers purchased at their local BestBuy for $600, forget them being able to run ER.

I am also not the one making a game. I can't just "not let them" enjoy the game on easier difficulties lol. All i am saying is that offering easier difficulties in the more "hardcore" genres is not what will result in a success.
 
not buying this nerfed shit

jk, not buying cause i played on gamepass and i dont have the game or my saves, never gona play anything else on GP
If on PC - You can download the save from gamepass and convert it to steam if you saved it to the cloud etc - I did it last week.

Only downside is my save is right at the beginning of new game plus which I accidentally started … so I downloaded a save from just before the last boss to be able to do the DLC.
 
Enjoy your slop, not gonna bother trying to change your mind.
I think the whole point of people playing single player video games is just that^. No one cares if Jimmy or Larry or anyone plays their games on hard or easy, or what the dev thinks about this or that. Everybody plays for different reasons, and in the end developers only care about that bottom dollar.
 
I think the whole point of people playing single player video games is just that^. No one cares if Jimmy or Larry or anyone plays their games on hard or easy, or what the dev thinks about this or that. Everybody plays for different reasons, and in the end developers only care about that bottom dollar.
I wish that it was this simple. Casualizing games, no matter the way they do it, destroys gaming. Just look at what happened to Ninja Gaiden after NG2. Or, a much better example, one that i am still severely triggered about, look what Capcom has done with MH Wilds. Because there are no difficulties, they just made the whole thing braindead easy to please the lowest common denominator. It's disgusting that they ruined an ip i enjoyed greatly.
 
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I'm thinking about getting it now because of the difficulty options. I plan to play it on normal but I want the option to toggle down to progress.

I don't recall people saying difficulty options ruined the first berserker kahzan or rise of the ronin.

Some of us got too much going on and too much to get to, to spend a lot of time trying to "git gud". If I can't beat a boss after 5+ attempts I do what I gotta do.

$23 on a key site . . . Hmm
 
I'm thinking about getting it now because of the difficulty options. I plan to play it on normal but I want the option to toggle down to progress.

I don't recall people saying difficulty options ruined the first berserker kahzan or rise of the ronin.

Some of us got too much going on and too much to get to, to spend a lot of time trying to "git gud". If I can't beat a boss after 5+ attempts I do what I gotta do.

$23 on a key site . . . Hmm
They made astrobot for people who don't have time to get good.
 
If you don't think Astrobot gets damn hard you haven't played it.

They make gyms for shrimp dicks that always feel like they have something to prove.
Hundreds and hundreds of games exist with story and easy modes across all genres for players to enjoy.

But when one genre is known for being difficult so it's a shared triumph experience for those who undertake it, it needs to be homogenized to join the greater herd of mindless drones. Continuous white washing so everything is neutered donkey shit.

Not everything needs to be made for everyone, and that's ok. It's ok for a game to not have a mini map like Clair 33 so you immerse yourself and explore the area.



This just cheapens the shared achievement soulslike communities get. Yes I can play on giga chad big dick mode, but it also fucks with tuning and designing the core experience. Once you have to scale you get a game like doom the dark ages where the player has to pick everything to tweak cuz the devs gave up knowing how to.
 
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Steve Brule GIF by MOODMAN


Except that original players can still play on the original difficulty, and new players can play on other difficulties? Or is this a concept that doesn't exist in your version of common sense?

No they made it more entertaining, seeing how upset people get over a setting in a damn video game is pretty hilarious.
 
These games are just too much for some people. As someone who platinumed Bloodborne and game alike, this isn't fun anymore. Just let people decide how they want to play those. Forcing one way will limit your fanbase. That's why fuck soulsgames.
 
At chapter 4. Feels great playing Legendary stalker. Fun challenge but not too hard.

I was very rusty though first couple hours coming off First berserker and two years since base game.
 
Majority of people. That's why it's still cited as the most hated From game by a country mile. You may enjoy it all you like, it still sucks.

DS2 catches flak, but it's not hated…just kind of the odd one out. It's generally the least liked, not the most hated. There's a difference.
 


guarangteed nerf of Lumaccio incoming

I do not get these devs. From release to now all they want to do is neuter what they built instead of letting players figure it out and get good.

Like wait a month to see if something really needs tuning again? Likely not.

I adore the game I played launch week, but I don't think I'm their core target audience at this point. Rather than shit up this thread or their dev philosophies etc I'm just washing my hands of it.

Not for me, but enjoy for those who are getting fun from it.
 
I had to start fresh. I wanted a challenge and my old save was very optimized. I'm working my way back thru the base game right now so I haven't gotten to start the xpak yet. This game got majorly updated since I played it last time. I did upgrade to pro since then. Graphics are nice and the game plays great. I'm having another blast. Lies of P turned out to be one of my fav games lately.

Adding easily difficulty options suck but I'm not using them so I have been able to maintain the fun. Every game gets balance patches so I'm not mad about that, but honestly the lower difficulty options do make me sad to see. I know that many of us will be weak and turn it down on some difficult boss and the game will be completely ruined for that person then.
 
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